====================================================================== CFJ 914 "If a Rule requires a Treasury to pay units of that currency to two or more players at once, it pays the players sequentially, in alphabetical order by Nickname." ====================================================================== Judge: Chuck Judgement: FALSE Eligible: Andre, Antimatter, Blob, Chuck, Crito, elJefe, favor, General Chaos, KoJen, Macross, Michael, Morendil, Murphy, Steve, Swann, Vanyel, Zefram Not eligible: Caller: Harlequin Barred: - On hold: Oerjan ====================================================================== History: Called by Harlequin, Mon, 17 Mar 1997 21:08:31 -0500 (EST) Assigned to Chuck, Mon, 24 Mar 1997 09:34:06 +0000 Judged FALSE, Mon, 24 Mar 1997 20:01:27 -0600 (CST) Published, Wed, 26 Mar 1997 09:36:21 +0000 ====================================================================== Judgement: FALSE Reasons and arguments: There is nothing in the Rules which suggests that if a Rule requires multiple payments "at once," then the payments do not actually happen all "at once." If a Rule requires multiple transfers at the same time, the transfers all happen simultaneously. Caller Harlequin writes: > A treasury certainly can't pay all the players at once if it doesn't > have sufficient funds to do so. In fact, it can. If a Rule requires more units of a currency to be transfered away from a Treasury than the Treasury possesses, then the Treasury goes negative. The only time when a required transfer fails because it would cause the Treasury to go negative is when the transfer is required, not by the Rules, but by some other Entity to which the Rules grant the authority to require transfers. One might say that these too in a sense are required by the Rules; however, this is inconsistent with the use of "required" in Rules 1472 and 1596. This CFJ mentions only transfers required by the Rules. I leave open the question of what happens when a non-Rule Entity, granted authority by the Rules, requires multiple transfers from a Treasury with insufficient funds at the same time. Whether some of them take place (and if so, which ones), or none of them, is left to a future CFJ. However, I would recommend to anyone composing such a CFJ not to phrase the statement in terms of sequence, but simply in terms of which transfers take place, if any. For I would argue that those transfers which *do* take place (if any) in such a case still take place simultaneously. Caller Harlequin may have been inspired by Rule 1527, which places an order on multiple events in a single message by a player. However, there is nothing in the Rules, nor game custom, nor commonsense [sic], nor past Judgements, nor the best interests of the game, which would support expanding that concept into some sort of meta-game principle by which all events which seem to take place simultaneously must actually happen in a certain order. ====================================================================== Evidence: (Rule 1472, Rule 1596, Rule 1527, Rule 217) Rule 1472/3 (MI=1) Transfer of Currencies Units of Currency are transferrable between Treasuries under the following conditions: a) The transfer shall be from exactly one Treasury to exactly one other Treasury. b) The transfer must be of a positive amount of exactly one Currency, and that amount must be an exact integral multiple of that Currency's MUQ. c) Some Rule must authorize the transfer, either by requiring it directly or by granting authority to require the transfer to some other entity. d) Some Rule must specify a Player whose duty it is to report the occurence of the transfer to the Recordkeepor of the Currency involved. This Rule takes precedence over any Rule which would permit or require a transfer prohibited by this Rule, and defers to any Rule which prohibits a transfer permitted by this Rule. [CFJ 793: Notification may take place as part of an Official Report to the Public Forum.] History: Created by Proposal 1601, Jun. 19 1995 Amended(1) by Proposal 1649, Aug. 1 1995 Amended(2) by Proposal 1702, Sep. 1 1995 Amended(3) by Proposal 2493, Feb. 16 1996 Rule 1596/1 (MI=1) Currency Transfers, generally The Rules have the power to require the transfer of Currencies; no other Entity also has this power unless explicitly granted it by the Rules, and then only to the extent granted by the Rules. No Entity other than the Rules themselves has the power to require any transfer which would result in the Treasury being transferred from containing a negative quantity of the Currency transferred. Whenever an Entity requires a transfer of Currencies to take place, the transfer takes place as required, provided that the Entity which is requiring the transfer is permitted by the Rules to require that transfer, and provided that the transfer is otherwise permitted by the Rules. Such a transfer takes place at the time specified by the Entity which requires the transfer, or, if no time is specified, at the time when the Entity first begins to require the transfer. This Rule takes precedence over any Rule which would permit or require a transfer prohibited by this Rule. When another Rule would prohibit some transfer permitted by this Rule, this Rule defers to that Rule with respect to that transfer. History: Created by Proposal 2493, Feb. 16 1996 Amended(1) by Proposal 2626, Jun. 29 1996 Rule 1527/1 (MI=1) Timing of Multiple Events in One Message Whenever a message contains more than one notification, report, or other communication in which the Rules place some legal significance, the communications in that message shall be taken to have been sent sequentially, separated by infinitesimal increments of time, in the order which they appear in the message. This Rule defers to all other Rules which do not contain this sentence. History: Created by Proposal 1750, Oct. 21 1995 Infected and Amended(1) by Rule 1454, Feb. 2 1997, substantial (unattributed) Rule 217/3 (MI=1) Judgements Must Accord with the Rules All Judgements must be in accordance with the Rules; however, if the Rules are silent, inconsistent, or unclear on the Statement to be Judged, then the Judge shall consider game custom, commonsense, past Judgements, and the best interests of the game before applying other standards. [CFJ 684: An Injunction on the interpretation of a Rule is part of Game Custom.] History: Initial Mutable Rule 217, Jun. 30 1993 Amended(1) by Proposal 1635, Jul. 25 1995 Infected and amended(2) by Rule 1454, Aug. 7 1995 Amended(3) by Proposal 2507, Mar. 3 1996 Originator: Peter Suber Authors: Peter Suber, ... ====================================================================== (Caller's) Arguments: A treasury certainly can't pay all the players at once if it doesn't have sufficient funds to do so. So it must pay in some sort of sequential fashion. Alphabetical by nickname seems the most likely and easiest method of doing so. ======================================================================