====================================================================== CFJ 899 "The Player who submits an excess CFJ receives (rather than losing) 2 Frankenstein Monsters." ====================================================================== Judge: Vanyel Judgement: FALSE Eligible: Andre, Blob, Chuck, elJefe, Harlequin, KoJen, Macross, Michael, Murphy, Oerjan, Steve, Swann, Vanyel, Zefram Not eligible: Caller: favor Barred: - On hold: Morendil ====================================================================== History: Called by favor, Mon, 3 Feb 97 09:21:08 EST Assigned to Vanyel, Wed, 5 Feb 1997 10:08:30 +0000 Judged FALSE, Mon, 10 Feb 1997 20:30:46 -0600 Published, Wed, 12 Feb 1997 10:37:08 +0000 ====================================================================== Judgement: FALSE Reasons and arguments: This has been a somewhat difficult Judgement to ponder. The Frankenstein Monster is, at best, rather difficult to understand. But a systematic review of things proved useful. There is very little Game Custom regarding the nature of penalties; all other penalties are either in Blots or Mils, and Blots are meant to be received while Mils are to be paid out. Common sense rather left me in the cold on this one. As far as I can tell, there are no past Judgements on the subject. So then I consider Frankenstein Monster custom and the best interests of the Frankenstein Monster. In general, I think that the Players seem to like the Frankenstein Monster, and surely it is in its best interests to be liked (since if it isn't, it will be repealed). And if the FM is liked, then the reasonable _penalty_ is to deprive someone of FMs. Thus, I conclude that a penalty of 2 Frankenstein Monsters requires the penalized to lose two Frankenstein Monsters. ====================================================================== Evidence: Rule 1671/10 (MI=1) The Frankenstein Rule There is a Nomic Entity known as a Frankenstein Monster. A Frankenstein Monster only has properties and effects as defined in this Rule. This Rule shall be known as the Frankenstein Rule, and can be referred to unambiguously in that manner. This is the first paragraph. There is the Office of Frankenstein Monster. Frankenstein Monster Transition occurs when any of the following happens: i) A new quarter has begun. ii) The Frankenstein Monster goes (or is already) On Hold iii) The Frankenstein Monster no longer wishes to be Frankenstein Monster . Once a person possesses a Frankenstein Monster, e shall keep that Frankenstein Monster forever. All Judgements must be in accordance with the Rules; however, if the Rules are silent, inconsistent, or unclear on the Statement to be Judged, then the Judge shall consider Frankenstein Monster custom, commonsense, past Judgements, and the best interests of the Frankenstein Monster before applying other standards. The Player who submits an excess CFJ commits an Infraction, to be reported by the Clerk of the Courts and bearing a penalty of 2 Frankenstein Monsters. A Player is required to perform all actions required of eim by a legal Frankenstein Monster within 72 hours of it taking effect, unless the Frankenstein Monster is set aside prior to that time. An ACO that attempts to form a Frankenstein Monster must contain, in addition to any information required elsewhere, a specification of the prospective initial Ordinancekeepor and Vizier of the Frankenstein Monster to be created. A Player casts the Frankenstein Monstr by sending a message to the Public Forum clearly and unambiguously identifying the Player who is to be the Believer. The Registrar shall send a copy of the Frankenstein Monstr to any Player who Registers for the first time, within a week of such Registration. No Frankenstein Monster may have retroactive application. This is the last paragraph. This Rule can only be subject to a Rule Change as described by the Frankenstein Generator. This Rule takes precedence over all other Rules that would otherwise allow this Rule to be changed in any manner whatsoever. ====================================================================== (Caller's) Arguments: (none) ======================================================================