>From nomic-official-owner@teleport.com Fri Oct 27 05:05:30 1995 Received: from desiree.teleport.com (desiree.teleport.com [192.108.254.21]) by Shamino.quincy.edu (8.6.12/8.6.9) with ESMTP id FAA14475 for ; Fri, 27 Oct 1995 05:05:19 -0500 Received: (from daemon@localhost) by desiree.teleport.com (8.6.12/8.6.9) id CAA08810 for nomic-official-outgoing; Fri, 27 Oct 1995 02:59:40 -0700 Received: from wing4.wing.rug.nl (wing4.wing.rug.nl [129.125.21.4]) by desiree.teleport.com (8.6.12/8.6.9) with SMTP id CAA08750 for ; Fri, 27 Oct 1995 02:59:16 -0700 Message-Id: <199510270959.CAA08750@desiree.teleport.com> Received: by wing4.wing.rug.nl (1.37.109.8/16.2) id AA09255; Fri, 27 Oct 1995 10:58:11 +0100 >From: Andre Engels Subject: OFF: CFJ 816: Judgement To: nomic-official@teleport.com Date: Fri, 27 Oct 95 10:58:11 MET Mailer: Elm [revision: 70.85] Sender: owner-nomic-official@teleport.com Precedence: bulk Reply-To: nomic-discussion@teleport.com Status: RO ====================================================================== JUDGEMENT CFJ 816 The Rules, generally, should be interpreted such that all Groups, Contests, and Contracts in existence just prior to the adoption of Proposal 1760 ceased to exist upon the adoption of that Proposal. ====================================================================== Judge: Chuck Judgement: FALSE Eligible: Andre, Chuck, Coco, Dave Bowen, favor, Kelly, Michael, Morendil, Oerjan, SugarWater, Steve, Vanyel, Vlad, wutold, Zefram Not Eligible: Caller: elJefe Barred: Swann, KoJen On Hold: Garth, JonRock Effects: Chuck gains 5 Points for speedy Judgement ====================================================================== History: Called by elJefe, 26 Oct 1995, 10:46 -0400 Assigned to Chuck, 26 Oct 1995, as of this message Judged FALSE by Chuck, 27 Oct 1995, 22:04 CDT ====================================================================== Arguments: Prior to the adoption of Proposal 1760, Groups, Contests, and Contracts existed by the virtue of their own empowering Rules (766, 1446, and 1455, respectively). None of the existing entities was, in any way, an Organization (since such things only came into being with Proposal 1760). Proposal 1760 amended Rules 766, 1446, and 1455 creating classes of Organizations known as Groups, Contests, and Contracts. However, no part of Proposal 1760 in any way makes those entities which existed prior to its adoption become Organizations. The only method by which an Organization can come into existence is that method specified in the new Rule 1533/0. None of the Groups, Contests, or Contracts in existence prior to the adoption of Proposal 1760 comply with these requirements, and therefore are not Organizations. Since the authorizing legislation for the existence of these Entities no longer permits them to exist, they all cease to exist at the time of the adoption of Proposal 1760. Rule 1011 forbids the old Groups, etc., from becoming Organizations except as specified by the Rules; they can't just do this magically. So either they cease to exist, or at the very least they cease to be be Groups/Contests/Contracts, because they lack status as Organizations, and thus lose their Treasuries, and any right to cast a Vote. It is long-established Game Custom that when an Entity created by the Rules ceases to have authority to exist under the Rules, then it ceases to exist. (Recall the Office of the Sweepstakes Officer.) Prior Judgements also support this view. CFJ 803 held that Rule 1488 (created by Proposal 1647) created a new entity ("The Nomic Potato") regardless of the fact that Zefram had created a Contest called "The Nomic Potato" during the Voting Period for the Proposal. ====================================================================== Reasons and Arguments Judge: I question the value of presenting reasons and arguments, as this Judgement is almost certain to be appealed, but I will present them nonetheless. Prior to the passage of Proposal 1760, Rules 766, 1446, and 1455 defined Groups, Contests, and Contracts, respectively. After the passage of Proposal 1760, Rules 766, 1446, and 1455 defined Groups, Contests, and Contracts, respectively. The central question here is whether the Groups, Contests, and Contracts after 1760 were continuous with those before; or if there is no continuity, in which case the Groups, Contests, and Contracts which existed before 1760 ceased to exist with the adoption of 1760. Let us first examine the general question: when an Entity is redefined by an amendment, does the Entity exist continuously, or is the Entity destroyed, and a new Entity with the same name Created? The Rules provide no answer. Game Custom? Entities tend to be considered continuous in most cases, but this is not always the case. In short, there is no general answer to this question--it is a matter of magnitude of the redefinition of the Entity. Most redefinitions are insignificant enough that there can be a continuity, but some are so major that there can be no continuity. It is correct, as some have pointed out, that the fact that the name remains the same does not automatically mean that the Entity is continuous. However, it seems to me that there is a strong game custom that if an Entity, being redefined, retains the same name, then the Entity *is* continuous if a continuity is at all possible. After all, normally when an Entity is redefined, we do not ask if it ceased to exist then came into existence again; we naturally assume that it did not. So why is it questioned here? Because it seems as if the change to Groups, Contests, and Contracts may have been so drastic so as to allow no continuity. So the question then becomes, can there be a continuity? Let us first address the argument, which has been advanced, that under the new Rules there can be only one each Group, Contest, and Contract. If correct, then I would agree that the nature of Group(s), Contest(s), and Contract(s) has changed so radically as to allow no continuity. This argument rests on the first sentences of Rules 766, 1446, and 1455. The first sentence of Rule 766 reads, "Let there be a Class of Organization known as a Group." (The first sentences of 1446 and 1455 are similar.) Taken on its own, I *might* agree that it implies there is only a single Group. However, the rest of the Rule *clearly* implies that there can be more than one Group. Thus, in that light, the natural interpretation of that sentence is "Let there be a Class of Organization, the members of which are known as Groups." True, it could have been worded more clearly, but even given this ambiguous wording, I believe this is the proper interpretation. The other argument advanced is that regarding the identity of the "new" Groups as Organizations. (In fact, it can be the only argument advanced, as in all other respects "old" Groups are essentially the same as "new" Groups.) "Old" Groups were not Organizations. "New" Groups are. Thus, either the "old" Groups ceased to exist, or the "old" Groups suddenly became Organizations. Could the "old" Groups suddenly become Organizations? First, let us note that *if* "old" Groups suddenly became Organizations, then Groups are continuous, as there is no other obstacle to their continuity. As I noted above, given that the Entities share the same name, we must assume they are continuous unless we can demonstrate otherwise. Thus, to suggest that suddenly becoming Organizations prevents any possible continuity is a circular argument at best, and if we are to accept this argument, we must have some outside reason why Groups cannot suddenly become Organizations. Thus, we are presented with Rule 1011, which some allege prevents this from taking place. Does it? Rule 1011/0 (Semimutable, MI=2) Game Entities May Not Be Arbitrarily Changed Any Entity which is created by the Nomic Rules, and which exists only within the context of Agora Nomic (such as Points, Votes, Currencies and any Official Records) may *not* be changed by any action other than those specified by the Rules. No two Nomic Entities (including Players) shall have the same name or nickname. (*Was: 450*) "...may *not* be changed by any action other than those specified by the Rules." Is the action of Groups suddenly becoming Organizations specified by the Rules? Yes! It is specified by the new Rule 766, which states that Groups are Organizations. It does not *explicitly* state that Groups become Organizations, but this must be the case for Groups to exist; as I noted above, given that the names are the same, we must assume a continuity if at *all* possible within the Rules; that leads us to this conclusion, i.e. that existing Groups do suddenly become Organizations upon the adoption of 1760. It has been suggested that the word "specified" necessarily means "explicitly specified." This argument is absurd; it can just as well mean "implicitly specified." There are numerous changes which occur every day which are not explicitly specified; and thus there is a strong Game Custom that 1011 does not mean that changes must be *eplicitly* specified. I will give just one example: let's look at Rule 790, specifying the method of filling vacant Offices: Rule 790/0 (Mutable, MI=1) Filling Vacant Offices If, for any reason, an Office is vacant, that fact shall be announced by the Electioneer. The Electioneer shall be the Registrar; or in eir absence, the Speaker. All Players willing to hold the Office shall notify the Electioneer of that fact within three days of eir announcement of the vacancy. At the end of the three day period, the Electioneer shall randomly choose one player from those who indicated a willingness to hold the Office, and that Player shall become that Officer. This ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ rule applies to Offices in general, and thus defers to Rules for specific Offices. (*Was: 689*) Note it says, "that Player shall become that Officer." It does not explicitly say the Office is filled. Naturally, it does *imply* the Office is filled--and very clearly so--but it does not state so explicitly. Here is an example of an implicit change--the change in the Office from a vacant state to a filled state--but no one would suggest that the change does not take place because it is not explicitly stated, even given Rule 1011. Innumerable implicit changes take place like this every day. They are usually so obviously *implicit* in the Rules that we do not even consider to question them. To interpret 1011 in the manner suggested by some would be absurd, chaotic, and most importantly, against Game Custom. In conclusion, there can be a continuity between "old" Groups and "new" Groups; since there can be a continuity, and the Entities have the same name, we must conclude that there *is* a continuity; thus, Groups suddenly became Organizations upon the adoption of 1760, as implied by Rule 766. (Similar arguments apply to Contests and Contracts.) ====================================================================== Evidence: [Proposal 1760] [Rule 766/2] [Rule 1446/4] [Rule 1455/0] [Rule 766/3] [Rule 1446/5] [Rule 1455/1] [Rule 1533/0] [Rule 1011/0] [CFJ 803] \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ PROPOSAL 1760 (Swann) AI=1, protoed Group, Contract and Contest Consolidation Let the Following Rule be Created with the Title: "Organizations" (it is placed in the Category "Organizations and Compacts" if such Category exists.) Let there be a set of Nomic Entities known as Organizations. Every individual Organization has associated with it a body of text known as its Compact, a Player known as the Organization's Administrator, a set of Players who are within the Jurisdiction of the Organization's Compact, and a unique specific Name. In addition, any Organization which possesses Treasuries has a Player who is Executor of the Organization. An Organization only possess Treasuries if the Rules governing that Orginization specify so. {Comment: Orginizations are collective Entities, consisting of a Compact. (Regulations/Ordinances/Bylaws/Terms &c.) Generically they have an Administrator (Ordinancekeepor/Contestmaster/High Wazoo &c.) a set of Associated Players (Members/Contestants/Parties) and a Name. If it possesses one or more Treasuries, it also has an Executor (Vizier/Contestmaster/Moneylender &c.) but this Rule itself doesn't grant Treasuries to Orginizations.} Let the Following Rule be Created with the Title: "Compacts: Statutes, and Warranties" (it is placed in the Category "Organizations and Compacts" if such Category exists.) The Compact of an Organization consists of either or both of the following elements: i) Statutes; defined as that collective text which is legally binding under the Rules, and must be obeyed by Players within the Compact's Jurisdiction as if it was a part of the Ruleset. ii) Warranties; defined as that collective text which requires Players within the Compact's Jurisdiction to either obey it or suffer penalties defined within the Rules or the Compact. A Compact may only possess those elements allowed it by the Rules defining its Class of Organization. If these Rules do not specify, the Compact may only consist of Statutes. {Comment: This is obviously drafted to segragate out the legal differences between the enforcement mechaanisim between Contracts and Compacts. As Vanyel's pointes out, Warranties are strictly pragmatic, you act in violation of them, the only effect to the Game State is the punisment mandated by the Rules or the Compact. Such Warranty violations aren't illegal, or retractable. Statutes are like the Ruleset, and violations (if they're possible, which Kelly will debate) are certianly Rule violations as well-- and thus are Platonic. I think this is at least as clear, if not clearer, than the current distinctions (which are carried out under multiple Rules, possibbly diluting their interpretation.)} Let the Following Rule be Created with the Title: "Compacts: Jurisdiction" (it is placed in the Category "Organizations and Compacts" if such Category exists.) The Jurisdiction of an Organization's Compact is a subset of the set of all Players. A Compact has no force to require, or oblige, anything of Players who are not within its Jurisdiction. (This does not absolve any Players of duties required of them by the Rules.) Within its Jurisdiction, a Compact's ability to dictate Players' activity is limited to the extent permitted by the Rules. A Compact can only have Jurisdiction over Players permitted to it by the Rules governing its Class of Organization. No Compact may have effect prior to its Creation, nor may it have effect subsequent to its dissolution. This Rule takes precedence over any other Rule governing Compacts. {Comment: Essentially this sets the basic limits of Orginzational power thus the precidence clause.} Let the Following Rule be Created with the Title: "Administrators and Their Duties" (it is placed in the Category "Organizations and Compacts" if such Category exists.) The Administrator of an Organization must keep an accurate copy of its Compact and an accurate list of the Players within the Compact's Jurisdiction. E must record any and all changes to the Compact, and must, As Soon As Possible after such changes, distribute an up-to-date copy of the Compact to every Player within the Compact's Jurisdiction. E must also notify the Notary whenever the Executor (if any) of eir Organization Changes. When the Administrator of an Organization changes, the new Administrator must inform the Notary of this change. These notifications must be made As Soon As Possible. The Administrator of an Organization must come from within the Jurisdiction of the Organization's Compact unless otherwise specified by the Rules governing its Class. {Comment: The Administrator is the strict Recordkeepor of eir Orginization. This language alters the duties of a Group's Vizier somewhat as far as reporting changes in leadership go. This was doine in the interest of consistency. It makes more sense for the Admistrator to report such Changes.} Let the Following Rule be Created with the Title: "Organizations' Executors and Their Duties" (it is placed in the Category "Organizations and Compacts" if such Category exists.) The Executor of an Organization is the person legally responsible for reporting, to the appropriate Recordkeepors, any and all transfers out of the Organization's Treasury. The Executor may only transfer funds as permitted by the Rules governing the Class of the Organization e is Executor of, and e may be further bound by the Compact of eir Organization. The Executor of an Organization must come from within the Jurisdiction of the Organization's Compact unless otherwise specified by the Rules governing its Class. {Comment: The Executor is strictly in charge of the Treasury. Via the definiton of Executor elsewhere, e should govern all the Player-like actions of Orginizations, where the Administrator conducts the broad Recordkeeping duties.} Let the Following Rule be Created with the Title: "Creation of Organizations, and Their Compacts" (it is placed in the Category "Organizations and Compacts" if such Category exists.) Organizations (and, simultaneously, their initial Compacts) are created in the following manner: A set of Players, known as the Foundors, sends a message to the Notary containing the following information: i) The Class of the created Organization. ii) The Unique Name of the particular Organization being created. iii) The inital Compact for the proposed Orginization. iv) Any information required by Rules governing that specific Class of Organization. The Organization is created and is in force once the Notary receives the above information from all required Foundors. The set of required Foundors is specified within the Rules defining the particular Class of Organization, but they must be from within the Jurisdiction of the new Organization's Compact. Additional restrictions on the set of Foundors can be made by those Rules. This Rule defers when other Rules specifically claim precedence over its requirements. Otherwise, these requirements take precedence. Let Rule 1474 be amended to read as follows: An Organization is permitted to be the Mintor of a Currency _only_ if that Organization possesses a Treasury, _and_ if the Rules defining that Organization's Class specifically permit it to become the Mintor of a Currency. Each Rule that permits an Organization of a specific Class to be a Mintor must define a unique generic name for every type of Currency associated with that Class of Organization. The name of any Currency associated with a specific Organization shall be the Name of the Organization followed by the unique generic name defined by the Class of that Organization. The Recordkeepor of any Organization's Currency is the Executor of the associated Organization. The MUQ of all such Currencies is 1. {Comment: This allows multiple types of Currency, as long as they're defined explicitly in the Rules.} Let the Following Rule be Created with the Title: "Compacts Can Require Some Currency Transfers" (it is placed in the Category "Organizations and Compacts" if such Category exists.) An Organization's Compact may only require Currency transfers that are made from the Treasuries it possesses (if any such exist) or from a Player within the Jurisdiction of its Compact. This Rule takes precedence over any Rule which would permit a Compact to require a transfer prohibited by this Rule. Rule 1514 and 1515 are hereby Repealed. {Comment: Allows multiple treasuries.} Let the Following Rule be Created with the Title: "Compact Defaults" (it is placed in the Category "Organizations and Compacts" if such Category exists.) The Compact of an Organization can specify any or all of the following. i) How the Compact, and/or the Name of its Organization, can be Changed. If this is not specified, it may only be changed by unanimous consent of Players within the Compact's Jurisdiction. Consent is shown by a Player by sending an identical copy of the change to the Notary. The change takes effect when the last Player so consents. In all cases, when the Name of an Organization changes, the Administrator must inform the Notary of the new Name As Soon As Possible. ii) How the Organization can be dissolved. If this is not specified, the Organization cannot dissolve unless it is required to do so by the Rules. As Soon As Possible after an Organization's dissolution, the Player who was the last Administrator of that Organization must inform the Notary of that Organization's dissolution iii) How additional Players enter the Jurisdiction of the Compact. If this is not specified, the Compact cannot expand its Jurisdiction. iv) How individual Players leave the Jurisdiction of the Compact. If this is not specified, the Compact can only lose Jurisdiction over a Player when the Rules require it to do so. Whenever there is any change in a Compact's Jurisdiction, the Administrator of its Organization must inform the Notary of the change As Soon As Possible. These defaults defer to language applying to a specific Class of Organization. Rule 1324 is hereby repealed. {Comment: I believe these default-type rules have some value, (so do the drafters of the original legislation, each of which contains such a default list) in that if someone passes a one line Rule: "There exists a Class of Organization known as [blah]" they actually give that anemic Organization something of a form.} NOTE: this will change the Vizier's responsibilities in the case of Groups.} Let the Following Rule be Created with the Title: "Treasuries of Dissolving Organizations" (it is placed in the Category "Organizations and Compacts" if such Category exists.) If an Organization is to dissolve, and if a provision exists within its Compact for dividing its Treasuries (if any) upon dissolution, the Treasuries are divided in accordance with this provision before its dissolution. Otherwise, the Treasuries are divided as evenly as possible among all Players within the Compact's Jurisdiction before its dissolution. The Executor of the Organization notifies all appropriate Recordkeepors of the above Transfers. If no Executor exists, and there is no provision in the Rules or the Compact for someone to act as Executor, all Treasuries' contents go to the Bank. (Detected by the relevant Recordkeepors.) This Rule takes precedence over other Rules demanding a different distribution of such Treasuries' assets. {Comment: This is a consolidation of the language in Groups and Contests. Made timing explicit. Possible multiple treasuries.} Amend Rule 1397 to read as follows: An Organization ceases to exist when any of the following conditions become true: i) Its Compact ceases to have Jurisdiction over any Players and no provision exists for the Jurisdiction to expand. ii) The continued existence of the Organization would result in the absence of a Administrator (and/or the absence of an Executor in the case of a Orginization with Treasuries) with no provision for any Player to fulfill the role(s). iii) The Organization is required to dissolve in accordance with its Compact or the Rules. At the moment an Organization dissolves, the following occurs, in order. i) Any Currencies remaining in the Organization's Treasuries (if such exist) are distributed as provided for by other Rules. ii) All Players cease to be within the Jurisdiction of the Organization's Compact. iii) The Organization's Treasuries, Compact, and the Organization itself, cease to exist. Whenever a Public Organization dissolves, the Notary shall report that event to the Public Forum As Soon As Possible after e is notified as required by other Rules. Other Rules may define additional causes of dissolution. Amend 1501 to read as follows: An Organization is Public unless the Rules defining its Class permit (or require) it to be Private. If its Class permits Privacy, but does not require it, an Organization is Public unless its Compact claims Privacy. The Compact of a Public Organization must be provided by the Administrator of that Organization to any Player on demand. If, between the time of the demand and the time the Administrator fulfills the demand, the Compact has changed, the Administrator must provide the Compact as it existed at the time of the demand, and must additionally document every change made to the Compact between the demand and its fulfillment. Amend 1459 to read as follows: An Organization can only be Private if the Rules defining its Class permit (or require) it to be Private. If its Class permits Privacy, but does not require it, an Organization is not Private unless its Compact claims Privacy. The Compact of a Private Organization are privileged, and may only be divulged by Players within the Compact's Jurisdiction. (This defers to the Compact where it forbids such disclosure.) The following are the only legal exceptions: i) Disclosure of any part of the Compact to a Player within its Jurisdiction. ii) Disclosure of any part of the Compact to the current Notary. iii) Disclosure of any part of the Compact to a Judge or Justice judging a CFJ, where the Caller of the CFJ is a Player within the Compact's Jurisdiction, and the evidence provided by the Caller of the CFJ contains text purported to be part or all of the Compact. This Rule takes precedence over any Rule which would require any Player to provide the Compact of a Private Organization upon request. Let the Following Rule be Created with the Title: "Compacts as Evidence" (it is placed in the Category "Organizations and Compacts" if such Category exists.) If a Judge or Justice requires disclosure of part of any Organization's Compact to em for the purpose of Judging a CFJ, the Administrator of that Organization is required to provide a copy of that Compact to the Judge or Justice As Soon As Possible after the Judge's or Justice's request. If this involves a Compact from a Private Organization, the Judge or Justice receiving it is bound by the strictures governing the dissemination of the contents of that Compact, and is prohibited from attaching a copy of it to eir Judgement as evidence. This takes precedence over any Rule which would require a Judge or Justice to include the Compact of a Private Organization as part of the evidence justifying eir Ruling. {Comment: I split one of the long Contract Rules in half (the created Rule is the Judging half of the Confidential Contracts Rule) I stick, mostly, to a generalized version of the original Rule's language.} Amend Rule 1458 to read as follows: There shall exist an Officer called the Notary. The Notary shall generally be responsible for maintaining a Record of Organizations and the Players under the Jurisdiction of their Compacts. The Notary shall maintain an up-to-date list of the Names of all Organizations, and an up-to-date list of the Players under the Jurisdiction of the Compacts of those Organizations. E Shall also keep track of the Administrators of each Organization, and the Executors of those Organizations with Treasuries. The Notary's Salary shall be 5 Points per Nomic Week. Rules 715 and 1516 are hereby Repealed Amend Rule 717 to Read as follows: Not less than once each Nomic Week, the Notary must post a report of all Public Organizations in the Public Forum. This report shall contain: i) The Name and Class of each Public Organization. ii) The Players within the Jurisdiction of each Public Organization's Compact. iii) The identity of the Administrator of each Public Organization. iv) The identity of the Executor of each Public Organization which has Treasuries. {Comment: Generalized the Group report Rule to cover all Public Statutes, disposed of the redundant Statute-reporting language. Allowed for possibility of multiple Treasuries. Changed Administrator of [Compact] to Administrator of the Organization.} Amend the first paragraph of Rule 1500 to read as follows: When a CFJ alleging that a Statute or a Warranty (hereinafter the Target) should be interpreted in a certain way is Judged TRUE, the Judge may include with the Judgement an Injunction requiring the Administrator of the Organization whose Compact contains the Target to annotate the Target with the Statement in the CFJ. {Comment: Generalized the language to cover the new Statute/Warranty language, and also fixed it so individual Statutes can be interpreted and annotated, not just the entire Compact.} Amend rule 1457 to read as follows: When any Player within the Jurisdiction of a Compact believes the Compact to have been Violated by another Player, e shall inform the Administrator of that Compact's Organization of that belief, along with the nature of the Violation, the Violated text of the Compact, and the identity of the Violating Player. The Administrator shall then, As Soon As Possible, distribute this information to all Players within the Jurisdiction of the Violated Compact. If, within seven days of this distribution, no Player within the Compact's Jurisdiction disputes the claim, the Administrator shall declare the Compact Violated. The Administrator is then allowed to initiate any corrections and penalties allowed by the Rules and eir Organization's Compact. If, however, any Player under the Compact's Jurisdiction disputes the claim of Violation within seven days, then any Player within the Compact's Jurisdiction may submit a Call for Judgement, alleging that a specific Player has Violated the Compact. Such a Call for Judgement cannot be made in any other circumstance. All Players within the Compact's Jurisdiction are automatically ineligible to Judge such a CFJ. In the event that such a CFJ is found TRUE, the Compact has been Violated and the Compact's Administrator shall perform the same duties as when no Player contests the claim. In the event that such a CFJ is found FALSE, the Player which called the CFJ shall lose 5 Marks to the Bank; this transfer shall be detected and reported by the Administrator of the Compact's Organization, if the Organization does not possess a Treasury, by its Executor otherwise. Let the Following Rule be Created with the Title: "Definition of Violation" (it is placed in the Category "Definitions") Violation of a Compact means the failure to obey (insofar the Rules require) the text of a Compact by a Player within that Compact's Jurisdiction. Such a Violation is either Civil or Basic. Violations of a Statute are Basic Violations can also be Violations of the Rules empowering the Violated Statutes. Violations of a Warranty are Civil Violations are never, by themselves, Rule Violations. Any other Violation is Basic, unless the Rules define it otherwise. {Comment: Since a Contract's Compact consists of Warranties, not Statutes, no one could now interpret a Contract violation as voided by these Rules. Added the last sentence to keep from hijacking the term "violation" from Rules referring to Rules.} ======================================================================== The following is the new language specific to each defined Class of Organization. Where the above rules now apply broadly to all Statutes, the following is the (only) Class-specific language left. The obvious benefit is that an Organization can be defined with one or two Rules. (Groups are spread into a lot of little Rules, but could be re-written into one or two were we proposing them after this reform.) ======================================================================== Contests. Amend Rule 1446 to read as follows: Let there be a Class of Organization known as a Contest, also known as a subgame of Agora Nomic. A Contest's Compact is known as its Regulations, its Administrator is known as the Contestmaster, it has one Treasury known as the Contest Fund, and its Executor is the Contestmaster. Players, other than the Contestmaster, within the Regulation's Jurisdiction are known as its Contestants. The Contestmaster is always within the Regulations' Jurisdiction. The Foundor of a Contest is its initial Contestmaster. A Contest is Public, and the Notary must publish the initial Contest Name and Regulations in the Public Forum As Soon As Possible after e receives them from the Contestmaster. {Comment: In all deference to Kelly's complaint about changing the reporting procedures for Contests, IMHO, if an Officer must keep track of an entity, changes in the entity--especially creations of that entity-- should be required to be reported to the Officer. Especially true if the PF is being heavily used for other things, like Protos.} Let the Following Rule be Created with the Title: "Regulations and Membership of Contests" (it is placed in the Category "Organizations: Contests" if such Category exists.) A Contest's Regulations consist only of Statutes, any one of which is referred to as a Regulation. No Player within Jurisdiction of a Contest's Regulations is bound by a Regulation or combination of Regulations that conflict with the Rules. The Regulations can specify the following: i) How a Contestmaster is replaced. No person may become Contestmaster without eir consent. If left unspecified, the Contestmaster cannot change while the Contest exists. ii) How the Currencies in the Contest Fund shall be spent. If this is not specified, they may only be spent when the Rules require it. iii) The amount of the Entry Fee for the Contest, in the form of units of any specific Currency. iv) Additional restrictions on Players to become Contestants, and conditions under which Contestants cease to be Contestants. A Player becomes a Contestant by notifying the Contestmaster and paying the prescribed Entry Fee to the Contest Fund. A Contestant may quit a Contest at any time by so notifying the Contestmaster. A Contestmaster may resign at any time by posting a message to that effect to the Public Forum, at which time e ceases to be Contestmaster. {Comment: This is similar to the existing Contest Rule, modified to fit the new framework, merely split in half.} ====================================================================== Groups. Amend 766 to read as follows: Let there be a Class of Organization known as a Group. A Group's Compact consists only of Statutes, and are known collectively as its Ordinances, an individual Statute of its Compact is known as an Ordinance. Its Administrator is known as the Group's Ordinancekeepor. A Group has one Treasury, and its Executor is known as the Group's Vizier. A Group has an associated form of Currency. The generic name of all Group Currencies is "Coins." The specific name of a Group's Currency is Coins, where is the Name of the Group. Players within the Ordinances' Jurisdiction are known as the Group's Membership. Both the Vizier and the Ordinancekeepor of the Group must be Members of the Group. At all times there must be a Vizier and Ordinancekeepor for every Group. Amend 716 to read as follows: To form a Group, there must be three or more Foundors. In addition to what other Rules require them to provide to the Notary, the Foundors must also specify the following information: i) A complete list of the initial Membership of the Group. No Player on this list may be a Member of any other Group. ii) The identity of the initial Ordinancekeepor and Vizier. A Group is Public, and as soon as possible after the Notary has received the required information from the third Foundor e shall then post in the Public Forum that the Group has been formed, along with its Name, Membership, and the identity of the Vizier and Ordinancekeepor. Amend 719 to Read as follows: A Player not affiliated with any Group may become a Member of a Group at any time after creation of the Group, subject to the following restrictions: i) Membership procedures in the Ordinances are void if they conflict with the Rules. ii) No Player shall become a Member of a Group without eir sending a request for Membership to the Vizier of that Group. iii) A Player may never be a Member of more than one Group. Other Rules, and the Ordinances, may Provide additional Restrictions on Membership. Amend Rule 718 to read as follows: A Player may resign from a Group of which e is a Member, at any time, by sending such a message to the Notary and the Group's Vizier. This rule takes precedence over all other Rules concerning Groups. Amend Rule 721 to read as follows: No Member of any Group is bound to observe any Ordinance or set of Ordinances that conflict with the Rules. The Ordinances of a Group may specify the following: i) The Vizier of the Group, so long as the Vizier is a Member of that Group. If the Ordinances of a Group do not so specify, the Vizier shall be the Player whose Application for that Group was received first by the Notary, if e is still a Member of that Group. ii) The Ordinancekeepor of the Group, so long as the Ordinancekeepor is a Member of that Group. If the Ordinances do not so specify, then the Vizier of that Group shall also be its Ordinancekeepor. iii) How the Members of the Group shall determine the manner in which the Group shall cast its Group votes. If the Ordinances do not so specify, the Group is prohibited from casting Group votes. The Group is also prohibited from casting any votes on a Proposal if it was not in existence at the beginning of the Voting Period of that Proposal, or if it has less than three Members. The Group's Vizier is responsible for informing the Assessor of how the Group votes on a Proposal. ======================================================================== Contracts. Amend Rule 1455 to read as follows: Let there be a class of Organization known as a Contract, whose Compact can also be referred to as a Contract. A Contract consists only of Warranties, which are known as its Terms, the Players within its Jurisdiction are known as the Parties to the Contract, and the Administrator for all Contracts is the Notary. Contracts do not possess Treasuries, nor do they possess Executors. Contracts have the legal force to impose penalties upon Parties that do not abide by the Terms of the Contract. Parties that are unwilling or unable to abide by the Terms are said to be in Breach of the Contract. A Contract may specify the following: i) What actions the parties to the contract are required to perform, or are prohibited from performing, and under what conditions these requirements or prohibitions have force. ii) What penalties are imposed upon a party who Breaches the Contract. The Foundors of a Contract must be the set of all Parties to the Contract. In addition to what other Rules require them to provide to the Notary, the Foundors must also specify the following information: i) The identity of each Party to the Contract, each of whom must be named in the Terms of the Contract itself. Providing a unique Name for the Contract is optional, this takes precedence over the general requirements for information provided. If no Name is provided, the Notary must provide a unique Name for the Contract and provide this Name to all Parties. Parties can then change the Name as provided for in the Contract or in other Rules. A Contract is Private, and the Notary shall send a notification to all the Parties of a Contract As Soon As Possible after it has been legally entered into. The Contract shall be in force no sooner than the moment of that notification. A Contract ceases to have force at the moment it is dissolved in accordance with its Terms, or one or more of the Parties of the Contract ceases to be a Player, or the Contract is breached as described elsewhere. When a Contract is changed (including any change in the Parties) a current Party to the Contract must inform the Notary of the change as soon as possible after it occurs. If a Party is being added to, or removed from, the Contract, the change only has effect if _that_ Party sends the notification. The Notary shall forward this notification of change to all current Parties of the Contract As Soon As Possible thereafter. {Comment: Added the paragraph to deal with names. (There's, as yet, no set way to unambiguously identify individual Contracts.)} Amend Rule 1456 to read as follows: A Contract is Breached if any party to the Contract fails, for any reason, to perform any action required of em by the Contract, or performs, for any reason, any action prohibited of em by the Contract. A Breach is officially determined when the Notary finds a Player in Violation of the Contract's Terms, as described in other Rules. If a Party cannot fulfill the Terms of the Contract because to do so would conflict with the Rules, e is required to Breach the Contract and must suffer the penalties for a Breach. (This applies even if other Rules absolve the Party from obeying the Terms.) The following shall take place in the event that a party of a Contract breaches that contract: i) 20 Marks shall be immediately transferred from the breaching Player to the Bank. ii) The breaching Player shall gain 3 Blots. iii) 30 Marks shall be divided as evenly as possible and transferred from the breaching Player to each of the other parties of the Contract. A Contract may specify additional penalties which are to be imposed in the event of a breach; however, such penalties shall be limited to the transfer of Currencies from the party who breached the Contract to any or all of the other Parties of the Contract. The Notary shall be responsible for reporting all Currency and Blot changes which arise as a result of this Rule. In the event of a breach, the Notary shall have the authority to order all specifically enumerated Currency transfers required by the Rules pertaining to Contracts and by the Contract which has been Breached. This authority is limited to ordering the transfer of Currencies from the Party in breach to the Bank and/or to other Parties of the Contract. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ---------------------------------------- Rule 766/2 (Mutable, MI=1) Groups A Group is initially formed by a set of Players which has registered with the Registrar to form a Group; other Players may join later. Each Group has a Name, a Membership, a Vizier, an Ordinancekeepor, a Treasury, an Initial Set of Ordinances, and an associated form of Currency, called the Coins, where is the Name of the Group. 1. The Name may not be the Name of another Group. 2. The Membership is a set of Players; these Players are Members of the Group, and all other Players are not. 3. Synchronously with the registration of a Group, two positions are created known as the Vizier and the Ordinancekeepor, where is the Name of the Group. These positions are not Offices, and they may only be held by members of the Group. These positions may never be vacant while the Group remains in existence. The Vizier shall inform the Registrar whenever the Membership of the Group or the Ordinancekeepor of the Group changes. When the Vizier of the Group changes, the new Vizier shall inform the Registrar of the change. The Ordinancekeepor shall keep an accurate and up to date record of the current Ordinances of the Group. 4. The Treasury is a repository for Points and Currencies and has the same capabilities for holding, trading, and spending Points and Currencies as does a Player. 5. The Ordinances are a description of the operation of the Group. ---------------------------------------- Rule 1446/4 (Mutable, MI=1) Contests A contest is a subgame of Agora Nomic, having its own Name, Entry Fee, Regulations, Contestmaster, and Contest Fund. It is created when a Player posts to the Public Forum an announcement of the contest, including the Name and Regulations. Participants in the subgame are called Contestants of that contest. The player making the post becomes the Contestmaster. The Contestmaster for a given Contest is a Player who has responsibility for administering the subgame. He reports all currency transfers taking place under the Regulations, is the Executor of the Contest Fund, and maintains the Regulations. The Contest Fund is a Treasury, as provided for in other Rules. The owner of this Treasury is the Contest, and the Executor of this Treasury is, at all times, the Contestmaster of the Contest. The Regulations specify the operation of the Contest. All Contestants, and the Contestmaster, are bound by the Regulations except where these conflict with the Rules. They may also specify: 1. how a Contestmaster is replaced. However, no person may become Contestmaster without eir consent; 2. how the Currencies in the Contest Fund shall be spent, so long as this does not conflict with the Rules; 3. the amount of the Entry Fee for the Contest, in the form of units of one or more Currency; 4. additional restrictions on Players to become Contestants, and conditions under which Contestants cease to be Contestants; 5. how the Regulations may be changed. If they do not so specify, the Regulations may not be changed. Whenever the Regulations are changed, the Contestmaster must post the new Regulations to the Public Forum, and no such change is effective until it is so posted; and 6. how the Contest may be dissolved. A Player becomes a Contestant by notifying the Contestmaster and paying the prescribed Entry Fee to the Contest Fund. A Contestant may quit a Contest at any time by so notifying the Contestmaster, or by so posting to the Public Forum. A Contestmaster may resign at any time by posting a message to that effect to the Public Forum, at which time e ceases to be Contestmaster. A contest is dissolved when there is no Contestmaster and no provision for replacing em, or upon unanimous agreement of the Contestmaster and all Contestants, or as otherwise provided in the rules, or in the Regulations. When this happens the Contest Fund is distributed as provided in the Regulations; if no provision is made the Fund is divided equally between the Contestants. No Blots shall be assigned by this Rule. ---------------------------------------- Rule 1455/0 (Mutable, MI=1) Contracts A Contract is a Nomic Entity which has the legal force to require one or more Players to perform any action, or face penalties for Breach of Contract. Only Players may be parties to a Contract. A Contract must specify the identities of all Players who are parties of the Contract. A Contract may also specify any or all of the following: * How the Contract may be changed; if this is not specified, the Contract may not be changed after it has been enacted. * How the Contract may be dissolved; if this is not specified, the Contract may only be dissolved as specified in the Rules. * How additional parties may be joined to the Contract after it has been enacted; if this is not specified, additional parties may not be added to the Contract after it has been enacted. * How a party to the Contract may be released from the Contract; if this is not specified, no party of the Contract may be released from the Contract while the Contract continues to exist. * What actions the parties to the contract are required to perform, or are prohibited from performing, and under what conditions these requirements or prohibitions have force. * What penalties are imposed upon a party who breaches the Contract. A new Contract is entered into only when the Notary has received identical copies of the Contract from every party named in the Contract. The Notary shall send a notification to all parties of a contract as soon as possible after it has been legally entered into. The Contract shall be in force no sooner than the moment of that notification. A Contract ceases to have force at the moment it is dissolved in accordance with its own terms, or one or more of the parties of the Contract ceases to to be a Player, or the Contract is breached as described elsewhere. Whenever a Contract is changed in any way (including the addition of new parties to, or release of existing parties from), some party of the Contract must notify the Notary of the change as soon as possible after it occurs. In the case of a party being added to Contract, the change only has effect if that new party sends the notification to the Notary. The Notary shall forward this notification of change to all parties (including new parties and former parties, if appropriate) of the Contract as soon as possible thereafter. No Contract may be interpreted in such a way as to have any legal force on a Player who is not a party of the contract, or such that it requires a Player to be joined as a Party of the Contract. No term of a Contract may have retroactive effect. ---------------------------------------- Rule 766/3 (Mutable, MI=1) Groups Let there be a Class of Organization known as a Group. A Group's Compact consists only of Statutes, and are known collectively as its Ordinances, an individual Statute of its Compact is known as an Ordinance. Its Administrator is known as the Group's Ordinancekeepor. A Group has one Treasury, and its Executor is known as the Group's Vizier. A Group has an associated form of Currency. The generic name of all Group Currencies is "Coins." The specific name of a Group's Currency is Coins, where is the Name of the Group. Players within the Ordinances' Jurisdiction are known as the Group's Membership. Both the Vizier and the Ordinancekeepor of the Group must be Members of the Group. At all times there must be a Vizier and Ordinancekeepor for every Group. ---------------------------------------- Rule 1446/5 (Mutable, MI=1) Contests Let there be a Class of Organization known as a Contest, also known as a subgame of Agora Nomic. A Contest's Compact is known as its Regulations, its Administrator is known as the Contestmaster, it has one Treasury known as the Contest Fund, and its Executor is the Contestmaster. Players, other than the Contestmaster, within the Regulation's Jurisdiction are known as its Contestants. The Contestmaster is always within the Regulations' Jurisdiction. The Foundor of a Contest is its initial Contestmaster. A Contest is Public, and the Notary must publish the initial Contest Name and Regulations in the Public Forum As Soon As Possible after e receives them from the Contestmaster. ---------------------------------------- Rule 1455/1 (Mutable, MI=1) Contracts Let there be a class of Organization known as a Contract, whose Compact can also be referred to as a Contract. A Contract consists only of Warranties, which are known as its Terms, the Players within its Jurisdiction are known as the Parties to the Contract, and the Administrator for all Contracts is the Notary. Contracts do not possess Treasuries, nor do they possess Executors. Contracts have the legal force to impose penalties upon Parties that do not abide by the Terms of the Contract. Parties that are unwilling or unable to abide by the Terms are said to be in Breach of the Contract. A Contract may specify the following: i) What actions the parties to the contract are required to perform, or are prohibited from performing, and under what conditions these requirements or prohibitions have force. ii) What penalties are imposed upon a party who Breaches the Contract. The Foundors of a Contract must be the set of all Parties to the Contract. In addition to what other Rules require them to provide to the Notary, the Foundors must also specify the following information: i) The identity of each Party to the Contract, each of whom must be named in the Terms of the Contract itself. Providing a unique Name for the Contract is optional, this takes precedence over the general requirements for information provided. If no Name is provided, the Notary must provide a unique Name for the Contract and provide this Name to all Parties. Parties can then change the Name as provided for in the Contract or in other Rules. A Contract is Private, and the Notary shall send a notification to all the Parties of a Contract As Soon As Possible after it has been legally entered into. The Contract shall be in force no sooner than the moment of that notification. A Contract ceases to have force at the moment it is dissolved in accordance with its Terms, or one or more of the Parties of the Contract ceases to be a Player, or the Contract is breached as described elsewhere. When a Contract is changed (including any change in the Parties) a current Party to the Contract must inform the Notary of the change as soon as possible after it occurs. If a Party is being added to, or removed from, the Contract, the change only has effect if _that_ Party sends the notification. The Notary shall forward this notification of change to all current Parties of the Contract As Soon As Possible thereafter. ---------------------------------------- Rule 1533/0 (Mutable, MI=1) Creation of Organizations, and Their Compacts Organizations (and, simultaneously, their initial Compacts) are created in the following manner: A set of Players, known as the Foundors, sends a message to the Notary containing the following information: i) The Class of the created Organization. ii) The Unique Name of the particular Organization being created. iii) The inital Compact for the proposed Orginization. iv) Any information required by Rules governing that specific Class of Organization. The Organization is created and is in force once the Notary receives the above information from all required Foundors. The set of required Foundors is specified within the Rules defining the particular Class of Organization, but they must be from within the Jurisdiction of the new Organization's Compact. Additional restrictions on the set of Foundors can be made by those Rules. This Rule defers when other Rules specifically claim precedence over its requirements. Otherwise, these requirements take precedence. ---------------------------------------- Rule 1011/0 (Semimutable, MI=2) Game Entities May Not Be Arbitrarily Changed Any Entity which is created by the Nomic Rules, and which exists only within the context of Agora Nomic (such as Points, Votes, Currencies and any Official Records) may *not* be changed by any action other than those specified by the Rules. No two Nomic Entities (including Players) shall have the same name or nickname. ---------------------------------------- CFJ 803 [I think that CFJ's should not reproduce the text of other CFJ's. When I was CotC, it tended to clog the machinery of justice. :-) ] Regards, - elJefe