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From: Geoffrey Spear <geoffspear@gmail.com>
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Subject: OFF: [on behalf of the Rulekeepor] Short Logical Ruleset
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Date: Fri, 24 Jul 2009 10:11:14 -0400

I act on behalf of c. to publish the following message:

THE SHORT LOGICAL RULESET

Last proposal with recorded effect on this ruleset: 6402
Last change to this ruleset: by proposal 6402
Last ratification: Short Logical Ruleset of 18 September 2008
Last ratification date: 24 September 2008

Last updated: 24 July 2009

Rule ID numbers:
      highest orderly: 2264
      chaotic: none

======================================================================
The Game of Agora
----------------------------------------------------------------------

Rule 2105/3 (Power=1)
The Map of Agora

                               ____  _        /|
                    DARWIN ->  \_  |/ |      / \
                              __/    /      |  |
            <- DSV          /      /        |  \
                        _   \      \_       |   \
                  MORNINGTON CRESCENT ->    /    |  <- GOETHE BARRIER
                 _ _/       |         \_/\_/     \     REEF
                / \\ <- SHARK BAY      |         |
               /            |          |          \ <- TOWNSVILLE
            ___/            |          |           \_
         __/                |          |  .___o  )   |
        /                   |          | ~~vv ===~~~ <-OSCAR'S MIRE
       /           O <- SHERLOCK NESS  |             |/\
      |                     |          |               |_
      |                     |          |  EMERALD ->     \
      \                     |__________=_____,             \ BRISBANE
       /                    |                |             | <-'
       \      O <- LT. ANNE MOORE            |        __  _\
        \                   |                |_______/  \/ |  LORD
         |                __/\      <- TARCOOLA           /   HOWE ->
         \  PERTH      __/    \_             /           /
          | <-'  _  __/         |   /| IVANHOE ->       | <-.
          /    _/ \/             \ / /       |         /  WOLLONGONG
         |_   /     <- ESPERANTO  v /__     |_        / <- CANBERRA
           \_/                         \    | \_    _|
                  __   __              |    |   \__/
                 __ \ / __              \___=_  ___|
                /  \ | /  \     MANUBOURNE -> \/
                    \|/
               _,.---v---._                 /\__
      /\__/\  /            \                |   |
      \_  _/ /              \                |  /
        \ \_|           @ __|                \_/ <- HOBART
         \                \_
          \     ,__/       /
        ~~~`~~~~~~~~~~~~~~/~~~~

----------------------------------------------------------------------

Rule 101/12 (Power=3)
The Rights of Agorans

      WHEREAS Agora, since its inception, has functioned not only as a
      game but as a society, and WHEREAS a society, to function, must
      balance its Rules with the natural rights of its participants,
      BE IT HEREBY PROCLAIMED that no interpretation of Agoran law or
      binding agreement may substantially limit or remove a person's
      rights as defined by this Rule, except through the explicit and
      legal amendment of this Rule.  This rule takes precedence over
      any rule which would allow or mandate restrictions of the rights
      contained herein.

         i. Every person has the right, though not necessarily the
            ability, to perform actions that are not prohibited or
            regulated by the Rules, with the sole exception of
            changing the Rules, which is permitted only when the Rules
            explicitly or implicitly permit it.

        ii. Every person has the right to initiate a formal process to
            resolve matters of controversy, in the reasonable
            expectation that the controversy will thereby be resolved.
            Every person has the right to cause formal reconsideration
            of any judicial determination that e should be punished.

       iii. Every person has the right to refuse to become party to
            a binding agreement.  The absence of a person's explicit,
            willful consent shall be considered a refusal.

        iv. Every person has the right to not be considered bound by
            an agreement, or an amendment to an agreement, or a Rule
            Change, which e has not had the reasonable opportunity to
            review.  For the purpose of protecting this right, a rule
            change which would otherwise take effect without its
            substance being subject to general player review through a
            reasonably public process is wholly prevented from taking
            effect.

         v. Every player has the right of participation in the fora.

        vi. Every person has the right to not be penalized more than
            once for any single action or inaction.  However, this
            right is not violated by replacing part or all of a
            penalty with a different but comparable penalty, e.g. when
            the rules governing penalties are amended.

       vii. Every player has the right to deregister rather than
            continue to play.

      Please treat Agora right good forever.

----------------------------------------------------------------------

Rule 2125/7 (Power=3)
Regulation Regulations

      A regulated action is an action satisfying any of the following:

      a) It is IMPOSSIBLE.

      b) It is ILLEGAL.

      c) The rules explicitly state that it CAN be performed while
         certain conditions are satisfied.  Such an action CANNOT be
         performed except as allowed by the rules.  In particular, if
         the action in question is publishing a type of document, then
         a public message is not that type of document (even if it is
         labeled as such) except as allowed by the rules.

      d) The rules explicitly state that it MAY be performed while
         certain conditions are satisfied.  Except as allowed by the
         rules, performing such an action is the Class-N Crime of
         Restricted Behavior, where N is the maximum power of the
         rules explicitly allowing it (rounded up as needed to become
         a valid Class of Crime).

      e) It would, as part of its effect, modify information for which
         some player is required to be a recordkeepor.  Such an action
         CANNOT modify that information except as allowed by the
         rules.

      f) A judicial finding has determined that it is regulated, and
         has not been superseded by subsequent legislation.

      A person SHOULD NOT violate a rule.

----------------------------------------------------------------------

Rule 1586/6 (Power=2)
Definition and Continuity of Entities

      If multiple rules or contracts (hereafter documents) attempt to
      define an entity with the same name, then they refer to the same
      entity.  A document-defined entity's name CANNOT be changed to
      be the same as another document-defined entity's name.

      A document referring to an entity by name refers to the entity
      that had that name when the document first came to include that
      reference, even if the entity's name has since changed.

      If the documents defining an entity are repealed or amended such
      that they no longer define that entity, then that entity and its
      properties cease to exist.

      If the documents defining an entity are amended such that they
      still define that entity but with different properties, then
      that entity and its properties continue to exist to whatever
      extent is possible under the new definitions.

----------------------------------------------------------------------

Rule 1688/4 (Power=3)
Power

      The power of an entity is a non-negative rational number.
      An instrument is an entity with positive power.

      The power of an entity cannot be set or modified except as
      stipulated by the rules.  All entities have power zero except
      where specifically allowed by the rules.

      A rule that secures a change (hereafter the securing rule)
      thereby makes it IMPOSSIBLE to perform that change except as
      allowed by an instrument with power greater than or equal to the
      change's power threshold.  This threshold defaults to the
      securing rule's power, but CAN be lowered as allowed by that
      rule.

----------------------------------------------------------------------

Rule 2140/0 (Power=3)
Power Controls Mutability

      No entity with power below the power of this rule can

      (a) cause an entity to have power greater than its own.

      (b) adjust the power of an instrument with power greater than
          its own.

      (c) modify any other substantive aspect of an instrument with
          power greater than its own.  A "substantive" aspect of
          an instrument is any aspect that affects the instrument's
          operation.

----------------------------------------------------------------------

Rule 2186/6 (Power=2)
Victory

      Winning Conditions and Losing Conditions are conditions defined
      as such by the rules.  When one or more persons satisfy at least
      one Winning Condition and do not satisfy any Losing Conditions,
      all such persons win the game.  The game CANNOT be won in any
      other way, rules to the contrary notwithstanding.

      Each Winning Condition should (if needed) specify a cleanup
      procedure to prevent an arbitrary number of wins arising from
      essentially the same conditions.  When one or more persons win
      the game, for each Winning Condition satisfied by at least one
      of those persons, its cleanup procedure occurs.

      A win announcement is a correct announcement explicitly labeled
      as a win announcement and/or clearly stating that one or more
      persons win the game.

----------------------------------------------------------------------

Rule 2244/1 (Power=1)
The Games of Agora

      When used as a period of time, a "game" is the period of time
      between one instant at which at least one person won the game,
      and the next such instant.  The "first game" was the period of
      time between June 30, 1993, 00:04:30 GMT +1200, and the first
      instant at which a person won the game.

----------------------------------------------------------------------

Rule 2245/0 (Power=1)
Win by Not Losing

      While a player is the only active first-class player not to
      satisfy at least one Losing Condition, e satisfies the Winning
      Condition of Solitude.

      Cleanup procedure:  The same person cannot satisfy this Winning
      Condition again until at least one other player ceases to
      satisfy any Losing Condition.

----------------------------------------------------------------------

Rule 2110/5 (Power=1)
Win by Paradox

      A tortoise is an inquiry case on the possibility or legality of
      a rule-defined action (actual or hypothetical, but not arising
      from that case itself, and not occurring after the initiation of
      that case) for which the question of veracity is UNDECIDABLE.

      Upon a win announcement that a tortoise has continuously been a
      tortoise for no greater than four and no less than two weeks,
      the initiator satisfies the Winning Condition of Paradox.

      Cleanup procedure:  Each winner satisfying this Winning
      Condition SHALL, as soon as possible, make a reasonable attempt
      to resolve the paradox.  The same person can not satisfy this
      Winning Condition again for the same tortoise or for any other
      tortoise that was linked to it in assignment.

----------------------------------------------------------------------

Rule 2199/7 (Power=1)
Ribbons

      Ribbons are a class of fixed assets.  If winning is secured,
      then changes to Ribbon holdings are secured with the same power
      threshold.  Ownership of Ribbons is restricted to players.

      Each Ribbon has exactly one color.  Colors with different names
      are distinct, regardless of spectral proximity.  Each color of
      Ribbon is a currency.

      The Tailor is an office, and the recordkeepor of Ribbons.

      When a player earns a Ribbon as outlined below, any person CAN
      once, in a timely manner (except for White Ribbons, which can be
      awarded at any time within a month after they are earned),
      create that Ribbon in the player's possession by announcement,
      unless the player already possesses the color of Ribbon e earned
      (earning a Ribbon more than once entitles the bearer to multiple
      Ribbon awards, though capitalizing on this may be difficult):

      (+R) When an interested proposal is adopted and changes at least
           one rule with Power >= 3, its proposer earns a Red Ribbon.

      (+O) When an interested proposal is adopted by voting with no
           valid votes AGAINST, its proposer earns an Orange Ribbon.

      (+G) At the end of each month, each player who held at least one
           office continuously during that month earns a Green Ribbon,
           unless e failed to perform an official duty within a time
           limit during that month.

      (+C) When a player deputises for an office, e earns a Cyan
           Ribbon.

      (+B) When a player assigns a judgement to a judicial question
           other than a question on sentencing, e earns a Blue Ribbon,
           unless e violated a requirement to submit that judgement
           within a time limit.

      (+K) When a player assigns a judgement to a judicial question on
           sentencing, e earns a Black Ribbon, unless e violated a
           requirement to submit that judgement within a time limit.

      (+W) When a first-class person becomes a player for the first
           time, e earns a White Ribbon.  When a first-class person
           has been a player continuously for at least three months,
           was never a player before that period, and names another
           player as eir mentor (and has not named a mentor in this
           fashion before), the named player earns a White Ribbon.

      (+M) When, during Agora's birthday, a player publicly
           acknowledges the occasion, e earns a Magenta Ribbon.

      (+U) When a player is awarded the Patent Title Champion, e earns
           an Ultraviolet Ribbon.

      (+V) When a player is awarded a Patent Title, e earns a Violet
           Ribbon, unless e earns a different Ribbon for the award.

      (+I) When a player is awarded a degree, e earns an Indigo
           Ribbon.

      (+Y) At the end of each month, for each contest that awarded
           points to at least three different contestants during that
           month, the contestmaster earns a Yellow Ribbon

      If this rule mentions at least six different specific colors for
      Ribbons, then a player CAN destroy one Ribbon of each such color
      in eir possession to satisfy the Winning Condition of
      Renaissance.

----------------------------------------------------------------------

Rule 104/0 (Power=3)
First Speaker

      The Speaker for the first game shall be Michael Norrish.

----------------------------------------------------------------------

======================================================================
Rules
----------------------------------------------------------------------

Rule 2141/4 (Power=3)
Role and Attributes of Rules

      A rule is a type of instrument with the capacity to govern
      the game generally.  A rule's content takes the form of
      a text, and is unlimited in scope.  In particular, a rule
      may define in-game entities and regulate their behaviour,
      make instantaneous changes to the state of in-game entities,
      prescribe or proscribe certain player behaviour, modify the
      rules or the application thereof, or do any of these things
      in a conditional manner.

      Every rule has power between one and four inclusive.  It is
      not possible for a rule to have a power outside this range.

      Rules have ID numbers, to be assigned by the Rulekeepor, and are
      strictly ordered.

      Every rule shall have a title to aid in identification.  If a
      rule ever does not have a title, the Rulekeepor shall assign
      a title to it by announcement as soon as possible.

      For the purposes of rules governing modification of instruments,
      the text, power, ID number, and title of a rule are all
      substantive aspects of the rule.

----------------------------------------------------------------------

Rule 217/6 (Power=3)
Interpreting the Rules

      When interpreting and applying the rules, the text of the rules
      takes precedence.  Where the text is silent, inconsistent, or
      unclear, it is to be augmented by game custom, common sense,
      past judgements, and consideration of the best interests of the
      game.

----------------------------------------------------------------------

Rule 1030/8 (Power=3.2)
Precedence between Rules

      In a conflict between Rules, the conflict shall be resolved by
      performing the following comparisons in the squence written in
      this rule, until the conflict is resolved.

      - In a conflict between Rules with different Power, the Rule
        with the higher Power takes precedence over the Rule with the
        lower Power ; otherwise,

      - If all of the Rules in conflict explicitly say that their
        precedence relations are determined by some other Rule for
        determining precedence relations, then the determinations of
        the precedence-determining Rule shall be used to resolve the
        conflicts; otherwise,

      - If at least one of the Rules in conflict explicitly says of
        itself that it defers to another Rule (or type of Rule) or
        takes precedence over another Rule (or type of Rule), then
        such provisions shall be used to resolve the conflict, unless
        they lead to contradictions between each other; otherwise,

      - The Rule with the lower ID number takes precedence.

      Clauses in any other rule that broadly claim precedence (e.g.
      over "all rules" of a certain class) shall be, prima facie,
      considered to be limited claims of precedence or deference that
      are applicable only when such claims are evaluated as described
      within the above sequence.

      No change to the Ruleset can occur that would cause a Rule to
      directly claim precedence over this Rule as a means of
      determining precedence.  This applies to changes by the
      enactment or amendment of a Rule, or of any other form.  This
      Rule takes precedence over any Rule that would permit such a
      change to the Ruleset.

----------------------------------------------------------------------

Rule 2240/0 (Power=3)
No Cretans Need Apply

      If a rule contains one or more self-contradictory chains of
      clauses claiming precedence over and/or deference to one
      another, then the last claim (when reading the rule from top to
      bottom) involved in one or more such chains has no effect; this
      process is repeated as often as needed until all such chains are
      broken.

----------------------------------------------------------------------

Rule 105/3 (Power=3)
Rule Changes

      Where permitted by other rules, an instrument generally can,
      as part of its effect,

      (a) enact a rule.  The new rule has power equal to the minimum
          of the power specified by the enacting instrument,
          defaulting to one if the enacting instrument does not
          specify, and the maximum power permitted by other rules.
          The enacting instrument may specify a title for the new
          rule, which if present shall prevail.  The ID number of the
          new rule cannot be specified by the enacting instrument; any
          attempt to so specify is null and void.

      (b) repeal a rule.  When a rule is repealed, it ceases to be a
          rule, and the Rulekeepor need no longer maintain a record
          of it.

      (c) amend the text of a rule.

      (d) retitle a rule.

      (e) change the power of a rule.

      A rule change is any effect that falls into the above classes.
      Rule changes always occur sequentially, never simultaneously.

      Any ambiguity in the specification of a rule change causes
      that change to be void and without effect.  A variation in
      whitespace or capitalization in the quotation of an existing
      rule does not constitute ambiguity for the purposes of this
      rule, but any other variation does.

      This rule provides the only mechanism by which rules can be
      created, modified, or destroyed, or by which an entity can
      become a rule or cease to be a rule.

----------------------------------------------------------------------

Rule 1681/17 (Power=1)
The Logical Rulesets

      The Short Logical Ruleset (SLR) is a format of the ruleset.  In
      this format, each rule is assigned to a category, and the rules
      are grouped according to their category.

      Rules are assigned to, ordered within, or moved between
      categories, and categories are added, changed, or empty
      categories removed, as the Rulekeepor sees fit.

      The listing of each rule in the SLR must include the rule's ID
      number, revision number, power, title, and text.

      The Rulekeepor is strongly encouraged not to include any
      additional information in the SLR, except that which increases
      the readability of the SLR.

      The Full Logical Ruleset (FLR) is a format of the ruleset.  In
      this format, rules are assigned to the same category and
      presented in the same order as in the SLR.  The FLR must contain
      all the information required to be in the SLR, and any
      historical annotations which the Rulekeepor is required to
      record.

      The Rulekeepor is also free to include any other information
      which e feels may be helpful in the use of the ruleset in the
      FLR.

      Whenever a rule is changed in any way, the Rulekeepor SHALL
      record a historical annotation to the rule indicating:

      a) The type of change.

      b) The date on which the change took effect.

      c) The mechanism that specified the change.

      d) If the rule was changed due to a proposal, then that
         proposal's ID number, author, and co-author(s) (if any).

----------------------------------------------------------------------

Rule 1051/18 (Power=1)
The Rulekeepor

      The Rulekeepor is an office; its holder is responsible for
      maintaining the text of the rules of Agora.

      The Rulekeepor's Weekly report includes the Short Logical
      Ruleset.  The Rulekeepor's Monthly report includes the Full
      Logical Ruleset.

----------------------------------------------------------------------

Rule 2221/2 (Power=3)
Cleanliness

      Any player CAN clean a rule without objection by specifying one
      or more spelling and/or grammar corrections; the rule is amended
      by this rule as specified by that person.

----------------------------------------------------------------------

Rule 2216/1 (Power=1)
The Repeal-o-Matic

      The Anarchist is an office; its holder is responsible for
      proposing the repeal of rules.

      The Anarchist's weekly duties include picking one or more rules
      and submitting proposals to repeal each of those rules. The
      Anarchist SHOULD include in eir proposals other relevant changes
      so as not to have negative effects on the Rules. The Anarchist
      SHALL NOT submit a proposal to repeal a rule for which e already
      submitted a proposal to repeal within the last month. The
      adoption index of each of the Anarchist's proposals is equal to
      the maximum power of the rule e is to amend.

      The Anarchist's monthly report includes a list of the titles and
      texts of the proposals e submitted as part of eir weekly duties
      in the preceding month.

----------------------------------------------------------------------

Rule 2247/2 (Power=1)
The Janitor

      The Janitor is an office; its holder is responsible for cleaning
      the rules.

      The Janitor's weekly duties include submitting one or more
      disinterested proposals that suggests one or more rule changes
      that helps to do at least one of the following to the ruleset:

            a) Fix grammatical or spelling errors.

            b) Elucidate the meaning of rules.

            c) Make consistent methods of describing rules.

            d) Rearrange, combine, or separate rules to make their
                meanings more clear and relevant.

      These proposals SHOULD NOT modify any substantive aspect of the
      meaning of the rules.

----------------------------------------------------------------------

Rule 1750/2 (Power=1)
Read the Ruleset Week

      The first Agoran week each year which falls entirely in February
      is known as Read the Ruleset Week.  During this time, Agorans
      SHOULD read the ruleset.

----------------------------------------------------------------------

Rule 2223/1 (Power=1)
Win by Junta

      Upon a win announcement that a rule states that one or more
      persons CAN cause it to make arbitrary rule changes by
      announcement, all those persons satisfy the Winning Condition of
      Dictatorship.

      Cleanup procedure:  Those persons SHALL as soon as possible
      amend the rule so that it no longer states this, and SHOULD
      amend the rules to prevent this condition from being achieved
      again in essentially the same way.

----------------------------------------------------------------------

======================================================================
Players
----------------------------------------------------------------------

Rule 869/30 (Power=2)
How to Join and Leave Agora

      Citizenship is an entity switch with values Unregistered
      (default) and Registered, tracked by the registrar.  A player is
      an entity whose citizenship is Registered.  Changes to
      citizenship are secured.

      The verb "to be registered" means to become a player (i.e., to
      have one's citizenship changed from Unregistered to Registered),
      and the verb "to be deregistered" means to cease to be a player
      (i.e., to have one's citizenship changed from Registered to
      Unregistered).  Where the verb "to register" or "to deregister"
      is used without an explicit direct object, the action is
      implicitly reflexive.

      A first-class person CAN (unless explicitly forbidden or
      prevented by the rules) register by publishing a message that
      indicates reasonably clearly and reasonably unambiguously that e
      intends to become a player.

      A second-class person CAN register with Agoran Consent.

      A non-person CANNOT be registered (or created in a Registered
      state), rules to the contrary notwithstanding.

      A player CAN deregister by announcement. A person CANNOT
      register within thirty days after being deregistered by any
      means other than by a mechanism that the rules explicitly
      describe as a means of honorable deregistration.

      A player who is not a person and has never been a first-class
      person CAN be deregistered by any player by announcement.

----------------------------------------------------------------------

Rule 2252/0 (Power=1)
The Greetor

      The Greetor is an office; its holder is responsible for the
      successful integration of new players into the Agoran community.

      The Greetor's duties include welcoming newly registered players
      to the Agoran community, providing them with information they
      may find useful with regards to Agora, and answering to the best
      of eir ability any queries they may have regarding Agora.

      The Greetor's weekly duties include the submission of
      disinterested proposals which attempt to improve the Agoran
      experience for newly registered and prospective players, in
      particular the registration process.

      The Greetor's monthly report includes the titles and texts of
      all proposals e has submitted as part of eir weekly duties in
      the past month, and a short essay which clarifies an issue which
      concerns or often confuses newly registered players.

----------------------------------------------------------------------

Rule 2174/0 (Power=1)
Aliens

      An alien is a non-player who is a member of the basis of one or
      more contracts (hereafter eir visas).  A resident alien is an
      alien with one or more registered visas.

----------------------------------------------------------------------

Rule 2170/5 (Power=3)
Who Am I?

      Rules regarding persons pertain to those persons directly, not
      to rule-defined avatars or other entities representing those
      persons within Agora.

      A person SHALL NOT make a public statement intended to mislead
      others as to the identity of its publisher.

      A player SHALL NOT select a confusing nickname, including but
      not limited to a name that has generally been used to refer to
      another entity within the past three months.

      A public message's (possibly implicit) claim as to the identity
      of its publisher is self-ratifying, provided that the claim is
      neither ambiguous nor self-contradictory, and no challenge of
      identity pertaining to the claimed publisher has been issued
      within one month before its publication.  Upon a judicial
      finding that the claimed publisher of one or more messages
      (hereafter the Sock Puppet) was not a person, if any of those
      claims have already self-ratified, then the judge SHALL as soon
      as possible publish a judicial declaration that the Sock Puppet
      was a person during one or more time periods, which SHOULD
      correspond to general belief prior to that finding.

      The Executor of a public message is the first-class person who
      sends it, or who most directly and immediately causes it to be
      sent.  (Upon a judicial finding that the Executor of a public
      message cannot otherwise be determined within reasonable effort,
      the judge SHALL as soon as possible publish a judicial
      declaration specifying the identity of that message's Executor.)
      The executor of an action performed by announcement is the
      executor of the announcement.

----------------------------------------------------------------------

Rule 2150/6 (Power=3)
Personhood

      A person is an entity defined as such by rules with power of at
      least 2.  A person CAN generally be the subject of rights and
      obligations under the rules.

      Any biological organism that is generally capable of
      communicating by email in English (including via a translation
      service) is a person.

      A first-class person is a person of a biological nature.  All
      other persons are second-class.

      The basis of a first-class person is the singleton set
      consisting of that person.

----------------------------------------------------------------------

Rule 2145/8 (Power=2)
Partnerships

      A partnership is a contract that devolves each of its legal
      obligations onto at least one of its parties, but does not
      devolve all of them solely onto one of its parties.  The members
      of a partnership are those parties onto whom the partnership's
      legal obligations are collectively devolved.  A partnership's
      identity and partnershiphood are not disrupted by changes to its
      membership provided that it continues to meet the definition of
      a partnership.

      A partnership's basis is the set consisting of the union of the
      the bases of each of its members.  Where circularity occurs in
      this definition, it is resolved by using the minimum basis sets
      that provide consistency.

      A public Legalistic partnership whose basis has contained at
      least three active first-class players simultaneously at some
      point in the past seven days is a person, and SHALL act as
      specified by itself.

      If a judge finds a partnership guilty in a criminal proceedings,
      e may sentence one or more members of the partnership for the
      crime rather than the partnership itself.  To be an appropriate
      sentence in this case, the judge SHOULD use the text of the
      partnership as a guide to the devolution of sentencing but is
      not bound to follow the text if it is unclear on the subject or
      would not adequately apply responsibility.

----------------------------------------------------------------------

Rule 2139/2 (Power=1)
The Registrar

      The Registrar is an office; its holder is responsible for
      keeping track of players.

      The Registrar's report includes:

      a) Information sufficient to identify and contact each player.
      b) The date on which each player most recently became a player.
      c) The Activity of each player, and when each Inactive player
         became Inactive.
      d) For each former player for which the information is
         reasonably available, the dates on which e registered and
         deregistered.

----------------------------------------------------------------------

Rule 1789/7 (Power=2)
Cantus Cygneus

      Whenever a Player feels that e has been treated so egregiously
      by the Agoran community that e can no longer abide to be a part
      of it, e may submit a document to the Registrar, clearly labeled
      a Cantus Cygneus, detailing eir grievances and expressing eir
      reproach for those who e feels have treated em so badly.

      As soon as possible after receiving a Cantus Cygneus, the
      Registrar shall publish this document along with a Writ of
      Fugere Agorae Grandissima Exprobratione, commanding the Player
      to be deregistered. The Registrar shall note the method of
      deregistration for that Player in subsequent Registrar Reports.

      The Player is deregistered as of the posting of the Writ, and
      the notation in the Registrar's Report will ensure that,
      henceforth, all may know said Player deregistered in a Writ of
      FAGE.

----------------------------------------------------------------------

Rule 2130/10 (Power=2)
Activity

      Activity is a player switch with values Active (default) and
      Inactive, tracked by the Registrar.  The Registrar's report
      includes the date on which each non-Active player's activity
      last changed.

      A player CAN flip eir activity by announcement.  "To go on hold"
      is to become Inactive; "to come off hold" is to become Active.

      A player CAN flip another player's activity to Inactive without
      objection.

      A player who has been continuously Inactive for at least three
      months CAN be deregistered by any other player without
      objection.  This is a means of honorable deregistration.

----------------------------------------------------------------------

Rule 2177/13 (Power=2)
The Senate

      A Senator is any first-class player whose most recent
      registration was at least sixty days ago.  The set of all
      Senators is known as the Senate.  The Registrar's report
      includes a list of all Senators.

      A Senator CAN call an Emergency Session with 2 Senator
      supporters, provided no other emergency session existed at any
      time in the preceding 48 hours.  An emergency session lasts
      until it is terminated.  An unterminated emergency session
      terminates 21 days after it was called.  A Senator CAN terminate
      an emergency session without 3 Senator objections.  Terminating
      an emergency session is a secured change.  The Assessor's
      monthly report includes the dates when the most recent emergency
      session was called and terminated.

      The roll call of an emergency session is the set of Senators at
      the time the emergency session was called.  During emergency
      session, the previous definition of Senator does not apply;
      instead, a Senator is a first-class player who is a member of
      the roll call.  The Assessor's monthly report includes the roll
      call of the most recent emergency session.

      During emergency session, any Senator CAN declare a filibuster
      on a proposal in its voting period, with 2 supporting Senators,
      provided no filibuster has been declared on that proposal in the
      past.  Any Senator CAN end a filibuster on a proposal with 4
      supporting Senators and without objection from a Minister
      without Portfolio (any of whom CAN object).

      While a proposal is in filibuster, its quorum is the number of
      eligible voters plus one, rules to the contrary notwithstanding.

      When an emergency session begins, all non-Senators' postures
      become supine, and non-Senators CANNOT flip their posture while
      the session lasts.

----------------------------------------------------------------------

Rule 2215/1 (Power=1)
Truthiness

      A person SHALL NOT make a public statement on a matter relevant
      to the rules unless e reasonably believes that it is true (or,
      in the case of a public statement that one performs an action,
      that is effective).

      For the purpose of this rule:

       a) Merely quoting a statement does not constitute making that
          statement.

       b) Any conditional clause or other qualifier attached to a
          statement constitutes part of the statement; the nature of
          the whole is what is significant.

----------------------------------------------------------------------

Rule 2228/4 (Power=2)
Rests

      Rests are a fixed currency.  The creation and destruction of
      Rests is secured with a power threshold of 1.7, a person
      generally CANNOT destroy rests except as permitted by Rules
      explicitly stating methods by which rests in particular CAN be
      destroyed.

      The Insulator is an office, and the recordkeepor of Rests.

      Ownership of Rests is restricted to first-class persons. If, in
      the absence of this restriction, a number (N) of Rests would be
      created in the ownership of a non-first-class person, then for
      each member of that person's basis, N Rests are created in that
      member's possession.

      A first-class player CAN create Rests in eir own possession by
      announcement.

----------------------------------------------------------------------

Rule 2229/3 (Power=2)
Just Resting

      Owning one or more Rests is a Losing Condition.

      While a player owns at least 24 Rests, that player CAN be
      deregistered by any player by announcement.  A person who owns
      at least 6 Rests, or where every member of eir basis owns 6
      Rests, CANNOT register, rules to the contrary notwithstanding.

      A person who has one or more rests but is not a player is a
      Fugitive.  The Insulator's monthly report shall include a list
      of all Fugitives.  At the beginning of each month, half of each
      Fugitive's rests (rounded down) are destroyed.

----------------------------------------------------------------------

======================================================================
Definitions
----------------------------------------------------------------------

Rule 754/10 (Power=3)
Definition Definitions

      Regularity of communication being essential for the healthy
      function of any nomic, it is hereby resolved:

      (1) A difference in spelling, grammar, or dialect, or the use of
          a synonym or abbreviation in place of a word or phrase, is
          inconsequential in all forms of communication, as long as
          the difference does not create an ambiguity in meaning.

      (2) A term explicitly defined by the Rules by default has that
          meaning when used in any Rule of equal or lesser power, as
          do its ordinary-language synonyms not explicitly defined by
          the rules.

          The following clauses, where X and Y are both nouns or noun
          phrases, SHOULD be interpreted as "X is/are defined as Y":

            a) "X is/are Y"
            b) "Y is/are known as X"

      (3) Any term primarily used in mathematical or legal contexts,
          and not addressed by previous provisions of this Rule, by
          default has the meaning it has in those contexts.

      (4) Any term not addressed by previous provisions of this Rule
          by default has its ordinary-language meaning.

      In determining the ordinary-language meaning of a term,
      definitions contained in lower-powered Rules, followed by
      definitions used in contracts or other Agoran legal documents,
      SHOULD be used for guidance.

      This rule takes precedence over any other rules which dictate
      terminology or grammar.

----------------------------------------------------------------------

Rule 2152/4 (Power=3)
Mother, May I?

      The following terms are defined.  These definitions are used
      when a rule includes a term in all caps, and SHOULD be used when
      a rule includes a term otherwise.  Earlier definitions take
      precedence over later ones.  If a rule specifies one or more
      persons in connection with a term, then the term applies only to
      the specified person(s).

      1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
         perform the described action are unsuccessful.

      2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
         the described action violates the rule in question.

      3. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
         described action, the full implications of performing it
         should be understood and carefully weighed.

      4. CAN: Attempts to perform the described action are successful.

      5. MAY: Performing the described action does not violate the
         rule in question.

      6. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
         described action violates the rule in question.

      7. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
         the described action, the full implications of failing to
         perform it should be understood and carefully weighed.

----------------------------------------------------------------------

Rule 1023/25 (Power=2)
Common Definitions

      The following terms are defined:

      (a) The phrases "in a timely fashion" and "as soon as possible"
          mean "within seven days".

      (b) Agoran epochs:

          (1) Agoran days begin at midnight UTC.

          (2) Agoran weeks begin at midnight UTC on Monday.

          (3) Agoran months begin at midnight UTC on the first day of
              each Gregorian month.

          (4) Agoran quarters begin when the Agoran months of January,
              April, July, and October begin.

          (5) Agoran years begin when the Agoran month of January
              begins.

          These definitions do not apply to relative durations (e.g.
          "within <number> days after <event>").

----------------------------------------------------------------------

Rule 1769/7 (Power=3)
Holidays

      A Holiday is a period of time designated as such by the Rules.

      During a Holiday, the Promotor SHALL NOT distribute any
      proposals, and judges SHALL NOT be assigned to any judicial
      case, and judges SHALL NOT assign judgement to any judicial
      question.

      If some Rule requires that an action be done prior to a given
      time, and that given time falls during a Holiday, or within the
      72-hour period immediately following that Holiday, then that
      action need not be done until 72 hours after that Holiday ends.

      If some Rule bases the time of a future event (including the
      time limit to perform an action) upon the time of another event,
      and

      a) that other event occurs during a Holiday, then the time at
         which that Holiday ends shall be used instead for the purpose
         of determining the time of the future event.

      b) the future event would occur during a Holiday, then the
         future event occurs 72 hours after the end of that Holiday
         instead.

      This Rule takes precedence over all Rules pertaining to the
      timing of events, and over all Rules which require events to be
      performed before a specified time.

      The period each year from midnight GMT on the morning of 24
      December to the beginning of the first Agoran week to begin
      after 2 January is a Holiday.

----------------------------------------------------------------------

Rule 2161/4 (Power=1)
ID Numbers

      If a rule defines a type of entity as having ID numbers, then:

      (a) Whenever an instance of that type does not have an ID
          number, the player held responsible by that rule SHALL
          assign an ID number to it by announcement as soon as
          possible.

      (b) Such an assignment is INVALID unless the number is a natural
          number (expressed as a decimal literal with at most 14
          digits) distinct from any ID number previously assigned to
          an entity of that type, and (if the type of entity is
          defined by the rules as strictly ordered) greater than any
          orderly ID number so assigned.  The player SHOULD select the
          smallest number possible.

      (c) Each ID number is either orderly (default) or chaotic.  Upon
          a judicial finding that the assignment of an ID number was
          ILLEGAL, the ID number becomes chaotic.

      (d) Once assigned, an ID number cannot be changed.

      (e) If an office is responsible for assigning ID numbers, then
          that officer's report includes the greatest orderly ID
          number, and a list of all chaotic ID numbers, previously
          assigned to the type of entity.

      (f) If an instance of that type has an ID number, then its name
          is the combination of its type and ID number.  Otherwise, it
          has no name.

----------------------------------------------------------------------

Rule 2153/2 (Power=1)
Interest Index

      An entity's interest index is an integer from 0 to 3, default
      value 1.  An entity's interest index SHOULD be proportional to
      its complexity.

      "Disinterested" is a synonym for "interest index 0".

----------------------------------------------------------------------

Rule 2146/1 (Power=2)
Indices

      Indices are elements of the extended real numbers, which is a
      total order consisting of the real numbers plus a minimum
      element, called negative infinity, and a maximum element, called
      positive infinity or unanimity.

      The ratio of a positive index to zero is positive infinity.  The
      ratio of a negative index to zero is negative infinity.  The
      ratio of zero to any index is zero.

----------------------------------------------------------------------

Rule 2162/1 (Power=2)
Switches

      A type of switch is a property that the rules define as a
      switch, and specify the following:

      a) The type(s) of entity possessing an instance of that switch.
         No other entity possesses an instance of that switch.

      b) One or more possible values for instances of that switch,
         exactly one of which is designated as the default.  No other
         values are possible for instances of that switch.

      c) Exactly one officer who tracks instances of that switch.
         That officer's report includes the value of each instance of
         that switch whose value is not its default value.

      At any given time, each instance of a switch has exactly one
      possible value for that type of switch.  If an instance of a
      switch comes to have a value, it ceases to have any other value.
      If an instance of a switch would otherwise fail to have a
      possible value, it comes to have its default value.

      "To flip an instance of a switch" is to make it come to have a
      given value.  "To become X" (where X is a possible value of
      exactly one of the subject's switches) is to flip that switch to
      X.

----------------------------------------------------------------------

Rule 478/27 (Power=3)
Fora

      Freedom of speech being essential for the healthy functioning of
      any non-Imperial nomic, it is hereby resolved that no Player
      shall be prohibited from participating in the Fora.

      Publicity is a forum switch with values Public, Discussion, and
      Foreign (default), tracked by the Registrar.

      The Registrar's report includes, for each forum with non-Foreign
      publicity, sufficient instructions for players to receive
      messages there.

      The Registrar may change the publicity of a forum without
      objection as long as:

      (a) e sends eir announcement of intent to that forum; and

      (b) if the forum is to be made public, the announcement by which
          the Registrar makes that forum public is sent to all
          existing public fora.

      Each active player should ensure e can receive messages via each
      public forum.

      A public message is a message sent via a public forum, or sent
      to all players and containing a clear designation of intent to
      be public.  A person "publishes" or "announces" something by
      sending a public message.

      Where the rules define an action that CAN be performed "by
      announcement", a person performs that action by unambiguously
      and clearly specifying the action and announcing that e performs
      it.  Any action performed by sending a message is performed at
      the time date-stamped on that message.

----------------------------------------------------------------------

Rule 2263/0 (Power=3)
Acting on Behalf

      Acting on behalf of (syn. send messages on behalf of) a person
      (the grantor) with a specified message is equivalent to sending
      a public message authored by the grantor.

      Acting on behalf of a person is secured, with power threshold 3
      for first-class grantors and power threshold 2 for second-class
      grantors.

      Rules to the contrary notwithstanding, acting on behalf of a
      person is INVALID if not published. Such publication is INVALID
      unless it specified the text of the simulated message by:

        (a) clearly stating the text of a message;

        (b) clearly specifying an action (the message states the
            grantor performs the action); or

        (c) performing by announcement an action defined in a public
            contract's text to (clearly and unambiguously) include
            causing the grantor to perform a specific action (the
            message states the grantor performs the action)

----------------------------------------------------------------------

Rule 1728/24 (Power=3)
Dependent Actions

      A person (the performer) CAN perform an action dependently (a
      dependent action) by announcement if and only if all of the
      following are true:

       a) The rules explicitly authorize the performer to perform the
          action by a set of one or more of the following methods (N
          is 1 if not otherwise specified):

            1) Without N Objections, where N is a positive integer.
            2) With N Supporters, where N is a positive integer.
            3) With N Agoran Consent, where N is an integer multiple
               of 0.1 with a minimum of 1.

       b) A person (the initiator) announced intent to perform the
          action, unambiguously and clearly specifying the action and
          method(s) (including the value of N for each method), at
          most fourteen days earlier, and (if the action depends on
          objections) at least four days earlier.

       c) At least one of the following is true:

            1) The performer is the initiator.

            2) The initiator was authorized to perform the action due
               to holding a rule-defined position now held by the
               performer.

            3) The initiator is authorized to perform the action, the
               action depends on support, the performer has supported
               the intent, and the rule authorizing the performance
               does not explicitly prohibit supporters from performing
               it.

       d) Agora is Satisfied with the announced intent, as defined by
          other rules.

       e) If a set of conditions for the performance of the action was
          given in the announcement of intent to perform the action,
          all those conditions are met.

      A dependent action CAN be performed non-dependently as otherwise
      permitted by the rules.

      A person CAN perform a dependent action authorized by a contract
      as if that contract were a rule, provided that the above
      requirements are otherwise met, and that the effects of that
      action are restricted to altering entities and/or attributes
      whose existence depends on that contract.

----------------------------------------------------------------------

Rule 2124/11 (Power=2)
Agoran Satisfaction

      A Supporter of a dependent action is a first-class player who
      has publicly posted (and not withdrawn) support for an
      announcement of intent to perform the action.  An Objector to a
      dependent action is a first-class player (or other person
      explicitly allowed to object to that action by the rule allowing
      that action to be performed dependently) who has publicly posted
      (and not withdrawn) an objection to the announcement of intent
      to perform the action.

      The Executor of such an announcement of intent CANNOT support
      it, but CAN generally object to it (withdrawal of intent is
      equivalent to objection).  A rule authorizing the performance of
      a dependent action may further restrict the eligibility of
      players to support or object to that specific action.

      Agora is Satisfied with an intent to perform a specific action
      if and only if:

      (1) if the action is to be performed Without N Objections, then
          it has fewer than N objectors;

      (2) if the action is to be performed With N supporters, then it
          has N or more supporters; and

      (3) if the action is to be performed with N Agoran Consent, then
          the ratio of supporters to objectors is greater than N, or
          the action has at least one supporter and no objectors.

      The above notwithstanding, if the action depends on objections,
      and an objection to it has been withdrawn within the past 24
      hours, then Agora is not Satisfied with the intent.

      A person CANNOT support or object to an announcement of intent
      before the intent is announced, or after e has withdrawn the.
      same type of response.

----------------------------------------------------------------------

Rule 2166/11 (Power=2)
Assets

      An asset is an entity defined as such by a rule or contract
      (hereafter its backing document), and existing solely because
      its backing document defines its existence.

      Each asset has exactly one owner.  If an asset would otherwise
      lack an owner, it is owned by the Lost and Found Department.  If
      an asset's backing document restricts its ownership to a class
      of entities, then that asset CANNOT be gained by or transferred
      to an entity outside that class, and is transfered to the Lost
      and Found Department if it is owned by an entity outside that
      class.  If an asset is owned by the Lost and Found department
      any player CAN transfer or destroy it without objection.

      The Lost and Found department may own any asset regardless of
      restrictions placed upon an asset by its backing document.

      The recordkeepor of a class of assets is the entity (if any)
      defined as such by, and bound by, its backing document.  That
      entity's report includes a list of all instances of that class
      and their owners.  This portion of that entity's report is
      self-ratifying.

      An asset whose backing document is not a rule generally CAN be
      created by its recordkeepor by announcement, subject to
      modification by its backing document.  To "gain" an asset is to
      have it created in one's possession; to "award" an asset to an
      entity is to create it in that entity's possession.

      An asset generally CAN be destroyed by its owner by
      announcement, and an asset owned by the Lost and Found
      Department generally CAN be destroyed by its recordkeepor by
      announcement, subject to modification by its backing document.
      To "lose" (syn. "spend") an asset is to have it destroyed from
      one's possession; to "revoke" an asset from an entity is to
      destroy it from that entity's possession.

      An asset generally CAN be transferred by its owner to another
      entity by announcement, subject to modification by its backing
      document.  A fixed asset is one defined as such by its backing
      document, and CANNOT be transferred; any other asset is liquid.

      A currency is a class of asset defined as such by its backing
      document.  Instances of a currency with the same owner are
      fungible.

      A public class of assets is a class of assets whose backing
      document is a rule or a public contract.  All others are
      private.

----------------------------------------------------------------------

Rule 2181/9 (Power=1)
The Accountor

      The Accountor is an office; its holder is responsible for
      keeping track of classes of assets.

      The Accountor's monthly report includes a list of all public
      classes of assets and their backing documents and recordkeepors.

----------------------------------------------------------------------

======================================================================
Offices
----------------------------------------------------------------------

Rule 1006/28 (Power=2)
Offices

      An office is a role defined as such by the rules.  Each office
      is either vacant (default) or filled (held) by exactly one
      player.  An officer is the holder of an office, who may be
      referred to by the name of that office.

      An imposed office is an office described as such by the rule
      defining it.  All others are elected.

      The holder of an elected office CAN resign it by announcement,
      causing it to become vacant.

      If the holder of an elected office resigns or announces an
      intent to resign eir office, and in doing so designates another
      active player to replace em who is qualified to hold the office;
      then the designee CAN, in the week following the officer's
      announcement, make emself the holder of the office by
      announcement; the ADoP SHALL initiate an election for the office
      asap after such an office change.

----------------------------------------------------------------------

Rule 2143/9 (Power=1)
Official Reports and Duties

      For each office:

      a) If any task is defined by the rules as part of that office's
         weekly duties, then the holder of that office SHALL perform
         it at least once each week.  If any information is defined by
         the rules as part of that office's weekly report, then the
         holder of that office SHALL maintain all such information,
         and the publication of all such information is part of that
         office's weekly duties.

      b) If any task is defined by the rules as part of that office's
         monthly duties, then the holder of that office SHALL perform
         it at least once each month.  If any information is defined
         by the rules as part of that office's monthly report, then
         the holder of that office SHALL maintain all such
         information, and the publication of all such information is
         part of that office's monthly duties.

      Any information defined by the rules as part of an office's
      report, without specifying which one, is part of its weekly
      report.

      While performing weekly or monthly duties or publishing weekly
      or monthly reports, officers SHALL NOT publish information that
      is inaccurate or misleading.

      Reports SHALL be published in plain text.  Tabular data must
      line up properly when viewed in a monospaced font.  Publishing
      reports that deviate from these regulations is the Class 2 Crime
      of Making My Eyes Bleed.

----------------------------------------------------------------------

Rule 2227/1 (Power=1)
Interest Index of Offices

      Each office has an interest index, tracked by the IADoP.

      A player CAN set an office's interest index without objection,
      or without 2 objections if e holds the office.

----------------------------------------------------------------------

Rule 2160/6 (Power=3)
Deputisation

      Any player (a deputy) CAN perform an action as if e held a
      particular office (deputise for that office) if all of the
      following are true:

        (a) The rules require the holder of that office, by virtue of
            holding that office, to perform the action (or, if the
            office is vacant, would so require if the office were
            filled).  This requirement is fulfilled by the deputy
            performing the action.

        (b) A time limit by which the rules require the action to be
            performed has expired, or the office is vacant.

        (c) If the office is held by an active player, then the deputy
            announced between two and fourteen days earlier that e
            intended to deputise for that office for the purposes of
            the particular action.

        (d) It would be POSSIBLE for the deputy to perform the action,
            other than by deputisation, if e held the office.

----------------------------------------------------------------------

Rule 2154/26 (Power=2)
Election Procedure

      Any player CAN, with support (or by announcement if e is the
      IADoP), initiate an election for a specified elected office for
      which no election is already in progress.  When an election is
      initiated, the current holder of the office (if any) is
      initially considered to have been nominated and have accepted.

      During the first four days of the election (the nomination
      period), any player CAN by announcement nominate one or more
      active players.

      As soon as possible after the nomination period ends, the IADoP
      SHALL initiate an Agoran decision to determine the new
      officeholder. For this decision:

       1) The valid options are PRESENT and the active players
          (hereafter the candidates) who, during the election,

            a) received and accepted a nomination for the office
               before the decision was initiated (self-nomination
               constitutes acceptance), and

            b) did not decline a nomination for the office, and

            c) are Senators if there is currently an Emergency
               Session.

          The set of candidates can change after the decision is
          initiated. If the number of candidates falls below two,
          PRESENT ceases to be a valid option.

       2) If there is no Emergency Session at the time the decision is
          initiated, the eligible voters are the active first-class
          players.  Otherwise, the eligible voters are the active
          Senators.

       3) Each eligible voter's voting limit is one. An ordered list
          of multiple choices constitutes a conditional vote for the
          first choice if it could be the outcome, otherwise the
          second choice if it could be the outcome, and so forth.

       4) If there are no valid options for the Decision, instead of
          initiating the Decision, the IADoP SHALL, in place of
          initiating the decision, announce this fact, ending the
          election.  If there is exactly one valid option for the
          Decision, the IADoP SHALL, in place of initiating the
          Decision, announce the valid option (the candidate), thus
          installing that candidate into the office and ending the
          election.

      Upon the resolution of this decision, its outcome (if a
      candidate) is installed into the office, and the election ends.

----------------------------------------------------------------------

Rule 2217/3 (Power=1)
Periodic Elections

      Within a week after an elected office ceases to have (or is
      created without) an active holder, or after an election for the
      office ends and the office still lacks an active holder, the
      IADoP SHALL initiate an election for that office.  This
      requirement is waived if the office comes to have an active
      holder, or if another player initiates an election for the
      office.

----------------------------------------------------------------------

Rule 2138/10 (Power=1)
The Intergalactic Associate Director of Personnel

      The Intergalactic Associate Director of Personnel is an office;
      its holder is responsible for keeping track of officers and
      reports.

      The IADoP's report includes the following:

      a) The holder of each office.
      b) The date on which each holder last came to hold that office.
      c) The date when the most recent nomination period for that
         office began.
      d) The date when that office's reports were last published.

      The portion of a public message purporting to be an IADoP's
      report that lists the holder of each office is self-ratifying.

----------------------------------------------------------------------

Rule 1551/12 (Power=3)
Ratification

      A public document is part (possibly all) of a public message.

      When a public document is ratified, the gamestate is modified so
      that the ratified document was completely true and accurate at
      the time it was published.  Nevertheless, the ratification of a
      public document does not invalidate, reverse, alter, or cancel
      any messages or actions, even if they were unrecorded or
      overlooked, or change the legality of any attempted action.

      Ratifying a public document is secured.

----------------------------------------------------------------------

Rule 2202/3 (Power=3)
Ratification Without Objection

      An official document is a public document purported to be part
      (possibly all) of an official report; this part is the
      document's scope.  Any player CAN, without objection, ratify an
      official document, specifying its scope.  The date of this
      ratification and the scope of the ratified document become part
      of the official report in question, until the same scope is
      ratified at a later date.

      Ratification Without Objection CANNOT cause the repeal,
      amendment, enactment, or mutation of any Rule, rules to the
      contrary notwithstanding.

      A player SHALL NOT knowingly use or announce intent to use
      Ratification Without Objection to ratify a (prior to
      ratification) incorrect document when a corrected document could
      be produced with reasonable effort, unless the general nature of
      the document's error and reason for ratifying it is clearly and
      plainly described in the announcement of intent.  Such
      ratification or announcement of intent to ratify is the Class-8
      Crime of Endorsing Forgery.

----------------------------------------------------------------------

Rule 2201/2 (Power=3)
Self-Ratification

      A public document defined by the rules as self-ratifying is
      ratified when it is continuously undoubted for one week.

      A doubt is an explicit public challenge via one of the following
      methods, identifying a document and explaining the scope and
      nature of a perceived error in it:

       a) An inquiry case, appropriate for questions of legal
          interpretation.

       b) A claim of error, appropriate for matters of fact.  The
          publisher of the original document SHALL as soon as possible
          either deny the claim (causing it to cease to be a doubt) or
          publish a revision.

----------------------------------------------------------------------

======================================================================
Agoran Decisions
----------------------------------------------------------------------

Rule 693/9 (Power=3)
Agoran Decisions

      When the rules calls for an Agoran decision to be made, the
      decision-making process takes place in the following three
      stages, each described elsewhere:

          (a) Initiation of the decision.
          (b) Voting of the people.
          (c) Resolution of the decision.

----------------------------------------------------------------------

Rule 107/11 (Power=3)
Initiating Agoran Decisions

      An Agoran decision is initiated when a person authorized to
      initiate it publishes a valid notice which sets forth the intent
      to initiate the decision.  This notice is invalid if it lacks
      any of the following information, and the lack is correctly
      identified within one week after the notice is published:

      (a) The matter to be decided (for example, "the adoption of
          proposal 4781").

      (b) A description of the class of eligible voters sufficient to
          enable public agreement on which persons are eligible.  In
          particular, an explicit list of the eligible voters is
          always sufficient for this purpose.

      (c) A clear indication of the options available.

      (d) The identity of the vote collector.

      (e) Any additional information defined by the rules as essential
          parameters.

      The publication of such a valid notice initiates the voting
      period for the decision.  By default, the voting period lasts
      for seven days.  Rules to the contrary notwithstanding, the
      voting period for a decision with at least two options cannot be
      shorter than seven days.  The vote collector for a decision with
      less than two options CAN and SHALL end the voting period by
      announcement, if it has not ended already, and provided that e
      resolves the decision in the same message.

----------------------------------------------------------------------

Rule 683/15 (Power=3)
Voting on Agoran Decisions

      An eligible voter on a particular Agoran decision submits a
      ballot to the vote collector by publishing a valid notice
      indicating which one of the available options e selects.  To be
      valid, the ballot must satisfy the following conditions:

      (a) The ballot is submitted during the voting period for the
          decision, and the submitter is an eligible voter at the
          time of submission.

      (b) The ballot clearly identifies the matter to be decided.

      (c) The ballot clearly identifies the option selected by the
          voter.

      (d) The voter has not publicly retracted the ballot during the
          voting period.  ("Changing" a vote is equivalent to
          retracting it and casting a vote with the new value.)

      Among the otherwise-valid votes on an Agoran decision, only the
      first N submitted by each entity are valid, where N is the
      entity's voting limit on that decision.  The voting limit of an
      entity that is not an eligible voter on an Agoran decision is
      zero.  The voting limit of an eligible voter on an Agoran
      decision is one, except where rules say otherwise.

      The strength of an option is the number of valid ballots
      selecting that option.

      Other rules may place further constraints on the validity of
      ballots.  This rule takes precedence over any rule that would
      loosen the constraints specified by this rule.

----------------------------------------------------------------------

Rule 2196/2 (Power=3)
Standard Classes of Agoran Decisions

      An Agoran decision with an adoption index is either ordinary or
      democratic.  An Agoran decision with an adoption index greater
      than or equal to 2 is democratic.  Any other Agoran decision
      with an adoption index is ordinary by default.

      If an Agoran decision has an adoption index, then the following
      are essential parameters:

      a) Its adoption index.
      b) Whether it is ordinary or democratic.

      For any Agoran decision with an adoption index, the available
      options are FOR, AGAINST, and PRESENT (syn. ABSTAIN)

----------------------------------------------------------------------

Rule 2127/5 (Power=1)
Conditional Votes

      If a vote on an Agoran decision is submitted conditionally (e.g.
      "FOR if <X> is true, otherwise AGAINST"), then the selected
      option is evaluated based on the value of the condition(s) at
      the end of the voting period, and is clearly specified if and
      only if the value of the condition(s) can be reasonably
      determined (without circularity or paradox) from information
      reasonably available during the voting period.

      Casting a vote endorsing another voter is equivalent to
      conditionally casting a vote whose value is the same as the most
      common value (if any) among that voter's valid votes on that
      decision, or PRESENT otherwise.

      Casting a vote denouncing another voter is equivalent to
      conditionally casting a vote whose value is opposite to the most
      common value (if any) among that voter's valid votes on that
      decision, or PRESENT otherwise.  FOR and AGAINST are opposites;
      PRESENT is its own opposite.

----------------------------------------------------------------------

Rule 2222/1 (Power=2)
Maximum Voting Limits

      Other rules to the contrary notwithstanding, no entity may have
      greater a voting limit than as allowed by this rule.

      The maximum voting limit for any entity on an ordinary decision
      is 12. The maximum voting limit for any entity on any other
      decision is 1.

----------------------------------------------------------------------

Rule 2168/5 (Power=1)
Extending the voting period

      Whenever the voting period of an Agoran decision would end, and
      the result would be FAILED QUORUM, the length of the voting
      period for that decision is instead doubled, provided this has
      not already happened for the decision in question.

      Upon such an occurrence, the vote collector for the decision
      SHALL issue a humiliating public reminder to the slackers who
      have not yet cast any votes on it despite being eligible, and
      CAN end its voting period by announcement (resolving it
      constitutes an implicit announcement that its voting period is
      first ended) if the result would no longer be FAILED QUORUM, or
      if the decision is whether to adopt a proposal and no voter
      (other than possibly the proposal's author and the vote
      collector) has voted FOR.

----------------------------------------------------------------------

Rule 208/7 (Power=3)
Resolving Agoran decisions

      The vote collector for an unresolved Agoran decision CAN resolve
      it by announcement, indicating the option selected by Agora.  If
      it was required to be initiated, then e SHALL resolve it as soon
      as possible after the end of the voting period.  To be valid,
      this announcement must satisfy the following conditions:

      (a) It is published after the voting period has ended.

      (b) It clearly identifies the matter to be resolved.

      (c) It specifies which option was selected by Agora, as
          described elsewhere, and provides a tally of the voters'
          valid ballots on the various options.

      Each Agoran decision has exactly one vote collector, defaulting
      to the initiator of the decision.  If the vote collector is
      defined by reference to a position (or, in the default case, if
      the initiator was so defined), then the vote collector is the
      current holder of that position.

      This rule takes precedence over any rule that would provide
      another mechanism by which an Agoran decision may be resolved.

----------------------------------------------------------------------

Rule 955/16 (Power=3)
Determining the Will of Agora

      After an Agoran Decision's voting period ends, it has an outcome
      (syn. "the <appropriate noun> chosen by Agora").

      (a) If there is more than one available option, and the number
          of distinct voters who submitted valid ballots is less than
          quorum, then the outcome is FAILED QUORUM, regardless of the
          remainder of this rule.  Otherwise, the decision achieved
          quorum.

      (b) If the decision has an adoption index, then the voting index
          is the ratio of the strength of FOR to the strength of
          AGAINST.  If the voting index is greater than 1, and greater
          than or equal to the decision's adoption index, then the
          outcome is ADOPTED; otherwise, the outcome is REJECTED.

      (c) Otherwise, the outcome is the option with the most votes,
          not counting votes of PRESENT. In case of a tie, the vote
          collector SHALL select one of the leaders as the outcome. If
          there are no options, the outcome is null.

----------------------------------------------------------------------

Rule 879/27 (Power=2)
Quorum

      Quorum for an Agoran decision is N/3 (where N is the number of
      eligible voters with a positive voting limit on that decision),
      rounded up, with a minimum of five (unless this is greater than
      N, in which case quorum is N).

----------------------------------------------------------------------

Rule 2034/6 (Power=3)
Vote Protection and Cutoff for Challenges

      Any proposal that would otherwise change the validity of any
      existing vote on any specific unresolved Agoran decision is
      wholly without effect, rules to the contrary notwithstanding.
      This does not prevent amendment of the rules governing the
      validity of votes on Agoran decisions in general.

      Once an Agoran decision has been resolved, votes on it CANNOT be
      validly submitted or retracted, and its outcome CANNOT be
      changed in any way, rules to the contrary notwithstanding.  This
      does not prevent correcting errors in reporting its resolution.

      A public document purporting to resolve an Agoran decision
      constitutes self-ratifying claims that

       a) such a decision existed,
       b) it was resolved as indicated, and
       c) (if the indicated outcome was to adopt a proposal) such a
          proposal existed, was adopted, and took effect.

----------------------------------------------------------------------

======================================================================
Proposals
----------------------------------------------------------------------

Rule 106/21 (Power=3)
Adopting Proposals

      A proposal is a fixed body of text which has been made into a
      proposal using a process specifically described in the Rules.  A
      proposal SHOULD outline changes to be made to Agora, including
      enacting, repealing, or amending rules, or making other explicit
      changes to the gamestate.

      A player CAN create a proposal by publishing ("submitting") a
      body of text with a clear indication that it is intended to
      become a proposal, which places the proposal in the Proposal
      Pool.  The author (syn. proposer) of a proposal is the player
      who submitted it.  The author of a proposal may remove it from
      the Pool by announcement.  A player CAN remove (syn. retract,
      withdraw) a proposal e authored from the Proposal Pool by
      announcement.

      A player specifically permitted by the Rules to distribute a
      Proposal CAN distribute the proposal by publishing it with the
      clear intent of distributing it.  When a proposal is
      distributed, it is removed from the Proposal Pool.  The
      distribution of a proposal initiates the Agoran decision of
      whether to adopt the proposal, as described elsewhere.  Removing
      a proposal from the Pool by a means other than initiating an
      Agoran Decision to adopt it is secured.

      If the Rules do not otherwise permit at least one current active
      player to distribute a Proposal, then any player may do so
      Without 3 Objections.

      A co-author of a proposal is a person (other than its author)
      unambiguously identified as such by its author when it was
      submitted.

      The adoption index of a proposal is an integral multiple of 0.1
      from 1.0 to 9.9.  It may be set by the proposer at the time of
      submission, or otherwise defaults to 1.0.

      Determining whether to adopt a proposal is an Agoran decision.
      For this decision, the adoption index is the adoption index of
      the proposal, and the vote collector is the Assessor.

      If the option selected by Agora on this decision is ADOPTED,
      then the proposal is adopted, and unless other rules prevent it
      from taking effect, its power is set to the minimum of four and
      its adoption index, and then it takes effect.  It does not
      otherwise take effect.

      Preventing a proposal from taking effect is a secured change.
      This rule takes precedence over any rule which would permit a
      proposal to take effect.

----------------------------------------------------------------------

Rule 2224/0 (Power=1)
Interest Index of Proposals

      Each proposal has an interest index, which CAN be set by its
      author at the time of submission.  A proposal SHOULD be
      disinterested if and only if its effects are limited to
      correcting errors and/or ambiguities.

----------------------------------------------------------------------

Rule 1607/23 (Power=2)
The Promotor

      The Promotor is an office; its holder is responsible for
      receiving and distributing proposals.

      Distributability is a proposal switch tracked by the Promotor,
      with values Undistributable (default) and Distributable.

      In a given Agoran week, the Promotor CAN and SHALL, as part of
      eir weekly duties, distribute any proposal that is in the
      Proposal Pool and was Distributable at the beginning of that
      Agoran week.  The Promotor CAN but SHALL NOT, in a given Agoran
      week, distribute any proposal that is in the Pool but was
      Undistributable at the beginning of that Agoran week, or was
      entered into the Pool during that Agoran week.

      A player CAN flip a specified proposal to Distributable without
      Objection.

      For an Agoran decision of whether to adopt a proposal, the
      following are essential parameters:

      a) Its author (and co-authors, if any).
      b) Its interest index.

      Distributed proposals have ID numbers, to be assigned by the
      Promotor.

      The Promotor's report includes a list of all proposals in the
      Proposal Pool.

----------------------------------------------------------------------

Rule 2250/1 (Power=1)
Officer's Proposals

      If the submitter of a Proposal makes a claim that the proposal
      is submitted as part of an officer's duties in the same message
      in which the proposal was submitted, that proposal becomes
      Distributable upon entering the Proposal Pool.  Falsely claiming
      that a proposal is submitted as part of an officer's duties is
      the Class 6 Crime of Distribunannigans.

----------------------------------------------------------------------

Rule 1950/20 (Power=3)
Voting on Democratic Decisions

      The eligible voters on a democratic decision are those entities
      that were active first-class players at the start of its voting
      period.  The voting limit of each eligible voter on a democratic
      decision is one.

----------------------------------------------------------------------

Rule 2156/11 (Power=2)
Voting on Ordinary Decisions

      Caste is a player switch, tracked by the Grand Poobah, with the
      following values and their numeric equivalents:

        Alpha   - 8
        Beta    - 5
        Gamma   - 3
        Delta   - 2
        Epsilon - 1 (default for active first-class players and
        provinces)
        Savage  - 0 (default for all other players)

      Changes to caste are secured, lest a coalition of high-caste
      players grant itself a boring permanence.

      The eligible voters on an ordinary decision are those entities
      that were active players at the start of its voting period.  The
      voting limit of an eligible voter on an ordinary decision is eir
      caste at the start of its voting period, reduced to the next
      lower caste (minimum Savage) for each positive multiple of 4
      Rests that the voter posesses at the start of the voting period.

----------------------------------------------------------------------

Rule 2142/5 (Power=2)
Support Democracy

      A player CAN, with 2 support, change an ordinary decision in its
      voting period to be democratic.

----------------------------------------------------------------------

Rule 2137/2 (Power=1)
The Assessor

      The Assessor is an office; its holder is responsible for
      collecting votes and keeping track of related properties.

----------------------------------------------------------------------

Rule 1450/9 (Power=2)
Separation of Powers

      Lest the entire proposal process fall under the control of a
      single entity, any change that would result in the same entity
      holding the offices of Promotor and Assessor simultaneously is
      canceled and does not occur, rules to the contrary
      notwithstanding.

----------------------------------------------------------------------

Rule 1698/1 (Power=3)
Agora Is a Nomic

      In the interest of safeguarding Agora's nomic-ness, if a change
      to the gamestate would otherwise make it IMPOSSIBLE to make
      arbitrary rule changes and/or adopt arbitrary proposals within a
      four-week period by any combinations of actions by players, then
      that change is canceled and does not occur, any rule to the
      contrary notwithstanding.

----------------------------------------------------------------------

Rule 2134/5 (Power=2)
Win by Clout

      Upon a win announcement that a specified player's voting limit
      on an ordinary decision initiated at that time would exceed the
      combined voting limits of all other players on that decision,
      the specified player satisfies the Winning Condition of Clout.

      Cleanup procedure:  Each player's caste is set to its default
      value, and no player satisfies this Winning Condition again (the
      remainder of this rule notwithstanding) during the same month.

----------------------------------------------------------------------

Rule 2211/3 (Power=2)
The Grand Poobah

      The Grand Poobah is an office; its holder is responsible for
      keeping track of castes.

      The Grand Poobah CAN generally flip a Player's caste by
      announcement, but SHALL only do so as explicitly described by
      the Rules.  If the result of a claim of error or court case
      finds that e has flipped a Player's caste illegally (e.g. not
      as specified by the Rules), e SHALL flip the caste to the
      appropriate correct value as soon as possible.

      If a player believes that a caste switch has been flipped
      illegally, e CAN switch it back with three Support, provided e
      has first raised a claim of error or court case concerning the
      matter.  However e (and supporters) SHALL defer to the courts
      and the Grand Poobah's ability to correct the issue, unless
      they present a good and pressing reason not to do so; abuse of
      this ability should not be taken lightly by the courts.

      At the beginning of each month, each Alpha's caste is flipped to
      eir default value.  As soon as possible after the beginning of
      each month, the Grand Poobah SHALL do the following, in order,
      at each step choosing (if possible) a player who has not yet
      been chosen during the current procedure:

        1) Promotions.  At each step, the Grand Poobah SHALL choose a
           player whose caste is as high as possible without equalling
           or exceeding the new caste:

           a) Flip a player's caste to Alpha
           b) Flip a player's caste to Beta
           c) Flip a player's caste to Gamma
           d) Flip a player's caste to Delta

        2) Demotions.  Each step is repeated as many times as needed.

           a->b) While there is more than one Alpha,
                   flip an Alpha's caste to Beta
           b->c) While there are more than two Betas,
                   flip a Beta's caste to Gamma
           c->d) While there are more than three Gammas,
                   flip a Gamma's caste to Delta
           d->e) While there are more than four Deltas,
                   flip a Delta's caste to Epsilon

      During the seven days immediately prior to the start of a month,
      the Speaker CAN publish an Honors List, indicating a list of
      players other than emself for promotion.  If such a list is
      published, the Grand Poobah SHALL, during the Promotions step
      above, make as many legal promotions from this list as possible
      before making any other promotions.

----------------------------------------------------------------------

Rule 2188/1 (Power=1)
Win by Proposal

      Upon a win announcement that a proposal awarding a win to one or
      more persons has been adopted, all those persons satisfy the
      Winning Condition of Legislation.

      Cleanup procedure: The condition cannot be satisfied again for
      the same proposal.

----------------------------------------------------------------------

======================================================================
Adjudication
----------------------------------------------------------------------

Rule 991/11 (Power=2)
Judicial Cases Generally

      A judicial case, also known as a call for judgement (CFJ), is a
      procedure to settle a matter of controversy.

      Each judicial case has exactly one subclass, with particular
      features as defined by other rules.  Subclasses of judicial case
      exist only as defined by the rules.  Defining a subclass of
      judicial case is secured, with a power threshold of 1.7.  A
      judicial case's subclass CAN be specified by its initiator, or
      otherwise defaults to inquiry.

      The Clerk of the Courts (CotC) is an office, responsible for
      managing judicial activity.  The CotC's report includes the
      status of all judicial cases that either require a judge or have
      at least one applicable judicial question that has no judgement.

      Judicial cases (other than appeal cases, which have historically
      been identified by reference to the prior case) have ID numbers,
      to be assigned by the Clerk of the Courts.

----------------------------------------------------------------------

Rule 2246/1 (Power=2)
Submitting a CFJ to the Justiciar

      A judicial case may be submitted to the Justiciar.  For such a
      case, the Justiciar CAN, in a timely manner and by announcement,
      either accept or reject the case. Until the time limit expires
      or the Justiciar rejects the case, the CotC CANNOT perform any
      duties with regards to the case; the only appropriate sentence
      for violations caused by this is DISCHARGE.

      If the Justiciar accepts the case, e replaces the CotC entirely
      with regards to that case; e receives all obligations and all
      powers with regards to it. This includes any secondary duties
      required to fulfill obligations (such as rotating the bench).
      This takes precedence over Rules that would otherwise assign
      duties and powers regarding a judicial case to the Clerk of the
      Courts.

      All persons are encouraged to submit a case to the Justiciar
      only when there is a good reason not to submit it to the Clerk
      of the Courts.

----------------------------------------------------------------------

Rule 2225/2 (Power=1.5)
Interest Index of Judicial Cases

      Each judicial case has an interest index, which CAN be set by
      its initiator at the time of initiation, and CAN be changed
      by any player without 2 objections, or by the Clerk of the
      Courts or Justiciar without 3 objections.

      When a player recuses emself from a judicial case whose interest
      index equals eir rank, the cases interest index is increased by 1
      unless the recusing player announces that it should not.

----------------------------------------------------------------------

Rule 2158/8 (Power=2)
Judicial Questions

      A judicial question is a question that arises within a judicial
      case.  Judicial questions arise only as defined by the rules.
      Defining a judicial question is secured, with a power threshold
      of 1.7.

      At any time, each judicial question is either inapplicable
      (default) or applicable.  This is not a persistent status, but
      is evaluated instantaneously.

      At any time, each judicial question is either open (default),
      suspended, or has exactly one judgement.  This is a persistent
      status that changes only according to the rules.  The possible
      types of judgement for a judicial question depend on the type of
      question.

      When a judicial question is applicable and open, its case
      requires a judge.

      When a judicial question is applicable and open, and its case
      has a judge assigned to it, the judge CAN assign a valid
      judgement to it by announcement, and SHALL do so as soon as
      possible, unless e is recused from the case before the time
      limit for doing so has expired.  A judge SHOULD NOT assign an
      inappropriate judgement to any judicial question.  A judgement
      is valid and/or appropriate only as defined by the rules.
      Defining these things is secured, with a power threshold of 1.7.
      If more than one judgement is valid and appropriate, then the
      choice between them is left to the judge's discretion.

      When a judicial question is applicable and open, and its judge
      has violated a time limit to assign a judgement to it, or is not
      an active player, the Clerk of the Courts SHALL recuse that
      judge with cause by announcement as soon as possible; however,
      this requirement is waived if the judge assigns a judgement to
      it first.

----------------------------------------------------------------------

Rule 591/30 (Power=1.7)
Inquiry Cases

      Inquiry cases are a subclass of judicial cases.  An inquiry
      case's purpose is to determine the veracity of a particular
      statement.  An inquiry case CAN be initiated by any first-class
      person, by announcement which includes the statement to be
      inquired into.  (Including a yes/no question is equivalent to
      including a statement that the answer to that question is yes,
      and for such a case, YES and NO are synonymous with the
      judgements TRUE and FALSE respectively.)

      The initiator is unqualified to be assigned as judge of the
      case, and in the initiating announcement e CAN disqualify one
      person from assignment as judge of the case.

      An inquiry case has a judicial question on veracity, which is
      always applicable.  The valid judgements for this question are
      as follows, based on the truth or falsity of the statement at
      the time the inquiry case was initiated:

      * FALSE, appropriate if the statement was factually and
        logically false

      * TRUE, appropriate if the statement was factually and logically
        true

      * UNDECIDABLE, appropriate if the statement was logically
        undecidable or otherwise not capable of being accurately
        described as either false or true

      * IRRELEVANT, appropriate if the veracity of the statement is
        not relevant to the game or is an overly hypothetical
        extrapolation of the game or its rules to conditions that
        don't actually exist

      * UNDETERMINED, appropriate if the statement is nonsensical or
        too vague, or if the information available to the judge is
        insufficient to determine which of the FALSE, TRUE, and
        UNDECIDABLE judgements is appropriate; however, uncertainty as
        to how to interpret or apply the rules cannot constitute
        insufficiency of information for this purpose

      * MALFORMED, appropriate if the text identified by the initiator
        as the statement cannot be parsed as a single statement in the
        ordinary-language sense; however, a compound statement (e.g.
        "X and Y", "X or Y") counts as a single statement

      The judgement of the question in an inquiry case, and the
      reasoning by which it was reached, SHOULD guide future play
      (including future judgements), but do not directly affect the
      veracity of the statement.  The Rulekeepor is ENCOURAGED to
      annotate rules to draw attention to relevant inquiry case
      judgements.

----------------------------------------------------------------------

Rule 2230/12 (Power=2)
Notices of Violation

      A player CAN publish a Notice of Violation (with N support,
      where N is the number of valid un-Closed Notices of Violation e
      previously published during the same week, or by announcement if
      N is zero) alleging that a single entity (the Accused) has
      broken a Rule.  A notice of violation is invalid if it lacks any
      of the following information, and the lack is correctly
      identified within one week after the notice is published:
       (a) The identity of the Accused;
       (b) The allegedly illegal action/inaction in question;
       (c) The Rule that was allegedly broken;
       (d) If the Rules specify exactly one Class-N Crime (where N is
           a positive integer) as being associated with the alleged
           breach, then the name of that Crime and the value of N;
           otherwise, the Power of the Rule that was allegedly broken.

      Knowingly issuing a Notice of Violation with incorrect
      information is ILLEGAL, and the Class-4 Crime of Libel.

      A Notice of Violation is valid if and only if:
        (1) it clearly specifies the required information for a Notice
            of Violation;
        (2) no previous valid notice specified substantially identical
            information (i.e. the same violation for the same specific
            act).
        (3) when a crime is named, the crime is specified within the
            Rules.

      Neither a Notice's incorrectness (i.e. whether its allegation is
      false) nor its unfairness (i.e. whether the punishment resulting
      from leaving it Uncontested would be manifestly unfair according
      to the guidance of the Rules) affects its validity.

      As soon as possible after a player makes an announcement that is
      reasonably recognizable as an attempt to issue such a notice,
      the Insulator SHALL announce whether the Notice was valid.  Such
      an announcement is self-ratifying.  Affirming the validity of
      the notice does not in itself certify the correctness of the
      allegation.

      A valid Notice of Violation is initially Uncontested unless a
      Crime is named, Contested otherwise.  Within four days after the
      publication of an Uncontested Notice, any player CAN make it
      Contested by announcement; a player SHOULD do so if e believes
      it is incorrect and/or unfair.  An Uncontested Notice becomes
      Contested upon the initiation of a judicial case questioning its
      incorrectness and/or unfairness (but not merely by questioning
      its validity).

      If a Notice is Uncontested and was published at least four days
      ago, any player CAN cause it to become Closed by announcement.
      Any player CAN cause a Notice specifying em as Accused to become
      Closed by announcement. When a Notice becomes Closed, a number
      of Rests are created in the possession of the Accused equal to
      the Class of the specified Crime, or in its absence the Power of
      the violated rule, rounded up.  If a Closed notice becomes
      Contested, these Rests remain, but CAN be later destroyed by
      judicial processes as described elsewhere.

----------------------------------------------------------------------

Rule 1504/42 (Power=2)
Criminal Cases

      Criminal cases are a subclass of judicial cases.  Any
      first-class person can initiate a criminal case by an
      announcement calling for judgement on the circumstances
      surrounding a specified valid Notice of Violation alleging a
      rules breach by a single entity (the Accused).  The initiator
      and each member of the Accused's basis are unqualified to be
      assigned as judge of the case.

      A criminal case has a judicial question on culpability, which is
      applicable at all times following the call for judgement.  The
      valid judgements for this question are:

      * GUILTY, appropriate if the judge finds, beyond a reasonable
        doubt, that ALL of the following are true:
       (a) the Accused breached the specified rule via the specified
           act;
       (b) the breach occurred within 90 days prior to the case being
           initiated;
       (c) judgement has not already been reached in another criminal
           case, or punishment already applied through another
           uncontested notice of violation, with the same Accused, the
           same rule, and substantially the same alleged act;
       (d) the Accused could not have reasonably believed that the
           alleged act did not violate the specified rule;
       (e) the Accused could have reasonably avoided committing the
           breach without committing a different breach of equal or
           greater severity.

      * NOT GUILTY, appropriate if GUILTY is not appropriate.  In
        delivering this verdict, the judge SHOULD indicate which of of
        the sub-requirements for a finding of guilty were not found to
        be true beyond a reasonable doubt.

      When a judicial question on culpability is judged after a number
      of rests have been created in the Accused's posession due to the
      associated notice, those rests are destroyed.

      A criminal case has a judicial question on sentencing, which is
      applicable if the question on culpability is applicable and has
      a judgement of GUILTY.  If a criminal case has an applicable
      question on sentencing which has a judgement, the Accused is
      hereafter known as the ninny, the judgement in the question on
      sentencing is known as the sentence, and the sentence is in
      effect.

      The valid sentences are:

      * DISCHARGE, appropriate only in extraordinary circumstances, if
        any available non-null punishment would be manifestly unjust.
        Has no effect.

      * APOLOGY with a set of up to ten prescribed words (the empty
        set if none is explicitly specified), appropriate for rule
        breaches of small consequence.  When in effect, the ninny
        SHALL as soon as possible publish a formal apology of at least
        200 words, including all the prescribed words, explaining eir
        error, shame, remorse, and ardent desire for self-improvement.
        Failure to do so is a Class-3 Crime of Failure to Apologize.

      * SILENCE, a number of Rests, equal to the defined Class of the
        Crime or (if the breach is not a defined crime) the power of
        the breached Rule, rounded to the nearest integer with ties
        broken by rounding up, are created in the possession of the
        Ninny.  The judge CAN, with 2 Support, set the fine at a
        different integral level between one half and double that
        amount, and SHOULD attempt to do so if necessary to ensure
        that the correlation between the fine and the severity of the
        breach is appropriate, or to account for the faith (good or
        bad) shown by the Ninny in contesting the notice or in aiding
        or obstructing the course of justice.

      Players SHOULD NOT create rules defining Crimes of a Class
      greater than 14.

      An appeal concerning any assignment of judgment in a criminal
      case within the past week CAN be initiated by the accused by
      announcement. Unless otherwise specified, an appeal of a
      judgment in a criminal case is assumed to be appealing the
      question of culpability. If a verdict or sentence that led to
      the creation of Rests is overruled, remanded, or reassigned, the
      Rests are still considered to have been created, but any player
      CAN destroy any created Rests by announcement.

----------------------------------------------------------------------

Rule 2169/13 (Power=1.7)
Equity Cases

      Equity cases are a subclass of judicial cases. An equity case's
      purpose is to correct a potential injustice in the operation of
      a particular Equitable contract.  An equity case CAN be
      initiated by any party to the contract, by announcement which
      clearly identifies the contract and a state of affairs whereby
      events have not proceeded as envisioned by the contract (such
      as, but not limited to, a party acting in contravention of eir
      contractual obligations).  This announcement SHALL also clearly
      identify the set of parties to the contract.

      For the purpose of this rule, the parties to a contract are
      measured as of the time the case was initiated; however, if the
      initiating message specifies a different time that falls within
      the week before the case was initiated, then that time is used
      instead.

      The initiation of an equity case begins its pre-trial phase.  In
      the pre-trial phase the CotC SHALL in a timely fashion inform
      all the contracting parties of the case and invite them to
      submit arguments regarding the equitability of the situation.
      The pre-trial phase ends one week after the parties have been so
      informed, or immediately when all parties have announced that
      they wish to terminate the pre-trial phase.

      The initiator is unqualified to be assigned as judge of the
      case.  All other members of the bases of the parties to the
      contract are also unqualified, except while this would result in
      all entities being unqualified.

      An equity case has a judicial question on equation, which is
      applicable at all times following the pre-trial phase.  The
      valid judgements for this question are the possible agreements
      that the parties could make that would be governed by the rules.
      A judgement is appropriate if and only if it is a reasonably
      equitable resolution of the situation at hand with respect to
      the matters raised in the initiation of the case and by the
      parties in the course of the case.

      When an applicable question on equation in an equity case has a
      judgement, and has had that judgement continuously for the past
      week (or all parties to the contract have approved that
      judgement), the judgement becomes Enforceable as a set of
      regulated requirements imposed by this Rule.

      Every party to the contract SHALL act to ensure the terms of an
      enforceable equity judgement specific to that party are
      satisfied, though this requirement does not create the ability
      to perform regulated actions that the party CANNOT otherwise
      perform.

      If a party fails to act as specified, e is in violation of this
      Rule; in such a situation, the judge CAN act on the party's
      behalf to fulfill said obligations Without 3 Objections, or the
      party may be subjected to a criminal punishment other than
      DISCHARGE for violating this Rule, but not both.

      The judge CAN, Without Objection from the parties, nullify a
      specified term or terms of the judgement, thereby removing the
      requirement of parties to act as specified.

      An appeal concerning any assignment of judgement in an equity
      case CAN be initiated by any party to the contract in question
      by announcement.  If the judgement is Enforceable when it is
      appealed, the Appeals Court SHOULD assume that the judgement was
      fundamentally fair when made, and SHALL restrict its appeals
      judgement to nullifying terms of the judgement which are no
      longer applicable due to changed circumstances.

      If an announcement claiming to initiate an equity case regarding
      a private contract would otherwise be invalid solely because the
      contract does not exist or the initiator is not party to it,
      then it is valid, but its judge SHALL assign it a null
      judgement.

      For the purpose of an equity case regarding a scam, it is
      generally equitable to let the scammers retain at least some
      absolute gains as reward for their cleverness, while
      compensating others for at least some absolute losses.

----------------------------------------------------------------------

Rule 2205/1 (Power=1)
Judicial Arguments and Evidence

      Each of the following participants in a judicial case SHOULD
      present such arguments and/or evidence (explicitly labeled)
      relevant to that case as e is reasonably able to collect:

      1) The initiator, when initiating the case.

      2) For a criminal case, the defendant, during the pre-trial
         phase.

      3) For an equity case, the parties to the agreement in question,
         during the pre-trial phase.

      4) The judge, when delivering judgement.

      Matters of legal interpretation SHOULD be classified as
      arguments; matters of fact SHOULD be classified as evidence.

----------------------------------------------------------------------

Rule 2157/6 (Power=1.7)
Judicial Panels

      A judicial panel is a structure whereby a group of two or more
      persons (its members) act together for the purpose of judging
      judicial cases.  A judicial panel's membership cannot change,
      and if two panels have the same membership then they are the
      same panel.  Judicial panels exist implicitly, without any
      specific act of formation.

      A judicial panel CAN send messages by means of any of its
      members sending a message identified as being from the panel,
      with the unanimous Support of the panel's other members.  By
      this mechanism a judicial panel can act, in situations where the
      rules state that an action is performed by sending a message.
      The rules may specify other mechanisms by which the judicial
      panel CAN act.

      A judicial panel can incur obligations.  The members of a panel
      SHALL act collectively to ensure that the panel satisfies all of
      its obligations.

----------------------------------------------------------------------

Rule 911/31 (Power=1.7)
Appeal Cases

      Appeal cases are a subclass of judicial cases.  An appeal case's
      purpose is to determine the appropriateness of a judgement that
      has been assigned to a judicial question, and make remedy if the
      judgement was poorly chosen.  The assignment of judgement being
      questioned (appealed against, or appealed) is referred to as the
      prior assignment; the word "prior" in this rule is used to refer
      to the circumstances of the prior assignment.

      An appeal concerning any assignment of judgement in a non-appeal
      case within the past two weeks CAN be initiated by any player
      with 2 support.  However, rules to the contrary notwithstanding,
      an appeal CANNOT be initiated concerning an assignment caused by
      a judgement in an appeal case, nor an assignment for which an
      appeal has already been initiated.

      The entities qualified to be assigned as judge of an appeal case
      are the judicial panels consisting of max(3,1+2*R) members
      (where R is the rank of the prior case), where each of the
      members is qualified to be assigned as judge of the prior case
      and none of the members is the prior judge.

      An appeal case has a judicial question on disposition, which is
      applicable if and only if the prior question is applicable.  The
      valid judgements for the question on disposition, and their
      effects, are as follows, based on the appropriateness of the
      prior judgement at the time it was delivered:

      * AFFIRM, appropriate if the prior judgement was appropriate for
        the prior question; the prior judgement is assigned to the
        prior question again

      * REMAND, appropriate if there is serious doubt about the
        appropriateness of the prior judgement; the prior question is
        rendered open again; this judgement SHOULD be assigned if the
        judge believes that the judge of the prior case will make a
        better judgement if given a new opportunity

      * REASSIGN, appropriate if there is serious doubt about the
        appropriateness of the prior judgement, or if the prior judge
        exhibited corruptive self-interest (material, with a specific
        and obvious impact on eir judgement and arguments, and not
        arising merely due to a difference of opinion or a wholly
        incidental material benefit common among many players); the
        judge of the prior case (if any) is recused, and the prior
        question is rendered open again; this judgement SHOULD be
        assigned if the judge believes that the judge of the prior
        case will not make a better judgement if given a new
        opportunity

      * OVERRULE with a valid replacement judgement for the prior
        question, appropriate if the prior judgement was inappropriate
        in the prior question and the replacement judgement is
        appropriate for the prior question; the replacement judgement
        is assigned to the prior question

      When an appeal case is initiated, the prior question is
      suspended, and remains so until the question on disposition in
      the appeal case is judged.

      As soon as possible after a judicial panel is assigned, each
      member of the panel SHALL publish an appeals opinion indicating
      a valid judgement to assign to the case -- only the last such
      published opinion for each member is used to determine the
      outcome.  Each member SHOULD choose an appropriate judgement,
      and include arguments for eir choice.  If, immediately after
      either all members have so published or the time limit for so
      publishing has ended, a majority of the members have opined for
      the same judgement, the panel acts to deliver the judgement in
      question.  If the panel publishes a valid judgement via another
      mechanism specified in the Rules, the requirement for individual
      members to publish individual opinions is waived.

      If the time period ends with no majority judgement, then:

      - if the Justiciar has published an opinion on the case
        clearly marked as the Justiciar's Opinion and indicating a
        valid judgement, and that judgement is the same as one given
        by at least one panel member (other than the Justiciar), then
        the panel delivers that judgement;

      - otherwise, the case enters an overtime period, which
        lasts for four days.  The CotC SHOULD publicly remind the
        Justiciar when an overtime period begins.  During this period,
        if the Justiciar publishes a Justiciar's Opinion that is the
        same as one panel member's as described above, then the panel
        delivers that judgement;

      - otherwise, the CotC CAN and SHALL, asap after the
        overtime period ends, act for the panel by announcement to
        deliver a judgement of either REMAND or REASSIGN, whichever e
        feels is most appropriate.

      A panel CAN publish a concurring opinion when judging AFFIRM,
      and SHALL do so if and only if the reasoning by which the prior
      judge reached eir judgement was incorrect in whole or part.
      Each concurring opinion SHALL explain the nature of the error(s)
      in the prior judge's reasoning.  Each concurring opinion has an
      error rating, an integer from 1 to 99; it CAN be specified by
      the panel when the concurring opinion is published, or else
      defaults to 50.

      In the week after the panel publishes a valid judgement, any
      panel member CAN publish a formal Dissenting Opinion with
      Support.  This Dissenting Opinion becomes a part of the record
      of the case, and SHOULD aid in interpreting the decision.

      The judge of a previously-appealed question SHALL NOT assign the
      same judgement to it without new reasoning that addresses the
      serious doubt about its appropriateness.  Violating this
      prohibition is the Class-N Crime of Lazy Judging, where N is the
      judge's rank when e so judged.

----------------------------------------------------------------------

Rule 2175/4 (Power=1)
Judicial Retraction and Excess

      A new case is a judicial case (other than an appeal case) that
      has not had any judge assigned to it.  The initiator of a new
      case CAN retract it by announcement, thus causing it to cease to
      be a judicial case.

      An excess case is a new case whose initiator previously
      initiated five or more cases during the same week as that case.
      The Clerk of the Courts CAN refuse an excess case by
      announcement, thus causing it to cease to be a judicial case.

----------------------------------------------------------------------

Rule 1868/15 (Power=2)
Judge Assignment Generally

      At any time, a judicial case either has no judge assigned to it
      (default) or has exactly one entity assigned to it as judge.
      This is a persistent status that changes only according to the
      rules.

      At any time, a judicial case either does not require a judge
      (default) or requires a judge.  This is not a persistent status,
      but is evaluated instantaneously.

      When a judicial case requires a judge and has no judge assigned,
      the CotC CAN assign a qualified entity to be its judge by
      announcement, and SHALL do so as soon as possible.

      The entities qualified to be assigned as judge of a judicial
      case are the active players, subject to modification by other
      rules.  Being unqualified to be assigned as a judge does not
      inherently prevent an entity from continuing to be judge of a
      case to which e is already assigned.

      When a player is poorly qualified to be assigned as judge of a
      judicial case, the Clerk of the Courts SHALL not assign em to be
      the judge of that case; if e has done so, and that player is
      still the judge of that case, then e CAN recuse that judge from
      that case by announcement.

      Making an entity unqualified or poorly qualified to judge is
      secured, with a power threshold of 1.5.

      To recuse a judge from a case is to deassign em as its judge.
      Assigning a judge to a case implicitly recuses its existing
      judge, if any.  A recusal "with cause" is a recusal defined as
      such by the rules.

      A player CAN favor or disfavor a judicial case by announcement.
      When assigning a judge to a judicial case, the CotC, if
      possible, SHALL assign a player who has favored it and SHALL NOT
      assign a player who has disfavored it.

----------------------------------------------------------------------

Rule 1871/26 (Power=1.5)
The Standing Court

      Posture is a player switch, tracked by the Clerk of the Courts,
      with the following values:

      * Standing.  Standing players are generally qualified to judge.

      * Sitting.  Sitting players are poorly qualified to judge, but
        will generally become qualified when the CotC rotates the
        bench.

      * Leaning.  Leaning players are poorly qualified to judge, but
        are generally qualified to serve on appeal panels.

      * Supine (default).  Supine players are unqualified to judge.

      Changes to posture are secured.

      A player CAN flip eir posture to any non-standing value by
      announcement.

      When the CotC assigns a player as judge, that player becomes
      sitting.

      The CotC CAN rotate the bench (change all sitting players to
      standing) by announcement, but SHALL NOT do so unless, of the
      judicial cases requiring assignment:

        a) no entity is well-qualified to be assigned to any of them;

        b) e immediately afterwards (in the same announcement) assigns
           a judge to at least one of them.

      When the CotC recuses a non-supine player with cause, e CAN flip
      that player's posture to supine by announcement in a timely
      fashion.

----------------------------------------------------------------------

Rule 2203/1 (Power=1.5)
Hawkishness

      Hawkishness is a player switch, tracked by the Clerk of the
      Courts, with the following values:

      * Hanging.  Hanging players are unqualified to be assigned as
        judge of any inquiry case.

      * Hugging.  Hugging players are unqualified to be assigned as
        judge of any criminal case, and poorly qualified to be
        assigned as judge of any equity case.

      * Hemming-and-Hawing (default).

      * Hovering.  Hovering players are poorly qualified to be
        assigned as judge of any inquiry case, unless there is no
        non-inquiry case requiring assignment, at least one inquiry
        case requiring assignment, and no such inquiry case with any
        non-Hovering player well-qualified to be assigned to it.

      Changes to hawkishness are secured.

      A player CAN flip eir hawkishness by announcement.

----------------------------------------------------------------------

Rule 2226/1 (Power=1.5)
Judicial Rank

      Judicial rank is a player switch, tracked by the Clerk of the
      Courts, with the same range and default as interest indices.

      A player is poorly qualified to judge judicial cases whose
      interest index exceeds eir judicial rank.

      A player CAN flip eir judicial rank to any value by
      announcement.

      When a judgement is overruled on appeal, if the prior judge's
      rank is higher than 0, then it is decreased by 1, and e CANNOT
      increase it for 30 days afterward (the rest of this rule
      notwithstanding), unless eir new rank is 0, in which case e CAN
      increase it to 1 at any time by spending 3 Notes.

      "District", "Circuit", and "Supreme" are synonymous with
      judicial ranks 1, 2, and 3, respectively.

----------------------------------------------------------------------

Rule 2248/0 (Power=2)
Second-Class Judges

      If any first-class member of a second-class person's basis would
      be unqualified to judge a given judicial case, even if e were
      registered, active, standing, hemming-and-hawing, and Supreme,
      then that second-class person is unqualified to judge that case.

----------------------------------------------------------------------

Rule 2204/0 (Power=1.5)
Linked Assignments

      When the Clerk of the Courts assigns a player as judge of two or
      more judicial cases consecutively in the same announcement, that
      player only becomes sitting upon the last such assignment, rules
      to the contrary notwithstanding.  The CotC SHOULD NOT do this
      unless those cases are closely related in their subject matter.

----------------------------------------------------------------------

Rule 2164/3 (Power=1)
Judicial Self-Recusal and Case Transfer

      The judge of a judicial case CAN recuse emself from it at any
      time by announcement.  Such a recusal is with cause if and only
      if e has been assigned to the case for at least four days.

      An entity (the transferee) CAN, with consent from the current
      judge of a judicial case (the transferor), assign emself as the
      new judge of that case, provided that e is qualified to be
      assigned as judge of that case, and e immediately (in the same
      announcement) assigns a judgement to a judicial question in that
      case.

----------------------------------------------------------------------

Rule 2212/0 (Power=1.7)
Judicial Declarations

      A judicial declaration published by a judge as required by the
      rules in conjunction with a judgement is self-ratifying,
      provided that that judgement remains in effect.  Such a
      judgement may be inappropriate due to the content of this
      declaration, rules to the contrary notwithstanding.

----------------------------------------------------------------------

======================================================================
Cards
----------------------------------------------------------------------

Rule 2253/0 (Power=2)
Cards

      Cards are any class of assets defined by the Rules to be cards.
      For the rules to define a class of assets to be a card, the
      Rules must define its Title, its Deck, and either its Exploit or
      its Position, but not both.  Card instances of the same class
      are fungible.  Ownership of cards is restricted to players and
      contests.

      A Deck is a collection of card types associated in the Rules
      with a particular recordkeepor, who is known as the dealer for
      that deck and for the cards in that deck.  Any office whose
      duties include being a dealer is a high-priority office (rules
      to the contrary notwithstanding), and holdings of cards from
      that deck are part of that officer's weekly report; a dealer's
      report of card holdings is self-ratifying.

      The dealer for a deck CAN, by announcement:
       * create a card that is part of that deck in the possession of
         any entity;
       * destroy any card that is part of that deck;
       * transfer a card that is part of that deck between any two
         entities;

      however the e SHALL only perform these actions as explicitly
      permitted by the Rules.  E MAY transfer, play, or destroy cards
      in eir own possession as any other player generally MAY.

----------------------------------------------------------------------

Rule 2254/0 (Power=1)
Position Cards

      If a card class has a position, it CANNOT be destroyed except
      as described in this Rule, nor CAN more than a single instance
      come into existence, rules to the contrary notwithstanding.

      If a CFJ determines that the possessor of the instance can't be
      determined by reasonable effort, then that card's dealer SHALL,
      as soon as possible, destroy any instance of that card that
      might exist and create that card in the possession of an active
      player who holds the Patent Title Champion, chosen at random.

      If a card has a Position, and the holder of the card is a
      Player, the holder of that card is considered to be the holder
      of that position, and have the powers and duties described by
      the Rules for that position.

----------------------------------------------------------------------

Rule 2255/0 (Power=2)
Major Arcana

      The Major Arcana is a deck of Position cards whose dealer is the
      Herald.  The following Major Arcana cards are defined:

      Title: Minister without Portfolio.
      Position: The Minister without Portfolio CAN become holder of a
      specified vacant elected office by announcement, unless e is
      prevented from holding that office on an ongoing basis.

      Title:  Majority Leader.
      Position: The Majority Leader CAN veto a specified ordinary
      decision in its voting period by announcement; this increases
      its Adoption Index by 1 and makes it Democratic.

      Title: Cabinet Secretary.
      Position: the Cabinet Secretary CAN rubberstamp an ordinary,
      non-filibustered decision in its voting period by indicating the
      decision; this decreases its quorum to 3, rules to the contrary
      notwithstanding.

      Title: Chief Whip.
      Position:  The Chief Whips's voting limit on an Ordinary
      proposal is 1.5 times what it would otherwise be.

      Title: Justiciar.
      Position: The Justiciar may be granted particular abilities or
      privileges associated with the judicial process as described
      elsewhere in the Rules.

      Title: Admiral of the Navy.
      Position:  The Admiral of the Navy CAN begin a coup by
      announcing the ceremonial shelling of the palace.  The effects
      of the coup (if any) are as described elsewhere in the rules.

----------------------------------------------------------------------

Rule 2256/0 (Power=1)
Exploit Cards

      If a card has an Exploit, a player CAN play a card in eir
      possession, by announcing that e plays the card, while also
      announcing any further information required by the exploit.  The
      card is destroyed, and if possible, the effects of the exploit
      take place.  In an exploit, the term "you" refers to the entity
      who plays the card.

      If the information is incorrect, or the exploit is IMPOSSIBLE or
      otherwise fails, or the card has no exploit, an attempt made by
      the player to play a card in eir possession has no effect and
      the card remains in the player's possession.

      A card is not an instrument; the instrument that causes the
      change described by a card's exploit is the Rule that describes
      that exploit, regardless of whether the exploit describes the
      agent performing the change as "you", the card, or another
      entity.

----------------------------------------------------------------------

Rule 2257/0 (Power=2)
Dealing Cards

      Each defined Exploit card type in a deck shall have a Frequency,
      which is a non-negative integer defaulting to 0.  The frequency
      of each card type is part of the weekly report of the deck's
      dealer.

      The frequency of each card type is Secured, and CAN be changed:
          * by the Deck's dealer without 2 objections;
          * if the deck's dealer is part of an Officer's duty, then,
            during an election for that office but before the last
            four days of the election's voting period, a candidate for
            that office CAN make and publish a pledge explicitly,
            clearly, and obviously describing changes e intends to
            make to the frequencies of cards in eir deck.  If e wins
            the election, e CAN and SHALL make the described changes
            by announcement asap after the election ends.

      Whenever the rules indicate that a dealer SHALL deal a card to
      an entity, or that the entity "earns a draw" from a particular
      deck, that deck's dealer SHALL, as soon as possible, create a
      card in the possession of that entity, with the card chosen at
      random from among cards in that deck, with the probability of a
      particular card being chosen being the frequency of that card
      divided by the sum of the frequencies of all the cards in that
      deck (if this sum is zero, the requirement to deal asap is
      waived, and the dealer SHALL NOT deal a card from that deck
      until the sum is greater than zero).

----------------------------------------------------------------------

Rule 2258/0 (Power=1)
Decks, Draws, and Salaries

      Any deck of cards defined by this rule is known as a Basic Deck.
      Salary is a first-class player switch tracked by the Accountor,
      with possible values N,M,O,P where each letter is replaced with
      a defined basic deck.  The default value for this switch is
      Change,Change,Justice,Government.  Ordering of N,M,O,P is not a
      significant differentiating aspect of the switch value, only the
      number of times each deck type is listed within the switch.

      A player CAN change the value of eir own Salary switch by
      announcement.

      At the beginning of each month, each first-class player earns a
      number of draws from each Basic Deck equal to the number of
      times that deck appeared in eir salary switch at the beginning
      of the month.  As soon as possible after the beginning of each
      month, the Accounter SHALL publish the state of each player's
      Salary switch as it was at the beginning of the month.

      Office Salary is a switch for each office tracked by the
      Accountor, with possible values being the names of each basic
      deck (default Government).  The holder of each OFFICE CAN change
      that office's salary by announcement.  At the beginning of each
      week, each holder of a high-priority office who completed a non-
      empty set of duties in the prior week earns a number of draws
      from the deck indicated by the switch equal to the interest
      index for the office.  At the beginning of each month, each
      holder of a low-priority office who held the office for 16 or
      more days in the prior month earns a number of draws from the
      deck indicated by the switch equal to the interest index of the
      office.

      When a first-class player registers, e earns two draws from each
      basic deck.

      The Deck of Government is a deck of cards tracked by the Grand
      Poobah.

      The Deck of Justice is a deck of cards tracked by the Insulator.

      The Deck of Change is a deck of cards tracked by the Anarchist.

----------------------------------------------------------------------

Rule 2259/0 (Power=1)
Basic Hand Limits

      Each first-class player has a Basic Deck Limit (BDL) of 3.
      Every other entity has a BDL of 0.

      Each entity's Actual Deck Limit (ADL) for a particular basic
      deck is equal to eir BDL times the number of times that deck
      appears as part of eir Salary switch.

      As soon as possible after the beginning of each month, the
      dealer of each basic deck SHALL, by announcement, destroy a
      number of cards at random in each entity's hand equal to the
      difference between the number of cards of that deck the entity
      has and that entity's ADL for that deck.  The dealer SHALL NOT
      deal any cards to any entity between the beginning of the month
      and performing this duty for all entities.

----------------------------------------------------------------------

Rule 2260/0 (Power=1)
The Deck of Government

      When a player wins an election, e earns two draws from the
      Government Deck.

      The Deck of Government consists of the following cards, listed
      by title followed by Exploit.

      * Roll Call      - Increase an indicated player's voting limit
                         on one indicated Ordinary Proposal except in
                         last 24 hours of voting period.

      * Debate-o-Matic - Make a Proposal you name Democratic.

      * Arm-twist      - Decrease an indicated player's Vote Power on
                         one indicated Ordinary Proposal.

      * On the Nod     - Rubberstamp an indicated Ordinary, non-
                         filibustered Proposal.

      * Kill Bill      - Veto an indicated Ordinary Proposal.

      * Lobbyist       - Increase the caste of a player you name in
                         your party, other than yourself, by one.

      * Local Election - Decrease the caste of a player you name by
                         one.

      * No Confidence  - Initiate an election for an office; if an
                         election for the office is in progress it is
                         canceled and re-started.

----------------------------------------------------------------------

Rule 2261/0 (Power=1)
The Deck of Change

      When a proposal authored by a player is adopted and takes
      effect, that player earns a number of draws from the Change Deck
      equal to the Interest Index of the proposal.

      The Deck of Change consists of the following cards, listed by
      title followed by Exploit.

      * Distrib-u-Matic - A proposal that you indicate becomes
                          Distributable.

      * Committee       - Make a Proposal you name Undistributable.

      * Your Turn       - Indicate a player.  That player must play or
                          destroy a card in the next 72 hours; if e
                          does not, you MAY act on eir behalf to
                          discard one.

      * Presto!         - Indicate an entity and a card held by that
                          entity.  That card is transferred to your
                          hand.

      * Not Your Turn  -  cancel a card play that occured in the last
                          24 hours; HOWEVER; if this would lead at any
                          time in the 24 hours after playing to a
                          paradox which would prevent its play, its
                          play is unsuccessful.

----------------------------------------------------------------------

Rule 2262/0 (Power=1)
The Deck of Justice

      When a judge judges a case within its time limit, e earns a draw
      from the Deck of Justice.  If a judge's judgement is OVERTURNED
      on appeal, one justice on the appeals panel CAN destroy one
      Justice card e indicates in the judge's possession by
      announcement.

      The Deck of Justice consists of the following cards, listed by
      title followed by Exploit.

       * Absolv-o-Matic  - A Rest possessed by a Player you name is
                           destroyed.

       * Stool Pigeon    - A rest is created in the possession of a
                           first-class player that you name, provided
                           no one has named the same player in playing
                           this card in the last 72 hours.

       * Drop your Weapon - Indicate an entity and a card held by that
                            entity.  If that entity possesses that
                            card, it is destroyed.

       * Discard Picking  - Indicate a card that was played or
                            destroyed in the past 72 hours.  It is
                            transferred to your hand.

----------------------------------------------------------------------

======================================================================
Patent Titles and Degrees
----------------------------------------------------------------------

Rule 649/30 (Power=1.5)
Patent Titles

      A Patent Title is a legal item given in recognition of a
      person's distinction.  The Herald is an office; its holder is
      responsible for tracking Patent Titles.

      A Patent Title CAN only be awarded by a proposal, or by the
      announcement of a person specifically authorized by the Rules to
      make that award.  A person so authorized SHALL make the award as
      soon as possible as the conditions authorizing em to make the
      award are posted publicly, unless there is an open judicial
      question contesting the validity of the conditions.  Awarding or
      revoking a Patent Title by Proposal is a secured change.

      While a Patent Title has been awarded to (and not revoked from)
      an entity, that entity is said to Bear that Patent Title.  The
      status of Bearing a Patent Title can only be changed as
      explicitly set out in the Rules.  The Herald's monthly report
      includes a list of each Patent Title that at least one entity
      Bears, with a list of which entities Bear it.

      As soon as possible after a patent title is awarded or revoked,
      the herald SHALL announce the award or revocation.

      When a patent title is used as a noun to refer to bearers of the
      patent title, it is assumed to refer only to persons who Bear
      that patent title unless context clearly indicates otherwise.

----------------------------------------------------------------------

Rule 1922/35 (Power=1)
Defined Regular Patent Titles

      The following are Patent Titles:

      (a)  Scamster, which may be awarded to any Player who has shown
           great enthusiasm, persistence, or skill in the perpetrating
           of scams.  This title may not be declined, retracted, or
           revoked.

      (b)  A Patent Title (non-unique) now will
           Be known as "Bard", and granted those with wit.
           In order for the Title to be filled,
           A level of Support must call for it.

           Three players to a fourth may grant this name
           If these three write as one, with two Support.
           A current Bard may also grant the same,
           Provided that a second Bard's a sport.

           And so we don't the name of Bard debase,
           A Player with three Supporters can conspire
           To (from a Bard), this Title to erase:
           Or Bard (plus two Bards) make a Bard retire.

           But lest we ruin some poor minstrel's fun
           No bard will be dis-bard for eir bad pun.

      (c)  Three Months Long Service, Six Months Long Service, Nine
           Months Long Service, Twelve Months Long Service, to be
           awarded by the IADoP to any player who has held a
           particular Office continuously for the specified duration.
           Each of these titles shall be awarded only once per player.

      (d)  Champion, to be awarded by the Herald to any person who
           wins the game, along with a specification (possibly
           implicit) of the method of victory.  The Herald's monthly
           report includes how the player won. A message awarding
           Champion to a player constitutes a self-ratifying claim
           that the player in question won the game through that
           method.

      (e)  Left in a Huff, to be awarded by the Registrar to any
           player who deregistered in a Writ of FAGE.

      (f)  Elder Lurker, to be awarded to Persons who are true legends
           that were involved in Agora in its early days and now
           continue to grace us with their presence by lurking on the
           lists to occasionally add tid-bits of wisdom or insight to
           discussions.

      (g)  Cassandra, to be awarded to any player who noticed a scam,
           thought up a way to stop it, warned everyone clearly, and
           yet the scam happened anyway due to apathy on the part of
           other players.

      (h)  Missed Congeniality, to be awarded to persons who gain the
           ability to make arbitrary changes to Rules with a power
           less than 2 by announcement, but lose the ability before
           gaining the ability to make such changes to higher-powered
           rules.

----------------------------------------------------------------------

Rule 1367/13 (Power=1)
Degrees

      Certain patent titles are known as degrees.  The degrees are

      - Associate of Nomic                 (A.N.)
      - Bachelor of Nomic                  (B.N.)
      - Master of Nomic                    (M.N.)
      - Doctor of Nomic History            (D.N.Hist.)
      - Doctor of Nomic Science            (D.N.Sci.)
      - Doctor of Nomic Philosophy         (D.N.Phil.)

      Degrees are ranked in the order they appear in this rule, with
      degrees listed later being ranked higher.

      A degree CANNOT be awarded to any person more than once, and
      CANNOT be revoked once awarded.

      After a player publishes a suitable thesis with explicit intent
      to qualify for a degree (the specific degree need not be
      mentioned), the Herald SHALL, as soon as possible, initiate an
      Agoran Decision to award that player (the author) a degree as
      follows:

       - The available options are FAILING GRADE and each degree that
         the author does not have. The available options can change
         during the voting period.

       - The eligible voters are each active player at the time the
         decision is initiated.

       - Each player's voting limit on the decision is thrice what
         their voting limit would have been on an ordinary decision
         initiated at the same time as this one, plus five for each
         degree e held at that time (the high limit is so as to allow
         a player to cast votes for different titles and ensure that
         an inappropriate title is not awarded).

       - The specific thesis for which the degree is to be awarded is
         an essential parameter of the decision (but not the text of
         that thesis).

      When the Herald resolves the decision, e CAN and SHALL award the
      author the degree selected by Agora, or no degree if FAILING
      GRADE was the outcome.

----------------------------------------------------------------------

Rule 2231/0 (Power=2)
Order of the Hero of Agora Nomic

      The set of patent titles defined in this rule constitute the
      Order of the Hero of Agora Nomic; the titles may be collectively
      referred to as "Heroic titles" and a Bearer of a Heroic title as
      a Hero.

      Heroic titles are Agora's premier titles of distinction, and may
      be awarded to persons for meritorious service only by a proposal
      of power 3 or greater.  Heroic titles SHOULD NOT be revoked.
      Heroes are entitled to use the abbreviation of eir title as
      postnomial letters in Agora communications and reports.

      The Heroic titles in decreasing precedence are:

      Grand Hero of Agora Nomic (GHAN) -- This title may be awarded to
      any person for the most exemplary meritorious service to Agora
      or to the game of Nomic at large.  As this title is the highest
      honour that Agora may bestow, a Bearer of this title OUGHT to be
      treated right good forever.

      Hero of Agora Nomic (HAN) -- This title may be awarded to any
      person for outstanding meritorious service to Agora above and
      beyond the call of duty.

----------------------------------------------------------------------

======================================================================
Contract Law
----------------------------------------------------------------------

Rule 1742/18 (Power=2)
Contracts

      Contracts are binding agreements governed by the rules.

      Each contract requires a certain number of parties (two if not
      otherwise specified by the rules).  Any agreement made by one or
      more persons, with the intention that it be binding on them and
      governed by the rules, becomes a contract when it comes to have
      at least the required number of parties, and terminates when it
      comes to have less than the required number of parties.

      Parties to a contract SHALL act in accordance with that
      contract.  This obligation is not impaired by contradiction
      between the contract and any other contract, or between the
      contract and the rules.  However, if a player is found GUILTY
      of violating this rule by failing to act in accordance with
      an Equitable contract, then the only appropriate sentence is
      DISCHARGE, unless the failure pertains to a previously-imposed
      equity judgement.

----------------------------------------------------------------------

Rule 2197/2 (Power=2)
Defining Contract Changes

      The following are Contract Changes:

        a) Becoming party to a contract.
        b) Ceasing to be a party to a contract.
        c) Amending a contract.
        d) Terminating a contract.
        e) Flipping a contract switch.

----------------------------------------------------------------------

Rule 2198/6 (Power=2)
Making Contract Changes

      Contract Changes CAN be performed as follows:

        a) By agreement between all parties, if the contract's minimum
           number of parties is at least two.

        b) By a party without objection (any other party CAN object),
           if the contract's minimum number of parties is less than
           two.

        c) Using a mechanism specified by the contract.

        d) By the contract by announcement, if it is a person.

      If a contract does not purport to regulate becoming a party to
      it, then any person CAN become a party to it by announcement.

      Upon creation or contract change, if a contract comes to state
      that one or more of its switches have certain values, then they
      are flipped to those values unless such flips would be illegal
      or impossible.

      The rest of this rule notwithstanding, if the nature and/or
      permissibility of a Contract Changes is ambiguous, then it has
      no effect.

      Contract changes are secured.

----------------------------------------------------------------------

Rule 2178/7 (Power=2)
Contract Switches

      Disclosure is a contract switch, tracked by the Notary, with
      values Private (default) and Public.  Rules to the contrary
      notwithstanding:

        a) A contract's Disclosure CANNOT be flipped to Public unless
           its text and list of parties are simultaneously published.

        b) A contract's Disclosure CANNOT be flipped away from Public.

        c) Changes to a public contract's text and/or list of parties
           do not become effective until published.

      Sentiment is a contract switch, tracked by the Notary, with
      values Equitable (default) and Legalistic.  Rules to the
      contrary notwithstanding, a contract's Sentiment CANNOT be
      flipped away from Legalistic.

----------------------------------------------------------------------

Rule 2173/4 (Power=2)
The Notary

      The Notary is an office; its holder is responsible for keeping
      track of contracts.

      The parties to a public contract SHALL keep the Notary informed
      of its text and set of parties.  The Notary's weekly report
      includes a list of all public contracts; the Notary's monthly
      report includes each public contract's text and set of parties.

      The parties to a private contract SHOULD keep the Notary
      informed of its text and set of parties.  The Notary SHALL
      disclose this information (to the extent that e has been
      informed of it) to the judge of an equity case pertaining to
      that contract.  The Notary SHALL NOT disclose it otherwise,
      except as explicitly allowed by the contract, or with the
      explicit consent of all parties.

      The Notary CAN terminate any contract without objection.

      The Notary tracks all contract switches not assigned to another
      officer.

----------------------------------------------------------------------

Rule 2191/4 (Power=2)
Pledges

      A pledge is a public contract identifying itself as such.  A
      pledge requires at least one party.

      An equity case regarding a pledge CAN be initiated by a
      non-party, provided that all other requirements for initiating
      an equity case are met.  The initiator of such a case is
      considered to be a party to the pledge for the purpose of that
      case.

      If a pledge does not impose any ongoing or unsatisfied
      obligations on its current parties, and will not do so in the
      future in its current form, then any person CAN terminate it by
      announcing that it is obsolete.

----------------------------------------------------------------------

Rule 2179/7 (Power=1)
Points

      For each point axis:

        a) <axis> Points is a currency.

        b) A player's <axis> coordinate (syn. <axis> score) is the
           number of <axis> points e owns.

      There are two point axes, X and Y.  A player's score is x + yi,
      where x is eir X coordinate and y is eir Y coordinate.

      Ownership of points is restricted to players.  If winning is
      secured, then changes to point holdings are secured with the
      same power threshold.

      The Scorekeepor is a office, and the recordkeepor of points.

      Players generally CAN transfer points they own to other players,
      subject to the restrictions that no more than 5 points can be
      transferred this way to any one player, nor from any one player,
      per week.

----------------------------------------------------------------------

Rule 2136/31 (Power=2)
Contests

      Contestmaster is a public contract switch, tracked by the
      Scorekeepor, with values 'none' (default) and all first-class
      parties to that contract.  A contest is a public contract whose
      contestmaster is not 'none'.

      A contract's contestmaster CAN be flipped by any player without
      3 objections, or, if it is a contest, as specified by the
      contract.  Rules to the contrary notwithstanding, it CANNOT be
      flipped (or initialized to a non-'none' value) in any other way,
      and CANNOT be flipped to a given player if any of the following
      are true:

        a) The player has not explicitly consented to be contestmaster
           of that contest.  (Intent to flip a contract's contestmaster
           to oneself constitutes explicit consent to be contestmaster
           of that contest.)

        b) A member of that player's basis has already become a
           contestmaster within the past seven days.

----------------------------------------------------------------------

Rule 2232/1 (Power=1)
Contest Axes

      Each contest has one or more axes, defaulting to {X}.

      An axis can be added to or removed from a contest as follows:

       a) by any player without 3 objections, or

       b) by any mechanism specified by that contest for changing its
          axes.

----------------------------------------------------------------------

Rule 2233/2 (Power=1)
Awarding and Revoking Points

      Each contest has a threshold index (default: 5). Any player CAN
      set a contest's threshold index to any non-negative integer
      value without three objections.

      The contestmaster of a contest CAN and SHALL award and revoke
      points as directed by that contract up so long as the total
      number of points awarded or revoked on any axis do not exceed
      that contest's threshold index. Awards and revocations that
      counteract a previous award or revocation for that contest that
      was not in accordance with it's contract or that exceeded the
      contest's threshold index do not count against this limit.

----------------------------------------------------------------------

Rule 2242/1 (Power=1)
Champion's Contests

      Medals are a type of asset, tracked by the Scorekeepor;
      ownership of Medals is limited to contests and to non-contest
      players. Medals can only be transferred, created, and destroyed
      as defined in this rule.

      A contest's contestmaster CAN create a Medal in that contest's
      possession without 2 objections. While a contest owns a Medal,
      it is known as a Champion's Contest.

      A contest's contestmaster CAN transfer ownership of or destroy a
      Medal in that contest's possession, but only as explicitly
      described by the contest's text. A Medal CANNOT be transferred
      from a contest to a player who is not a party to that contest,
      nor to its contestmaster.

      A Medal is automatically destroyed if the text of a contest
      owning it changes.

      Upon a win announcement that a specified non-contest player owns
      a Medal, that player satisfies the Winning Condition of
      Championship.

      Cleanup procedure: One Medal owned by that player is destroyed.

----------------------------------------------------------------------

Rule 2234/3 (Power=1)
Rewarding Contestmasters

      As soon as possible after the end of a month, for each contest,
      the player (if any) who was its contestmaster for at least 16
      days during that month MAY once announce that e performed duties
      related to that contest in a timely manner during that month,
      subject to other rules regarding truthfulness.  Upon making such
      an announcement that player is awarded 5+5i points.

----------------------------------------------------------------------

Rule 2187/6 (Power=1)
Win by High Score

      Upon a win announcement that one or more players have a score x
      + yi such that xy >= 5000 (specifying all such players), all
      those players satisfy the Winning Condition of High Score.

      Cleanup procedure:  All those players have their scores set to
      0 + 0i.  Within one week afterward, any player CAN declare a
      skunk with Agoran Consent.  If no player does so within the
      allowed week, then all players have each of eir coordinates set
      to floor(P*S/10), where P is eir previous coordinate along that
      axis and S is the Score Index.

      The Score Index is an integer from 0 to 5, and part of the
      Scorekeepor's report.  The Scorekeepor CAN change the Score
      Index with Agoran consent.

      If no players have won by High Score in the past four months,
      then any Player may place Agora into Overtime with 3 Support.
      When Agora is in overtime, any announcement awarding or revoking
      points that is authorized by another Rule awards or revokes
      double the amount of the announcement.  Agora ceases being in
      overtime when someone wins by High Score.

----------------------------------------------------------------------

Rule 2264/0 (Power=3)
Permission to Act on Behalf

      A person CAN act on behalf of a partnership (if it is a person)
      as unambiguously permitted by that partnership's text.

      A person CAN act on behalf of another person when unambiguously
      permitted by a public contract to which the grantor is a party.

      If permitted by rules with power at least 1.7, a judge in an
      equity or criminal case CAN act on behalf of a party or
      defendant without not more than 5 objections.

----------------------------------------------------------------------

======================================================================
Foreign Relations
----------------------------------------------------------------------

Rule 2200/3 (Power=1)
Nomic Definitions

      A nomic ruleset is a set of explicit rules that provides means
      for itself to be altered arbitrarily, including changes to those
      rules that govern rule changes. Not all rule changes need be
      possible in one step; an arbitrarily complex combination of
      actions (possibly including intermediate rule changes) can be
      required, so long as any rule change is theoretically achievable
      in finite time.

      A nomic is the single entity defined by a nomic ruleset as a
      whole.  Each nomic ruleset defines exactly one nomic, and each
      nomic is defined by exactly one nomic ruleset.

      A foreign nomic is a nomic other than this one, even if it has
      the same name as this one.

      A province is a protectorate that is a player.

      An embassy is a registered partnership designated as
      representing a specific foreign nomic by both its contract and
      the rules of that nomic.

----------------------------------------------------------------------

Rule 2135/2 (Power=1)
Advertising

      Every month the ambassador shall update the page about Agora on
      the NomicWiki at nomic.net, provided that that wiki is
      operational.  This page, when updated, is to include a list of
      the current players.  In updating the page the ambassador shall
      ensure that information that is currently incorrect is either
      corrected or removed, and that all links on the page point to
      extant pages that are correctly described.  The ambassador may
      add new correct information to the page at eir discretion.

      The ambassador is encouraged to also advertise Agora in other
      suitable locations.

----------------------------------------------------------------------

Rule 402/29 (Power=1)
Identity of the Speaker

      The List of Succession is a list of the five active players who
      were most recently awarded the patent title Champion.  This
      list, and the date on which each player on the list last became
      part of the list, is part of the Herald's monthly report.

      The Speaker is the active player on the List of Succession who
      became part of the list the longest time ago.  The Herald SHALL
      announce the ascension of a new Speaker asap after it occurs.

      Once per quarter, and once after gaining the office, the Speaker
      CAN Form a Government by publishing a list of every defined
      Major Arcana card, and listing (for each card) a different
      active player who holds the Patent Title Champion.  Such a
      formation of government, when triggered, has the self-ratifying
      effect of transferring the indicated cards to the indicated
      players.

----------------------------------------------------------------------

Rule 103/5 (Power=1)
Role of the Speaker

      The Speaker is an imposed office, and the figurehead of Agora,
      embodying its spirit.  Diplomatic missions from Agora to foreign
      nomics operate on the Speaker's behalf.

----------------------------------------------------------------------

Rule 2148/5 (Power=1)
The Ambassador

      The ambassador is an office; its holder is responsible for
      relations with foreign nomics.

      A foreign nomic may grant certain powers (in the
      ordinary-language sense) and privileges to Agora's ambassador.
      If so, the ambassador shall generally exercise such powers in
      such manner as e sees fit, subject to other rules and orders. If
      a foreign nomic allows for Agora to take actions in it, the
      ambassador MAY, with Agoran consent, take any action in it on
      behalf of Agora, provided that the nomic is Protected, Friendly
      or Neutral.

      All players are prohibited from falsely claiming, to any nomic,
      to be the ambassador.

----------------------------------------------------------------------

Rule 2185/0 (Power=1)
Foreign Relations

      Recognition is a foreign nomic switch, tracked by the
      Ambassador, with values Unknown (default), Protected, Friendly,
      Neutral, Sanctioned, Hostile, and Abandoned.

      When a foreign nomic becomes a Protectorate, its Recognition
      becomes Protected.  When a foreign nomic ceases to be a
      Protectorate, its Recognition becomes Unknown.  A foreign
      nomic's Recognition CANNOT change to or from Protected in any
      other way.

      The Ambassador CAN, without objection, flip a foreign nomic's
      Recognition to any value (subject to the above restriction).  E
      SHALL inform that nomic of the change as soon as possible.

----------------------------------------------------------------------

Rule 2251/0 (Power=1)
InterNomic Attitude

      The official attitude of Agora torward a foreign nomic depends
      on its Recognition as follows:

      Recognition                   Attitude

      Protected, Friendly           Ally
      Unknown, Neutral, Abandoned   Neutral
      Sanctioned, Hostile           Enemy

      If Agora's InterNomic attitude toward a foreign nomic does not
      exist or differs from the official attitude, the Ambassador CAN
      act on behalf of Agora to declare its official attitude.  As
      soon as possible after Agora's official attitude toward a
      foreign nomic changes, e SHALL make such a declaration for that
      nomic.

      The Ambassador SHALL, as soon as possible after the enactment of
      this rule, act on behalf of Agora to declare its official
      attitude toward all nomics for which the attitude is not
      Neutral.  Once this occurs, any person CAN, by announcement,
      cause this rule to amend itself by removing this paragraph.

----------------------------------------------------------------------

Rule 2147/7 (Power=2)
Protectorates

      Whereas Agora, being the superpower of nomics, has an inherent
      responsibility to lead the nomic world; and whereas Agora
      desires to encourage growth and promotion of the nomic
      community, be it hereby known that Agora shall serve as
      benevolent protector to any nomic which requests such status
      (hereafter referred to as the protectorate).

      In order to become a protectorate, a nomic must specify in its
      ruleset that it submits to Agora as its benevolent protector.
      It must also have rules or other gamestate arranged such that
      any protective decree proclaimed by the ambassador will take
      full effect upon proclamation.  Any restriction whatsoever on
      the content of a protective decree disqualifies the nomic from
      being a protectorate.

      If the criteria specified in the preceding paragraph are met,
      the ambassador may make the nomic a protectorate without three
      objections.  If a protectorate ever does not meet these
      criteria, it ceases to be a protectorate.  The ambassador shall
      check every month whether each protectorate continues to meet
      the criteria, and shall announce whenever a protectorate has
      ceased to be a protectorate.

      The ambassador's monthly report includes a list of all
      protectorates, with contact details for each, and for each the
      forum in which it is most appropriate to proclaim protective
      decrees that target that protectorate.

----------------------------------------------------------------------

Rule 2159/3 (Power=2)
Protective Decrees

      A protective decree is an act of Agora whose intended effect is
      to make explicit changes to the state of a protectorate nomic.
      The changes may include enacting, repealing, or amending rules
      of the protectorate, changing the set of players of the
      protectorate, or any other instantaneous changes to the
      protectorate's gamestate.

      Initiating a protective decree is secured, and is INVALID unless
      the initiating instrument unambiguously specifies the target
      protectorate and the changes to be made to it.

      As soon as possible after a protective decree has been
      initiated, the ambassador SHALL proclaim it to the target nomic.
      The decree takes effect upon this proclamation.

      Protective decrees should be initiated only for the purpose of
      assisting the protectorate in its growth and enabling its
      longevity.  Protective decrees should always be benevolent.

      All players are prohibited from falsely claiming, to any nomic,
      that a document is a protective decree.

----------------------------------------------------------------------

======================================================================
Trophies
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Rule 1727/17 (Power=1)
Happy Birthday

      WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
      World, had recently collapsed; yet, many of its players enjoyed
      nomic and did not wish to forego such a noble pursuit;

      And WHEREAS, Originator Chuck Carroll therefore composed an
      Initial Ruleset for an email nomic, based on the Initial
      Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets
      of Nomic World and other nomics,

      And WHEREAS, a nomic thus rose like a phoenix from the ashes of
      Nomic World, played on the mailing list originally set up for
      discussion of Nomic World, and coming into existence at June 30,
      1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER
      Michael Norrish, which read, in part,

          "I see no reason to let this get bogged down; there are no
          precedents or rules that cover this situation, so I think we
          may as well begin directly.... Proposals for new rules are
          invited. In accordance with the rules, these will be
          published, numbered and distributed by me at my earliest
          convenience."

      And WHEREAS, this nomic began as a humble and nameless nomic,
      known unofficially as yoyo, after the mailing list it was played
      on, until its Players, much later, gave it its OFFICIAL NAME of
      Agora,

      And WHEREAS, Agora has now become the wisest, noblest, eldest,
      and most interesting of all active email nomics, due to the hard
      work and diligence of Agorans as well as the frequent advice of
      Agoraphobes,

      And WHEREAS, Agorans desire to joyously commemorate Agora's
      founding,

      BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
      the entire day of June 30, GMT +1200, of each year.

      BE IT FURTHERMORE RESOLVED that Agora's Unbirthday is defined to
      be the entire day of December 30, GMT +1200, of each year; but,
      since that falls within a Holiday, is observed during the entire
      days of January 12 through 14, GMT +1200, of each year.

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Rule 2029/0 (Power=4)
Town Fountain

                      /\   /\
                      / \ / \
                         T
                        his
                      Power-4
               Rule (the first ever)
                was placed to honor
           The Agoran  Spirit Of The Game
           by Goethe, Steve, Murphy, root
           and OscarMeyr, Scamsters. Look
           on our works, ye Marvy, but do
      always Dance a Powerful Dance.  Hail Eris!

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END OF THE SHORT LOGICAL RULESET
