-- MySQL dump 10.9 -- -- Host: localhost Database: xemocne_rules -- ------------------------------------------------------ -- Server version 4.1.22-standard /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; /*!40101 SET NAMES utf8 */; /*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; /*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; /*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; /*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; -- -- Table structure for table `diffs` -- DROP TABLE IF EXISTS `diffs`; CREATE TABLE `diffs` ( `id` int(11) NOT NULL auto_increment, `rule_id` int(11) default NULL, `rule_a` int(11) NOT NULL default '0', `rule_b` int(11) NOT NULL default '0', `diff` blob, PRIMARY KEY (`id`), KEY `rule_a` (`rule_a`,`rule_b`), KEY `rule_id` (`rule_id`) ) ENGINE=MyISAM AUTO_INCREMENT=39289 DEFAULT CHARSET=latin1; -- -- Dumping data for table `diffs` -- LOCK TABLES `diffs` WRITE; /*!40000 ALTER TABLE `diffs` DISABLE KEYS */; INSERT INTO `diffs` VALUES (36326,101,494890,494891,'All players Players must always abide by all the rules then Rules currently in effect, in the form in which they are then currently in effect. The rules However, a Player besides the Speaker may always deregister rather than continue to play.
\n
\nWhatever
is not prohibited or regulated by the Rules is permitted and unregulated, with the sole exception of changing the Rules, which is permitted only when the Rules explicitly or implicitly permit it. Any change to the game state which would make it impossible to make arbitrary modifications to the Rules by any combination of actions by Players does not occur, any Rule to the contrary notwithstanding.
\n
\nThe
Rules in the Initial Set are in effect at the beginning of the first game. The The Initial Set consists of rules Rules 101-116 (immutable) (Immutable) and 201-219 (mutable). (Mutable).
\n'),(36327,101,494891,404386,''),(36328,101,404386,405624,'All Players must always abide by all the Rules currently in effect, in the form in which they are currently in effect. However, a Player besides the Speaker may always deregister rather than continueAny player is permitted to play. perform an action which is not regulated. An action is regulated if:
\n
\nWhatever is not prohibited or regulated by the Rules is permitted and unregulated, with the sole exception of changing(a) the Rules, which action is permitted only when the Rules explicitly or implicitly permit it. Any change to the game state which would make it impossible to make arbitrary modifications to the Rules by any combination of actions by Players does not occur, any Rule to the contrary notwithstanding. prohibited;
\n
\nThe Rules in(b) the Initial Set rules indicate that if certain conditions are in effect at satisfied, then some player is permitted to perform the beginning action;
\n
\n(c)
the action would, as part of its effect, modify information for which some player is required to be a recordkeepor;
\n
\n(d)
the action would, as part of its effect, make it impossible to make arbitrary modifications to the first game. The Initial Set consists rules by any combinations of Rules 101-116 (Immutable) actions by players; or
\n
\n(e)
the courts have held that the action is regulated, and 201-219 (Mutable). this finding has not been overturned.
\n
\nA
player besides the Speaker is always permitted to deregister rather than continue to play. Please treat Agora right good forever.
\n'),(36329,101,405624,405690,'Any player is permittedThe rules may define persons as possessing specific rights or privileges. Be it hereby proclaimed that no binding agreement or interpretation of Agoran law may abridge, reduce, limit, or remove a person\'s defined rights. A person\'s defined privileges are assumed to perform exist in the absense of an action explicit, binding agreement to the contrary. This rule takes precedence over any rule which is not regulated. An action is regulated if: would allow restrictions of a person\'s rights or privileges.
\n
\n(a)i. Every person has the action is prohibited; privilege of doing what e wilt.
\n
\n(b) the rules indicate that if certain conditions are satisfied, then someii. Every player is permitted has the right to perform the action; an action which is not regulated.
\n
\n(c)iii. Every person has the action would, as part of its effect, modify information for which some player is required right to be invoke judgement, appeal a recordkeepor; judgement, and to initiate an appeal on a sentencing or judicial order binding em.
\n
\n(d)iv. Every person has the action would, as part of its effect, make it impossible right to make arbitrary modifications refuse to the rules by any combinations become party to a binding agreement. The absense of actions by players; or a person\'s explicit, willful consent shall be considered a refusal.
\n
\n(e) the courts have held thatv. Every person has the action is regulated, and this finding right to not be considered bound by an agreement, or an amendment to an agreement, which e has not been overturned. had the reasonable opportunity to view.
\n
\nAvi. Every player has the right of participation in the fora.
\n
\nvii.
Every person has the right to not be penalized more than once for any single action or inaction.
\n
\nviii.
Every player besides the Speaker is always permitted has the right to deregister rather than continue to play. Please
\n
\nPlease
treat Agora right good forever.
\n'),(36330,101,405690,405698,'The rules may define persons as possessing specific rights or privileges. Be it hereby proclaimed that no binding agreement or interpretation of Agoran law may abridge, reduce, limit, or remove a person\'s defined rights. A person\'s defined privileges are assumed to exist in the absense of an explicit, binding agreement to the contrary. This rule takes precedence over any rule which would allow restrictions of a person\'s rights or privileges.
\n
\ni. Every person has the privilege of doing what e wilt.
\n
\nii. Every player has the right to perform an action which is not regulated.
\n
\niii. Every person has the right to invoke judgement, appeal a judgement, and to initiate an appeal on a sentencing or judicial order binding em.
\n
\niv. Every person has the right to refuse to become party to a binding agreement. The absense of a person\'s explicit, willful consent shall be considered a refusal.
\n
\n to view. review.
\n
\nvi. Every player has the right of participation in the fora.
\n
\nvii. Every person has the right to not be penalized more than once for any single action or inaction.
\n
\nviii. Every player besides the Speaker has the right to deregister rather than continue to play.
\n
\nPlease treat Agora right good forever.
\n'),(36331,101,405698,405754,' the absense absence of an explicit, binding agreement to the contrary. This rule takes precedence over any rule which would allow restrictions of a person\'s rights or privileges.
\n
\ni. Every person has the privilege of doing what e wilt.
\n
\nii. Every player has the right to perform an action which is not regulated.
\n
\niii. Every person has the right to invoke judgement, appeal a judgement, and to initiate an appeal on a sentencing or judicial order binding em.
\n
\n The absense absence of a person\'s explicit, willful consent shall be considered a refusal.
\n
\nv. Every person has the right to not be considered bound by an agreement, or an amendment to an agreement, which e has not had the reasonable opportunity to review.
\n
\nvi. Every player has the right of participation in the fora.
\n
\nvii. Every person has the right to not be penalized more than once for any single action or inaction.
\n
\nviii. Every player besides the Speaker has the right to deregister rather than continue to play.
\n
\nPlease treat Agora right good forever.
\n'),(36332,101,405754,405848,'The rules may define persons as possessing specific rights or privileges. Be it hereby proclaimed that no binding agreement or interpretation of Agoran law may abridge, reduce, limit, or remove a person\'s defined rights. A person\'s defined privileges are assumed to exist in the absence of an explicit, binding agreement to the contrary. This rule takes precedence over any rule which would allow restrictions of a person\'s rights or privileges.
\n
\ni. Every person has the privilege of doing what e wilt.
\n
\nii. Every player has the right to perform an action which is not regulated.
\n
\niii. Every person has the right to invoke judgement, appeal a judgement, and to initiate an appeal on a sentencing or judicial order binding em.
\n
\niv. Every person has the right to refuse to become party to a binding agreement. The absence of a person\'s explicit, willful consent shall be considered a refusal.
\n
\nv. Every person has the right to not be considered bound by an agreement, or an amendment to an agreement, which e has not had the reasonable opportunity to review.
\n
\nvi. Every player has the right of participation in the fora.
\n
\nvii. Every person has the right to not be penalized more than once for any single action or inaction.
\n
\n player besides the Speaker has the right to deregister rather than continue to play.
\n
\nPlease treat Agora right good forever.
\n'),(36333,101,405848,460372,'The rules may define persons as possessing specific rights or privileges. Be it hereby proclaimed that no binding agreement or interpretation of Agoran law may abridge, reduce, limit, or remove a person\'s defined rights. A person\'s defined privileges are assumed to exist in the absence of an explicit, binding agreement to the contrary. This rule takes precedence over any rule which would allow restrictions of a person\'s rights or privileges.
\n
\ni. Every person has the privilege of doing what e wilt.
\n
\nii. Every player has the right to perform an action which is not regulated.
\n
\n to invoke judgement, appeal a judgement, and to initiate an appeal on a sentencing or formal process to resolve matters of controversy, in the reasonable expectation that the controversy will thereby be resolved. Every person has the right to cause formal reconsideration of any judicial order binding em. determination that e should be punished.
\n
\niv. Every person has the right to refuse to become party to a binding agreement. The absence of a person\'s explicit, willful consent shall be considered a refusal.
\n
\nv. Every person has the right to not be considered bound by an agreement, or an amendment to an agreement, which e has not had the reasonable opportunity to review.
\n
\nvi. Every player has the right of participation in the fora.
\n
\nvii. Every person has the right to not be penalized more than once for any single action or inaction.
\n
\nviii. Every player has the right to deregister rather than continue to play.
\n
\nPlease treat Agora right good forever.
\n'),(36334,101,460372,496875,' specific rights or privileges. rights. Be it hereby proclaimed that no binding agreement or interpretation of Agoran law may abridge, reduce, limit, or remove a person\'s defined rights. A person\'s defined privileges are assumed to exist in the absence of an explicit, binding agreement to the contrary. This rule takes precedence over any rule which would allow restrictions of a person\'s rights or privileges. rights.
\n
\n the privilege right, though not necessarily the ability, to perform actions that are not prohibited or regulated by the Rules, with the sole exception of doing what e wilt. changing the Rules, which is permitted only when the Rules explicitly or implicitly permit it.
\n
\nii. Every player has the right to perform an action which is not regulated.
\n
\niii. Every person has the right to initiate a formal process to resolve matters of controversy, in the reasonable expectation that the controversy will thereby be resolved. Every person has the right to cause formal reconsideration of any judicial determination that e should be punished.
\n
\niv. Every person has the right to refuse to become party to a binding agreement. The absence of a person\'s explicit, willful consent shall be considered a refusal.
\n
\nv. Every person has the right to not be considered bound by an agreement, or an amendment to an agreement, which e has not had the reasonable opportunity to review.
\n
\nvi. Every player has the right of participation in the fora.
\n
\nvii. Every person has the right to not be penalized more than once for any single action or inaction.
\n
\nviii. Every player has the right to deregister rather than continue to play.
\n
\nPlease treat Agora right good forever.
\n'),(36335,101,496875,496900,'The rules may define personsWHEREAS Agora, since its inception, has functioned not only as a game but as possessing specific rights. Be it hereby proclaimed a society, and WHEREAS a society, to function, must balance its Rules with the natural rights of its participants, BE IT HEREBY PROCLAIMED that no binding agreement or interpretation of Agoran law or binding agreement may abridge, reduce, limit, substantially limit or remove a person\'s rights as defined rights. by this Rule, except through the explicit and legal amendment of this Rule. This rule takes precedence over any rule which would allow or mandate restrictions of a person\'s rights. the rights contained herein.
\n
\ni. Every person has the right, though not necessarily the ability, to perform actions that are not prohibited or regulated by the Rules, with the sole exception of changing the Rules, which is permitted only when the Rules explicitly or implicitly permit it.
\n
\nii. Every player has the right to perform an action which is not regulated.
\n
\niii. Every person has the right to initiate a formal process to resolve matters of controversy, in the reasonable expectation that the controversy will thereby be resolved. Every person has the right to cause formal reconsideration of any judicial determination that e should be punished.
\n
\niv. Every person has the right to refuse to become party to a binding agreement. The absence of a person\'s explicit, willful consent shall be considered a refusal.
\n
\nv. Every person has the right to not be considered bound by an agreement, or an amendment to an agreement, which e has not had the reasonable opportunity to review.
\n
\nvi. Every player has the right of participation in the fora.
\n
\nvii. Every person has the right to not be penalized more than once for any single action or inaction.
\n
\nviii. Every player has the right to deregister rather than continue to play.
\n
\nPlease treat Agora right good forever.
\n'),(36336,101,496900,496902,'WHEREAS Agora, since its inception, has functioned not only as a game but as a society, and WHEREAS a society, to function, must balance its Rules with the natural rights of its participants, BE IT HEREBY PROCLAIMED that no interpretation of Agoran law or binding agreement may substantially limit or remove a person\'s rights as defined by this Rule, except through the explicit and legal amendment of this Rule. This rule takes precedence over any rule which would allow or mandate restrictions of the rights contained herein.
\n
\ni. Every person has the right, though not necessarily the ability, to perform actions that are not prohibited or regulated by the Rules, with the sole exception of changing the Rules, which is permitted only when the Rules explicitly or implicitly permit it.
\n
\n Every player person has the right to perform an action which is not regulated. initiate a formal process to resolve matters of controversy, in the reasonable expectation that the controversy will thereby be resolved. Every person has the right to cause formal reconsideration of any judicial determination that e should be punished.
\n
\n to initiate a formal process refuse to resolve matters of controversy, in the reasonable expectation that the controversy will thereby be resolved. Every person has the right become party to cause formal reconsideration a binding agreement. The absence of any judicial determination that e should a person\'s explicit, willful consent shall be punished. considered a refusal.
\n
\n to refuse to become party to a binding agreement. The absence of a person\'s explicit, willful consent shall not be considered a refusal. bound by an agreement, or an amendment to an agreement, which e has not had the reasonable opportunity to review.
\n
\n Every person player has the right to not be considered bound by an agreement, or an amendment to an agreement, which e has not had of participation in the reasonable opportunity to review. fora.
\n
\n Every player person has the right of participation in the fora. to not be penalized more than once for any single action or inaction.
\n
\n Every person has the right to not be penalized more than once for any single action or inaction.
\n
\nviii.
Every player has the right to deregister rather than continue to play.
\n
\nPlease treat Agora right good forever.
\n'),(36337,101,496902,497369,'WHEREAS Agora, since its inception, has functioned not only as a game but as a society, and WHEREAS a society, to function, must balance its Rules with the natural rights of its participants, BE IT HEREBY PROCLAIMED that no interpretation of Agoran law or binding agreement may substantially limit or remove a person\'s rights as defined by this Rule, except through the explicit and legal amendment of this Rule. This rule takes precedence over any rule which would allow or mandate restrictions of the rights contained herein.
\n
\ni. Every person has the right, though not necessarily the ability, to perform actions that are not prohibited or regulated by the Rules, with the sole exception of changing the Rules, which is permitted only when the Rules explicitly or implicitly permit it.
\n
\nii. Every person has the right to initiate a formal process to resolve matters of controversy, in the reasonable expectation that the controversy will thereby be resolved. Every person has the right to cause formal reconsideration of any judicial determination that e should be punished.
\n
\niii. Every person has the right to refuse to become party to a binding agreement. The absence of a person\'s explicit, willful consent shall be considered a refusal.
\n
\niv. Every person has the right to not be considered bound by an agreement, or an amendment to an agreement, which e has not had the reasonable opportunity to review.
\n
\nv. Every player has the right of participation in the fora.
\n
\n or inaction. inaction. However, this right is not violated by replacing part or all of a penalty with a different but comparable penalty, e.g. when the rules governing penalties are amended.
\n
\nvii. Every player has the right to deregister rather than continue to play.
\n
\nPlease treat Agora right good forever.
\n'),(36338,103,494902,494903,' time, each player shall be either a Voter or the Speaker; no player may simultaneously be a Voter and a Speaker. At any time there shall be is exactly one Speaker. The term "player" in the rules shall specifically include both Player who is the Voters and Speaker. The Speaker may not deregister or be deregistered for any reason, any other Rule to the Speaker. contrary notwithstanding.
\n'),(36339,103,494903,404414,''),(36340,103,404414,405849,'At any time, there isThere should always be exactly one Player player who is the Speaker. The Speaker may not deregister or be deregistered for any reason, any No one other Rule to than a player can be Speaker, and there can never be more than one Speaker. If there is ever no Speaker then the player whose most recent registration was earliest becomes the contrary notwithstanding. Speaker.
\n'),(36341,103,405849,406314,'There should always be exactly one player who is the Speaker. No one other than a player can be Speaker, and there can never be more than one Speaker. If there is ever noThe Speaker then is the player whose most recent registration was earliest becomes figurehead of Agora, embodying its spirit. Diplomatic missions from Agora to foreign nomics operate on the Speaker. Speaker\'s behalf.
\n'),(36342,103,406314,496785,'The Speaker is an imposed office.
\n

\nThe Speaker is the figurehead of Agora, embodying its spirit. Diplomatic missions from Agora to foreign nomics operate on the Speaker\'s behalf.
\n'),(36343,103,496785,497364,' imposed office.
\n
\nThe
Speaker is office, and the figurehead of Agora, embodying its spirit. Diplomatic Diplomatic missions from Agora to foreign nomics operate on the Speaker\'s behalf.
\n'),(36344,103,497364,496959,' imposed office, and office.
\n
\nThe
Speaker is the figurehead of Agora, embodying its spirit. Diplomatic Diplomatic missions from Agora to foreign nomics operate on the Speaker\'s behalf.
\n'),(36345,104,494907,497263,''),(36346,105,494916,494910,'A proposal generally can, as part rule change is any of its effect:
\n
\n(a)
Enact a rule. When enacted, rules have Power 1.
\n
\n(b)
Assign a number to a rule.
\n
\n(c)
Modify the power, title, following: (1) the enactment, repeal, or text amendment of a rule.
\n
\n(d)
Repeal a rule. When a proposal repeals a rule, it ceases to be a rule, and mutable rule; or (2) the Rulekeepor need no longer maintain transmutation of an immutable rule into a record mutable rule or vice versa. (Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of it. any status may be transmuted; no rule is absolutely immune to change.)
\n'),(36347,105,494910,494912,'A rule change Rule Change is any of the following: (1) the enactment, repeal, or amendment
\n
\n*
The enactment of a mutable rule; or (2) new Rule; * The repeal of an existing Rule; * The amendment of the transmutation text of an immutable rule into a mutable rule or vice versa. (Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended existing Rule; or repealed; any rule * Any change to a substantive property of any status may be transmuted; no rule a Rule other than its text.
\n
\nA
"substantive property of a Rule" is absolutely immune any property of that Rule (other than its text) which determines in part or in full the ability of that Rule to change.) govern by itself or in conjunction with other Rules.
\n'),(36348,105,494912,404466,''),(36349,105,404466,405776,'A Rule Change is any proposal generally can, as part of the following: its effect:
\n
\n* The enactment of(a) Enact a new Rule; * The repeal of an existing Rule; * The amendment of the text of an existing Rule; or * Any change to rule. When a substantive property of rule is enacted, the Rulekeepor shall assign it a Rule other number, which must be greater than its text. any number previously assigned. If the enacting proposal does not specify the power, the rule shall have power equal to one. If the proposal specifies the power, then the rule shall have power equal to the minimum of four, the power of the proposal, and the power specified by the proposal. If the title is not specified, the Rulekeepor may select any title e sees fit.
\n
\nA "substantive property(b) Modify the power, title, or text of a Rule" is any property rule. A Proposal can modify the power, title, or text of that Rule (other a rule with power no greater than its text) which determines own. However, a proposal cannot cause a rule to have power greater than its own. Any ambiguity in a modification specified by a proposal causes that modification to be void and without effect. A variation in part whitespace or capitalization in full the ability quotation of that Rule an existing rule does not constitute ambiguity for the purposes of this rule, but any other variation does.
\n
\n(c)
Repeal a rule. A Proposal can repeal a rule with power no greater than its own. When a proposal repeals a rule, it ceases to govern be a rule, and the Rulekeepor need no longer maintain a record of it.
\n
\nThis
rule provides the only mechanism by itself which rules can be enacted, modified, or in conjunction with other Rules. repealed.
\n'),(36350,105,405776,405741,'A proposal generally can, as part of its effect:
\n
\n(a) Enact a rule. When a rule is enacted, the Rulekeepor shall assign it a number, which must be greater than any number previously assigned. If the enacting proposal does not specify the power, the rule shall have power equal to one. If the proposal specifies the power, then the rule shall have power equal to the minimum of four, the power of the proposal, and the power specified by the proposal. If the title is not specified, the Rulekeepor may select any title e sees fit.
\n
\n(b) Modify the power, title, or text of a rule. A Proposal can modify the power, title, or text of a rule with power no greater than its own. However, a proposal cannot cause a rule to have power greater than its own. Any ambiguity in a modification specified by a proposal causes that modification to be void and without effect. A variation in whitespace or capitalization in the quotation of an existing rule does not constitute ambiguity for the purposes of this rule, but any other variation does.
\n
\n rule. A Proposal can repeal a rule with power no greater than its own. When a proposal repeals a rule, it ceases to be a rule, and the Rulekeepor need no longer maintain a record of it.
\n
\nThis rule provides the only mechanism by which rules can be enacted, modified, or repealed.
\n'),(36351,105,405741,405841,'A proposalWhere permitted by other rules, an instrument generally can, as part of its effect: effect,
\n
\n(a) Enact enact a rule. When a rule is enacted, the Rulekeepor shall assign it a number, which must be greater than any number previously assigned. If the enacting proposal does not specify the power, the The new rule shall have power equal to one. If the proposal specifies the power, then the rule shall have has power equal to the minimum of four, the power of specified by the proposal, enacting instrument, defaulting to one if the enacting instrument does not specify, and the maximum power specified permitted by other rules. The enacting instrument may specify a title for the proposal. If new rule, which if present shall prevail. The number of the title is not specified, new rule cannot be specified by the Rulekeepor may select enacting instrument; any title e sees fit. attempt to so specify is null and void.
\n
\n(b) Modify the power, title, or text of repeal a rule. A Proposal can modify the power, title, or text of a rule with power no greater than its own. However, a proposal cannot cause When a rule to have power greater than its own. Any ambiguity in a modification specified by a proposal causes that modification is repealed, it ceases to be void a rule, and without effect. A variation in whitespace or capitalization in the quotation of an existing rule does not constitute ambiguity for the purposes Rulekeepor need no longer maintain a record of this rule, but any other variation does. it.
\n
\n(c) Repeal a rule. When a proposal repeals a rule, it ceases to be a rule, and amend the Rulekeepor need no longer maintain a record text of it. a rule.
\n
\nThis(d) retitle a rule.
\n
\n(e)
change the power of a rule.
\n
\nA
rule change is any effect that falls into the above classes. Rule changes always occur sequentially, never simultaneously.
\n
\nAny
ambiguity in the specification of a rule change causes that change to be void and without effect. A variation in whitespace or capitalization in the quotation of an existing rule does not constitute ambiguity for the purposes of this rule, but any other variation does.
\n
\nThis
rule provides the only mechanism by which rules can be enacted, created, modified, or repealed. destroyed, or by which an entity can become a rule or cease to be a rule.
\n'),(36352,105,405841,405753,'Where permitted by other rules, an instrumentA proposal generally can, as part of its effect, effect:
\n
\n(a) enact Enact a rule. The new When a rule is enacted, the Rulekeepor shall assign it a number, which must be greater than any number previously assigned. If the enacting proposal does not specify the power, the rule has shall have power equal to one. If the proposal specifies the power, then the rule shall have power equal to the minimum of four, the power specified by the enacting instrument, defaulting to one if of the enacting instrument does not specify, proposal, and the maximum power permitted specified by other rules. The enacting instrument may specify a title for the new rule, which if present shall prevail. The number of proposal. If the new rule cannot be specified by title is not specified, the enacting instrument; Rulekeepor may select any attempt to so specify is null and void. title e sees fit.
\n
\n(b) repeal Modify the power, title, or text of a rule. When A Proposal can modify the power, title, or text of a rule with power no greater than its own. However, a proposal cannot cause a rule is repealed, it ceases to be have power greater than its own. Any ambiguity in a rule, modification specified by a proposal causes that modification to be void and without effect. A variation in whitespace, capitalization, or substitution of section labels with the Rulekeepor need no longer maintain same ordinal position (e.g. 1 / a record / i, 2 / b / ii, etc.) in the quotation of it. an existing rule does not constitute ambiguity for the purposes of this rule, but any other variation does.
\n
\n(c) amend Repeal a rule. When a proposal repeals a rule, it ceases to be a rule, and the text of Rulekeepor need no longer maintain a rule. record of it.
\n
\n(d) retitle a rule.
\n
\n(e)
change the power of a rule.
\n
\nA
rule change is any effect that falls into the above classes. Rule changes always occur sequentially, never simultaneously.
\n
\nAny
ambiguity in the specification of a rule change causes that change to be void and without effect. A variation in whitespace or capitalization in the quotation of an existing rule does not constitute ambiguity for the purposes of this rule, but any other variation does.
\n
\nThis
This rule provides the only mechanism by which rules can be created, enacted, modified, or destroyed, or by which an entity can become a rule or cease to be a rule. repealed.
\n'),(36353,105,405753,496695,'A proposalWhere permitted by other rules, an instrument generally can, as part of its effect: effect,
\n
\n(a) Enact enact a rule. When a rule is enacted, the Rulekeepor shall assign it a number, which must be greater than any number previously assigned. If the enacting proposal does not specify the power, the The new rule shall have power equal to one. If the proposal specifies the power, then the rule shall have has power equal to the minimum of four, the power of specified by the proposal, enacting instrument, defaulting to one if the enacting instrument does not specify, and the maximum power specified permitted by other rules. The enacting instrument may specify a title for the proposal. If new rule, which if present shall prevail. The ID number of the title is not specified, new rule cannot be specified by the Rulekeepor may select enacting instrument; any title e sees fit. attempt to so specify is null and void.
\n
\n(b) Modify the power, title, or text of repeal a rule. A Proposal can modify the power, title, or text of a rule with power no greater than its own. However, a proposal cannot cause When a rule to have power greater than its own. Any ambiguity in a modification specified by a proposal causes that modification is repealed, it ceases to be void a rule, and without effect. A variation in whitespace, capitalization, or substitution of section labels with the same ordinal position (e.g. 1 / Rulekeepor need no longer maintain a / i, 2 / b / ii, etc.) in the quotation record of an existing rule does not constitute ambiguity for the purposes of this rule, but any other variation does. it.
\n
\n(c) Repeal a rule. When a proposal repeals a rule, it ceases to be a rule, and amend the Rulekeepor need no longer maintain a record text of it. a rule.
\n
\nThis(d) retitle a rule.
\n
\n(e)
change the power of a rule.
\n
\nA
rule change is any effect that falls into the above classes. Rule changes always occur sequentially, never simultaneously.
\n
\nAny
ambiguity in the specification of a rule change causes that change to be void and without effect. A variation in whitespace or capitalization in the quotation of an existing rule does not constitute ambiguity for the purposes of this rule, but any other variation does.
\n
\nThis
rule provides the only mechanism by which rules can be enacted, created, modified, or repealed. destroyed, or by which an entity can become a rule or cease to be a rule.
\n'),(36354,105,496695,494911,'Where permitted by other rules,A Rule Change is any of the following: 1) the enactment of a new Rule (a "Creation"). ; 2) the amendment of an existing Rule (an "Amendment"); 3) the repeal of an existing Rule (a "Repeal"); 4) the modification of an instrument generally can, as part of its effect, existing Rule\'s Mutability Index (a "Mutation").
\n
\n(a) enact a rule. The new rule has power equal to the minimum of the power specified by the enacting instrument, defaulting to one if the enacting instrument does not specify, and the maximum power permitted by other rules. The enacting instrumentAdditional Rule Changes may specify a title for the new rule, which if present shall prevail. The ID number of the new rule cannot be specified created by the enacting instrument; appropriate legislation. No Rule Change may directly change any attempt to so specify is null and void.
\n
\n(b)
repeal a rule. When a rule is repealed, it ceases to be a rule, and the Rulekeepor need no longer maintain a record part of it.
\n
\n(c)
amend the text of a rule.
\n
\n(d)
retitle a rule.
\n
\n(e)
change Game State other than the Rules. No Rule may be changed except by the power means of a rule.
\n
\nA
rule change is any effect that falls into the above classes. Rule changes always occur sequentially, never simultaneously.
\n
\nAny
ambiguity in the specification Change of a rule change causes that change to be void and without effect. A variation in whitespace or capitalization type specified in the quotation of an existing rule does not constitute ambiguity for the purposes of this rule, but any other variation does.
\n
\nThis
rule provides the only mechanism by which rules can be created, modified, or destroyed, or by which an entity can become a rule or cease to be a rule. Rules.
\n'),(36355,105,494911,497412,'A Rule Change is any of the following: 1) the enactment of a new Rule (a "Creation"). ; 2) the amendment of an existing Rule (an "Amendment"); 3) the repeal of an existing Rule (a "Repeal"); 4) the modification ofWhere permitted by other rules, an existing Rule\'s Mutability Index (a "Mutation"). instrument generally can, as part of its effect,
\n
\nAdditional Rule Changes may be created by appropriate legislation. No Rule Change may directly change any part(a) enact a rule. The new rule has power equal to the minimum of the Game State other than power specified by the Rules. No Rule enacting instrument, defaulting to one if the enacting instrument does not specify, and the maximum power permitted by other rules. The enacting instrument may specify a title for the new rule, which if present shall prevail. The ID number of the new rule cannot be changed except specified by the means enacting instrument; any attempt to so specify is null and void.
\n
\n(b)
repeal a rule. When a rule is repealed, it ceases to be a rule, and the Rulekeepor need no longer maintain a record of it.
\n
\n(c)
amend the text of a rule.
\n
\n(d)
retitle a rule.
\n
\n(e)
change the power of a rule.
\n
\nA
rule change is any effect that falls into the above classes. Rule Change changes always occur sequentially, never simultaneously.
\n
\nAny
ambiguity in the specification of a type specified rule change causes that change to be void and without effect. A variation in whitespace or capitalization in the Rules. quotation of an existing rule does not constitute ambiguity for the purposes of this rule, but any other variation does.
\n
\nThis
rule provides the only mechanism by which rules can be created, modified, or destroyed, or by which an entity can become a rule or cease to be a rule.
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n2007
ais523), 23 January 2009
\n'),(36356,105,497412,494915,'Where permitted by other rules, an instrument generally can, as part of its effect,
\n
\n(a) enact a rule. The new rule has power equal to the minimum of the power specified by the enacting instrument, defaulting to one if the enacting instrument does not specify, and the maximum power permitted by other rules. The enacting instrument may specify a title for the new rule, which if present shall prevail. The ID number of the new rule cannot be specified by the enacting instrument; any attempt to so specify is null and void.
\n
\n(b) repeal a rule. When a rule is repealed, it ceases to be a rule, and the Rulekeepor need no longer maintain a record of it.
\n
\n(c) amend the text of a rule.
\n
\n(d) retitle a rule.
\n
\n(e) change the power of a rule.
\n
\nA rule change is any effect that falls into the above classes. Rule changes always occur sequentially, never simultaneously.
\n
\nAny ambiguity in the specification of a rule change causes that change to be void and without effect. A variation in whitespace or capitalization in the quotation of an existing rule does not constitute ambiguity for the purposes of this rule, but any other variation does.
\n
\nThis rule provides the only mechanism by which rules can be created, modified, or destroyed, or by which an entity can become a rule or cease to be a rule.
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n2007 ais523), 23 January 2009

\n'),(36357,106,494922,494924,'All rule changes proposed Proposals made and distributed in the proper way shall be voted on. They will upon. A Proposal shall be adopted if and only if they receive it receives the required number of votes and quorum if Quorum is achieved.
\n'),(36358,106,494924,404484,''),(36359,106,404484,405576,'All Proposals madeDetermining whether to adopt a proposal is an Agoran decision. For this decision, the available options are FOR, AGAINST, and distributed in the proper way shall be voted upon. A Proposal shall be adopted if PRESENT, and only if it receives by default, the required number eligible voters are the active players, the adoption index is the adoption index of votes the proposal, and the vote collector is the Assessor.
\n
\nIf
the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and if Quorum unless other rules prevent it from taking effect, its power is achieved. set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36360,106,405576,405802,'DeterminingA proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\nA
player submits a proposal by publishing it with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. The proposer of a proposal may remove it from the Pool by announcement.
\n
\nDetermining
whether to adopt a proposal is an Agoran decision. For this decision, the available options are FOR, AGAINST, and PRESENT, and by default, the eligible voters are the active players, the adoption index is the adoption index of the proposal, and the vote collector is the Assessor. Speaker.
\n
\nThe
default adoption index of a proposal is one. Before the Promotor distributes a proposal, its proposer may modify its adoption index by announcement. A Proposal with an Adoption Index of 1 is Ordinary. All other Proposals are Democratic.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36361,106,405802,405812,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\nA player submits a proposal by publishing it with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. The proposer of a proposal may remove it from the Pool by announcement.
\n
\nDetermining whether to adopt a proposal is an Agoran decision. For this decision, the available options are FOR, AGAINST, and PRESENT, and by default, the eligible voters are the active players, the adoption index is the adoption index of the proposal, and the vote collector is the Speaker.
\n
\nThe default adoption index of a proposal is one. an integral multiple of 0.1, with a default and minimum value of 1.0. Before the Promotor distributes a proposal, its proposer may modify its adoption index by announcement. A Proposal with an Adoption Index of 1 is Ordinary. All other Proposals are Democratic.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36362,106,405812,405837,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\nA player submits a proposal by publishing it with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. The proposer of a proposal may remove it from the Pool by announcement.
\n
\n players, and the adoption index is the adoption index of the proposal, and the vote collector is the Speaker. proposal.
\n
\nThe adoption index of a proposal is an integral multiple of 0.1, with a default and minimum value of 1.0. Before the Promotor distributes a proposal, its proposer may modify its adoption index by announcement. A Proposal with an Adoption Index of 1 is Ordinary. All other Proposals are Democratic.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36363,106,405837,405952,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\nA player submits a proposal by publishing it with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. The proposer of a proposal may remove it from the Pool by announcement.
\n
\nDetermining whether to adopt a proposal is an Agoran decision. For this decision, the available options are FOR, AGAINST, and PRESENT, and by default, the eligible voters are the active players, and the adoption index is the adoption index of the proposal.
\n
\n of 1 less than 2 is Ordinary. All other Proposals are Democratic.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36364,106,405952,406046,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\nA player submits a proposal by publishing it with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. The proposer of a proposal may remove it from the Pool by announcement.
\n
\n and by default, the eligible voters are the active players, and the adoption index is the adoption index of the proposal.
\n
\nThe adoption index of a proposal is an integral multiple of 0.1, with a default and minimum value of 1.0. Before the Promotor distributes a proposal, its proposer may modify its adoption index by announcement. A Proposal with an Adoption Index of less than 2 is Ordinary. All other Proposals are Democratic.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36365,106,406046,406401,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\nA player submits a proposal by publishing it with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. The proposer of a proposal may remove it from the Pool by announcement.
\n
\nDetermining whether to adopt a proposal is an Agoran decision. For this decision, the available options are FOR, AGAINST, and PRESENT, and the adoption index is the adoption index of the proposal.
\n
\n a default and minimum value of 1.0. Before the Promotor distributes a proposal, its proposer It may modify its adoption index be set by announcement. the proposer at the time of submission, or otherwise defaults to 1.0. A Proposal with an Adoption Index of less than 2 is Ordinary. All other Proposals are Democratic.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36366,106,406401,406058,''),(36367,106,406058,406428,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\n Pool. That player is its author (syn. proposer). The proposer author of a proposal may remove it from the Pool by announcement. announcement.
\n
\nA
person is a co-author of a proposal if and only if e is distinct from its author, and unambiguously identified by its author as being its co-author at the time of submission.
\n
\nDetermining whether to adopt a proposal is an Agoran decision. For this decision, the available options are FOR, AGAINST, and PRESENT, and the adoption index is the adoption index of the proposal.
\n
\nThe adoption index of a proposal is an integral multiple of 0.1, with a minimum value of 1.0. It may be set by the proposer at the time of submission, or otherwise defaults to 1.0. A Proposal with an Adoption Index of less than 2 is Ordinary. All other Proposals are Democratic.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36368,106,406428,406577,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\nA player submits a proposal by publishing it with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. That player is its author (syn. proposer). The author of a proposal may remove it from the Pool by announcement.
\n
\nA person is a co-author of a proposal if and only if e is distinct from its author, and unambiguously identified by its author as being its co-author at the time of submission.
\n
\nDetermining whether to adopt a proposal is an Agoran decision. For this decision, the available options are FOR, AGAINST, and PRESENT, and the adoption index is the adoption index of the proposal.
\n
\nThe adoption index of a proposal is an integral multiple of 0.1, with a minimum value of 1.0. It may be set by the proposer at the time of submission, or otherwise defaults to 1.0. A Proposal with an Adoption Index of less than 2 is Ordinary. All other Proposals are Democratic.
\n
\n effect. This
\n
\nPreventing
a proposal from taking effect is a secured change. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36369,106,406577,432292,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\nA player submits a proposal by publishing it with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. That player is its author (syn. proposer). The author of a proposal may remove it from the Pool by announcement.
\n
\nA person is a co-author of a proposal if and only if e is distinct from its author, and unambiguously identified by its author as being its co-author at the time of submission.
\n
\nDetermining whether to adoptThe adoption index of a proposal is an Agoran decision. For this decision, integral multiple of 0.1, with a minimum value of 1.0. It may be set by the available options are FOR, AGAINST, and PRESENT, and proposer at the adoption index is the adoption index time of the proposal. submission, or otherwise defaults to 1.0.
\n
\nThe adoption index ofDetermining whether to adopt a proposal is an integral multiple of 0.1, with a minimum value of 1.0. It may be set by Agoran decision. For this decision, the proposer at adoption index is the time of submission, or otherwise defaults to 1.0. A Proposal with an Adoption Index adoption index of less than 2 is Ordinary. All other Proposals are Democratic. the proposal.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect.
\n
\nPreventing a proposal from taking effect is a secured change. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36370,106,432292,496738,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\nA player submits a proposal by publishing it with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. That player is its author (syn. proposer). The author of a proposal may remove it from the Pool by announcement.
\n
\nA person is a co-author of a proposal if and only if e is distinct from its author, and unambiguously identified by its author as being its co-author at the time of submission.
\n
\nThe adoption index of a proposal is an integral multiple of 0.1, with a minimum value of 1.0. It may be set by the proposer at the time of submission, or otherwise defaults to 1.0.
\n
\n the proposal. proposal, and the vote collector is the Assessor.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect.
\n
\nPreventing a proposal from taking effect is a secured change. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36371,106,496738,497194,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\nA player submits a proposal by publishing it with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. That player is its author (syn. proposer). The author of a proposal may remove it from the Pool by announcement.
\n
\nA person is a co-author of a proposal if and only if e is distinct from its author, and unambiguously identified by its author as being its co-author at the time of submission.
\n
\n of 0.1, with a minimum value of 1.0. 0.1 from 1.0 to 9.9. It may be set by the proposer at the time of submission, or otherwise defaults to 1.0.
\n
\nDetermining whether to adopt a proposal is an Agoran decision. For this decision, the adoption index is the adoption index of the proposal, and the vote collector is the Assessor.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect.
\n
\nPreventing a proposal from taking effect is a secured change. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36372,106,497194,497314,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\nA player submits a proposal by publishing it with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. That player is its author (syn. proposer). The author of a proposal may remove it from the Pool by announcement.
\n
\nA player specifically permitted by the Rules to distribute a Proposal CAN distribute the proposal by publishing it with the clear intent of distributing it. When a proposal is distributed, it is removed from the Proposal Pool. The distribution of a proposal initiates the Agoran decision of whether to adopt the proposal, as described elsewhere. Removing a proposal from the Pool by a means other than initiating an Agoran Decision to adopt it is secured.
\n
\nIf the Rules do not otherwise permit at least one current active player to distribute a Proposal, than any player may do so Without 3 Objections.

\n
\nA person is a co-author of a proposal if and only if e is distinct from its author, and unambiguously identified by its author as being its co-author at the time of submission.
\n
\nThe adoption index of a proposal is an integral multiple of 0.1 from 1.0 to 9.9. It may be set by the proposer at the time of submission, or otherwise defaults to 1.0.
\n
\nDetermining whether to adopt a proposal is an Agoran decision. For this decision, the adoption index is the adoption index of the proposal, and the vote collector is the Assessor.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect.
\n
\nPreventing a proposal from taking effect is a secured change. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36373,106,497314,497342,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\n Pool. That player is its The author (syn. proposer). proposer) of a proposal is the player who submitted it. The author of a proposal may remove it from the Pool by announcement.
\n
\nA player specifically permitted by the Rules to distribute a Proposal CAN distribute the proposal by publishing it with the clear intent of distributing it. When a proposal is distributed, it is removed from the Proposal Pool. The distribution of a proposal initiates the Agoran decision of whether to adopt the proposal, as described elsewhere. Removing a proposal from the Pool by a means other than initiating an Agoran Decision to adopt it is secured.
\n
\nIf the Rules do not otherwise permit at least one current active player to distribute a Proposal, than any player may do so Without 3 Objections.
\n
\nA person is a co-author of a proposal if and only if e is distinct from a person (other than its author, and author) unambiguously identified as such by its author as being its co-author at the time of submission. when it was submitted.
\n
\nThe adoption index of a proposal is an integral multiple of 0.1 from 1.0 to 9.9. It may be set by the proposer at the time of submission, or otherwise defaults to 1.0.
\n
\nDetermining whether to adopt a proposal is an Agoran decision. For this decision, the adoption index is the adoption index of the proposal, and the vote collector is the Assessor.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect.
\n
\nPreventing a proposal from taking effect is a secured change. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36374,106,497342,497406,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\nA player submits a proposal by publishing it with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. The author (syn. proposer) of a proposal is the player who submitted it. The author of a proposal may remove it from the Pool by announcement.
\n
\nA player specifically permitted by the Rules to distribute a Proposal CAN distribute the proposal by publishing it with the clear intent of distributing it. When a proposal is distributed, it is removed from the Proposal Pool. The distribution of a proposal initiates the Agoran decision of whether to adopt the proposal, as described elsewhere. Removing a proposal from the Pool by a means other than initiating an Agoran Decision to adopt it is secured.
\n
\n Proposal, than then any player may do so Without 3 Objections.
\n
\nA co-author of a proposal is a person (other than its author) unambiguously identified as such by its author when it was submitted.
\n
\nThe adoption index of a proposal is an integral multiple of 0.1 from 1.0 to 9.9. It may be set by the proposer at the time of submission, or otherwise defaults to 1.0.
\n
\nDetermining whether to adopt a proposal is an Agoran decision. For this decision, the adoption index is the adoption index of the proposal, and the vote collector is the Assessor.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect.
\n
\nPreventing a proposal from taking effect is a secured change. This rule takes precedence over any rule which would permit a proposal to take effect.
\n'),(36375,106,497406,497463,'A proposal is a document outlining changes to be made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate.
\n
\n player submits CAN create a proposal by publishing it ("submitting") a body of text with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. The author (syn. proposer) of a proposal is the player who submitted it. The author of a proposal may remove it from the Pool by announcement. Pool.
\n
\nA player specifically permitted by the Rules to distribute a Proposal CAN distribute the proposal by publishing it with the clear intent of distributing it. When a proposal is distributed, it is removed from the Proposal Pool. The distribution of a proposal initiates the Agoran decision of whether to adopt the proposal, as described elsewhere. Removing a proposal from the Pool by a means other than initiating an Agoran Decision to adopt it is secured.
\n
\nIf the Rules do not otherwise permit at least one current active player to distribute a Proposal, then any player may do so Without 3 Objections.
\n
\nA co-author of a proposal is a person (other than its author) unambiguously identified as such by its author when it was submitted.
\n
\nThe adoption index of a proposal is an integral multiple of 0.1 from 1.0 to 9.9. It may be set by the proposer at the time of submission, or otherwise defaults to 1.0.
\n
\nDetermining whether to adopt a proposal is an Agoran decision. For this decision, the adoption index is the adoption index of the proposal, and the vote collector is the Assessor.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect.
\n
\nPreventing a proposal from taking effect is a secured change. This rule takes precedence over any rule which would permit a proposal to take effect.
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\nais523), 23 January 2009

\n'),(36376,106,497463,497464,' the gamestate. gamestate. The text of a proposal CANNOT change after it is distributed; however, this does not affect any other entity (proposal or otherwise) solely because that entity has the same text.
\n
\nA player CAN create a proposal by publishing ("submitting") a body of text with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool.
\n
\nA player specifically permitted by the Rules to distribute a Proposal CAN distribute the proposal by publishing it with the clear intent of distributing it. When a proposal is distributed, it is removed from the Proposal Pool. The distribution of a proposal initiates the Agoran decision of whether to adopt the proposal, as described elsewhere. Removing a proposal from the Pool by a means other than initiating an Agoran Decision to adopt it is secured.
\n
\nIf the Rules do not otherwise permit at least one current active player to distribute a Proposal, then any player may do so Without 3 Objections.
\n
\nA co-author of a proposal is a person (other than its author) unambiguously identified as such by its author when it was submitted.
\n
\nThe adoption index of a proposal is an integral multiple of 0.1 from 1.0 to 9.9. It may be set by the proposer at the time of submission, or otherwise defaults to 1.0.
\n
\nDetermining whether to adopt a proposal is an Agoran decision. For this decision, the adoption index is the adoption index of the proposal, and the vote collector is the Assessor.
\n
\nIf the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. It does not otherwise take effect.
\n
\nPreventing a proposal from taking effect is a secured change. This rule takes precedence over any rule which would permit a proposal to take effect.
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\nais523), 23 January 2009
\n'),(36377,106,497464,494923,'A proposal is a document outlining changes to beAll Proposals made to Agora, including enacting, repealing, or amending rules, or making other explicit changes to the gamestate. The text of a proposal CANNOT change after it is distributed; however, this does not affect any other entity (proposal or otherwise) solely because that entity has the same text.
\n
\nA
player CAN create a proposal by publishing ("submitting") a body of text with a clear indication that it is intended to become a proposal, which places the proposal in the proper way shall be voted upon. A Proposal Pool.
\n
\nA
player specifically permitted by the Rules to distribute a Proposal CAN distribute the proposal by publishing it with the clear intent of distributing it. When a proposal is distributed, it is removed from the Proposal Pool. The distribution of a proposal initiates the Agoran decision of whether to adopt the proposal, as described elsewhere. Removing a proposal from the Pool by a means other than initiating an Agoran Decision to adopt it is secured.
\n
\nIf
the Rules do not otherwise permit at least one current active player to distribute a Proposal, then any player may do so Without 3 Objections.
\n
\nA
co-author of a proposal is a person (other than its author) unambiguously identified as such by its author when it was submitted.
\n
\nThe
adoption index of a proposal is an integral multiple of 0.1 from 1.0 to 9.9. It may shall be set by the proposer at the time of submission, or otherwise defaults to 1.0.
\n
\nDetermining
whether to adopt a proposal is an Agoran decision. For this decision, the adoption index is the adoption index of the proposal, and the vote collector is the Assessor.
\n
\nIf
the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, adopted if and unless other rules prevent only if it from taking effect, its power is set to receives the minimum required number of four and its adoption index, votes and then it takes effect. It does not otherwise take effect.
\n
\nPreventing
a proposal from taking effect if Quorum is a secured change. This rule takes precedence over any rule which would permit a proposal to take effect.
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\nais523),
23 January 2009 achieved.
\n'),(36378,107,494939,494940,' proposed rule change Rule Change must be written down (or otherwise communicated in print valid media) before it is voted on. If adopted, it must guide play in the form in which it was voted on. on. For the purposes of this rule, print and electronic media, including mailing lists, are valid media.
\n'),(36379,107,494940,404468,''),(36380,107,404468,405568,'Any proposed Rule Change must be written down (or otherwise communicated in valid media) before itAn Agoran decision is voted on. If adopted, initiated when a person authorized to initiate it publishes a valid notice which sets forth the intent to initiate the decision. To be valid, this notice must guide play in contain the form in following information:
\n
\n(a)
The matter to be decided (for example, "the election for Scorekeepor" or "the adoption of proposal 4781").
\n
\n(b)
A description of the class of eligible voters sufficient to enable public agreement on which it was voted on. For persons are eligible. In particular, an explicit list of the purposes eligible voters is always sufficient for this purpose.
\n
\n(c)
The identity of the vote collector.
\n
\n(d)
Any additional information required by the rules for this rule, print and electronic media, including mailing lists, are announcement.
\n
\nThe
publication of such a valid media. notice initiates the voting period for the decision. By default, the voting period lasts for seven days. This rule takes precedence over any rule which would require a voting period for some decision to be shorter than seven days.
\n'),(36381,107,405568,405737,'An Agoran decision is initiated when a person authorized to initiate it publishes a valid notice which sets forth the intent to initiate the decision. To be valid, this notice must contain the following information:
\n
\n "the election for Scorekeepor" or "the adoption of proposal 4781").
\n
\n(b) A description of the class of eligible voters sufficient to enable public agreement on which persons are eligible. In particular, an explicit list of the eligible voters is always sufficient for this purpose.
\n
\n(c) The identity of the vote collector.
\n
\n(d) Any additional information required by the rules for this announcement.
\n
\nThe publication of such a valid notice initiates the voting period for the decision. By default, the voting period lasts for seven days. This rule takes precedence over any rule which would require a voting period for some decision to be shorter than seven days.
\n'),(36382,107,405737,405904,' decision. To be valid, this This notice must contain is invalid if it lacks any of the following information: information, and the lack is correctly identified within one week after the notice is published:
\n
\n(a) The matter to be decided (for example, "the adoption of proposal 4781").
\n
\n(b) A description of the class of eligible voters sufficient to enable public agreement on which persons are eligible. In particular, an explicit list of the eligible voters is always sufficient for this purpose.
\n
\n(c) The identity of the vote collector.
\n
\n(d) Any additional information required by the rules for this announcement.
\n
\nThe publication of such a valid notice initiates the voting period for the decision. By default, the voting period lasts for seven days. This rule takes precedence over any rule which would require a voting period for some decision to be shorter than seven days.
\n'),(36383,107,405904,406126,'An Agoran decision is initiated when a person authorized to initiate it publishes a valid notice which sets forth the intent to initiate the decision. This notice is invalid if it lacks any of the following information, and the lack is correctly identified within one week after the notice is published:
\n
\n(a) The matter to be decided (for example, "the adoption of proposal 4781").
\n
\n(b) A description of the class of eligible voters sufficient to enable public agreement on which persons are eligible. In particular, an explicit list of the eligible voters is always sufficient for this purpose.
\n
\n(c) The identity of the vote collector.
\n
\n(d) Any additional information required by the rules for this announcement.
\n
\n seven days. days, unless the decision is whether to approve a dependent action.
\n'),(36384,107,406126,406261,'An Agoran decision is initiated when a person authorized to initiate it publishes a valid notice which sets forth the intent to initiate the decision. This notice is invalid if it lacks any of the following information, and the lack is correctly identified within one week after the notice is published:
\n
\n(a) The matter to be decided (for example, "the adoption of proposal 4781").
\n
\n(b) A description of the class of eligible voters sufficient to enable public agreement on which persons are eligible. In particular, an explicit list of the eligible voters is always sufficient for this purpose.
\n
\n(c) The identity A clear indication of the vote collector. options available.
\n
\n(d) The identity of the vote collector.
\n
\n(e)
Any additional information required by the rules for this announcement.
\n
\nThe publication of such a valid notice initiates the voting period for the decision. By default, the voting period lasts for seven days. This rule takes precedence over any rule which would require a voting period for some decision to be shorter than seven days, unless the decision is whether to approve a dependent action.
\n'),(36385,107,406261,406580,'An Agoran decision is initiated when a person authorized to initiate it publishes a valid notice which sets forth the intent to initiate the decision. This notice is invalid if it lacks any of the following information, and the lack is correctly identified within one week after the notice is published:
\n
\n(a) The matter to be decided (for example, "the adoption of proposal 4781").
\n
\n(b) A description of the class of eligible voters sufficient to enable public agreement on which persons are eligible. In particular, an explicit list of the eligible voters is always sufficient for this purpose.
\n
\n(c) A clear indication of the options available.
\n
\n(d) The identity of the vote collector.
\n
\n(e) Any additional information required by the rules for this announcement.
\n
\n days. This rule takes precedence over any rule which would require a Rules to the contrary notwithstanding, the voting period for some a decision to cannot be shorter than seven days, unless the decision is whether to approve a dependent action.
\n'),(36386,107,406580,432334,'An Agoran decision is initiated when a person authorized to initiate it publishes a valid notice which sets forth the intent to initiate the decision. This notice is invalid if it lacks any of the following information, and the lack is correctly identified within one week after the notice is published:
\n
\n(a) The matter to be decided (for example, "the adoption of proposal 4781").
\n
\n(b) A description of the class of eligible voters sufficient to enable public agreement on which persons are eligible. In particular, an explicit list of the eligible voters is always sufficient for this purpose.
\n
\n(c) A clear indication of the options available.
\n
\n(d) The identity of the vote collector.
\n
\n(e) Any additional information required by the rules for this announcement.
\n
\n seven days, unless the decision is whether to approve a dependent action. days.
\n'),(36387,107,432334,496728,'An Agoran decision is initiated when a person authorized to initiate it publishes a valid notice which sets forth the intent to initiate the decision. This notice is invalid if it lacks any of the following information, and the lack is correctly identified within one week after the notice is published:
\n
\n(a) The matter to be decided (for example, "the adoption of proposal 4781").
\n
\n(b) A description of the class of eligible voters sufficient to enable public agreement on which persons are eligible. In particular, an explicit list of the eligible voters is always sufficient for this purpose.
\n
\n(c) A clear indication of the options available.
\n
\n(d) The identity of the vote collector.
\n
\n information required defined by the rules for this announcement. as essential parameters.
\n
\nThe publication of such a valid notice initiates the voting period for the decision. By default, the voting period lasts for seven days. Rules to the contrary notwithstanding, the voting period for a decision cannot be shorter than seven days.
\n'),(36388,107,496728,496961,'An Agoran decision is initiated when a person authorized to initiate it publishes a valid notice which sets forth the intent to initiate the decision. This notice is invalid if it lacks any of the following information, and the lack is correctly identified within one week after the notice is published:
\n
\n(a) The matter to be decided (for example, "the adoption of proposal 4781").
\n
\n(b) A description of the class of eligible voters sufficient to enable public agreement on which persons are eligible. In particular, an explicit list of the eligible voters is always sufficient for this purpose.
\n
\n(c) A clear indication of the options available.
\n
\n(d) The identity of the vote collector.
\n
\n(e) Any additional information defined by the rules as essential parameters.
\n
\n decision with at least two options cannot be shorter than seven days. days. The vote collector for a decision with less than two options CAN end the voting period by announcement, provided that e resolves the decision in the same message.
\n'),(36389,107,496961,497425,'An Agoran decision is initiated when a person authorized to initiate it publishes a valid notice which sets forth the intent to initiate the decision. This notice is invalid if it lacks any of the following information, and the lack is correctly identified within one week after the notice is published:
\n
\n(a) The matter to be decided (for example, "the adoption of proposal 4781").
\n
\n(b) A description of the class of eligible voters sufficient to enable public agreement on which persons are eligible. In particular, an explicit list of the eligible voters is always sufficient for this purpose.
\n
\n(c) A clear indication of the options available.
\n
\n(d) The identity of the vote collector.
\n
\n(e) Any additional information defined by the rules as essential parameters.
\n
\nThe publication of such a valid notice initiates the voting period for the decision. By default, the voting period lasts for seven days. Rules to the contrary notwithstanding, the voting period for a decision with at least two options cannot be shorter than seven days. The vote collector for a decision with less than two options CAN end the voting period by announcement, provided that e resolves the decision in the same message.
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\nais523), 23 January 2009

\n'),(36390,108,494950,494952,'No rule changeA given form of a Rule may take effect not have effects earlier than the moment it came to have that form. The form of the completion a Rule consists of the vote that adopted it, even if its wording explicitly states otherwise. No rule change text and other substantive properties.
\n
\nNo
Rule Change may have retroactive application.
\n'),(36391,108,494952,404500,''),(36392,108,404500,494951,'A given form of aNo Rule Change may not have effects take effect earlier than the moment of the adoption of the Proposal in which it is contained, if it came to have that form. The is a proposed Rule Change, or the moment of the adoption of the current form of the Rule which requires the Rule Change, if it is a non-proposed Rule consists of its text and other substantive properties. Change.
\n
\nNo Rule Change may have retroactive application.
\n'),(36393,108,494951,494953,'No Rule Change may take effect earlier than the moment of the adoption of the Proposal in which it is contained, if it is a proposed Rule Change, or the moment of the adoption of the current form of the Rule which requires the Rule Change, if it is a non-proposed Rule Change.
\n
\nNo Rule Change may have retroactive application.
\n'),(36394,109,494956,494959,'The Speaker Promotor shall give each proposed rule change submitted Proposal a number Number for reference. The numbers shall begin with 301, and each rule change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. If a rule is repealed and reenacted, it receives the number Number of a Proposal shall be the proposal least integer greater than all other Numbers previously assigned to reenact it. If a rule is amended or transmuted, it receives the number of the proposal Proposal (including numbers assigned to amend Proposals later determined to have been incorrectly submitted), or transmute it. 301, whichever is greater.
\n'),(36395,109,494959,494960,'TheAt the time e distributes it, the Promotor shall give each submitted Proposal a Number for reference. The Number of a Proposal shall be the least integer greater than all other Numbers previously assigned to a Proposal (including numbers assigned to Proposals later determined to have been incorrectly submitted), or 301, whichever is greater.
\n'),(36396,109,494960,494957,'At the time e distributes it, the PromotorThe Speaker shall give each Proposal which has been proposed in the proper way a Number for reference. The Number of assigned to a given Proposal shall be the least integer greater than all other Numbers previously assigned to a Proposal (including numbers assigned to Proposals later determined to have been incorrectly submitted), assigned, or 301, whichever is greater. greater. No Proposal may have the same Number as any previous Proposal.
\n
\nWhen
a Rule is Created, it receives the Number of the Proposal to Create it. Once created, a Rule shall not have its Number changed, except as specified in the Rules.
\n'),(36397,109,494957,494958,'The Speaker shall give each Proposal which has been proposed in the proper way a Number for reference. The Number assigned to a given Proposal shall be the least integer greater than all Numbers previously assigned, or 301, whichever is greater. No Proposal may have the same Number as any previous Proposal.
\n
\n the Rules. Rules. (*Was: 1057*)
\n'),(36398,109,494958,494961,'The Speaker shall give each Proposal which has been proposed in the proper way a Number for reference. The Number assigned to a given Proposal shall be the least integer greater than all Numbers previously assigned, or 301, whichever is greater. No Proposal may have the same Number as any previous Proposal.
\n
\nWhen a Rule is Created, it receives the Number of the Proposal to Create it. Once created, a Rule shall not have its Number changed, except as specified in the Rules. (*Was: 1057*)
\n'),(36399,112,494966,494967,'The state of affairs that constitutes winningWays for a Player to Win a Game may not be altered from achieving n points to any defined by other state of affairs. The magnitude of n and the means of earning points Rules. Also, ways to prevent a Player from Winning a Game may be changed, and rules defined by other Rules. A Player Wins whenever a Win condition defined by one or more of those Rules occurs for that Player, provided that no Win-Preventing conditions are also occurring at that time for that establish Player.
\n
\nIf
no Rule defining a winner when play cannot continue may be enacted way to Win exists, then a Player Wins upon each Winter and Summer Solstice, and (while they upon each Vernal and Autumnal Equinox, with the Winner being chosen randomly by the Speaker from among all Voters not on Hold who are mutable) be amended or repealed. not ineligible to Win because of an applicable Win-preventing Rule.
\n'),(36400,112,494967,494968,'Ways for a Player to Win a Game may be defined by other Rules. Also, ways to prevent a Player from Winning a Game may be defined by other Rules. A Player Wins whenever a Win condition defined by one or more of those Rules occurs for that Player, provided that no Win-Preventing conditions are also occurring at that time for that Player.
\n
\n no other Rule defining a way to Win exists, then a Player Wins upon each Winter and Summer Solstice, and upon each Vernal and Autumnal Equinox, with the Winner being chosen randomly by the Speaker from among all Voters not on Hold who are not ineligible to Win because of an applicable Win-preventing Rule.
\n'),(36401,112,494968,494969,'Ways for a Player to Win a Game may be defined by other Rules. Also, ways to prevent a Player from Winning a Game may be defined by other Rules. A Player Wins whenever a Win condition defined by one or more of those Rules occurs for that Player, provided that no Win-Preventing conditions are also occurring at that time for that Player.
\n
\nIf no other Rule defining a way to Win exists, then a Player Wins upon each Winter and Summer Solstice, and upon each Vernal and Autumnal Equinox, with the Winner being chosen randomly by the Speaker from among all Voters not on Hold who are not ineligible to Win because of an applicable Win-preventing Rule.

\n'),(36402,112,494969,404636,''),(36403,112,404636,405033,'Ways for aA Player is eligible to Win a the Game while e meets at least one Win Condition, and does not meet any Win-Preventing Conditions.
\n
\nAny
Player may be defined publish a Notice of Victory that lists all Players eligible to Win the Game, and (for each listed Player) identifies at least one Win Condition met by other Rules. Also, ways that Player. If this information is accurate, then the listed Players Win the Game.
\n
\nThis
is the only way to prevent Win the Game. If a Player from Winning a would otherwise Win the Game may be defined by due to other Rules. A Player Wins whenever Rules, then e instead meets a Win condition defined by one or more of those Rules occurs for that Player, provided that no Win-Preventing conditions are also occurring at that time Condition for that Player. one week (and may Win the Game as described above).
\n'),(36404,112,405033,494971,'A Player is eligible to Win the Game while e meets at least one Win Condition, and does not meet any Win-Preventing Conditions.
\n
\nAny Player may publish a Notice of Victory that lists all Players eligible to Win the Game, and (for each listed Player) identifies at least one Win Condition met by that Player. If this information is accurate, then the listed Players Win the Game.
\n
\nThis is the only way to Win the Game. If a Player would otherwise Win the Game due to other Rules, then e instead meets a Win Condition for one week (and may Win the Game as described above).

\n'),(36405,113,494974,494975,'A player Player may always has the option to forfeit deregister from the game Game rather than continue to play or incur a game Game penalty. No penalty worse than losing, deregistration, in the judgment of the player Player to incur it, may be imposed.
\n'),(36406,113,494975,494976,' Player other than the Speaker may always deregister from the Game rather than continue to play or incur a Game penalty. No penalty worse than deregistration, in the judgment of the Player to incur it, may be imposed.
\n'),(36407,114,494978,494980,'ThereIt must always be at least one mutable rule. The adoption possible to make arbitrary modifications to the ruleset by some combination of rule changes must never player actions. Any change to the gamestate that would cause this condition to become completely inpermissible. false does not occur, any rule to the contrary notwithstanding.
\n'),(36408,114,494980,494979,'ItThere must always be possible to make arbitrary modifications to the ruleset by some combination at least one Rule with a Mutability Index of player actions. 1. Any change to the gamestate that Rule Change which would cause result in this condition to become becoming false does shall not occur, have any rule to the contrary notwithstanding. legal force.
\n
\nThe
Adoption of Rule Changes shall never become completely impermissible.
\n'),(36409,115,494984,404467,'Rule changes Changes that affect rules Rules needed to allow or apply rule changes Rule Changes are as permissible as other rule changes. Rule Changes. Even rule changes Rule Changes that amend or repeal their own authority are permissible. No rule change No Rule Change or type of move is impermissible solely on account of the self-reference or self-application of a rule. Rule.
\n'),(36410,115,404467,494985,'Rule Changes that affect Rules needed to allow or apply Rule Changes are as permissible as other Rule Changes. Even Rule Changes that amend or repeal their own authority are permissible. No Rule Change or type of move is impermissible solely on account of the self-reference or self-application of a Rule.
\n'),(36411,201,494991,494994,' a proposed rule change Proposal is defined to be 20% achieved if a vote is cast on that Proposal by 35% of all Players, or 50% of all the Players not On Hold, whichever is greater.
\n
\nAny
determination of whether a Proposal has made Quorum shall use the number of Voters Players or Players at the beginning of the prescribed voting period Voting Period for that proposal Proposal. (*Was: 201*)
\n'),(36412,201,494994,494995,'Quorum for a Proposal is achieved if a vote is cast on that Proposal by 35% of all Players, or 50% of all the Players not On Hold, whichever is greater.
\n
\nAny determination of whetherQuorum for a Proposal has made Quorum shall use is calculated using the number of Players or Registered Players at the beginning of the prescribed Voting Period for that Proposal. (*Was: 201*) Proposal.
\n'),(36413,201,494995,494997,'Quorum for a Proposal is achieved if a vote is cast on that Proposal by 35% of all Players, or 50% of all the Players not On Hold, whichever is greater.
\n
\n Registered Players Players, and their Hold statuses (On or Off), at the beginning of the prescribed Voting Period for that Proposal.
\n'),(36414,201,494997,494998,' by 35% one-third of all Active Players, or 50% one-fifth of all the Players not On Hold, Players, whichever is greater.
\n
\nQuorum for a Proposal is calculated using the number of Registered Players, and their Hold statuses (On or Off), at the beginning of the prescribed Voting Period for that Proposal.
\n'),(36415,201,494998,494999,' Active Players, Players not denied voting privileges, or one-fifth of all Players, whichever is greater.
\n
\n calculated using the number of Registered Players, and their Hold statuses (On or Off), at the beginning of the prescribed Voting Period for that Proposal. Proposal, using information current at that time.
\n'),(36416,201,494999,495000,' Active Players Voters not denied voting privileges, or one-fifth of all Players, whichever is greater.
\n
\nQuorum for a Proposal is calculated at the beginning of the prescribed Voting Period for that Proposal, using information current at that time.
\n'),(36417,201,495000,495001,' Active Voters Players not denied voting privileges, or one-fifth of all Players, whichever is greater.
\n
\nQuorum for a Proposal is calculated at the beginning of the prescribed Voting Period for that Proposal, using information current at that time.
\n
\nOther Rules may provide an explicit method whereby a Player who has not voted on a Proposal may be considered, for the purposes of Quorum, to have voted on that Proposal.

\n'),(36418,201,495001,495002,' for a an Ordinary Proposal is achieved if a vote is three Oligarchs cast votes on that Proposal by one-third of Active Players not denied voting privileges, or one-fifth of all Players, whichever is greater. the Proposal.
\n
\n a Democratic Proposal is calculated at achieved if a vote is cast on the beginning Proposal by one-third of the prescribed Voting Period for Active Players who are not Denied on that Proposal, using information current at that time. or one-fifth of all Players, whichever is greater.
\n
\nOther Rules may provide an explicit method whereby a Player who has not voted onQuorum for a Proposal may be considered, for is calculated at the purposes beginning of Quorum, to have voted on the prescribed Voting Period for that Proposal, using information current at that Proposal. time. However, if an Ordinary Proposal becomes a Democratic Proposal during its Voting Period (or vice versa), then Quorum is recalculated at the time of the change.
\n'),(36419,201,495002,495003,'Quorum for anAn Ordinary Proposal is achieved achieves Quorum if at least three Oligarchs cast votes on the Proposal. it.
\n
\nQuorum for aA Democratic Proposal is achieved if a vote is cast on the Proposal by achieves Quorum if: (1) at least one-third of all Active Players who are not Denied on that Proposal, Players, or (2) at least one-fifth of all Players, whichever is greater.
\n
\nQuorum
Players cast votes on it. Quorum for a Democratic Proposal is calculated at shall be determined from the beginning number of the prescribed Voting Period for that Proposal, using information current Players and number of Active Players at the time that time. However, if an Ordinary Proposal becomes a Democratic the Proposal during its Voting Period (or vice versa), then Quorum is recalculated was distributed, or at the time of the change. it was made a Democratic Proposal, whichever is later.
\n'),(36420,201,495003,495004,'An Ordinary Proposal achieves Quorum if at least three Oligarchs cast votes on it.
\n
\n Active Noisy Players, or (2) at least one-fifth of all Players cast votes on it. Quorum for a Democratic Proposal shall be determined from the number of Players and number of Active Noisy Players at the time that the Proposal was distributed, or at the time it was made a Democratic Proposal, whichever is later.
\n'),(36421,201,495004,495005,' on it, and the Speaker did not Veto it.
\n
\nA Democratic Proposal achieves Quorum if: (1) at least one-third of all Active Noisy Players, or (2) at least one-fifth of all Players cast votes on it. Quorum for a Democratic Proposal shall be determined from the number of Players and number of Active Noisy Players at the time that the Proposal was distributed, or at the time it was made a Democratic Proposal, whichever is later.
\n'),(36422,201,495005,495006,'An Ordinary Proposal ordinary proposal achieves Quorum quorum if at least three Oligarchs oligarchs cast votes on it, and the Speaker did not Veto it.
\n
\nA Democratic Proposal democratic proposal achieves Quorum quorum if: (1) at least one-third one third of all Active Noisy Players, active noisy players, or (2) at least one-fifth one fifth of all Players non-frozen players cast votes on it. Quorum
\n
\nQuorum
for a Democratic Proposal democratic proposal shall be determined from the number of Players non-frozen players and number of Active Noisy Players active noisy players at the time that the Proposal proposal was distributed, or at the time it was made a Democratic Proposal, democratic proposal, whichever is later.
\n'),(36423,201,495006,495007,'An ordinary proposal achieves quorum if at least three oligarchs cast votes on it.
\n
\nA democratic proposal achieves quorum if: (1) at least one third of all active noisy players, or (2) at least one fifth of all non-frozen players cast votes on it.
\n
\nQuorum for a democratic proposal shall be determined from the number of non-frozen players and number of active noisy players at the time that the proposal was distributed, or at the time it was made a democratic proposal, whichever is later.
\n
\nA Parliamentary Proposal acheives quorum if at least two of the entities with Voting Power on the Proposal are deemed to have cast votes either FOR or AGAINST it.

\n'),(36424,201,495007,495008,' on it, and the Speaker did not veto it.
\n
\nA democratic proposal achieves quorum if: (1) at least one third of all active noisy players, or (2) at least one fifth of all non-frozen players cast votes on it.
\n
\nQuorum for a democratic proposal shall be determined from the number of non-frozen players and number of active noisy players at the time that the proposal was distributed, or at the time it was made a democratic proposal, whichever is later.
\n
\nA Parliamentary Proposal acheives quorum if at least two of the entities with Voting Power on the Proposal are deemed to have cast votes either FOR or AGAINST it.
\n'),(36425,201,495008,495009,'An(a) An ordinary proposal achieves quorum if at least three oligarchs cast votes on it, and the Speaker did not veto it.
\n
\nA(b) A democratic proposal achieves quorum if: (1) if at least one third of all active noisy players, or (2) at least one fifth of all non-frozen players cast votes on it.
\n
\nQuorum(c) Quorum for a democratic proposal shall be determined from the number of non-frozen players and number of active noisy players at the time that the proposal was distributed, or at the time it was made a democratic proposal, whichever is later.
\n
\nA
Parliamentary Proposal acheives quorum if at least two of the entities with Voting Power on the Proposal are deemed to have cast votes either FOR or AGAINST it. later.
\n'),(36426,201,495009,495010,' three oligarchs shareholders cast votes on it, and the Speaker did not veto it.
\n
\n(b) A democratic proposal achieves quorum if at least one third of all active noisy players cast votes on it.
\n
\n(c) Quorum for a democratic proposal shall be determined from the number of active noisy players at the time that the proposal was distributed, or at the time it was made a democratic proposal, whichever is later.
\n'),(36427,201,495010,495011,' three shareholders players cast votes on it, and the Speaker did not veto it.
\n
\n(b) A democratic proposal achieves quorum if at least one third of all active noisy players cast votes on it.
\n
\n(c) Quorum for a democratic proposal shall be determined from the number of active noisy players at the time that the proposal was distributed, or at the time it was made a democratic proposal, whichever is later.
\n'),(36428,201,495011,495012,'(a) An ordinary proposal achievesThe quorum if at least three players cast votes on it, and the Speaker did not veto it.
\n
\n(b)
A democratic proposal achieves quorum if at least for an Agoran decision is one third of all active noisy players cast votes on it.
\n
\n(c)
Quorum for a democratic proposal shall be determined from the number of active noisy players at the time that the proposal was distributed, or at the time it was made eligible voters, rounded up, with a democratic proposal, whichever minimum of five (unless there are fewer than five eligible voters, in which case the quorum level is later. the number of eligible voters).
\n'),(36429,201,495012,495013,'The quorumQuorum for an Agoran decision is one third N/3 (where N is the number of eligible voters, voters at the start of the voting period), rounded up, with a minimum of five (unless there are fewer this is greater than five eligible voters, N, in which case the quorum level is the number of eligible voters). N).
\n'),(36430,201,495013,495014,'Quorum for an Agoran decision is N/3 (where N is the number of eligible voters at the start of the voting period), rounded up, with a minimum of five (unless this is greater than N, in which quorum is N).
\n
\nVoters whose voting limit is less than one are not considered eligible for the purposes of this rule.

\n'),(36431,201,495014,495015,' voters at the start of the with a positive voting period), limit on that decision), rounded up, with a minimum of five (unless this is greater than N, in which case quorum is N).
\n
\nVoters
whose voting limit is less than one are not considered eligible for the purposes of this rule. N).
\n'),(36432,201,495015,495016,' is N). N, or the decision is whether to approve a dependent action, in which case quorum is zero).
\n'),(36433,201,495016,495017,' is N, or the decision is whether to approve a dependent action, in which case quorum is zero). N).
\n'),(36434,201,495017,494992,' for an Agoran decision a Proposal is N/3 (where N defined as 35% of all Players, or 50% of all Voters not On Hold, whichever is greater.
\n
\nAny
determination of whether a Proposal has made Quorum shall use the number of eligible voters with a positive voting limit on that decision), rounded up, with a minimum Players or Voters at the beginning of five (unless this is greater than N, in which case quorum is N). the prescribed Voting Period for that Proposal.
\n'),(36435,201,494992,494993,'Quorum for a Proposal is defined as 35% of all Players, or 50% of all Voters not On Hold, whichever is greater.
\n
\n that Proposal. Proposal. (*Was: 201*)
\n'),(36436,201,494993,494996,' is defined as achieved if a vote is cast on that Proposal by 35% of all Players, or 50% of all Voters the Players not On Hold, whichever is greater.
\n
\nAny determination of whetherQuorum for a Proposal has made Quorum shall use is calculated using the number of Registered Players or Voters at the beginning of the prescribed Voting Period for that Proposal. (*Was: 201*)
\n
\nThis
Rule defers to all other Rules which do not contain this sentence.
\n'),(36437,204,495022,495027,'A proposalLet there be an Officer called the Promotor. The Promotor shall receive a weekly salary of 3 Points. A Proposal by a Player shall be made by submitting it to the Speaker. Only Voters may make proposals. As Promotor. As soon as possible after receiving a proposal, the Speaker Proposal, the Promotor shall assign the proposal Proposal a number Number. Within seven (7) days of the receipt of the Proposal, and not later than any subsequently received Proposal, the Promotor shall distribute the numbered Proposal to all Players.
\n
\nAt
the same time e shall distribute any text not part of the proposal along which is required to be submitted with its number it, but eir failure to all players do so shall not deprive the act of distributing the Proposal of the effects which it would otherwise have.
\n'),(36438,204,495027,495028,' shall distribute post the numbered Proposal to all Players. the Public Forum accompanied by its Number, the name of the Player who Proposed the Proposal, and its Adoption Index.
\n
\nAt the same time e shall distribute any text not part of the proposal which is required to be submitted with it, but eir failure to do so shall not deprive the act of distributing the Proposal of the effects which it would otherwise have.
\n'),(36439,204,495028,495029,' of 3 5 Points. A Proposal by a Player shall be made by submitting it to the Promotor. As soon as possible after receiving the Proposal, the Promotor shall assign the Proposal a Number. Within seven (7) days of the receipt of the Proposal, and not later than any subsequently received Proposal, the Promotor shall post the Proposal to the Public Forum accompanied by its Number, the name of the Player who Proposed the Proposal, and its Adoption Index.
\n
\nAt the same time e shall distribute any text not part of the proposal which is required to be submitted with it, but eir failure to do so shall not deprive the act of distributing the Proposal of the effects which it would otherwise have.
\n'),(36440,204,495029,495030,'Let there be an Officer called the Promotor. The Promotor shall receive a weekly salary of 5 Points. A Proposal by a Player shall be made by submitting it to the Promotor. AsAs soon as possible after receiving the Proposal, the Promotor shall assign the Proposal receives a Number. Within seven (7) days of the receipt of the Proposal, and not later than any subsequently received new Proposal, the Promotor e shall post the Proposal assign to the Public Forum accompanied by its Number, the name of the Player who Proposed the Proposal, and its Adoption Index. it a Number as specified in other Rules.
\n
\nAtWithin seven days of the receipt of a Proposal, and not later than any subsequently received Proposal, the same time e Promotor shall distribute any text not part this Proposal to the Public Forum, accompanied by its Number, the identity of its Proposing Entity, and its Adoption Index.
\n
\nThe
failure of the proposal which is required Promotor to be submitted distribute any of the above accompaniments with it, but eir failure to do so shall a Proposal does not deprive the act distribution of distributing the Proposal of the effects which it would otherwise have. any legal effect.
\n'),(36441,204,495030,495031,'As soon as possible after the Promotor receives a new Proposal, e shall assign to it a Number as specified in other Rules.
\n
\nWithin seven days ofAs Soon As Possible after the receipt of a Proposal, and not later than any subsequently received the Proposal, the Promotor shall distribute this Proposal it to the Public Forum, accompanied by its Number, the identity of its Proposing Entity, and its Adoption Index. a clear indication of whether the Proposal is Disinterested.
\n
\nThe failure of the Promotor to distribute any of the above accompaniments with a Proposal does not deprive the distribution of the Proposal of any legal effect.
\n'),(36442,204,495031,495032,' other Rules. Rules. E shall then place this Proposal on the Proposal Queue.
\n
\nAs Soon As Possible after the receiptThe Proposal Queue is a list of the Proposal, the Promotor shall distribute it to the Public Forum, accompanied by its Number, the identity Proposals, sorted in order of its Proposing Entity, and a clear indication descending Priority. Proposals of whether the Proposal is Disinterested. same priority are listed in the order they were proposed.
\n
\nThe failureA Proposal\'s Priority is an integer value. All Proposals initially have a Priority of the zero.
\n
\nThe
Promotor to distribute any of shall publish the above accompaniments with a Proposal does not deprive Queue weekly. This publication shall include the distribution number, title, priority, and time of proposal, for each proposal in the Proposal Queue. If a Proposal\'s Priority has changed since the Queue was last published, then this change shall also be published. The actual text of any legal effect. the Proposals in the Queue need not be published.
\n'),(36443,204,495032,495033,' shall assign to it a Number as specified in other Rules. E shall then place this Proposal on in the Proposal Queue.
\n
\nThe Proposal Queue is a list of Proposals, sorted in order of descending Priority. Proposals of the same priority are listed in the order they were proposed.
\n
\nA Proposal\'s Priority is an integer value. All Proposals initially have a Priority of zero.
\n
\nThe Promotor shall publish the Proposal Queue weekly. This publication shall include the number, title, priority, and time of proposal, for each proposal in the Queue. If a Proposal\'s Priority has changed since the Queue was last published, then this change shall also be published. The actual text of the Proposals in the Queue need not be published.
\n'),(36444,204,495033,495034,'As soon as possible after the Promotor receives a new Proposal, e shall place this Proposal in the Proposal Queue.
\n
\nThe Proposal Queue is a list of Proposals, sorted in order of descending Priority. Proposals of the same priority are listed in the order they were proposed.
\n
\n integer value. multiple of the MUQ of P-Notes. All Proposals initially have a Priority of zero.
\n
\n weekly. This This publication shall include the number, title, priority, and time of proposal, Proposal, for each proposal Proposal in the Queue. If If a Proposal\'s Priority has changed since the Queue was last published, then this change shall also be published. The actual text of the Proposals in the Queue need not be published.
\n'),(36445,204,495034,495035,'As soon as possible after the Promotor receives a new Proposal, e shall place this Proposal in the Proposal Queue.
\n
\nThe Proposal Queue is a list of Proposals, sorted in order of descending Priority. Proposals of the same priority are listed in the order they were proposed.
\n
\n an integer multiple of the MUQ of P-Notes. integer. All Proposals initially have a Priority of zero.
\n
\nThe Promotor shall publish the Proposal Queue weekly. This publication shall includeA Proposal\'s Priority Cost is an integer multiple of the title, priority, and time MUQ of Proposal, P-Notes. The base Priority Cost for each Proposal in the Queue. If a Proposal\'s Priority has changed since the Queue was last published, then Proposal is 1, but this change shall also be published. The actual text of the Proposals in the Queue need not may be published. altered by other Rules.
\n'),(36446,204,495035,495036,' Proposal Queue. Pool.
\n
\nThe Proposal Queue is a list of Proposals, sorted in order of descending Priority. Proposals of the same priority are listed in the order they were proposed.
\n
\nA
A Proposal\'s Priority is an integer. All Proposals initially have a Priority of zero.
\n
\nA
Proposal\'s Priority Distribution Cost is an integer multiple of the MUQ of P-Notes. The Papyri. The base Priority Distribution Cost for of a Proposal is 1, but this may be altered by other Rules.
\n'),(36447,204,495036,495037,'As soon as possible after the Promotor receives a new Proposal, e shall place this Proposal in the Proposal Pool.
\n
\nA Proposal\'s Distribution Cost is an integer multiple of the MUQ of Papyri. TheThe base Distribution Cost of a Proposal is 1, but this may be altered by other Rules. Rules as long as it remains a positive integer.
\n'),(36448,204,495037,495024,'AsA Proposal by a Voter shall be made by submitting it to the Mighty Speaker. As soon as possible after receiving the Promotor receives a new Proposal, e the Mighty Speaker shall place this assign the Proposal in a Number and distribute the Proposal Pool. along with its number to all Players.
\n
\nThe base Distribution Cost Mighty Speaker may also make Proposals. The Mighty Speaker must process all pending voter-submitted Proposals first, and may then Process Proposals of the Mighty Speaker, assigning these Proposals a Proposal is 1, but this may be altered by other Rules number and distributing them in the same fashion as long as it remains a positive integer. any other Proposal.
\n'),(36449,204,495024,495025,' a Voter Player shall be made by submitting it to the Mighty Speaker. As As soon as possible after receiving the Proposal, the Mighty Speaker shall assign the Proposal a Number Number. Within seven (7) days of the receipt of the Proposal, and not later than any subsequently received Proposal, the Speaker shall distribute the numbered Proposal along with its number to all Players.
\n
\nThe
Mighty Speaker may also make Proposals. The Mighty Speaker must process all pending voter-submitted Proposals first, and may then Process Proposals of the Mighty Speaker, assigning these Proposals a number and distributing them in the same fashion as any other Proposal. Players.
\n'),(36450,204,495025,495026,' all Players. Players. (*Was: 415*)
\n'),(36451,204,495026,495038,'A Proposal by a Player shall be made by submitting it to the Mighty Speaker. As soon as possible after receiving the Proposal, the Mighty Speaker shall assign the Proposal a Number. Within seven (7) days of the receipt of the Proposal, and not later than any subsequently received Proposal, the Speaker shall distribute the numbered Proposal to all Players. (*Was: 415*)
\n'),(36452,205,495040,495042,' prescribed voting period Voting Period for a proposal shall be one week, Proposal is ten days, beginning at the time the Speaker distributes the proposal Proposal is distributed to all players. Players.
\n'),(36453,205,495042,495044,''),(36454,205,495044,495045,' is ten seven days, beginning at the time the Proposal is distributed to all Players.
\n'),(36455,205,495045,495046,' all Players. Players. Other Rules may specify other Voting Periods for particular types of Proposals.
\n'),(36456,205,495046,495047,'The prescribed Voting Period for a Proposal is seven days, beginning at the time when the Proposal is distributed to all Players. distributed. Other Rules may specify other lengths of Voting Periods for particular types classes of Proposals.
\n'),(36457,205,495047,495048,'The Voting PeriodWhen the rules calls for a Proposal is seven days, beginning when an Agoran decision to be made, the Proposal is distributed. Other Rules may specify other lengths decisionmaking process takes place in the following three stages:
\n
\n(a)
Initiation of the decision: The decisionmaking process begins when a person authorized to initiate the decision announces the matter to be decided, including any additional information the rules require to be in that announcement.
\n
\n(b)
Voting Periods of the people: Immediately thereafter, the voting period for particular classes the decision begins. During the voting period, eligible voters may vote on the matter, as described elsewhere.
\n
\n(c)
Resolution of Proposals. the decision: After the voting period for the decision ends, any person authorized by the rules to resolve the decision may announce that the matter has been decided, specifying the option selected by Agora.
\n'),(36458,205,495048,495049,' three stages: stages, each described elsewhere:
\n
\n the decision: The decisionmaking process begins when a person authorized to initiate the decision announces the matter to be decided, including any additional information the rules require to be in that announcement.
\n
\n(b)
decision. (b) Voting of the people: Immediately thereafter, the voting period for the decision begins. During the voting period, eligible voters may vote on the matter, as described elsewhere.
\n
\n(c)
people. (c) Resolution of the decision: After the voting period for the decision ends, any person authorized by the rules to resolve the decision may announce that the matter has been decided, specifying the option selected by Agora. decision.
\n'),(36459,205,495049,495050,' the decisionmaking decision-making process takes place in the following three stages, each described elsewhere:
\n
\n(a) Initiation of the decision. (b) Voting of the people. (c) Resolution of the decision.
\n'),(36460,205,495050,495041,'When the rules callsThe prescribed Voting Period for an Agoran decision to a Proposal shall be made, the decision-making process takes place in seven days, beginning at the following three stages, each described elsewhere:
\n
\n(a)
Initiation of time that the decision. (b) Voting of the people. (c) Resolution of the decision. Proposal is distributed to all Players.
\n'),(36461,205,495041,495043,' Proposal shall be seven is ten days, beginning at the time that the Proposal is distributed to all Players. Players.
\n
\nThis
Rule, apart from this paragraph, shall be completely without effect. Two weeks after this paragraph is inserted into this Rule, this paragraph shall be deleted from this Rule.
\n'),(36462,206,495052,495053,'Each Voter Player has exactly one vote. The Speaker two votes per Proposal, unless another Rule specifically says otherwise, and no Player shall have more than five votes on any Proposal, regardless of what any other Rule may not vote. say to the contrary. The casting of any votes in addition to a Player\'s first vote may only be achieved by the casting of Extra Votes, as specified in other Rules.
\n'),(36463,206,495053,495054,'Each PlayerA Voting Entity is an Entity which is generally authorized by the Rules to cast a vote or votes on a Proposal, although other Rules may withdraw this authorization from a Voting Entity in specific circumstances without that Entity thereby ceasing to be a Voting Entity. No Entity is permitted to vote on a Proposal unless it is a Voting Entity, and only those Entities designated by the Rules to be Voting Entites are Voting Entities. Players and Groups are Voting Entities.
\n
\nEach
Voting Entity has two votes per on a Proposal, unless another Rule specifically says otherwise, and otherwise. However, no Player such Entity shall have more than five votes on any Proposal, regardless of what any other Rule may say to the contrary. The casting of any votes in addition to a Player\'s an Entity\'s first vote may only be achieved by the casting of Extra Votes, if that is permitted, as specified in other Rules.
\n'),(36464,206,495054,495055,' Voting Entites Entities are Voting Entities. Players and Groups are Voting Entities.
\n
\nEach Voting Entity has two votes on a Proposal, unless another Rule says otherwise. However, no such Entity shall have more than five votes on any Proposal, regardless of what any other Rule may say to the contrary. The casting of any votes in addition to an Entity\'s first vote may only be achieved by the casting of Extra Votes, if that is permitted, as specified in other Rules.
\n'),(36465,206,495055,495057,''),(36466,206,495057,495058,'A Voting Entity is an Entity which is generally authorized by the Rules to cast a vote or votes on a Proposal, although other Rules may withdraw this authorization from a Voting Entity in specific circumstances without that Entity thereby ceasing to be a Voting Entity. No Entity is permitted to vote on a Proposal unless it is a Voting Entity, and only those Entities designated by the Rules to be Voting Entities are Voting Entities. Players and Groups are Voting Entities.
\n
\n votes in addition to an Entity\'s first vote may only be achieved by the casting of Extra Votes, if that is permitted, as specified in other Rules.
\n'),(36467,206,495058,495059,'A Voting Entity is an Entity which is generally authorized by the Rules to cast a vote or votes on a Proposal, although other Rules may withdraw this authorization from a Voting Entity in specific circumstances without that Entity thereby ceasing to be a Voting Entity. No Entity is permitted to vote on a Proposal unless it is a Voting Entity, and only those Entities designated by the Rules to be Voting Entities are Voting Entities. Players and Groups are Voting Entities.
\n
\n of Extra Votes, Voting Tokens, as specified in other Rules.
\n'),(36468,206,495059,495060,'A Voting Entity is an Entity which is generally authorized by the Rules to cast a vote or votes on a Proposal, although other Rules may withdraw this authorization from a Voting Entity in specific circumstances without that Entity thereby ceasing to be a Voting Entity. No Entity is permitted to vote on a Proposal unless it is a Voting Entity, and only those Entities designated by the Rules to be Voting Entities are Voting Entities. Players and Groups are Voting Entities.
\n
\n the contrary. The casting of any votes may only be achieved by the casting of Voting Tokens, as specified in other Rules. contrary.
\n'),(36469,206,495060,495061,' Voting Entities. Players and Groups are Voting Entities.
\n
\nEach Voting Entity has two votes on a Proposal, unless another Rule says otherwise. However, no such Entity shall have more than five votes on any Proposal, regardless of what any other Rule may say to the contrary.
\n'),(36470,206,495061,495062,'A Voting Entity is an Entity which is generally authorized by the Rules to cast a vote or votes on a Proposal, although other Rules may withdraw this authorization from a Voting Entity in specific circumstances without that Entity thereby ceasing to be a Voting Entity. No Entity is permitted to vote on a Proposal unless it is a Voting Entity, and only those Entities designated by the Rules to be Voting Entities are Voting Entities.
\n
\nEachAll players with less than 15 Blots are Voting Entities.
\n
\nEach
Voting Entity has two may cast a number of votes on a Proposal, unless another Rule says otherwise. However, no such Proposal up to the Maximum Votes for that Entity most recently reported in an Accountor\'s Report at the time the Proposal is distributed. If the Maximum Votes for a Voting Entity has never been published at the time the Proposal is distributed, that Entity shall have more than five votes on any Proposal, regardless of what any other Rule may say cast up to the contrary. 5 Votes on that Proposal.
\n'),(36471,206,495062,495063,'A Voting Entity is an Entity which is generally authorized by the Rules to cast a vote or votes on a Proposal, although other Rules may withdraw this authorization from a Voting Entity in specific circumstances without that Entity thereby ceasing to be a Voting Entity. No EntityAn entity is permitted to vote on a Proposal unless it if and only if e is a Voting Entity, Voter and only those Entities designated by is not Denied for that Proposal at the Rules time e attempts to be Voting Entities are Voting Entities. cast eir vote.
\n
\nAll players with less than 15 Blots are Voting Entities.On a Democratic Proposal, each entity which is permitted to vote on that Proposal may cast a number of votes up to their Maximum Votes as shown in the most recently published Accountor\'s Report at the time that the Proposal is distributed, unless other Rules prohibit them from doing so. If the Maximum Votes for a Voter have never been published at the time a Proposal is distributed, their Maximum Votes is 5 for that Proposal.
\n
\nEach Voting Entity may castAll Players are Voters. However, a number of votes on a Proposal up to the Maximum Votes for that Entity most recently reported in an Accountor\'s Report at the time the Proposal Player is distributed. If the Maximum Votes Denied for a Voting Entity all Proposals while e has never been published at the time the Proposal is distributed, that Entity may cast up to 5 Votes on that Proposal. more than 3 Blots.
\n'),(36472,206,495063,495056,'An entityA Voting Entity is an Entity which is generally authorized by the Rules to cast a vote or votes on a Proposal, although other Rules may withdraw this authorization from a Voting Entity in specific circumstances without that Entity thereby ceasing to be a Voting Entity. No Entity is permitted to vote on a Proposal if and only if e unless it is a Voter Voting Entity, and is not Denied for that Proposal at only those Entities designated by the time e attempts Rules to cast eir vote. be Voting Entities are Voting Entities. Players and Groups are Voting Entities.
\n
\nOnEach Voting Entity has two votes on a Democratic Proposal, each entity which is permitted to vote unless another Rule says otherwise. However, no such Entity shall have more than five votes on that Proposal any Proposal, regardless of what any other Rule may cast a number say to the contrary. The casting of any votes up to their Maximum Votes as shown in addition to an Entity\'s first vote may only be achieved by the most recently published Accountor\'s Report at the time casting of Extra Votes, if that the Proposal is distributed, unless permitted, as specified in other Rules prohibit them from doing so. If the Maximum Votes for a Voter have never been published at the time a Proposal is distributed, their Maximum Votes is 5 for that Proposal. Rules.
\n
\nAll Players are Voters. However, a Player is Denied forThis Rule defers to all Proposals while e has more than 3 Blots. other Rules which do not contain this sentence.
\n'),(36473,207,495065,495067,'VotersPlayers may vote either for cast of a Vote of FOR, AGAINST, or against ABSTAIN for any proposal Proposal within its prescribed voting period. Voting Period. In order to be legally cast, the vote Vote must be received by the Speaker by Counting Assessor or posted to the end of Public Forum during the prescribed voting period. Voting Period. The Speaker may not Assessor will reveal any votes until the end of the prescribed voting period. Any Voter who does not legally vote within Votes cast by each Player only after the prescribed voting period shall be deemed to have abstained. Voting Period has ended.
\n'),(36474,207,495067,495068,'PlayersVoting Entities may cast of a Vote vote of FOR, AGAINST, or ABSTAIN for on any Proposal within its prescribed Voting Period. In order to be legally cast, the Vote a vote by a Player or a Group must be received by the Counting Assessor or posted to the Public Forum during the prescribed Voting Period. The conditions under which a Vote by a Voting Entity which is not a Player or a Group (if any such exist) is legally cast are described in other Rules. The Assessor will reveal the Votes cast by each Player Voting Entity only after the prescribed Voting Period has ended.
\n'),(36475,207,495068,495069,'Voting Entities may castA Vote upon a vote Proposal must be one of FOR, AGAINST, or ABSTAIN on any Proposal within its prescribed Voting Period. In order to be legally cast, (or an obvious synonym of one of these). Something which is not one of these is not a vote by Vote upon a Player or Proposal.
\n
\nA
Vote cast upon a Group must be received Proposal by a Voting Entity which has an Executor is cast at the Counting Assessor or posted time its Executor either posts it to the Public Forum or otherwise sends it to the Assessor. A Vote is legally cast if it is cast during the prescribed Voting Period. The conditions under which Period of that Proposal, and if that Voting Entity is entitled to cast a Vote on that particular Proposal.
\n
\nA
Vote cast by a Voting Entity which is does not a Player or a Group (if any such exist) have an Executor is legally cast are described at a time and in a manner specified in other Rules. The Assessor will reveal the Votes cast by each Voting
\n
\nThis
Rule in no way authorizes any Entity only after the prescribed Voting Period has ended. to cast Votes upon Proposals.
\n'),(36476,207,495069,495070,'A Vote Voting Entity votes upon a Proposal must be one of FOR, AGAINST, or ABSTAIN (or an obvious synonym when, during the Voting Period of one that Proposal, e informs the Assessor of these). Something which is not one of these the vote or votes e is not a Vote casting upon that Proposal, provided that e is authorized to cast those votes on that Proposal. Once cast, a Proposal. vote cannot be changed or cancelled by the Voting Entity which cast it, although it may be cancelled as other Rules require.
\n
\nA Vote cast vote upon a Proposal by a Voting Entity which has an Executor is cast at the time its Executor either posts it to the Public Forum must be one of FOR, AGAINST, or otherwise sends it to the Assessor. A Vote is legally cast if it ABSTAIN (or an obvious synonym of one of these). Something which is cast during the Voting Period not one of that Proposal, and if that Voting Entity these is entitled to cast not a vote upon a Vote on that particular Proposal.
\n
\nA Vote vote cast by a Voting Entity which does not have an Executor is cast at a time and in a manner specified in other Rules.
\n
\n any Entity entity to cast Votes votes upon Proposals.
\n'),(36477,207,495070,495071,'A Votingan Entity votes upon a Proposal when, during the Voting Period of that Proposal, e informs the Assessor of the vote or votes e is casting upon that Proposal, provided that e is authorized to cast those votes on that Proposal. Once cast, a vote cannot be changed or cancelled by the Voting Entity which cast it, although it may be cancelled as other Rules require.
\n
\nA vote upon a Proposal must be one of FOR, AGAINST, or ABSTAIN (or an obvious synonym of one of these). Something which is not one of these is not a vote upon a Proposal.
\n
\n by a Voting an Entity which does not have an Executor is cast at a time and in a manner specified in other Rules.
\n
\nThis Rule in no way authorizes any entity to cast votes upon Proposals.
\n'),(36478,207,495071,495072,'an EntityA Voter authorised to cast votes upon on a particular Proposal when, during the Voting Period of that Proposal, e informs may do so only by informing the Assessor of the vote or votes e is casting upon that Proposal, provided that e is authorized to cast those votes on that Proposal. Once cast, a vote cannot be changed or cancelled by the Voting Entity Voter which cast it, although it may be cancelled as other Rules require.
\n
\nA vote upon a Proposal must be one of FOR, AGAINST, or ABSTAIN (or an obvious synonym of one of these). Something which is not one of these is not a vote upon a Proposal.
\n
\n an Entity entity which does not have an Executor is cast at a time and in a manner specified in other Rules.
\n
\nThis
Rule in no way authorizes any entity to cast votes upon Proposals. Rules.
\n'),(36479,207,495072,495073,'A Voter authorised to cast votes on a particular Proposal may do so only by informing the Assessor of the vote or votes e is casting on that Proposal. Once cast, a vote cannot be changed or cancelled by the Voter which cast it, although it may be cancelled as other Rules require.
\n
\nA vote upon a Proposal must be one of FOR, AGAINST, or ABSTAIN (or an obvious synonym of one of these). Something which is not one of these is not a vote upon a Proposal.
\n
\nA vote cast by an entity which does not have an Executor is cast at a time and in a manner specified in other Rules.

\n'),(36480,207,495073,495074,' Proposal. Once cast, a A Voter may change or cancel eir vote cannot be changed or cancelled votes during the Voting Period by informing the Voter which cast it, although it may be cancelled as other Rules require. Assessor.
\n
\nA vote upon a Proposal must be one of FOR, AGAINST, or ABSTAIN (or an obvious synonym of one of these). Something which is not one of these is not a vote upon a Proposal.
\n'),(36481,207,495074,495075,'A Voter authorised to cast votesAn eligible voter on a particular Proposal may do so only by informing Agoran decision submits a ballot to the Assessor vote collector by publishing a valid notice indicating which one of the vote or votes available options e is casting on that Proposal. A Voter may change or cancel eir vote or votes during selects. To be valid, the Voting Period by informing ballot must satisfy the Assessor. following conditions:
\n
\nA vote upon a Proposal must(a) The ballot is submitted by an eligible voter during the voting period for the decision.
\n
\n(b)
The ballot clearly identifies the matter to be one decided.
\n
\n(c)
The ballot clearly identifies the option selected by the voter.
\n
\n(d)
The voter has not publicly retracted the ballot during the voting period.
\n
\nThe
strength of FOR, AGAINST, or ABSTAIN (or an obvious synonym of one of these). Something which option is not one the number of these is not a vote upon a Proposal. valid ballots selecting that option.
\n
\nOther
rules may place further constraints on the validity of ballots. This rule takes precedence over any rule that would loosen the constraints specified by this rule.
\n'),(36482,207,495075,495076,'An eligible voter on a particular Agoran decision submits a ballot to the vote collector by publishing a valid notice indicating which one of the available options e selects. To be valid, the ballot must satisfy the following conditions:
\n
\n submitted by an eligible voter during the voting period for the decision. decision, and the submitter is an eligible voter at the time of submission.
\n
\n(b) The ballot clearly identifies the matter to be decided.
\n
\n(c) The ballot clearly identifies the option selected by the voter.
\n
\n(d) The voter has not publicly retracted the ballot during the voting period.
\n
\nThe strength of an option is the number of valid ballots selecting that option.
\n
\nOther rules may place further constraints on the validity of ballots. This rule takes precedence over any rule that would loosen the constraints specified by this rule.
\n'),(36483,207,495076,495077,'An eligible voter on a particular Agoran decision submits a ballot to the vote collector by publishing a valid notice indicating which one of the available options e selects. To be valid, the ballot must satisfy the following conditions:
\n
\n(a) The ballot is submitted during the voting period for the decision, and the submitter is an eligible voter at the time of submission.
\n
\n(b) The ballot clearly identifies the matter to be decided.
\n
\n(c) The ballot clearly identifies the option selected by the voter.
\n
\n(d) The voter has not publicly retracted the ballot during the voting period.
\n
\nAmong the otherwise-valid votes on an Agoran decision, only the first N submitted by each entity are valid, where N is the entity\'s voting limit on that decision. The voting limit of an entity that is not an eligible voter on an Agoran decision is zero. The voting limit of an eligible voter on an Agoran decision is one, except where rules say otherwise.

\n
\nThe strength of an option is the number of valid ballots selecting that option.
\n
\nOther rules may place further constraints on the validity of ballots. This rule takes precedence over any rule that would loosen the constraints specified by this rule.
\n'),(36484,207,495077,495066,'An eligible voter on a particular Agoran decision submits a ballot to the vote collector by publishingVoters may cast of a valid notice indicating which one Vote of the available options e selects. To be valid, the ballot must satisfy the following conditions:
\n
\n(a)
The ballot is submitted during the voting period FOR, AGAINST, or ABSTAIN for the decision, and the submitter is an eligible voter at the time of submission.
\n
\n(b)
The ballot clearly identifies the matter any Proposal within its prescribed Voting Period. In order to be decided.
\n
\n(c)
The ballot clearly identifies legally cast, the option selected Vote must be received by the voter.
\n
\n(d)
The voter has not publicly retracted the ballot Counting Speaker during the voting period.
\n
\nAmong
the otherwise-valid votes on an Agoran decision, only prescribed Voting Period. The Speaker will reveal the first N submitted Votes cast by each entity are valid, where N is the entity\'s voting limit on that decision. The voting limit of an entity that is not an eligible voter on an Agoran decision is zero. The voting limit of an eligible voter on an Agoran decision is one, except where rules say otherwise.
\n
\nThe
strength of an option is the number of valid ballots selecting that option.
\n
\nOther
rules may place further constraints on the validity of ballots. This rule takes precedence over any rule that would loosen Voter only after the constraints specified by this rule. prescribed Voting Period has ended.
\n'),(36485,208,495080,495081,'AtAs soon as possible after the end of the prescribed voting period Voting Period on a proposal, given Proposal, the Speaker Assessor shall reveal publish all votes legally cast on that proposal. If the Speaker\'s consent may be required for a proposal to be adopted, then the Speaker should indicate at that time whether or not e gives eir consent. If the Speaker does not explicitly indicate that e refuses to consent to the proposal, it shall be assumed Votes cast upon that e consents. Proposal.
\n'),(36486,208,495081,404496,''),(36487,208,404496,405586,'As soon as possibleThe vote collector for a particular Agoran decision is authorized to resolve that decision, and does so by publishing a valid notice which states that the matter has been resolved, indicating the option selected by Agora. To be valid, this notice must satisfy the following conditions:
\n
\n(a)
It is published after the end voting period has ended.
\n
\n(b)
It clearly identifies the matter to be resolved.
\n
\n(c)
It clearly identifies the options available.
\n
\n(d)
It specifies which option was selected by Agora, as described elsewhere, and provides a tally of the Voting Period voters\' valid ballots on a given Proposal, the Assessor various options.
\n
\nEach
Agoran decision shall publish all have at most one vote collector at a time. The identity of the vote collector is set by the message initiating the Votes cast upon decision, and can only be changed as specified by other rules with power at least as great as that of this rule.
\n
\nThis
rule takes precedence over any rule that Proposal. would provide another mechanism by which an Agoran decision may be resolved.
\n'),(36488,208,405586,406127,' for a particular an unresolved Agoran decision is authorized to may resolve that decision, and does so it by publishing a valid notice which states that the matter has been resolved, announcement, indicating the option selected by Agora. E SHALL do so as soon as possible after the end of the voting period. To be valid, this notice announcement must satisfy the following conditions:
\n
\n(a) It is published after the voting period has ended.
\n
\n(b) It clearly identifies the matter to be resolved.
\n
\n(c) It clearly identifies the options available.
\n
\n(d) It specifies which option was selected by Agora, as described elsewhere, and provides a tally of the voters\' valid ballots on the various options.
\n
\n decision shall have at most has exactly one vote collector at a time. The identity of the vote collector is set by the message initiating the decision, and can only be changed as specified by other rules with power at least as great as that of this rule. collector.
\n
\nThis rule takes precedence over any rule that would provide another mechanism by which an Agoran decision may be resolved.
\n'),(36489,208,406127,406262,'The vote collector for an unresolved Agoran decision may resolve it by announcement, indicating the option selected by Agora. E SHALL do so as soon as possible after the end of the voting period. To be valid, this announcement must satisfy the following conditions:
\n
\n(a) It is published after the voting period has ended.
\n
\n(b) It clearly identifies the matter to be resolved.
\n
\n It clearly identifies the options available.
\n
\n(d)
It specifies which option was selected by Agora, as described elsewhere, and provides a tally of the voters\' valid ballots on the various options.
\n
\nEach Agoran decision has exactly one vote collector.
\n
\nThis rule takes precedence over any rule that would provide another mechanism by which an Agoran decision may be resolved.
\n'),(36490,208,406262,432342,' decision may CAN resolve it by announcement, indicating the option selected by Agora. E If it was required to be initiated, then e SHALL do so resolve it as soon as possible after the end of the voting period. To be valid, this announcement must satisfy the following conditions:
\n
\n(a) It is published after the voting period has ended.
\n
\n(b) It clearly identifies the matter to be resolved.
\n
\n(c) It specifies which option was selected by Agora, as described elsewhere, and provides a tally of the voters\' valid ballots on the various options.
\n
\nEach Agoran decision has exactly one vote collector.
\n
\nThis rule takes precedence over any rule that would provide another mechanism by which an Agoran decision may be resolved.
\n'),(36491,208,432342,432348,'The vote collector for an unresolved Agoran decision CAN resolve it by announcement, indicating the option selected by Agora. If it was required to be initiated, then e SHALL resolve it as soon as possible after the end of the voting period. To be valid, this announcement must satisfy the following conditions:
\n
\n(a) It is published after the voting period has ended.
\n
\n(b) It clearly identifies the matter to be resolved.
\n
\n(c) It specifies which option was selected by Agora, as described elsewhere, and provides a tally of the voters\' valid ballots on the various options.
\n
\n vote collector. collector, defaulting to the initiator of the decision. If the vote collector is defined by reference to a position (or, in the default case, if the initiator was so defined), then the vote collector is the current holder of that position.
\n
\nThis rule takes precedence over any rule that would provide another mechanism by which an Agoran decision may be resolved.
\n'),(36492,208,432348,497427,'The vote collector for an unresolved Agoran decision CAN resolve it by announcement, indicating the option selected by Agora. If it was required to be initiated, then e SHALL resolve it as soon as possible after the end of the voting period. To be valid, this announcement must satisfy the following conditions:
\n
\n(a) It is published after the voting period has ended.
\n
\n(b) It clearly identifies the matter to be resolved.
\n
\n(c) It specifies which option was selected by Agora, as described elsewhere, and provides a tally of the voters\' valid ballots on the various options.
\n
\nEach Agoran decision has exactly one vote collector, defaulting to the initiator of the decision. If the vote collector is defined by reference to a position (or, in the default case, if the initiator was so defined), then the vote collector is the current holder of that position.
\n
\nThis rule takes precedence over any rule that would provide another mechanism by which an Agoran decision may be resolved.
\n
\n
\n
\n
\n
\n
\n
\n2005 ais523), 23 January 2009

\n'),(36493,209,495088,495094,'The required votesWhen the Voting Period for a proposal to be adopted is as follows: For a proposal which would directly alter Proposal has ended, the actions Votes which are required of and/or forbidden to the Speaker: a) a simple majority of all votes have been legally cast, if cast shall be counted by the Speaker consents; b) Speaker. The Proposal shall then be assigned a 2/3 majority of all votes legally cast, Voting Index, as follows: the Proposal received no Votes opposed, and at least one Vote in favor, the Voting Index shall be Unanimity; if there are no Votes in favor, the Speaker does not consent; For Voting Index shall be zero; in all other proposals, a simple majority cases, the Voting Index shall be the number of votes legally cast. This rule defers to rules which set Votes in favor divided by the required number of votes Votes opposed.
\n
\nIf
the Voting Index is greater than the Adoption Index for proposals which propose to transmute a rule. the given Proposal, then that Proposal shall pass. If the Voting Index exactly equals the Adoption Index, then the Speaker shall choose whether the Proposal passes or fails. If the Voting Index is less than the Adoption Index, the Proposal shall fail.
\n'),(36494,209,495094,495095,' the Speaker. Assessor. The Proposal shall then be assigned a Voting Index, as follows: the Proposal received no Votes opposed, and at least one Vote in favor, the Voting Index shall be Unanimity; if there are no Votes in favor, the Voting Index shall be zero; in all other cases, the Voting Index shall be the number of Votes in favor divided by the number of Votes opposed.
\n
\n the Speaker Assessor shall choose whether the Proposal passes or fails. If the Voting Index is less than the Adoption Index, the Proposal shall fail.
\n'),(36495,209,495095,495096,'When the Voting Period for a Proposal has ended, the Votes which have been legally cast shall be counted by the Assessor. The Proposal shall then be assigned a Voting Index, as follows: the Proposal received no Votes opposed, and at least one Vote in favor, the Voting Index shall be Unanimity; if there are no Votes in favor, the Voting Index shall be zero; in all other cases, the Voting Index shall be the number of Votes in favor divided by the number of Votes opposed.
\n
\n Proposal, or if both equal Unanimity, then that Proposal shall pass. If the Voting Index exactly equals the Adoption Index, then the Assessor shall choose whether the Proposal passes or fails. If the Voting Index is less than the Adoption Index, the Proposal shall fail. passes. Otherwise, it fails.
\n'),(36496,209,495096,495097,' the Votes uncancelled votes which have been legally cast shall be counted by the Assessor. The The Proposal shall then be assigned a Voting Index, as follows: if the Proposal received no Votes votes opposed, and at least one Vote vote in favor, the Voting Index shall be Unanimity; if there are no Votes votes in favor, the Voting Index shall be zero; in all other cases, the Voting Index shall be the number of Votes votes in favor divided by the number of Votes votes opposed.
\n
\n the given Proposal, or if both equal Unanimity, and there were at least three votes in favor of the Proposal, then that Proposal passes. is adopted. Otherwise, it fails.
\n'),(36497,209,495097,495098,'When the Voting Period for a Proposal has ended, the uncancelled votes which have been legally cast shall be counted by the Assessor. The Proposal shall then be assigned a Voting Index, as follows: if the Proposal received no votes opposed, and at least one vote in favor, the Voting Index shall be Unanimity; if there are no votes in favor, the Voting Index shall be zero; in all other cases, the Voting Index shall be the number of votes in favor divided by the number of votes opposed.
\n
\nIf the Voting Index is greater than the Adoption Index for the Proposal, or if both equal Unanimity, and there were at least three votes in favor of the Proposal, then that Proposal is adopted. Otherwise, it fails.
\n
\nA Proposal may not have its Voting Index set except as described in this Rule. A Proposal may not be adopted (synonymous with the Proposal passing) except as described in this Rule.

\n'),(36498,209,495098,495099,'When(a) When the Voting Period for a Proposal has ended, the uncancelled votes which have been legally cast shall be counted by the Assessor. The Proposal shall then be assigned a Voting Index, as follows: if the Proposal received no votes opposed, against, and at least one vote in favor, for, the Voting Index shall be Unanimity; if there are no votes in favor, for, the Voting Index shall be zero; in all other cases, the Voting Index shall be the number of votes in favor for divided by the number of votes opposed. against.
\n
\nIf(b) If the Voting Index is greater than the Adoption Index for the Proposal, or Proposal (or if both equal Unanimity, Unanimity), and there were at least three votes in favor of if Quorum for the Proposal, Proposal is achieved, then that Proposal is adopted. Otherwise, Otherwise, it fails.
\n
\nA(c) A Proposal may not have its Voting Index set except as described in this Rule. A Proposal may not cannot be adopted (synonymous with the Proposal passing) except as described in this Rule.
\n'),(36499,209,495099,495100,'(a) When the Voting Period for a Proposal has ended, the uncancelled votes which have been legally cast shall be counted by the Assessor. The Proposal shall then be assigned a Voting Index, as follows: if the Proposal received no votes against, and at least one vote for, the Voting Index shall be Unanimity; if there are no votes for, the Voting Index shall be zero; in all other cases, the Voting Index shall be the number of votes for divided by the number of votes against.
\n
\n than or equal to the Adoption Index for the Proposal (or if both equal Unanimity), Proposal, and if Quorum for the Proposal is achieved, then that Proposal is adopted. Otherwise, Otherwise, it fails.
\n
\n(c) A Proposal may not have its Voting Index set except as described in this Rule. A Proposal cannot be adopted except as described in this Rule.
\n'),(36500,209,495100,495101,'(a) When the Voting Period for a Proposal has ended, the uncancelled votes which have been legally cast shall be counted by the Assessor. The Proposal shall then be assigned a Voting Index, as follows: if the Proposal received no votes against, and at least one vote for, the Voting Index shall be Unanimity; if there are no votes for, the Voting Index shall be zero; in all other cases, the Voting Index shall be the number of votes for divided by the number of votes against.
\n
\n than one, and greater than or equal to the Adoption Index for the Proposal, and if Quorum for the Proposal is achieved, then that Proposal is adopted. Otherwise, Otherwise, it fails.
\n
\n(c) A Proposal may not have its Voting Index set except as described in this Rule. A Proposal cannot be adopted except as described in this Rule.
\n'),(36501,209,495101,495102,'(a) When the Voting Period for a Proposal has ended, the uncancelled votesTo determine which have been legally cast shall be counted by the Assessor. The Proposal shall then be assigned option on a Voting Index, as follows: if particular Agoran decision was selected by Agora, the Proposal received no votes against, and at least one vote for, the Voting Index collector shall be Unanimity; if there are no votes for, perform the Voting Index shall be zero; following steps in all other cases, the Voting Index shall be the number of votes for divided by order after the number of votes against. voting period has ended.
\n
\n(b) If(a) E shall invalidate any ballots which the Voting Index is greater than one, and greater than or equal rules require em to the Adoption Index for the Proposal, invalidate, and if Quorum for the Proposal is achieved, then that Proposal is adopted. Otherwise, it fails. no others.
\n
\n(c) A Proposal may not have its Voting Index set except as described in(b) E shall count the number of distinct voters who submitted ballots which remain valid. If this Rule. A Proposal cannot be adopted except number is less than the quorum and there is more than one available option, then the option selected by Agora is FAILED QUORUM. Otherwise, the decision achieved quorum.
\n
\n(c)
If the decision is whether to adopt a proposal or referendum, e shall determine the voting index as described in this Rule. follows:
\n
\n(1)
if the strength of FOR is positive and the strength of AGAINST is zero, then the voting index is Unanimity; but
\n
\n(2)
if the strength of FOR is zero, then the voting index is zero; otherwise,
\n
\n(3)
the voting index is the ratio of the strength of FOR to the strength of AGAINST.
\n
\nIf
the voting index exceeds one and meets or exceeds the adoption index of the decision, and if further quorum was achieved, then the option selected by Agora is ADOPTED. Otherwise, the option selected by Agora is REJECTED.
\n
\n(d)
If the decision is an election, then as long as quorum is achieved, the vote collector has the privilege to choose any option the strength of which meets or exceeds that of any other option to be the option selected by Agora.
\n'),(36502,209,495102,495103,'To determine which option on a particular Agoran decision was selected by Agora, the vote collector shall perform the following steps in order after the voting period has ended.
\n
\n(a) E shall invalidate any ballots which the rules require em to invalidate, and no others.
\n
\n(b) E shall count the number of distinct voters who submitted ballots which remain valid. If this number is less than the quorum and there is more than one available option, then the option selected by Agora is FAILED QUORUM. Otherwise, the decision achieved quorum.
\n
\n a proposal or referendum, proposal, e shall determine the voting index as follows:
\n
\n(1) if the strength of FOR is positive and the strength of AGAINST is zero, then the voting index is Unanimity; but
\n
\n(2) if the strength of FOR is zero, then the voting index is zero; otherwise,
\n
\n(3) the voting index is the ratio of the strength of FOR to the strength of AGAINST.
\n
\nIf the voting index exceeds one and meets or exceeds the adoption index of the decision, and if further quorum was achieved, then the option selected by Agora is ADOPTED. Otherwise, the option selected by Agora is REJECTED.
\n
\n(d) If the decision is an election, then as long as quorum is achieved, the vote collector has the privilege to choose any option the strength of which meets or exceeds that of any other option to be the option selected by Agora.

\n'),(36503,209,495103,495104,'To determine which option on a particularThe outcome of an Agoran decision was selected by Agora, the vote collector shall perform the following steps in order after the voting period has ended. is determined as follows.
\n
\n(a) E shall invalidate any If there is more than one available option, and the number of distinct voters who submitted valid ballots which is less than quorum, then the rules require em to invalidate, and no others. outcome is FAILED QUORUM, regardless of the remainder of this rule. Otherwise, the decision achieved quorum.
\n
\n(b) E shall count If the number decision is whether to adopt a proposal, then the voting index is the ratio of the strength of distinct voters who submitted ballots which remain valid. FOR to the strength of AGAINST. If this number the voting index is less greater than the quorum 1, and there is more greater than one available option, or equal to the decision\'s adoption index, then the option selected by Agora outcome is FAILED QUORUM. Otherwise, ADOPTED; otherwise, the decision achieved quorum. outcome is REJECTED.
\n
\n(c)(d) If the decision is whether to adopt approve a proposal, e shall determine the voting index as follows: dependent action:
\n
\n(1) if If the strength of FOR OBJECT is positive and greater than or equal to the strength of AGAINST is zero, objection index (if any), then the voting index outcome is Unanimity; but REJECTED.
\n
\n(2) if If the strength of FOR SUPPORT is zero, then less than the voting support index (if any), then the outcome is zero; otherwise, REJECTED.
\n
\n(3) the voting index is If the ratio of the strength of FOR SUPPORT to the combined strength of AGAINST. SUPPORT and OBJECT is less than or equal to the majority index (if any), then the outcome is REJECTED.
\n
\nIf the voting index exceeds one and meets or exceeds the adoption index of the decision, and if further quorum was achieved, then the option selected by Agora is ADOPTED.(4) Otherwise, the option selected by Agora outcome is REJECTED. APPROVED.
\n'),(36504,209,495104,495105,'The outcome of an Agoran decision is determined as follows.
\n
\n(a) If there is more than one available option, and the number of distinct voters who submitted valid ballots is less than quorum, then the outcome is FAILED QUORUM, regardless of the remainder of this rule. Otherwise, the decision achieved quorum.
\n
\n is whether to adopt a proposal, ordinary or democratic, then the voting index is the ratio of the strength of FOR to the strength of AGAINST. If the voting index is greater than 1, and greater than or equal to the decision\'s adoption index, then the outcome is ADOPTED; otherwise, the outcome is REJECTED.
\n
\n(d) If the decision is whether to approve a dependent action:
\n
\n(1) If the strength of OBJECT is greater than or equal to the objection index (if any), then the outcome is REJECTED.
\n
\n(2) If the strength of SUPPORT is less than the support index (if any), then the outcome is REJECTED.
\n
\n(3) If the ratio of the strength of SUPPORT to the combined strength of SUPPORT and OBJECT is less than or equal to the majority index (if any), then the outcome is REJECTED.
\n
\n(4) Otherwise, the outcome is APPROVED.
\n'),(36505,209,495105,495106,'The outcome of an Agoran decision is determined as follows.
\n
\n(a) If there is more than one available option, and the number of distinct voters who submitted valid ballots is less than quorum, then the outcome is FAILED QUORUM, regardless of the remainder of this rule. Otherwise, the decision achieved quorum.
\n
\n(b) If the decision is ordinary or democratic, then the voting index is the ratio of the strength of FOR to the strength of AGAINST. If the voting index is greater than 1, and greater than or equal to the decision\'s adoption index, then the outcome is ADOPTED; otherwise, the outcome is REJECTED.
\n
\n(d) If the decision is whether to approve a dependent action:
\n
\n(1) If the strength of OBJECT is greater than or equal to the objection index (if any), then the outcome is REJECTED.
\n
\n(2) If the strength of SUPPORT is less than the support index (if any), then the outcome is REJECTED.
\n
\n(3) If the ratio of the strength of SUPPORT to the combined strength of SUPPORT and OBJECT is less than or equal to the majority index (if any), then the outcome is REJECTED.
\n
\n(4) Otherwise, the outcome is APPROVED.

\n'),(36506,209,495106,495089,'The outcome of an Agoran decision required votes for a Proposal to be adopted is determined as follows. follows: For a Proposal which would directly alter the actions which are required of and/or forbidden to the Mighty Speaker:
\n
\n(a) If there is more than one available option, and the number of distinct voters who submitted valid ballots is less than quorum, then the outcome is FAILED QUORUM, regardlessa) a simple majority of the remainder of this rule. Otherwise, the decision achieved quorum. all votes legally cast, if the Mighty Speaker consents;
\n
\n(b) If the decision is ordinary or democratic, then the voting index is the ratiob) a 2/3 majority of all votes legally cast, if the strength Mighty Speaker does not consent;
\n
\nFor
all other Proposals, a simple majority of FOR to the strength votes legally cast.
\n
\nIn
case of AGAINST. If a tie in a simple-majority Vote, the voting index Mighty Speaker may, but is greater than 1, and greater than not required to, cast a tie-breaking Vote. The Mighty Speaker receives no Point awards or equal penalties for doing so.
\n
\nThis
Rule defers to rules which set the decision\'s adoption index, then the outcome is ADOPTED; otherwise, the outcome is REJECTED. required Number of Votes for Proposals which propose to Transmute a Rule.
\n'),(36507,209,495089,495090,'The required votesWhen the Voting Period for a Proposal to has ended, the Votes which have been legally cast shall be adopted counted by the Speaker. If a Proposal is as follows: For not Contested, and there are more FOR votes cast then AGAINST votes, then that Proposal shall take effect. If such a Proposal which would directly alter has an equal number of FOR and AGAINST Votes, then the actions which are required Speaker shall decide whether the Proposal shall be Adopted, or if that Proposal shall fail. If the Proposal is Contested, and the number of and/or forbidden to FOR votes cast is at least twice the Mighty Speaker: number of AGAINST votes cast, then that Proposal shall take effect.
\n
\na)If a simple majority of all votes legally cast, if Rule will change the Mighty Speaker consents;
\n
\nb)
a 2/3 majority actions required of all votes legally cast, if or forbidden to the Mighty Speaker does not consent;
\n
\nFor
all other Proposals, a simple majority of votes legally cast.
\n
\nIn
case of a tie in a simple-majority Vote, Speaker, and the Mighty Speaker may, but is not required to, cast a tie-breaking Vote. opposed the Proposal, then that Proposal shall be considered Contested. The Mighty Speaker receives no Point awards or penalties for doing so.
\n
\nThis
Rule defers to rules which set shall declare if e opposes the required Number of Votes for Proposals which propose to Transmute a Rule. Proposal when e distributes the Proposal.
\n'),(36508,209,495090,495092,' Speaker. If Let the number of Votes in favor of a Proposal is not Contested, and there are more FOR votes cast then AGAINST votes, then divided by the number of Votes opposed to that Proposal shall take effect. be known as the Voting Factor for that Proposal. If such the Voting Factor exceeds the mandated Adoption Factor for a given Proposal, then that Proposal has an equal number of FOR and AGAINST Votes, shall be Adopted. If the Voting Factor exactly equals the required Adoption Factor, then the Speaker shall decide whether the Proposal shall be Adopted, or if that Proposal shall fail. If the Proposal is Contested, and the number of FOR votes cast is at least twice the number of AGAINST votes cast, then that Proposal shall take effect. fail.
\n
\nIf a Rule will change the actions required of or forbidden to the Speaker, and the Speaker opposed the Proposal, then that ProposalThe Adoption Factor for all Proposals shall be considered Contested. The Speaker shall declare if e opposes the Proposal when e distributes 1, unless otherwise specified in the Proposal. Rules. An Adoption Factor of unanimity is a special case: It is defined as an absence of Votes in opposition, with at least one Vote in favor.
\n'),(36509,209,495092,495091,' Speaker. Let the number of Votes in favor of If a Proposal divided by the number of Votes opposed to that Proposal be known as the Voting Factor for that Proposal. If the Voting Factor exceeds the mandated Adoption Factor for a given Proposal, is not Contested, and there are more FOR votes cast then AGAINST votes, then that Proposal shall be Adopted. take effect. If the Voting Factor exactly equals the required Adoption Factor, such a Proposal has an equal number of FOR and AGAINST Votes, then the Speaker shall decide whether the Proposal shall be Adopted, or if that Proposal shall fail. If the Proposal is Contested, and the number of FOR votes cast is at least twice the number of AGAINST votes cast, then that Proposal shall fail. take effect.
\n
\nThe Adoption Factor for all ProposalsIf a Rule will change the actions required of or forbidden to the Speaker, and the Speaker opposed the Proposal, then that Proposal shall be 1, unless otherwise specified in considered Contested. The Speaker shall declare if e opposes the Rules. An Adoption Factor of unanimity is a special case: It is defined as an absence of Votes in opposition, with at least one Vote in favor. Proposal when e distributes the Proposal. (*Was: 658*)
\n'),(36510,209,495091,495093,' Speaker. If Let the number of Votes in favor of a Proposal is not Contested, and there are more FOR votes cast then AGAINST votes, then divided by the number of Votes opposed to that Proposal shall take effect. be known as the Voting Factor for that Proposal. If such the Voting Factor exceeds the mandated Adoption Factor for a given Proposal, then that Proposal has an equal number of FOR and AGAINST Votes, shall be Adopted. If the Voting Factor exactly equals the required Adoption Factor, then the Speaker shall decide whether the Proposal shall be Adopted, or if that Proposal shall fail. If the Proposal is Contested, and the number of FOR votes cast is at least twice the number of AGAINST votes cast, then that Proposal shall take effect. fail.
\n
\nIf a Rule will change the actions required of or forbidden to the Speaker, and the Speaker opposed the Proposal, then that ProposalThe Adoption Factor for all Proposals shall be considered Contested. The Speaker shall declare if e opposes the Proposal when e distributes 1, unless otherwise specified in the Proposal. Rules. An Adoption Factor of unanimity is a special case: It is defined as an absence of Votes in opposition, with at least one Vote in favor. (*Was: 658*) 761*)
\n'),(36511,210,495108,495110,'An adopted rule changeA Proposal which is Adopted takes full effect at the moment of time date- stamped on the first message sent by the Speaker to reach the Public Forum announcing the completion results of the vote voting on that adopted it. Proposal.
\n'),(36512,210,495110,495111,' the Speaker Assessor to reach the Public Forum announcing the results of the voting on that Proposal. Proposal.
\n
\nIf
the message sent by the Assessor announcing the results of the voting on a Proposal also contains the results of voting upon other Proposals, all such Proposals shall take effect at the same time, but in order by increasing Proposal Number.
\n'),(36513,210,495111,495112,'A Proposal which is Adopted takes effect at the time date- stamped on the first message sent by the Assessor to reach the Public Forum announcing the results of the voting on that Proposal.
\n
\n in the order by increasing Proposal Number. in which they were distributed.
\n'),(36514,210,495112,495109,'A Proposal which is AdoptedAn adopted rule change takes full effect at the time date- stamped on the first message sent by moment of the Assessor to reach completion of the Public Forum announcing vote that adopted it. The moment of the results completion of the voting on that Proposal.
\n
\nIf
vote is defined by the date and time given in the line starting with "Date:" of the Nomic listserver message sent send by the Assessor Benevolent Speaker, announcing the results result of the voting vote on a Proposal also contains the results of voting upon other Proposals, all such Proposals shall take effect at the same time, but in the order in which they were distributed. corresponding proposal.
\n'),(36515,210,495109,495113,'An adopted rule change takes full effect at the moment of the completion of the vote that adopted it. The moment of the completion of the vote is defined by the date and time given in the line starting with "Date:" of the Nomic listserver message send by the Benevolent Speaker, announcing the result of the vote on the corresponding proposal.
\n'),(36516,212,495117,495120,'IfThere are two or more mutable types of conflicts between rules: (a) conflicts between rules conflict with one another, or if the same Mutability Indices; (b) conflicts between rules with different Mutability Indices.
\n
\n(a)
Conflicts between Rules with the same Mutability Indices:
\n
\nIf
two or more immutable rules Rules with the same Mutability Indices conflict with one another, then the rule Rule with the lowest ordinal number lower Number takes precedence. If
\n
\nIf
at least one of the rules Rules in conflict explicitly says of itself that it defers to another rule Rule (or type of rule) or takes precedence over another rule Rule (or type of rule), Rule), then such provisions shall supersede supercede the numerical method for determining precedence. If
\n
\nIf
two or more rules Rules claim to take precedence over one another or defer to one another, then the numerical method again governs. governs.
\n
\n(b)
Conflicts between Rules with different Mutability Indices:
\n
\nIn
a conflict between rules with different Mutability Indices, the rule with the higher Mutability Index takes precedence over the Rule with the lower Mutability Index.
\n'),(36517,212,495120,495121,'There are two types of conflicts between rules: (a) conflicts between rules with the same Mutability Indices; (b) conflicts between rules with different Mutability Indices.
\n
\n(a)
Conflicts between Rules with the same Mutability Indices:
\n
\nIf
If two or more Rules with the same Mutability Indices conflict with one another, then the Rule with the lower Number takes precedence.
\n
\nIf
If at least one of the Rules in conflict explicitly says of itself that it defers to another Rule (or type of rule) Rule) or takes precedence over another Rule (or type of Rule), then such provisions shall supercede the numerical method for determining precedence.
\n
\nIf
If two or more Rules claim to take precedence over one another or defer to one another, then the numerical method again governs.
\n
\n(b)
Conflicts between Rules with different Mutability Indices:
\n
\nIn
a conflict between rules with different Mutability Indices, the rule with the higher Mutability Index takes precedence over the Rule with the lower Mutability Index. governs.
\n'),(36518,212,495121,495123,' precedence. If
\n
\nIf
at least one of the Rules in conflict explicitly says of itself that it defers to another Rule (or type of Rule) or takes precedence over another Rule (or type of Rule), then such provisions shall supercede the numerical method for determining precedence. If
\n
\nIf
all of the Rules in conflict explicitly say that their precedence relations are determined by some other Rule for determining precedence relations, then the determinations of the precedence determining Rule shall supercede the numerical method for determining precedence.
\n
\nIf
two or more Rules claim to take precedence over one another or defer to one another, then the numerical method again governs.
\n'),(36519,212,495123,495124,' same Mutability Indices Power conflict with one another, then the Rule with the lower Number takes precedence.
\n
\nIf at least one of the Rules in conflict explicitly says of itself that it defers to another Rule (or type of Rule) or takes precedence over another Rule (or type of Rule), then such provisions shall supercede the numerical method for determining precedence.
\n
\nIf all of the Rules in conflict explicitly say that their precedence relations are determined by some other Rule for determining precedence relations, then the determinations of the precedence determining Rule shall supercede the numerical method for determining precedence.
\n
\nIf two or more Rules claim to take precedence over one another or defer to one another, then the numerical method again governs.
\n'),(36520,212,495124,495125,'If two or more Rules with the same Power conflict with one another, then the Rule with the lower Number takes precedence.
\n
\nIf at least one of the Rules in conflict explicitly says of itself that it defers to another Rule (or type of Rule) or takes precedence over another Rule (or type of Rule), then such provisions shall supercede the numerical method for determining precedence.
\n
\n the precedence determining precedence-determining Rule shall supercede the numerical method for determining precedence.
\n
\nIf two or more Rules claim to take precedence over one another or defer to one another, then the numerical method again governs.
\n'),(36521,212,495125,495126,' lower Number ID number takes precedence.
\n
\nIf at least one of the Rules in conflict explicitly says of itself that it defers to another Rule (or type of Rule) or takes precedence over another Rule (or type of Rule), then such provisions shall supercede the numerical method for determining precedence.
\n
\nIf all of the Rules in conflict explicitly say that their precedence relations are determined by some other Rule for determining precedence relations, then the determinations of the precedence-determining Rule shall supercede the numerical method for determining precedence.
\n
\nIf two or more Rules claim to take precedence over one another or defer to one another, then the numerical method again governs.
\n'),(36522,212,495126,495118,'IfThere are two or more Rules types of conflicts between rules: (a) conflicts between rules with the same Power conflict Mutability Indices; (b) conflicts between rules with one another, then the Rule with the lower ID number takes precedence. different Mutability Indices.
\n
\nIf at least one of the(a) Conflicts between Rules in conflict explicitly says of itself that it defers to another Rule (or type of Rule) or takes precedence over another Rule (or type of Rule), then such provisions shall supercede with the numerical method for determining precedence. same Mutability Indices:
\n
\nIf all two or more Rules with the same Mutability Indices conflict with one another, then the Rule with the lower Number takes precedence.
\n
\nIf
at least one of the Rules in conflict explicitly say says of itself that their precedence relations are determined by some other it defers to another Rule for determining precedence relations, then the determinations (or type of the precedence-determining rule) or takes precedence over another Rule (or type of Rule), then such provisions shall supercede the numerical method for determining precedence.
\n
\nIf two or more Rules claim to take precedence over one another or defer to one another, then the numerical method again governs.
\n
\n(b) Conflicts between Rules with different Mutability Indices:
\n
\nOther Rules define the resolution of conflicts between Rules with Mutability Indices of Unanimity and Rules with Mutability Indices of 1.
\n
\nOtherwise, in a conflict between rules with different Mutability Indices, the rule with the higher Mutability Index takes precedence over the Rule with the lower Mutability Index.

\n'),(36523,212,495118,495119,''),(36524,213,495128,495137,'If players Players disagree about the legality of a move Move or the interpretation or application of a rule, Rule, then a player Player may invoke judgement Judgement by submitting a statement Statement for judgement Judgement to the Speaker. Disagreement, Clerk of the Courts. Disagreement, for the purposes of this rule, Rule, may be created by the insistence of any player. Player. When judgement Judgement is invoked, the Speaker Clerk of the Courts must, as soon as possible, select a Judge as described in the Rules. The Speaker The Clerk of the Courts must then distribute the statement Statement to be judged, along with the identity of the Judge, to all players. Players.
\n
\nNo
Player shall submit more than five CFJ\'s per week.
\n
\nThis
Rule defers to all other Rules which do not contain this sentence.
\n'),(36525,213,495137,495138,'If Players disagree about the legality of a Move or the interpretation or application of a Rule, then aAny Player may invoke Judgement who seeks formal resolution of any dispute pertaining to this Nomic shall be permitted to request such by submitting a Statement Call for Judgement to the Clerk of the Courts. Disagreement, for For the purposes purpose of this Rule, may be created by and other Rules, the insistence submission of any Player. When Judgement is invoked, the Clerk of the Courts must, as soon as possible, select a Judge as described in the Rules. The Clerk Call for Judgement shall constitute proof of the Courts must then distribute the Statement to be judged, along with the identity existence of the Judge, to all Players. a dispute.
\n
\nNo Player shall submit more than five CFJ\'s per week.Any document submitted to the Clerk of the Courts and which is clearly marked as a Call for Judgement is a Call for Judgement.
\n
\nThis Rule defers to all other Rules which doThe Clerk shall distribute the text of a Call for Judgement, along with any additional material submitted by the Caller (including, but not limited to, Arguments and Evidence) not contain this sentence. later than the time e announces the identity of the first Judge assigned to Judge it.
\n'),(36526,213,495138,495139,'Any Player who seeks person may seek formal resolution of any dispute pertaining to this Nomic shall be permitted to request such by submitting a Call for Judgement (CFJ) to the Clerk of the Courts. For Courts or Justiciar. Any document submitted to the purpose Clerk of this and other Rules, the submission of Courts or Justiciar and which is clearly marked as a Call for Judgement shall constitute proof of is a Call for Judgement. (Although any CFJ may be filed with the existence of Justiciar, Players are encouraged to file with the CotC unless there is a dispute. good reason not to.)
\n
\nAny document submitted toFor the Clerk purpose of the Courts this and which is clearly marked as other Rules, the submission of a Call for Judgement is CFJ shall constitute proof of the existence of a Call for Judgement. dispute.
\n
\n a Call for Judgement, CFJ along with any additional material submitted by the Caller (including, but not limited to, Arguments and Evidence) not later than the time e announces the identity of the first Judge assigned to Judge it. it. However, if the CFJ is submitted to the Justiciar, e shall perform all duties of the Clerk of the Courts with respect to that CFJ.
\n'),(36527,213,495139,495140,' may seek request formal resolution of any a dispute pertaining to this Nomic by submitting a Call for Judgement (CFJ) to the Clerk of the Courts or Justiciar. Any document submitted to the Clerk Courts. The submission of the Courts or Justiciar and which is clearly marked as a Call for Judgement is a Call for Judgement. (Although any CFJ may be filed with the Justiciar, Players are encouraged to file with constitutes proof of the CotC unless there is existence of such a good reason not to.) dispute.
\n
\nFor the purpose of this and other Rules, the submission ofA CFJ should be a single clearly-labeled Statement whose truth or falsity can be determined using logical reasoning, assuming perfect knowledge. A CFJ shall constitute proof of may be accompanied by Arguments, Evidence, or other related material; the existence Judge is encouraged, but not required, to take notice of a dispute. these things.
\n
\n Clerk of the Courts shall distribute publish the text of a CFJ CFJ, along with any additional material submitted by the Caller (including, (including but not limited to, to Arguments and Evidence) not Evidence), no later than the time e announces the identity of the first Judge assigned to Judge it. However, if the CFJ is submitted to the Justiciar, e shall perform all duties of the Clerk of the Courts with respect to that CFJ.
\n'),(36528,213,495140,495141,'Any person may request formal resolution of a dispute pertaining to this Nomic by submitting a Call for Judgement (CFJ) to the Clerk of the Courts. The submission of a CFJ constitutes proof of the existence of such a dispute.
\n
\nA CFJ should be a single clearly-labeled Statement whose truth or falsity can be determined using logical reasoning, assuming perfect knowledge. A CFJ may be accompanied by Arguments, Evidence, or other related material; the Judge is encouraged, but not required, to take notice of these things.
\n
\nThe Clerk of the Courts shall publish the text of a CFJ, along with any additional material submitted by the Caller (including but not limited to Arguments and Evidence), no later than the time e announces the identity of the first Judge assigned to that CFJ.

\n'),(36529,213,495141,495142,' by submitting publishing a Call for Judgement (CFJ) to the Clerk of the Courts. (CFJ). The submission of a CFJ constitutes proof of the existence of such a dispute.
\n
\nA CFJ should be a single clearly-labeled Statement whose truth or falsity can be determined using logical reasoning, assuming perfect knowledge. A CFJ may be accompanied by Arguments, Evidence, or other related material; the Judge is encouraged, but not required, to take notice of these things.
\n'),(36530,213,495142,495143,'Any person may request formal resolution ofA judicial case, also known as a call for judgement (CFJ), is a dispute pertaining procedure to this Nomic by publishing settle a Call for Judgement (CFJ). The submission matter of a CFJ constitutes proof controversy. There are subclasses of the existence judicial case with particular features defined by other rules. Subclasses of such a dispute. judicial case exist only as defined by the rules.
\n
\nA CFJ should be a single clearly-labeled Statement whose truth or falsity can be determined using logical reasoning, assuming perfect knowledge. A CFJ may be accompanied by Arguments, Evidence, or other related material;The Clerk of the Judge Courts (CotC) is encouraged, but not required, to take notice an office, responsible for managing judicial activity. The CotC\'s report includes the status of these things. all judicial cases that either require a judge or have at least one applicable judicial question that has no judgement.
\n'),(36531,213,495143,495144,'A judicial case, also known as a call for judgement (CFJ), is a procedure to settle a matter of controversy. There are subclasses of judicial case with particular features defined by other rules. Subclasses of judicial case exist only as defined by the rules.
\n
\nThe Clerk of the Courts (CotC) is an office, responsible for managing judicial activity. The CotC\'s report includes the status of all judicial cases that either require a judge or have at least one applicable judicial question that has no judgement.
\n
\nJudicial cases other than appeal cases have ID numbers, to be assigned by the Clerk of the Courts.

\n'),(36532,213,495144,495145,' controversy. There are subclasses of
\n
\nEach
judicial case has exactly one subclass, with particular features as defined by other rules. Subclasses of judicial case exist only as defined by the rules. rules. A judicial case\'s subclass CAN be specified by its initiator, or otherwise defaults to inquiry.
\n
\nThe Clerk of the Courts (CotC) is an office, responsible for managing judicial activity. The CotC\'s report includes the status of all judicial cases that either require a judge or have at least one applicable judicial question that has no judgement.
\n
\n cases other (other than appeal cases cases, which have historically been identified by reference to the prior case) have ID numbers, to be assigned by the Clerk of the Courts.
\n'),(36533,213,495145,495146,'A judicial case, also known as a call for judgement (CFJ), is a procedure to settle a matter of controversy.
\n
\n rules. Defining a subclass of judicial case is secured, with a power threshold of 1.7. A judicial case\'s subclass CAN be specified by its initiator, or otherwise defaults to inquiry.
\n
\nThe Clerk of the Courts (CotC) is an office, responsible for managing judicial activity. The CotC\'s report includes the status of all judicial cases that either require a judge or have at least one applicable judicial question that has no judgement.
\n
\nJudicial cases (other than appeal cases, which have historically been identified by reference to the prior case) have ID numbers, to be assigned by the Clerk of the Courts.
\n'),(36534,213,495146,495130,'A judicial case, also known asIf Players disagree about the legality of a call for judgement (CFJ), is Move or the interpretation or application of a procedure to settle Rule, then a matter of controversy.
\n
\nEach
judicial case has exactly one subclass, with particular features as defined Player may invoke Judgement by other rules. Subclasses of judicial case exist only as defined by the rules. Defining submitting a subclass Statement for Judgement to the Clerk of judicial case is secured, with a power threshold the Courts. Disagreement, for the purposes of 1.7. A judicial case\'s subclass CAN this Rule, may be specified created by its initiator, or otherwise defaults to inquiry.
\n
\nThe
the insistence of any Player. When Judgement is invoked, the Clerk of the Courts (CotC) is an office, responsible for managing judicial activity. The CotC\'s report includes must, as soon as possible, select a Judge as described in the status Rules. The Clerk of all judicial cases that either require a judge or have at least one applicable judicial question that has no judgement.
\n
\nJudicial
cases (other than appeal cases, which have historically been identified by reference to the prior case) have ID numbers, Courts must then distribute the Statement to be assigned by judged, along with the Clerk identity of the Courts. Judge, to all Players.
\n'),(36535,213,495130,495132,' Courts. Disagreement, Disagrement, for the purposes of this Rule, may be created by the insistence of any Player. When Judgement is invoked, the Clerk of the Courts must, as soon as possible, select a Judge as described in the Rules. The Clerk of the Courts must then distribute the Statement to be judged, along with the identity of the Judge, to all Players. Players.
\n
\nNo
Player shall submit more than five CFJ\'s per week.
\n'),(36536,213,495132,495134,'If Players disagree about the legality of a Move or the interpretation or application of a Rule, then a Player may invoke Judgement by submitting a Statement for Judgement to the Clerk of the Courts. Disagrement, for the purposes of this Rule, may be created by the insistence of any Player. When Judgement is invoked, the Clerk of the Courts must, as soon as possible, select a Judge as described in the Rules. The Clerk of the Courts must then distribute the Statement to be judged, along with the identity of the Judge, to all Players.
\n
\n per week. week. (*Was: 407*)
\n'),(36537,213,495134,495136,'If Players disagree about the legality of a Move or the interpretation or application of a Rule, then a Player may invoke Judgement by submitting a Statement for Judgement to the Clerk of the Courts. Disagrement, for the purposes of this Rule, may be created by the insistence of any Player. When Judgement is invoked, the Clerk of the Courts must, as soon as possible, select a Judge as described in the Rules. The Clerk of the Courts must then distribute the Statement to be judged, along with the identity of the Judge, to all Players.
\n
\nNo Player shall submit more than five CFJ\'s per week. (*Was: 407*)
\n
\nThis Rule defers to all other Rules which do not contain this sentence.

\n'),(36538,214,495148,495154,'If judgement was invoked byUpon receipt of a Voter, then Call For Judgement (CFJ), the first Judge to be selected Clerk of the Courts (CotC) shall randomply appoint a Player to judge Judge that statement CFJ from amongst the Eligible Players. For the purposes of this Rule, the Eligible Players shall be the Speaker. If judgement was invoked by set of Players excluding those:
\n
\n(i)
who are On Hold; (ii) who are Barred from Judging the CFJ; (iii) who made the Speaker, CFJ; (iv) whose Move the first Judge legality of which is to be selected shall determined by the CFJ; (v) who have declined to be a randomly selected Voter. In all cases, if a Appointed as Judge beyond on the first must be selected CFJ; (vi) who are otherwise ineligible to Judge as specified in the Rules.
\n
\nPlayers
may decline to judge a statement, it shall be Appointed as Judge on a randomly selected Voter. particular CFJ by notifying the CotC within 72 hours of appointment. The Voter thus selected may declining Player shall not be the player most recently selected Eligible to serve as Judge for that statement, nor may e CFJ and shall also lose two points, one of which shall be given to the player CotC.
\n
\nIf
for any reason a Player who invoked judgement. has been selected as a Judge of a CFJ becomes ineligible to Judge, either by declining Appointment, by going On Hold, by being deregistered and hence ceasing to be a Player, or by other means specified in the Rules, then the CotC shall select another Eligible Player to Judge the CFJ.
\n'),(36539,214,495154,495155,'Upon receipt of a Call For Judgement (CFJ), the Clerk of the Courts (CotC) shall randomply appoint a Player to Judge that CFJ from amongst the Eligible Players. For the purposes of this Rule, the Eligible Players shall be the set of Players excluding those:
\n
\n (iv) whose Move the legality of which is to be determined by the CFJ; (v) who have declined to be Appointed as Judge on the CFJ; (vi) (v) who are otherwise ineligible to Judge as specified in the Rules.
\n
\n the CotC. CotC. No Blots are gained by the declining Player.
\n
\n shall randomly select another Eligible Player to Judge the CFJ.
\n'),(36540,214,495155,495156,' shall randomply randomly appoint a Player to Judge that CFJ from amongst the Eligible Players. For the purposes of this Rule, the Eligible Players shall be the set of Players excluding those:
\n
\n(i) who are On Hold; (ii) who are Barred from Judging the CFJ; (iii) who made the CFJ; (iv) who have declined to be Appointed as Judge on the CFJ; (v) who are otherwise ineligible to Judge as specified in the Rules.
\n
\nPlayers may decline to be Appointed as Judge on a particular CFJ by notifying the CotC within 72 hours of appointment. The declining Player shall not be Eligible to serve as Judge for that CFJ and shall also lose two points, one of which shall be given to the CotC. No Blots are gained by the declining Player.
\n
\nIf for any reason a Player who has been selected as a Judge of a CFJ becomes ineligible to Judge, either by declining Appointment, by going On Hold, by being deregistered and hence ceasing to be a Player, or by other means specified in the Rules, then the CotC shall randomly select another Eligible Player to Judge the CFJ.
\n'),(36541,214,495156,495157,'Upon receipt of a Call For Judgement (CFJ), the Clerk of the Courts (CotC) shall randomly appoint a Player to Judge that CFJ from amongst the Eligible Players. For the purposes of this Rule, the Eligible Players shall be the set of Players excluding those:
\n
\n(i) who are On Hold; (ii) who are Barred from Judging the CFJ; (iii) who made the CFJ; (iv) who have declined to be Appointed as Judge on the CFJ; (v) who are otherwise ineligible to Judge as specified in the Rules.
\n
\n declining Player. Player. The Clerk of the Courts shall report Point transfers wihch occur as a result of this Rule.
\n
\nIf for any reason a Player who has been selected as a Judge of a CFJ becomes ineligible to Judge, either by declining Appointment, by going On Hold, by being deregistered and hence ceasing to be a Player, or by other means specified in the Rules, then the CotC shall randomly select another Eligible Player to Judge the CFJ.
\n'),(36542,214,495157,495158,'Upon receipt ofWhenever there is a Call For for Judgement (CFJ), which has been neither Judged nor dismissed, and to which no Player who is eligible to Judge that CFJ is assigned to Judge that CFJ, the Clerk of the Courts (CotC) shall randomly appoint select, from amongst those Players eligible, a Player Judge to be assigned to Judge that CFJ from amongst the Eligible Players. For the purposes of as soon as possible after this Rule, the Eligible Players shall be condition becomes known to the set Clerk of Players excluding those: the Courts.
\n
\n(i) who are On Hold; (ii) who are Barred from Judging the CFJ; (iii) who made the CFJ; (iv) who have declined to be Appointed as Judge on the CFJ; (v) who are otherwise ineligible to Judge as specified in the Rules.
\n
\nPlayers
may decline to be Appointed as Judge on a particular CFJ by notifying the CotC within 72 hours of appointment. The declining Player shall not be Eligible to serve as Judge for that CFJ and shall also lose two points, one of whichThe Clerk shall be given to the CotC. No Blots are gained by distribute the declining Player. The Clerk identity of the Courts shall report Point transfers wihch occur as a result of this Rule.
\n
\nIf
for any reason a Player who has been selected as a is assigned to Judge of a CFJ becomes ineligible to Judge, either by declining Appointment, by going On Hold, by being deregistered and hence ceasing to be a Player, or by other means specified in the Rules, then the CotC shall randomly select another Eligible Player to Judge as soon as possible after the CFJ. selection is made.
\n'),(36543,214,495158,495160,' which has been is neither Judged nor dismissed, and to which no Player who is eligible to Judge that CFJ is assigned to Judge that CFJ, the Clerk of the Courts shall randomly select, from amongst those Players eligible, a Judge to be assigned to Judge that CFJ as soon as possible after this condition becomes known to the Clerk of the Courts.
\n
\nThe Clerk shall distribute the identity of the Player who is assigned to Judge a CFJ as soon as possible after the selection is made.
\n'),(36544,214,495160,495161,' is a an open Call for Judgement which is neither Judged nor dismissed, and to which no Player who is eligible to Judge that CFJ is has been assigned to Judge that CFJ, as its Judge, the Clerk of the Courts shall randomly select, from amongst those Players eligible, a Judge to be assigned to Judge that CFJ Court shall, as soon as possible after being made aware of this condition becomes known condition, randomly select a Player to be assigned as its Judge. This selection shall be made from amongst all those Players eligible to serve as the Clerk Judge of the Courts. that CFJ.
\n
\nTheOnce assigned as the Judge of a CFJ, that Player remains the Judge of that CFJ until e is recused from that CFJ, or e ceases to be a Player.
\n
\nThe
Clerk shall distribute announce the identity of the Player who is assigned to Judge a CFJ as soon as possible after the selection is made. made.
\n
\nA
CFJ is "open" if it has neither been dismissed nor judged, or if there is an outstanding judicial motion pertaining to that CFJ which has been neither granted nor denied. A CFJ which is not open is closed.
\n'),(36545,214,495161,495149,'Whenever there is an open Call forWhen Judgement to which no Player has been assigned as its Judge, the Clerk of the Court shall, as soon as possible after being made aware of this condition, randomly select called for, a Player to be assigned as its Judge. This selection shall be made Judge is randomly selected from amongst all those Players eligible to serve as among the Judge of that CFJ.
\n
\nOnce
assigned as Players (excluding the Judge of a CFJ, that Player remains the Judge of that CFJ until e is recused from that CFJ, or e ceases who called for Judgement). The Player selected has 3 days in which to be a Player.
\n
\nThe
Clerk shall announce accept or refuse the identity of appointment by posting to the listserv. Any Player who is assigned does not respond to Judge a CFJ as soon as possible after the selection in 3 days shall be penalized 10 points, and is made.
\n
\nA
CFJ is "open" if it has neither been dismissed nor judged, or if there is an outstanding judicial motion pertaining deemed to that CFJ which has been neither granted nor denied. A CFJ which is not open have refused appointment. If a selected Player refuses appointment, then a further random selection is closed. made from the remaining pool.
\n'),(36546,214,495149,495150,'When Judgement has been called for,Upon receipt of a Judge is randomly selected from among Call For Judgement (CFJ), the Players (excluding Clerk of the Courts (CotC) shall randomly appoint a Player who called to be Judge excluding those on hold, calling for Judgement). The Player selected has 3 days judgement, whose move is under judgement in which to accept said CFJ, or refuse the have declined appointment by posting on this CFJ.
\n
\nPlayers
may decline to serve on a particular case by notifying the listserv. Any CotC within 72 hours of appointment. The declining Player who does shall not respond be eligible to selection in 3 days serve as Judge for this CFJ and shall be penalized 10 also lose two points, and is deemed one of which shall be given to have refused appointment. If the CotC.
\n
\nUpon
receiving notice of a selected Player refuses appointment, then declining to serve the CotC shall randomly appoint a further random selection is made new Judge from the remaining pool. eligible Player. (*Was: 647*)
\n'),(36547,214,495150,495152,' hold, barred from Judging said CFJ, calling for judgement, whose move is under judgement in said CFJ, or have declined appointment on this CFJ.
\n
\nPlayers may decline to serve on a particular case by notifying the CotC within 72 hours of appointment. The declining Player shall not be eligible to serve as Judge for this CFJ and shall also lose two points, one of which shall be given to the CotC.
\n
\n (*Was: 647*) 647/793*)
\n'),(36548,214,495152,495151,' hold, barred from Judging said CFJ, calling for judgement, whose move is under judgement in said CFJ, or have declined appointment on this CFJ.
\n
\nPlayers may decline to serve on a particular case by notifying the CotC within 72 hours of appointment. The declining Player shall not be eligible to serve as Judge for this CFJ and shall also lose two points, one of which shall be given to the CotC.
\n
\nUpon receiving notice of a Player declining to serve the CotC shall randomly appoint a new Judge from eligible Player. (*Was: 647/793*)
\n'),(36549,214,495151,495153,' hold, barred from Judging said CFJ, calling for judgement, whose move is under judgement in said CFJ, or have declined appointment on this CFJ.
\n
\nPlayers may decline to serve on a particular case by notifying the CotC within 72 hours of appointment. The declining Player shall not be eligible to serve as Judge for this CFJ and shall also lose two points, one of which shall be given to the CotC.
\n
\n (*Was: 647/793*) 647/793/890*)
\n'),(36550,214,495153,495159,'Upon receipt ofWhenever there is a Call For for Judgement (CFJ), which has been neither Judged nor dismissed, and to which no Player who is eligible to Judge that CFJ is assigned to Judge that CFJ, the Clerk of the Courts (CotC) shall randomly appoint select, from amongst those Players eligible, a Player Judge to be assigned to Judge excluding those on hold, barred from Judging said CFJ, calling for judgement, whose move is under judgement in said CFJ, or have declined appointment on that CFJ as soon as possible after this CFJ. condition becomes known to the Clerk of the Courts.
\n
\nPlayers may decline to serve on a particular case by notifyingThe Clerk shall distribute the CotC within 72 hours identity of appointment. The declining the Player shall not be eligible who is assigned to serve as Judge for this CFJ and shall also lose two points, one of which shall be given to the CotC.
\n
\nUpon
receiving notice of a Player declining to serve CFJ as soon as possible after the CotC shall randomly appoint a new Judge from eligible Player. (*Was: 647/793/890*) selection is made.
\n'),(36551,214,495159,495162,'Whenever there is a Call for Judgement which has been neither Judged nor dismissed, and to which no Player who is eligible to Judge that CFJ is assigned to Judge that CFJ, the Clerk of the Courts shall randomly select, from amongst those Players eligible, a Judge to be assigned to Judge that CFJ as soon as possible after this condition becomes known to the Clerk of the Courts.
\n
\nThe Clerk shall distribute the identity of the Player who is assigned to Judge a CFJ as soon as possible after the selection is made.
\n'),(36552,215,495164,495167,' the Speaker Clerk of the Courts has distributed the statement Statement to be judged and the identity of the Judge, the Judge has one week in which to deliver a legal judgement. Judgement. If the Judge fails to deliver a judgement Judgement within this time, e is penalized 10 points and a new the CotC randomly selects another Judge is selected. A judgement from among eligible Players. A Judgement is delivered by submitting that judgement Judgement to the Speaker, Clerk of the Courts, who must then distribute that judgement Judgement to all players Players as soon as possible.
\n'),(36553,215,495167,495168,' e is penalized 10 points gains 3 Blots and the CotC randomly selects another Judge from among eligible Players. A A Judgement is delivered by submitting that Judgement to the Clerk of the Courts, who must then distribute that Judgement to all Players as soon as possible. possible.
\n
\nBlots
gained via this rule are reported to the Tabulator by the CotC.
\n'),(36554,215,495168,495169,'After the Clerk of the Courts has distributed the StatementThe Player assigned to be judged and the identity of the Judge, the Judge has one week in which to deliver a legal Judgement. If the Judge fails Call for Judgement is required to deliver either return a Judgement upon that CFJ or dismiss that CFJ within this time, seven days of when e gains 3 Blots and the CotC randomly selects another was assigned to Judge from among it. If e fails to do so, e ceases to be eligible Players. A Judgement is delivered by submitting to Judge that Judgement CFJ, ceases to be assigned to Judge that CFJ, and commits an Infraction to be reported by the Clerk of the Courts, who must then distribute that Judgement to all Players as soon as possible. Courts and breaing bearing a penalty of three Blots.
\n
\nBlots gained via this rule are reportedHowever, if the Player assigned to Judge a CFJ ceases to be eligible prior to the end of the permitted time, e is neither required nor permitted to either return a Judgement on, or dismiss, that CFJ, and ceases to be the Tabulator by Judge assigned to that CFJ at the CotC. moment e becomes ineligible.
\n'),(36555,215,495169,495170,' and breaing bearing a penalty of three Blots.
\n
\nHowever, if the Player assigned to Judge a CFJ ceases to be eligible prior to the end of the permitted time, e is neither required nor permitted to either return a Judgement on, or dismiss, that CFJ, and ceases to be the Judge assigned to that CFJ at the moment e becomes ineligible.
\n'),(36556,215,495170,495171,' commits an the Infraction of Failing to Judge to be reported by the Clerk of the Courts and bearing a penalty of three Blots.
\n
\nHowever, if the Player assigned to Judge a CFJ ceases to be eligible prior to the end of the permitted time, e is neither required nor permitted to either return a Judgement on, or dismiss, that CFJ, and ceases to be the Judge assigned to that CFJ at the moment e becomes ineligible.
\n'),(36557,215,495171,495173,''),(36558,215,495173,495174,' within the assigned deliberation period, which ends seven days of when e was assigned to Judge it. If after e fails to do so, e ceases to be eligible to Judge that CFJ, ceases to be is assigned to Judge that CFJ, and commits the Infraction of Failing to Judge to be reported by the Clerk of the Courts and bearing a penalty of three Blots. it.
\n
\nHowever,Failure to do so is the Infraction of Judging Late, detected and reported by the CotC. At the time of the report of infraction, if the CFJ has been Judged or dismissed then the penalty is 1 VT and the Judgement or dismissal is legal even though delivered late. Otherwise the penalty is 3 Blots, and the Judge becomes ineligible to Judge that CFJ, and a new Judge shall be assigned in the usual manner.
\n
\nA
Judge who has neither judged nor dismissed a CFJ within seven days after the end of the assigned deliberation period becomes ineligible to Judge that CFJ, and any Judgement or Dismissal submitted after this time is not legal and shall not be accepted by the CotC.
\n
\nHowever,
if the Player assigned to Judge a CFJ ceases to be eligible prior to the end of the permitted time, before judging or dismissing that CFJ, then e is neither required nor permitted to either return a Judgement on, or dismiss, that CFJ, and ceases to be the Judge assigned to that CFJ at the moment e becomes ineligible.
\n'),(36559,215,495174,495175,'The Player assigned to Judge a Call for Judgement is required to either return a Judgement upon that CFJ or dismiss that CFJ within the assigned deliberation period, which ends seven days after e is assigned to Judge it.
\n
\n of infraction, the Infraction, if the CFJ has been Judged or dismissed then the penalty is 1 VT and the Judgement or dismissal is legal even though delivered late. Otherwise the penalty is 3 Blots, and the Judge becomes ineligible to Judge that CFJ, and a new Judge shall be assigned in the usual manner.
\n
\nA Judge who has neither judged nor dismissed a CFJ within seven days after the end of the assigned deliberation period becomes ineligible to Judge that CFJ, and any Judgement or Dismissal submitted after this time is not legal and shall not be accepted by the CotC.
\n
\nHowever, if the Player assigned to Judge a CFJ ceases to be eligible before judging or dismissing that CFJ, then e is neither required nor permitted to either return a Judgement on, or dismiss, that CFJ, and ceases to be the Judge assigned to that CFJ at the moment e becomes ineligible.
\n'),(36560,215,495175,495176,'The Player assigned to Judge a Call for Judgement is required to either return a Judgement upon that CFJ or dismiss that CFJ within the assigned deliberation period, which ends seven days after e is assigned to Judge it.
\n
\n CotC. At the time of the report of the Infraction, This is a Class 0.2 Infraction if the CFJ has been Judged or dismissed then at the penalty is 1 VT and time the Infraction is reported (such Judgement or dismissal is legal even though delivered late. Otherwise the penalty late); otherwise it is a Class 3 Blots, and Infraction, the Judge becomes ineligible to Judge that CFJ, and a new Judge shall be assigned in the usual manner.
\n
\nA Judge who has neither judged nor dismissed a CFJ within seven days after the end of the assigned deliberation period becomes ineligible to Judge that CFJ, and any Judgement or Dismissal submitted after this time is not legal and shall not be accepted by the CotC.
\n
\nHowever, if the Player assigned to Judge a CFJ ceases to be eligible before judging or dismissing that CFJ, then e is neither required nor permitted to either return a Judgement on, or dismiss, that CFJ, and ceases to be the Judge assigned to that CFJ at the moment e becomes ineligible.
\n'),(36561,215,495176,495177,'The Player assigned to Judge a Call Deliberation Period for Judgement is required to either return a Judgement upon that CFJ or dismiss that any particular CFJ within begins when the Clerk of the Courts announces the assigned deliberation period, which identity of the Judge and ends seven days after e is assigned to Judge it. later.
\n
\nFailure to do so isAt any point after the Infraction end of Judging Late, detected and reported by the CotC. This is Deliberation Period for a Class 0.2 Infraction particular CFJ, if the CFJ Judge has been Judged not yet returned Judgement or dismissed at Dismissed that CFJ, then the time Clerk of the Infraction is reported (such Judgement or dismissal is legal even though delivered late); otherwise it is Courts may Recuse that Judge from the case and assign a new one as usual. If this occurs, then the Recused Judge shall commit the Class 3 Infraction, Infraction of Judging Late, detected and reported by the Judge becomes Clerk of the Courts, and shall furthermore be ineligible to Judge that CFJ, and a new Judge shall any future CFJ\'s until such time as e requests to be assigned in the usual manner. made eligible again by publicly posting such a request.
\n
\nA Judge who has neither judged nor dismissed a CFJ within sevenSeven days after the end of the assigned deliberation period Deliberation Period, the Judge becomes ineligible to Judge that CFJ, and any Judgement or Dismissal submitted after this time is not legal CFJ and shall not be accepted by commits the CotC. Infraction of Judging Late as described elsewhere in this Rule.
\n
\nHowever, ifIf the Player assigned to Judge returned a CFJ ceases to be eligible before judging Judgement or dismissing Dismisses that CFJ, CFJ after the end of the Deliberation Period but before being Recused as Judge, then e is neither required nor permitted to either return shall commit the Infraction of Judging a Judgement on, or dismiss, that CFJ, and ceases Bit Late, a Class 0.2 Infraction to be detected and Reported by the Judge assigned to that CFJ at Clerk of the moment e becomes ineligible. Courts.
\n'),(36562,215,495177,495178,' for any particular a CFJ begins when the Clerk of the Courts announces the identity of the Judge Judge, and ends seven days later.
\n
\nAt any point afterIn the week following the end of the Deliberation Period for a particular CFJ, Period, if the Judge has not yet returned Judgement or Dismissed that the CFJ, then the Clerk of the Courts may Recuse that recuse the Judge from the case CFJ and assign it to a new one as usual. If this occurs, then the Recused Judge shall commit the Class 3 Infraction of Judging Late, detected and reported Judge, by the Clerk of the Courts, and shall furthermore be ineligible to Judge any future CFJ\'s until such time as e requests to be made eligible again by publicly posting such a request. an announcement to that effect.
\n
\nSeven daysA Judge who Judges or Dismisses a CFJ after the end of the Deliberation Period, the Judge becomes ineligible to Judge that CFJ and but before being recused as a Judge, commits the Class 0.5 Infraction of Judging Late as described elsewhere in this Rule. a Bit Late, to be detected and reported by the Clerk of the Courts.
\n
\nIf theA Judge returned who has neither Judged nor Dismissed a Judgement or Dismisses that CFJ seven days after the end of the its Deliberation Period but before being Recused as Judge, then e shall commit the Infraction of Judging a Bit Late, is automatically recused from that CFJ.
\n
\nA
Judge who is recused from a CFJ in accordance with this Rule commits the Class 0.2 3 Infraction of Failure to Judge (to be detected and Reported reported by the Clerk of the Courts. Courts), and becomes ineligible to be a Judge until e publicly requests to be made eligible again.
\n'),(36563,215,495178,495179,'TheFor each Judge assigned to a CFJ, eir Deliberation Period for a CFJ begins when the Clerk of the Courts announces the identity of the Judge, eir assignment, and lasts seven days; eir Overtime Period begins when eir Deliberation Period ends, and ends lasts seven days later. days.
\n
\nIn the week following the end of the Deliberation Period, if theA Judge has not yet returned Judgement or Dismissed the CFJ, then who Judges a CFJ during eir Overtime Period commits the Class 0.5 Infraction of Judging a Bit Late, to be reported by the Clerk of the Courts may recuse the Judge from the CFJ and assign it to a new Judge, by posting an announcement to that effect. Courts.
\n
\nA Judge who Judges or DismissesDuring a CFJ after Judge\'s Overtime Period, if e has not yet Judged the end CFJ, then the Clerk of the Deliberation Period, but before being recused as a Judge, commits Courts may recuse the Class 0.5 Infraction of Judging a Bit Late, to be detected and reported Judge by announcing that e does so. At the Clerk end of a Judge\'s Overtime Period, if e has not yet Judged the Courts. CFJ, then e is automatically recused.
\n
\n Judge who has neither Judged nor Dismissed a CFJ seven days after the end of its Deliberation Period is automatically recused from that CFJ.
\n
\nA
Judge who is recused from a CFJ in accordance with according to this Rule commits the Class 3 Infraction of Failure to Judge (to Judge, to be detected and reported by the Clerk of the Courts), and Courts. E becomes ineligible to be a Judge any CFJ for one month, or until e publicly requests to be made become eligible again. again, whichever is soonest.
\n'),(36564,215,495179,495180,'For each Judge assigned to a CFJ, eir Deliberation Period begins when the Clerk of the Courts announces eir assignment, and lasts seven days; eir Overtime Period begins when eir Deliberation Period ends, and lasts seven days.
\n
\nA Judge who Judges a CFJ during eir Overtime Period commits the Class 0.5 Infraction of Judging a Bit Late, to be reported by the Clerk of the Courts.
\n
\nDuring a Judge\'s Overtime Period, if e has not yet Judged the CFJ, then the Clerk of the Courts may recuse the Judge by announcing that e does so. At the end of a Judge\'s Overtime Period, if e has not yet Judged the CFJ, then e is automatically recused.
\n
\n the Class 3 Infraction of Failure to Judge, Judge; the Class of this Infraction is Class 3 for an unlinked CFJ, or for a single incident of Linked CFJs, Class 2 plus the number of Linked CFJs. This Infraction is to be reported by the Clerk of the Courts. E The recused Judge becomes ineligible to Judge any CFJ for one month, or until e publicly requests to become eligible again, whichever is soonest. sooner.
\n'),(36565,215,495180,495181,'For each Judge assigned to a CFJ, eir Deliberation Period begins when the Clerk of the Courts announces eir assignment, and lasts seven days; eir Overtime Period begins when eir Deliberation Period ends, and lasts seven days.
\n
\nA Judge who Judges a CFJ during eir Overtime Period commits the Class 0.5 Infraction of Judging a Bit Late, to be reported by the Clerk of the Courts.
\n
\n recuse the Judge em by announcing that e does so. At announcement.
\n
\nUpon
the end of a Judge\'s Overtime Period, if e has not yet Judged the CFJ, then e is automatically recused. the Clerk of the Courts shall recuse em by announcement as soon as possible.
\n
\nA Judge recused according to this Rule commits the Infraction of Failure to Judge; the Class of this Infraction is Class 3 for an unlinked CFJ, or for a single incident of Linked CFJs, Class 2 plus the number of Linked CFJs. This Infraction is to be reported by the Clerk of the Courts. The recused Judge becomes ineligible to Judge any CFJ for one month, or until e publicly requests to become eligible again, whichever is sooner.
\n'),(36566,215,495181,495182,'For each Judge assigned to a CFJ, eir Deliberation Period begins when the Clerk of the Courts announces eir assignment, and lasts seven days; eir Overtime Period begins when eir Deliberation Period ends, and lasts seven days.
\n
\nA Judge who Judges a CFJ during eir Overtime Period commits the Class 0.5 Infraction of Judging a Bit Late, to be reported by the Clerk of the Courts.

\n
\nDuring a Judge\'s Overtime Period, if e has not yet Judged the CFJ, then the Clerk of the Courts may recuse em by announcement.
\n
\nUpon the end of a Judge\'s Overtime Period, if e has not yet Judged the CFJ, then the Clerk of the Courts shall recuse em by announcement as soon as possible.
\n
\nA Judge recused according to this Rule commits the Infraction of Failure to Judge; the Class of this Infraction is Class 3 for an unlinked CFJ, or for a single incident of Linked CFJs, Class 2 plus the number of Linked CFJs. This Infraction is to be reported by the Clerk of the Courts. The recused Judge becomes ineligible to Judge any CFJ for one month, or until e publicly requests to become eligible again, whichever is sooner.

\n'),(36567,215,495182,495166,'For each Judge assigned to a CFJ, eir Deliberation Period begins whenAfter the Clerk of the Courts announces eir assignment, and lasts seven days; eir Overtime Period begins when eir Deliberation Period ends, and lasts seven days.
\n
\nDuring
a Judge\'s Overtime Period, if e has not yet Judged distributed the CFJ, then Statement to be judged and the Clerk identity of the Courts may recuse em by announcement.
\n
\nUpon
Judge, the end of a Judge\'s Overtime Period, if e Judge has not yet Judged one week in which to deliver a legal Judgement. If the CFJ, then Judge fails to deliver a Judgement within this time, e is penalized 10 points and a new Judge is selected. A Judgement is delivered by submitting that Judgement to the Clerk of the Courts shall recuse em by announcement Courts, who must then distribute that Judgement to all Players as soon as possible.
\n'),(36568,215,495166,495172,'After the ClerkThe Player assigned to Judge a Call for Judgement is required to either return a Judgement upon that CFJ or dismiss that CFJ within seven days of the Courts has distributed the Statement when e was assigned to Judge it. If e fails to do so, e ceases to be judged eligible to Judge that CFJ, ceases to be assigned to Judge that CFJ, and commits the identity Infraction of the Judge, the Failing to Judge has one week in which to deliver be reported by the Clerk of the Courts and bearing a legal Judgement. If penalty of three Blots.
\n
\nHowever,
if the Judge fails Player assigned to deliver Judge a Judgement within this CFJ ceases to be eligible prior to the end of the permitted time, e is penalized 10 points and neither required nor permitted to either return a new Judge is selected. A Judgement is delivered by submitting on, or dismiss, that Judgement CFJ, and ceases to be the Clerk of the Courts, who must then distribute that Judgement Judge assigned to all Players as soon as possible. that CFJ at the moment e becomes ineligible.
\n
\nThis
Rule, apart from this paragraph, shall be completely without effect. Two weeks after this paragraph is inserted into this Rule, this paragraph shall be deleted from this Rule.
\n'),(36569,215,495172,495183,'The Player assigned to Judge a Call for Judgement is required to either return a Judgement upon that CFJ or dismiss that CFJ within seven days of when e was assigned to Judge it. If e fails to do so, e ceases to be eligible to Judge that CFJ, ceases to be assigned to Judge that CFJ, and commits the Infraction of Failing to Judge to be reported by the Clerk of the Courts and bearing a penalty of three Blots.
\n
\nHowever, if the Player assigned to Judge a CFJ ceases to be eligible prior to the end of the permitted time, e is neither required nor permitted to either return a Judgement on, or dismiss, that CFJ, and ceases to be the Judge assigned to that CFJ at the moment e becomes ineligible.
\n
\nThis Rule, apart from this paragraph, shall be completely without effect. Two weeks after this paragraph is inserted into this Rule, this paragraph shall be deleted from this Rule.

\n'),(36570,216,495185,495188,' legal judgement Judgement is either TRUE, FALSE, or UNDECIDED. The judgement may The Judgement must be accompanied by reasons and arguments, which include, but such are not necessarily limited to, citations of deciding Rules, past Judgements, and game custom. A Judgement delivered without reasons and/or arguments is completely invalid.
\n
\nSuch
reasons and arguments form no part of the judgement Judgement itself. If a judgement is accompanied by reasons and arguments, However, the Clerk of the Speaker Courts must distribute the reasons and arguments along with the judgement. Judgement.
\n
\nAny
evidence which is used to justify the Judgement, other than appeals to Game Custom or to common sense, must be presented by the Judge. If the Judge introduces evidence beyond that submitted in the Call for Judgement, e must include this evidence in eir Judgement. All such added evidence must be distributed as part of the reasons and arguments by the Clerk of the Courts.
\n'),(36571,216,495188,495189,' FALSE, UNDECIDABLE, or UNDECIDED. The UNKNOWN. The Judgement of UNDECIDABLE is reserved for those statements which are logically neither TRUE nor FALSE. The Judgement of UNKNOWN is for those statements for which the Judge is unable to obtain information necessary to determine whether the statement is TRUE, FALSE, or UNDECIDABLE.
\n
\nThe
Judge must make a reasonable effort to obtain all information necessary to determine whether the statement is TRUE, FALSE, or UNDECIDABLE.
\n
\nThe
Judgement must be accompanied by reasons and arguments, which include, but are not necessarily limited to, citations of deciding Rules, past Judgements, and game custom. A Judgement delivered without reasons and/or arguments is completely invalid.
\n
\nSuch reasons and arguments form no part of the Judgement itself. However, the Clerk of the Courts must distribute the reasons and arguments along with the Judgement.
\n
\nAny evidence which is used to justify the Judgement, other than appeals to Game Custom or to common sense, must be presented by the Judge. If the Judge introduces evidence beyond that submitted in the Call for Judgement, e must include this evidence in eir Judgement. All such added evidence must be distributed as part of the reasons and arguments by the Clerk of the Courts.
\n'),(36572,216,495189,495190,'A legal Judge returns a Judgement is by sending it to the Clerk of the Courts. A Judgement must be either TRUE, FALSE, UNDECIDABLE, TRUE or UNKNOWN. The Judgement FALSE, and must be delivered to the Clerk not later than the end of UNDECIDABLE is reserved the permitted time for those statements which are logically neither TRUE nor FALSE. The deliberation. A Judgement returned after the end of UNKNOWN is for those statements for which the permitted deliberation period, or by a Player ineligible to be Judge of that CFJ is unable to obtain information necessary to determine whether not legal and shall not be accepted by the statement is TRUE, FALSE, or UNDECIDABLE. Clerk.
\n
\nThe Judge must makeA CFJ has been Judged when a reasonable effort to obtain all information necessary to determine whether legal Judgement has been received by the statement is TRUE, FALSE, or UNDECIDABLE. Clerk.
\n
\nThe Judgement must be accompanied by reasons and arguments, which include, but are not necessarily limited to, citationsAs soon as possible after the receipt of deciding Rules, past Judgements, and game custom. A a legal Judgement, the Clerk shall distribute the Judgement delivered without reasons and/or arguments is completely invalid. to the Public Forum.
\n
\nSuch reasons and arguments form no part of the Judgement itself. However, the Clerk of the Courts must distribute the reasons and arguments along with the Judgement.
\n
\nAny
evidence which is used to justify the Judgement, other than appeals to Game Custom or to common sense, must be presented by the Judge. If theA Judge introduces evidence beyond that submitted in the Call for Judgement, e must include this evidence in eir Judgement. All such added evidence must be distributed as part of the reasons and arguments by the Clerk who delivers Judgement on a CFJ shall receive a Judicial Salary of the Courts. 3 Points.
\n'),(36573,216,495190,495191,'A Judge returns a Judgement by sending it to the Clerk of the Courts. A Judgement must be either TRUE or FALSE, and must be delivered to the Clerk not later than the end of the permitted time for deliberation. A Judgement returned after the end of the permitted deliberation period, or by a Player ineligible to be Judge of that CFJ is not legal and shall not be accepted by the Clerk.
\n
\nA CFJ has been Judged when a legal Judgement has been received by the Clerk.
\n
\nAs soon as possible after the receipt of a legal Judgement, the Clerk shall distribute the Judgement to the Public Forum.
\n
\n 3 Points. Mils.
\n'),(36574,216,495191,495192,'A Judge returns a Judgement by sending it to the Clerk of the Courts. A Judgement must be either TRUE or FALSE, and must be delivered to the Clerk not later than the end of the permitted time for deliberation. A Judgement returned after the end of the permitted deliberation period, or by a Player ineligible to be Judge of that CFJ is not legal and shall not be accepted by the Clerk.
\n
\nA CFJ has been Judged when a legal Judgement has been received by the Clerk.
\n
\nAs soon as possible after the receipt of a legal Judgement, the Clerk shall distribute the Judgement to the Public Forum.
\n
\n 3 Mils. Mil.
\n'),(36575,216,495192,495194,''),(36576,216,495194,495195,'A Judge returns a Judgement by sending it to the Clerk of the Courts. A Judgement must be either TRUE or FALSE, and must be delivered to the Clerk not later than the end of the permitted time for deliberation. A Judgement returned after the end of the permitted deliberation period, or by a Player ineligible to be Judge of that CFJ is not legal and shall not be accepted by the Clerk.
\n
\nA CFJ has been Judged when a legal Judgement has been received by the Clerk.
\n
\nAs soon as possible after the receipt of a legal Judgement, the Clerk shall distribute the Judgement to the Public Forum.
\n
\n of 3 Mil. 1 VT.
\n'),(36577,216,495195,495197,''),(36578,216,495197,495198,' Judge returns judges a Judgement CFJ by sending it eir Judgment to the Clerk of the Courts. A The Judgement of a CFJ must be either TRUE or FALSE, and must be delivered to FALSE. Only the Clerk not later than the end of the permitted time for deliberation. A Judgement returned after the end of the permitted deliberation period, or by a Player ineligible Judge assigned to be a CFJ may Judge of that CFJ is not legal and shall not be accepted by the Clerk.
\n
\nA
CFJ has been Judged when a legal Judgement has been received by the Clerk. CFJ.
\n
\nAs soon as possible after the receipt of a legal Judgement, the Clerk shall distribute the Judgement to the Public Forum.
\n
\n CFJ before the end of the assigned deliberation period shall receive a Judicial Salary of 1 VT.
\n'),(36579,216,495198,495199,' eir Judgment Judgement to the Clerk of the Courts. The Judgement of a CFJ must be either TRUE or FALSE. Only Only the Judge assigned to a CFJ may Judge that CFJ.
\n
\nAs soon as possible after the receipt of a legal Judgement, the Clerk shall distribute the Judgement to the Public Forum.
\n
\n of 1 VT. 20 Stems
\n'),(36580,216,495199,495200,'A Judge judges a CFJ by sending eir Judgement to the Clerk of the Courts. The Judgement of a CFJ must be either TRUE or FALSE. Only the Judge assigned to a CFJ may Judge that CFJ.
\n
\nAs soon as possible after the receipt of a legal Judgement, the Clerk shall distribute the Judgement to the Public Forum.
\n
\nAIf a Judge who delivers Judgement on a CFJ before the end of the assigned deliberation period period, then the Clerk of the Courts shall receive a pay out to the Judge the Judicial Salary as soon as possible after the publication of 20 Stems eir Judgement.
\n'),(36581,216,495200,495201,'A Judge judges a CFJ by sending eir Judgement to the Clerk of the Courts. The Judgement of a CFJ must be either TRUE or FALSE. Only the Judge assigned to a CFJ may Judge that CFJ.
\n
\n shall distribute publish the Judgement to the Public Forum. Judgement.
\n
\nIf a Judge delivers Judgement on a CFJ before the end of the assigned deliberation period, then the Clerk of the Courts shall pay out to the Judge the Judicial Salary as soon as possible after the publication of eir Judgement.
\n'),(36582,216,495201,495202,'AThe Judge judges of a CFJ Judges it by sending submitting eir Judgement to the Clerk of the Courts. The Judgement of a CFJ must be either TRUE or FALSE. Only the Judge assigned to a CFJ may Judge that CFJ. "Decision", "Finding", and "Response" are unambiguous synonyms for "Judgement".
\n
\nAs soon as possible after the receipt ofFor a legal Judgement, the Clerk shall publish Trial Judge, a Judgement is exactly one of the Judgement. following: TRUE, FALSE, or DISMISSED.
\n
\nIf a Judge delivers Judgement onAs soon as possible after receiving a CFJ before the end of the assigned deliberation period, then Judgement, the Clerk of the Courts shall pay out to publish it, along with any arguments, evidence, or other material included with the Judge the Judicial Salary as soon as possible after the publication of eir Judgement.
\n'),(36583,216,495202,495203,'The Judge judge of a CFJ Judges judges it by submitting publishing eir Judgement to the Clerk of the Courts. "Decision", "Finding", and "Response" are unambiguous synonyms for "Judgement". judgement, along with any arguments, evidence, or other material that e considers relevant.
\n
\n a Trial Judge, trial judge, a Judgement judgement is exactly one of the following: TRUE, FALSE, or DISMISSED.
\n
\nAs
soon as possible after receiving a Judgement, the Clerk of the Courts shall publish it, along with any arguments, evidence, or other material included with the Judgement. DISMISSED.
\n'),(36584,216,495203,495204,'The judgeThere is a subclass of judicial case known as an inquiry case. An inquiry case\'s purpose is to determine the veracity of a CFJ judges it particular statement. An inquiry case CAN be initiated by publishing eir judgement, along with any arguments, evidence, or other material that e considers relevant. person, by announcement which includes the statement to be inquired into.
\n
\nFor a trial judge, a judgementThe initiator is exactly unqualified to be assigned as judge of the case, and in the initiating announcement e CAN disqualify one person from assignment as judge of the following: case.
\n
\nAn
inquiry case has a judicial question on veracity, which is always applicable. The valid judgements for this question are:
\n
\n*
FALSE, appropriate if the statement was factually and logically false at the time the inquiry case was initiated
\n
\n*
TRUE, appropriate if the statement was factually and logically true at the time the inquiry case was initiated
\n
\n*
UNDECIDABLE, appropriate if the statement was logically undecidable, nonsensical, too vague, or otherwise not capable of being accurately described as either false or true, at the time the inquiry case was initiated
\n
\n*
IRRELEVANT, appropriate if the veracity of the statement at the time the inquiry case was initiated is not relevant to the game
\n
\n*
UNDETERMINED, appropriate if the information available to the judge is insufficient to determine which of the FALSE, TRUE, and UNDECIDABLE judgements is appropriate; however, uncertainty as to how to interpret or DISMISSED. apply the rules cannot constitute insufficiency of information for this purpose
\n
\nThe
judgement of the question in an inquiry case SHOULD guide future play, including future judgements, but does not directly affect the veracity of the statement. The rulekeepor is ENCOURAGED to annotate rules to draw attention to relevant inquiry case judgements.
\n'),(36585,216,495204,495205,'There is a subclass of judicial case known as an inquiry case. An inquiry case\'s purpose is to determine the veracity of a particular statement. An inquiry case CAN be initiated by any person, by announcement which includes the statement to be inquired into.
\n
\nThe initiator is unqualified to be assigned as judge of the case, and in the initiating announcement e CAN disqualify one person from assignment as judge of the case.
\n
\nAn inquiry case has a judicial question on veracity, which is always applicable. The valid judgements for this question are:
\n
\n* FALSE, appropriate if the statement was factually and logically false at the time the inquiry case was initiated
\n
\n* TRUE, appropriate if the statement was factually and logically true at the time the inquiry case was initiated
\n
\n logically undecidable, nonsensical, too vague, undecidable or otherwise not capable of being accurately described as either false or true, at the time the inquiry case was initiated
\n
\n* IRRELEVANT, appropriate if the veracity of the statement at the time the inquiry case was initiated is not relevant to the game
\n
\n the statement is nonsensical or too vague, or if the information available to the judge is insufficient to determine which of the FALSE, TRUE, and UNDECIDABLE judgements is appropriate; however, uncertainty as to how to interpret or apply the rules cannot constitute insufficiency of information for this purpose
\n
\nThe judgement of the question in an inquiry case SHOULD guide future play, including future judgements, but does not directly affect the veracity of the statement. The rulekeepor is ENCOURAGED to annotate rules to draw attention to relevant inquiry case judgements.
\n'),(36586,216,495205,495206,'There is a subclass of judicial case known as an inquiry case. An inquiry case\'s purpose is to determine the veracity of a particular statement. An inquiry case CAN be initiated by any person, by announcement which includes the statement to be inquired into.
\n
\nThe initiator is unqualified to be assigned as judge of the case, and in the initiating announcement e CAN disqualify one person from assignment as judge of the case.
\n
\nAn inquiry case has a judicial question on veracity, which is always applicable. The valid judgements for this question are:
\n
\n* FALSE, appropriate if the statement was factually and logically false at the time the inquiry case was initiated
\n
\n* TRUE, appropriate if the statement was factually and logically true at the time the inquiry case was initiated
\n
\n* UNDECIDABLE, appropriate if the statement was logically undecidable or otherwise not capable of being accurately described as either false or true, at the time the inquiry case was initiated
\n
\n* IRRELEVANT, appropriate if the veracity of the statement at the time the inquiry case was initiated is not relevant to the game
\n
\n* UNDETERMINED, appropriate if the statement is nonsensical or too vague, or if the information available to the judge is insufficient to determine which of the FALSE, TRUE, and UNDECIDABLE judgements is appropriate; however, uncertainty as to how to interpret or apply the rules cannot constitute insufficiency of information for this purpose
\n
\n inquiry case case, and the reasoning by which it was reached, SHOULD guide future play, including play (including future judgements, judgements), but does do not directly affect the veracity of the statement. The rulekeepor is ENCOURAGED to annotate rules to draw attention to relevant inquiry case judgements.
\n'),(36587,216,495206,495207,' any first-class person, by announcement which includes the statement to be inquired into.
\n
\nThe initiator is unqualified to be assigned as judge of the case, and in the initiating announcement e CAN disqualify one person from assignment as judge of the case.
\n
\nAn inquiry case has a judicial question on veracity, which is always applicable. The valid judgements for this question are:
\n
\n* FALSE, appropriate if the statement was factually and logically false at the time the inquiry case was initiated
\n
\n* TRUE, appropriate if the statement was factually and logically true at the time the inquiry case was initiated
\n
\n* UNDECIDABLE, appropriate if the statement was logically undecidable or otherwise not capable of being accurately described as either false or true, at the time the inquiry case was initiated
\n
\n* IRRELEVANT, appropriate if the veracity of the statement at the time the inquiry case was initiated is not relevant to the game
\n
\n* UNDETERMINED, appropriate if the statement is nonsensical or too vague, or if the information available to the judge is insufficient to determine which of the FALSE, TRUE, and UNDECIDABLE judgements is appropriate; however, uncertainty as to how to interpret or apply the rules cannot constitute insufficiency of information for this purpose
\n
\nThe judgement of the question in an inquiry case, and the reasoning by which it was reached, SHOULD guide future play (including future judgements), but do not directly affect the veracity of the statement. The rulekeepor is ENCOURAGED to annotate rules to draw attention to relevant inquiry case judgements.
\n'),(36588,216,495207,495208,' inquired into. into. (Including a yes/no question is equivalent to including a statement that the answer to that question is yes.)
\n
\nThe initiator is unqualified to be assigned as judge of the case, and in the initiating announcement e CAN disqualify one person from assignment as judge of the case.
\n
\nAn inquiry case has a judicial question on veracity, which is always applicable. The valid judgements for this question are:
\n
\n* FALSE, appropriate if the statement was factually and logically false at the time the inquiry case was initiated
\n
\n* TRUE, appropriate if the statement was factually and logically true at the time the inquiry case was initiated
\n
\n* UNDECIDABLE, appropriate if the statement was logically undecidable or otherwise not capable of being accurately described as either false or true, at the time the inquiry case was initiated
\n
\n* IRRELEVANT, appropriate if the veracity of the statement at the time the inquiry case was initiated is not relevant to the game
\n
\n* UNDETERMINED, appropriate if the statement is nonsensical or too vague, or if the information available to the judge is insufficient to determine which of the FALSE, TRUE, and UNDECIDABLE judgements is appropriate; however, uncertainty as to how to interpret or apply the rules cannot constitute insufficiency of information for this purpose
\n
\nThe judgement of the question in an inquiry case, and the reasoning by which it was reached, SHOULD guide future play (including future judgements), but do not directly affect the veracity of the statement. The rulekeepor is ENCOURAGED to annotate rules to draw attention to relevant inquiry case judgements.
\n'),(36589,216,495208,495209,' is yes.) yes, and for such a case, YES and NO are synonymous with the judgements TRUE and FALSE respectively.)
\n
\nThe initiator is unqualified to be assigned as judge of the case, and in the initiating announcement e CAN disqualify one person from assignment as judge of the case.
\n
\nAn inquiry case has a judicial question on veracity, which is always applicable. The valid judgements for this question are:
\n
\n* FALSE, appropriate if the statement was factually and logically false at the time the inquiry case was initiated
\n
\n* TRUE, appropriate if the statement was factually and logically true at the time the inquiry case was initiated
\n
\n* UNDECIDABLE, appropriate if the statement was logically undecidable or otherwise not capable of being accurately described as either false or true, at the time the inquiry case was initiated
\n
\n* IRRELEVANT, appropriate if the veracity of the statement at the time the inquiry case was initiated is not relevant to the game
\n
\n* UNDETERMINED, appropriate if the statement is nonsensical or too vague, or if the information available to the judge is insufficient to determine which of the FALSE, TRUE, and UNDECIDABLE judgements is appropriate; however, uncertainty as to how to interpret or apply the rules cannot constitute insufficiency of information for this purpose
\n
\nThe judgement of the question in an inquiry case, and the reasoning by which it was reached, SHOULD guide future play (including future judgements), but do not directly affect the veracity of the statement. The rulekeepor is ENCOURAGED to annotate rules to draw attention to relevant inquiry case judgements.
\n'),(36590,216,495209,495210,'There is a subclass of judicial case known as an inquiry case. An inquiry case\'s purpose is to determine the veracity of a particular statement. An inquiry case CAN be initiated by any first-class person, by announcement which includes the statement to be inquired into. (Including a yes/no question is equivalent to including a statement that the answer to that question is yes, and for such a case, YES and NO are synonymous with the judgements TRUE and FALSE respectively.)
\n
\nThe initiator is unqualified to be assigned as judge of the case, and in the initiating announcement e CAN disqualify one person from assignment as judge of the case.
\n
\nAn inquiry case has a judicial question on veracity, which is always applicable. The valid judgements for this question are:
\n
\n* FALSE, appropriate if the statement was factually and logically false at the time the inquiry case was initiated
\n
\n* TRUE, appropriate if the statement was factually and logically true at the time the inquiry case was initiated
\n
\n* UNDECIDABLE, appropriate if the statement was logically undecidable or otherwise not capable of being accurately described as either false or true, at the time the inquiry case was initiated
\n
\n* IRRELEVANT, appropriate if the veracity of the statement at the time the inquiry case was initiated is not relevant to the game
\n
\n* UNDETERMINED, appropriate if the statement is nonsensical or too vague, or if the information available to the judge is insufficient to determine which of the FALSE, TRUE, and UNDECIDABLE judgements is appropriate; however, uncertainty as to how to interpret or apply the rules cannot constitute insufficiency of information for this purpose
\n
\n The rulekeepor Rulekeepor is ENCOURAGED to annotate rules to draw attention to relevant inquiry case judgements.
\n'),(36591,216,495210,495186,'ThereA legal Judgement is a subclass of judicial case known as an inquiry case. An inquiry case\'s purpose is to determine the veracity of a particular statement. An inquiry case CAN either TRUE, FALSE, or UNDECIDED. The Judgement may be initiated by any first-class person, accompanied by announcement which includes the statement to be inquired into. (Including a yes/no question is equivalent to including a statement that the answer to that question is yes, reasons and for arguments, but such a case, YES and NO are synonymous with the judgements TRUE and FALSE respectively.)
\n
\nThe
initiator is unqualified to be assigned as judge of the case, reasons and in the initiating announcement e CAN disqualify one person from assignment as judge arguments form no part of the case.
\n
\nAn
inquiry case has Judgement itself. If a judicial question on veracity, which Judgement is always applicable. The valid judgements for this question are:
\n
\n*
FALSE, appropriate if the statement was factually and logically false at the time the inquiry case was initiated
\n
\n*
TRUE, appropriate if the statement was factually accompanied by reasons and logically true at arguments, the time the inquiry case was initiated
\n
\n*
UNDECIDABLE, appropriate if the statement was logically undecidable or otherwise not capable of being accurately described as either false or true, at the time the inquiry case was initiated
\n
\n*
IRRELEVANT, appropriate if the veracity of the statement at the time the inquiry case was initiated is not relevant to the game
\n
\n*
UNDETERMINED, appropriate if the statement is nonsensical or too vague, or if the information available to the judge is insufficient to determine which Clerk of the FALSE, TRUE, and UNDECIDABLE judgements is appropriate; however, uncertainty as to how to interpret or apply Courts must distribute the rules cannot constitute insufficiency of information for this purpose
\n
\nThe
judgement of the question in an inquiry case, reasons and arguments along with the reasoning by which it was reached, SHOULD guide future play (including future judgements), but do not directly affect the veracity of the statement. The Rulekeepor is ENCOURAGED to annotate rules to draw attention to relevant inquiry case judgements. Judgement.
\n'),(36592,216,495186,495187,' UNDECIDED. The The Judgement may must be accompanied by reasons and arguments, which include, but such are not necessarily limited to, citations of deciding Rules, past Judgements, and game custom. A Judgement delivered without reasons and/or arguments is completely invalid.
\n
\nSuch
reasons and arguments form no part of the Judgement itself. If a Judgement is accompanied by reasons and arguments, However, the Clerk of the Courts must distribute the reasons and arguments along with the Judgement.
\n'),(36593,216,495187,495193,'A legal Judge returns a Judgement is either TRUE, FALSE, or UNDECIDED. The by sending it to the Clerk of the Courts. A Judgement must be accompanied by reasons either TRUE or FALSE, and arguments, which include, but are must be delivered to the Clerk not necessarily limited to, citations later than the end of deciding Rules, past Judgements, and game custom. A the permitted time for deliberation. A Judgement delivered without reasons and/or arguments returned after the end of the permitted deliberation period, or by a Player ineligible to be Judge of that CFJ is completely invalid. not legal and shall not be accepted by the Clerk.
\n
\nSuch reasons and arguments form no part of theA CFJ has been Judged when a legal Judgement itself. However, has been received by the Clerk Clerk.
\n
\nAs
soon as possible after the receipt of a legal Judgement, the Courts must Clerk shall distribute the reasons and arguments along with Judgement to the Judgement. Public Forum.
\n
\nA
Judge who delivers Judgement on a CFJ shall receive a Judicial Salary of 3 Mil.
\n
\nThis
Rule defers to all other Rules which do not contain this sentence.
\n'),(36594,216,495193,495196,'A Judge returns a Judgement by sending it to the Clerk of the Courts. A Judgement must be either TRUE or FALSE, and must be delivered to the Clerk not later than the end of the permitted time for deliberation. A Judgement returned after the end of the permitted deliberation period, or by a Player ineligible to be Judge of that CFJ is not legal and shall not be accepted by the Clerk.
\n
\nA CFJ has been Judged when a legal Judgement has been received by the Clerk.
\n
\nAs soon as possible after the receipt of a legal Judgement, the Clerk shall distribute the Judgement to the Public Forum.
\n
\n of 3 Mil. 1 VT.
\n
\nThis Rule defers to all other Rules which do not contain this sentence. Rule, apart from this paragraph, shall be completely without effect. Two weeks after this paragraph is inserted into this Rule, this paragraph shall be deleted from this Rule.
\n'),(36595,217,495212,495213,'All judgements Judgements must be in accordance with the rules; Rules; however, if the rules Rules are silent, inconsistent, or unclear on the statement Statement to be judged, Judged, then the Judge shall consider game custom and Game Custom, the spirit Spirit of the game Game and past Judgements before applying other standards.
\n'),(36596,217,495213,495215,' consider Game Custom, game custom, commonsense, past Judgements, and the Spirit best interests of the Game and past Judgements game before applying other standards.
\n'),(36597,217,495215,404547,''),(36598,217,404547,405609,' custom, commonsense, common sense, past Judgements, and the best interests of the game before applying other standards.
\n'),(36599,217,405609,405711,'All Judgements must be in accordance with the Rules; however, if the Rules are silent, inconsistent, or unclear on the Statement to be Judged, then the Judge shall consider game custom, common sense, past Judgements, and the best interests of the game before applying other standards.
\n
\nWhen a Judge is considering eir Judgement of a Statement contained in a CFJ, e shall make eir evaluation based on the truth or falsity of the Statement at the time the CFJ was issued.

\n'),(36600,217,405711,406095,'All Judgements must be in accordance withWhen interpreting and applying the rules, the text of the Rules; however, if rules takes precedence. Where the Rules are text is silent, inconsistent, or unclear on the Statement unclear, it is to be Judged, then the Judge shall consider augmented by game custom, common sense, past Judgements, judgements, and consideration of the best interests of the game before applying other standards. game.
\n
\nWhen a Judge is considering eir Judgement of a Statement contained in a CFJ, e shall make eir evaluation based on the truth or falsity of the Statement at the time the CFJ was issued.need
\n'),(36601,217,406095,495214,'When interpreting and applying the rules, the text ofAll Judgements must be in accordance with the rules takes precedence. Where Rules; however, if the text is Rules are silent, inconsistent, or unclear, it is unclear on the Statement to be augmented by game custom, common sense, past judgements, and consideration of Judged, then the Judge shall consider Game Custom, the best interests Spirit of the game. Game and past Judgements before applying other standards.
\n
\nneedThis Rule defers to all other Rules which do not contain this sentence.
\n'),(36602,218,495220,495221,' the rules, Rules, the Industrious Speaker shall have the following duties: -register new players Players -maintain a list of all players Players and their current scores, and make such a list available to all players Players -maintain a complete list of the current rules, Rules, and make such a list available to all players Players -make a random determination whenever such determination is required by the rules. Rules and no other Player is specified to make the determination.
\n'),(36603,218,495221,495222,'In addition to duties which may be listed elsewhere in the Rules, the IndustriousThe Speaker shall have the following duties: -register new Players -maintain a list of all Players and their current scores, and make such a list available to all Players -maintain a complete list of the current Rules, and make such a list available to all Players -make a random determination whenever such determination is determinations required by the Rules and no other Player is specified except when the Rules specify another party to make the determination.
\n'),(36604,305,495225,495226,' 0 points. points, except that new Voters who enter part-way through a game in progress shall be given the average of all current Voters scores. Points may not be gained, lost, or traded except as explicitly stated in the Rules.
\n'),(36605,308,495227,495228,'VotersWhen the prescribed Voting Period for a Proposal is finished, the Player who voted AGAINST Proposals which are adopted receive 10 points apiece. Players whose Proposals are adopted proposed the Proposal shall receive a random F-A points, where F is the number of points in Votes cast FOR the range 1-10 inclusive. Players whose Proposals are not adopted shall lose 10 points. Proposal and A is the number of Votes cast AGAINST it.
\n'),(36606,308,495228,495229,' AGAINST it. it; all Players who vote AGAINST a Proposal which passes shall receive 2(F-A) points.
\n'),(36607,312,495230,495231,' a Voter Player votes, he e gets one (1) point at the end of the Voting Period.
\n'),(36608,312,495231,495232,'IfFor each Proposal, and for each Player, if that Player casts a legal Vote on that Proposal, then that Player votes, e gets shall receive one (1) point Point at the end of the Voting Period. Period of that Proposal.
\n
\nThe
Assessor shall detect and report these Point transfers, and shall do so no later than the time e announces the Voting Results of the Proposal for which the Player\'s Vote was cast.
\n'),(36609,312,495232,495233,' one Point Mil at the end of the Voting Period of that Proposal.
\n
\n these Point Mark transfers, and shall do so no later than the time e announces the Voting Results of the Proposal for which the Player\'s Vote was cast.
\n'),(36610,326,495236,495239,'Proposals submitted after the passage of this rule (# 326) which contain clauses awarding, trading, penalizing penalizing, or otherwise changing points to Players the account of any Nomic Entity\'s holding of Points or any other form of Currency based on the Vote they cast on that Proposal are disallowed. shall not take effect even if adopted, any Rule to the contrary notwithstanding.
\n'),(36611,326,495239,495241,''),(36612,326,495241,495237,' Proposal are invalid, shall not take effect even if adopted, any Rule be deemed to the contrary notwithstanding. have been properly submitted, and shall not be Voted upon.
\n'),(36613,326,495237,495238,' Voted upon. upon. (*Was: 326*)
\n'),(36614,326,495238,495240,' Proposal are invalid, shall not be deemed take effect even if adopted, any Rule to have been properly submitted, and shall the contrary notwithstanding.
\n
\nThis
Rule defers to all other Rules which do not be Voted upon. (*Was: 326*) contain this sentence.
\n'),(36615,355,495246,495247,' effect. However, Similarly, if a Player believes that any Player has commited a Crime, e may invoke Judgement on a Statement to that effect. Either kind of Statement is known as an Accusation. A Criminal Court is defined as the Judge of an Accusation. However, -The Accusing player immediately loses 5 points. -No Player may be so Accused of actions committed before the adoption of this Rule or more than 30 days before the Accusation. -No Player may be so Accused more than once concerning the same committed act, unless the last such Accusation has been judged UNDECIDED. -The following exception takes precedence over previous Rules concerning Judgement: Neither Accusing nor Accused Player may act as Judge for the Accusation; in any case where this would occur, a random Voter, neither Accuser nor Accused, shall be Judge. If the Statement is judged TRUE, the Accused Player has been convicted found Guilty of breaking the Rule. Rule or committing the Crime, as applicable. If the Statement is judged FALSE, the Accused Player has been acquitted found Not Guilty of breaking the Rule. Rule or committing the Crime, as applicable.
\n'),(36616,355,495247,495248,' as applicable. applicable. (*Was: 355*)
\n'),(36617,357,495250,495251,'When a Voter refers to the Nomic Speaker, or any other Speaker, that Voter must use one of the following adjectives in conjuction with the Speaker:
\n
\nAdmirable, Amazing, August, Astonishing, Astounding, Beloved, Benevolent, Brilliant, Celebrated, Circumcised, Circumspect, Cogetative, Competant, Consummate, Courteous, Deserving, Devoted, Diligent, Distinguished, Divine, Effulgent, Elevated, Eminent, Excellent, Exceptional, Extraordinary, Exalted, Fabulous, Famed, Fine, Foremost, Generous, Glorious, Gracious, Grand, Great, Hallowed, High, Holy, Honored, Illustrious, Impartial, Impressive, Incredible, Industrious, Influential, Judicious, Just, Kind, Kosher, Kindred, Lofty, Magnificent, Majestic, Magnanimous, Marvelous, Mighty, Neat, Noble, Omnilaborant, Outstanding, Overworked, Persuasive, Pensive, Phenominal, Pious, Prime, Qualified, Quintessential, Regal, Reknown, Remarkable, Respected, Revered, Solicitous, Spectacular, Splendid, Superb, Superior, Transcendant, Trustful, Unparalleled, Upright, Unusual, Venerated, Vigilent, Virile, Virtuous, Watchful, Wonderful, Worshipped, Xenophilic, Zealous, or any combination of the preceeding.
\n
\nAny Voter not following this directive shall lose 1 point per reference to the Great and Virtuous Speaker which does not use one of the above words.

\n'),(36618,358,495252,495253,'No proposal is allowed to contain any word which begins with the letter indicated in the Title of this proposal, being the second to the last letter of the English alphabet. If a Proposal does contain a word beginning with the aforementioned letter, the Voter who proposed that Proposal shall lose 1 point per instance of a word beginning with said letter. This is not dependant upon the passage of the offending Proposal into a Rule.
\n
\nThis Rule shall be repealed when Proposal 357 is Amended to include a word beginning with said Evil letter. If Proposal 357 is not accepted as a Rule, then this Rule shall remain in effect until Repealed.
\n'),(36619,362,495254,495255,' points nor blots for the terminology or grammar used in those quotes. For example, if a Player were to quote Rule 203 in its entirety, that Player would not lose points for not referring to our Benevolent Speaker properly withing this quote. This This Rule takes precedence over any other Rule which specifies terminology or grammar. grammar. (*Was: 362*)
\n'),(36620,362,495255,495256,' in points nor blots any way for the terminology or grammar used in those quotes. This
\n
\nFor
the purpose of this Rule, a gain or loss of Kudos by any means shall not be construed as a punishment.
\n
\nThis
Rule takes precedence over any other Rule which specifies terminology or grammar. (*Was: 362*) grammar.
\n'),(36621,366,495258,495262,' may put self on hold for choose to be placed On Hold at any time by sending a message indicating such to the purposes of Nomic game play. A Public Forum. A Player who is on hold may not participate in the Game in place any way. Specifically: other Player besides emself on Hold. A Player may cease to be On Hold by sending a message indicating such to the Public Forum, so long as it has been at least 96 hours since e last went On Hold.
\n
\n* Cannot Vote * Cannot send any message to the list, exceptWhile On Hold, a request to revert to active status. * Cannot send any private message to any Player which concerns the game. * Does may not gain Vote, propose Proposals, or lose points. * Is absolved of all normal duties, such as serving as a Judge.
\n
\nPutting
oneself on hold is intended for Players who cannot participate campaign for some time, because of vacation, temporary loss of email, or whatever. Its use is completely optional, but since penalties could acrue from inability to respond to judgeship duties, it is a good idea.
\n
\nA
Player puts self on hold by writing a message to the list, stating, "Put me on hold", or something to that effect. This message must also include a reasonable excuse; this Office. E is left to Judgement at this time to decide.
\n
\nA
Player puts self back on active status by writing a mesage to the list, stating, "Put me on active status", or something similar. A request to return to active status must also absolved of any duties which would otherwise be at least 4 days later than the request to go on hold. (This is intended to prevent such hold periods from being too frequent.)
\n
\nThe
Benevolent Speaker takes note required of these hold and active status messages and marks the Player\'s status accordingly.
\n
\nIf
eim, including appointment as a Player makes excessive use of hold status, the Player may lose the privilege. Again, this is left to Judgement to define what is excessive. Judge (*Was: 464/870*)
\n'),(36622,366,495262,495263,'A Player may choose to be placed On Hold at any time by sending a message indicating such to the Public Forum. A Player may not place any other Player besides emself on Hold. A Player may cease to be On Hold by sending a message indicating such to the Public Forum, so long as it has been at least 96 hours since e last went On Hold.
\n
\n Judge
\n
\nThis
rule takes precedence over any rule giving special duties to a particular player or a particular group of players. (*Was: 464/870*)
\n'),(36623,366,495263,495264,' On Hold. An Active Player is a Player who is not On Hold.
\n
\nWhile On Hold, a Player may not Vote, propose Proposals, or campaign for or hold Office. E is also absolved of any duties which would otherwise be required of eim, including appointment as a Judge
\n
\nThis rule takes precedence over any rule giving special duties to a particular player or a particular group of players. (*Was: 464/870*)
\n'),(36624,366,495264,495265,'A Player may choose to be placed On Hold at any time by sending a message indicating such to the Public Forum. A Player may not place any other Player besides emself on Hold. A Player may cease to be On Hold by sending a message indicating such to the Public Forum, so long as it has been at least 96 hours since e last went On Hold. An Active Player is a Player who is not On Hold.
\n
\n of eim, em, including appointment as a Judge
\n
\nThis rule takes precedence over any rule giving special duties to a particular player or a particular group of players. (*Was: 464/870*)
\n'),(36625,366,495265,495266,'A Player may choose to be placed On Hold at any time by sending a message indicating such to the Public Forum. A Player may not place any other Player besides emself on Hold. A Player may cease to be On Hold by sending a message indicating such to the Public Forum, so long as it has been at least 96 hours since e last went On Hold. An Active Player is a Player who is not On Hold.
\n
\n a Judge Judge.
\n
\nThis rule takes precedence over any rule giving special duties to a particular player or a particular group of players. (*Was: 464/870*)
\n'),(36626,366,495266,495267,'A Player may choose to be placed On Hold at any time by sending a message indicating such to the Public Forum. A Player may not place any other Player besides emself on Hold. A Player may cease to be On Hold by sending a message indicating such to the Public Forum, so long as it has been at least 96 hours since e last went On Hold. An Active Player is a Player who is not On Hold.
\n
\nWhile On Hold, a Player may not Vote, propose Proposals, or campaign for or hold Office. E is also absolved of any duties which would otherwise be required of em, including appointment as a Judge.
\n
\n of players. (*Was: 464/870*) players.
\n'),(36627,366,495267,495268,'A Player may choose to be placed On Hold at any time by sending a message indicating such to the Public Forum. A Player may not placeAt any other Player besides emself on Hold. A time, each Player may cease to shall either be On Hold by sending a message indicating such to the Public Forum, so long as it has been at least 96 hours since e last went On or Off Hold. An Active Player is a Player who is This status shall not On Hold. be changed except as specified in the Rules.
\n
\nWhile On Hold,When a Player may not Vote, propose Proposals, or campaign for or hold Office. E registers (or reregisters), e is also absolved of any duties which would otherwise be required of em, including appointment as a Judge. Off Hold.
\n
\nThis rule takes precedence over any rule giving special duties toAn Off Hold Player becomes On Hold when e posts a particular player or message to the Public Forum stating that e wishes to be On Hold.
\n
\nAn
On Hold Player becomes Off Hold when e posts a particular group of players. message to the Public Forum stating that e wishes to be Off Hold, provided that e has been On Hold for at least 96 hours.
\n'),(36628,366,495268,495269,'At any time, each Player shall either be On Hold or Off Hold. This status shall not be changed except as specified in the Rules.
\n
\nWhen a Player registers (or reregisters), e is Off Hold.
\n
\n e posts a message Moves to the Public Forum stating that e wishes to be On Hold. Stasis Chamber.
\n
\n e posts a message to Moves from the Public Forum stating that e wishes to be Off Hold, provided that e has been On Hold for Stasis Chamber. E may not do so until at least 96 hours. hours after e last went On Hold.
\n'),(36629,366,495269,495270,'At any time, each Player shall either be On Hold or Off Hold. This status shall not be changed except as specified in the Rules.
\n
\nWhen a Player registers (or reregisters), e is Off Hold.
\n
\nAn Off Hold Player becomes On Hold when e Moves to the Stasis Chamber.
\n
\nAn On Hold Player becomes Off Hold when e Moves from the Stasis Chamber. E may not do so until at least 96 hours after e last went On Hold.
\n
\n"Active" and "Inactive" are unambiguous synonyms for "Off Hold" and "On Hold", respectively.

\n'),(36630,366,495270,495271,'At any time, each Player shall either be On Hold or Off Hold. This status shall not be changed except as specified in the Rules.
\n
\nWhen a Player registers (or reregisters), e is Off Hold.
\n
\n e Moves to announces in the Stasis Chamber. Public Forum that e goes On Hold.
\n
\n e Moves from announces in the Stasis Chamber. Public Forum that e comes Off Hold. E may not do so until at least 96 hours after e last went On Hold.
\n
\n"Active" and "Inactive" are unambiguous synonyms for "Off Hold" and "On Hold", respectively.
\n'),(36631,366,495271,495272,'At any time, each Player shall either be On Hold or Off Hold. This status shallEach player has an activity level, which is always exactly one of active, inactive, and frozen. A player\'s activity level may not be changed modified except as specified by methods described explicitly in the Rules. rules.
\n
\nWhenThis rule takes precedence over each rule that regulates activity levels and the powers or duties that a Player registers (or reregisters), e is Off Hold. player may have because of eir activity level.
\n
\nAn Off Hold Player becomes On Hold when e announces in the Public Forum that e goes On Hold. activity level of active is higher than any other activity level. An activity level of inactive is higher than an activity level of frozen.
\n
\nAn On Hold Player becomes Off Hold when e announces in the Public Forum thatWhenever a player registers or reregisters, e comes Off Hold. E may not do so until at least 96 hours after e last went On Hold. becomes active.
\n
\n"Active"A player may lower eir activity level by announcing that e does so and "Inactive" indicating eir new activity level, unless the rules do not permit that player to change to that activity level. If the player becomes inactive in this way, e may not become active until at least 96 hours after e last become inactive.
\n
\nAn
inactive player may become active by announcing that e does so, unless the rules do not permit that player to become active.
\n
\nA
frozen player who has been frozen for at least 90 days may increase eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level.
\n
\n"Off
hold" and "on hold" are unambiguous synonyms for "Off Hold" "active" and "On Hold", respectively. "inactive", respectively. "put in cold storage" is an unambiguous synonym for "frozen".
\n
\nOnly
active players may vote, make proposals, or hold office. Inactive players may not be required by the rules to perform any duty or action unless the rules explicitly state that they can require inactive players to perform that duty or action. Frozen players may not be required by the rules to perform any duty or action.
\n'),(36632,366,495272,495273,'Each player has an activity level, which is always exactly one of active, inactive, and frozen. A player\'s activity level may not be modified except by methods described explicitly in the rules.
\n
\nThis rule takes precedence over each rule that regulates activity levels and the powers or duties that a player may have because of eir activity level.
\n
\nAn activity level of active is higher than any other activity level. An activity level of inactive is higher than an activity level of frozen.
\n
\nWhenever a player registers or reregisters, e becomes active.
\n
\nA player may lower eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level. If the player becomes inactive in this way, e may not become active until at least 96 hours after e last become inactive.
\n
\nAn inactive player may become active by announcing that e does so, unless the rules do not permit that player to become active.
\n
\nA frozen player who has been frozen for at least 90 days may increase eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level.
\n
\n"Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively. "put in cold storage" is an unambiguous synonym for "frozen".
\n
\nOnly an active players player may vote, make proposals, or hold office. Inactive players office, or be a Judge of a CFJ. An inactive player may not be required by the rules to perform any duty or action unless the rules explicitly state that they can require inactive players to perform that duty or action. Frozen players A frozen player may not be required by the rules to perform any duty or action. action, and is not permitted to perform any of the actions defined by the Rules that non-frozen Players are explicitly permitted by the Rules to perform, with the exception of changing eir activity level, and deregistering.
\n'),(36633,366,495273,495274,'Each player has an activity level, which is always exactly one of active, inactive, and frozen. A player\'s activity level may not be modified except by methods described explicitly in the rules.
\n
\nThis rule takes precedence over each rule that regulates activity levels and the powers or duties that a player may have because of eir activity level.
\n
\nAn activity level of active is higher than any other activity level. An activity level of inactive is higher than an activity level of frozen.
\n
\nWhenever a player registers or reregisters, e becomes active.
\n
\nA player may lower eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level. If the player becomes inactive in this way, e may not become active until at least 96 hours after e last become inactive.
\n
\nAn inactive player may become active by announcing that e does so, unless the rules do not permit that player to become active.
\n
\nA frozen player who has been frozen for at least 90 days may increase eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level.
\n
\n"Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively. "put in cold storage" is an unambiguous synonym for "frozen".
\n
\nOnly an active player may vote, make proposals, hold office, or be a Judge of a CFJ. An inactive player may not be required by the rules to perform any duty or action unless the rules explicitly state that they can require inactive players to perform that duty or action. A frozen player may not be required by the rules to perform any duty or action, and is not permitted to perform any of the actions defined by the Rules that non-frozen Players are explicitly permitted by the Rules to perform, with the exception of changing eir activity level, and deregistering.
\n
\nNot being Active is a Win-Preventing Condition.

\n'),(36634,366,495274,495275,'Each player has an activity level, which is always exactly one of active, inactive, and frozen. A player\'s activity level may not be modified except by methods described explicitly in the rules.
\n
\nThis rule takes precedence over each rule that regulates activity levels and the powers or duties that a player may have because of eir activity level.
\n
\nAn activity level of active is higher than any other activity level. An activity level of inactive is higher than an activity level of frozen.
\n
\nWhenever a player registers or reregisters, e becomes active.
\n
\nA player may lower eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level. If the player becomes inactive in this way, e may not become active until at least 96 hours after e last become inactive.
\n
\nAn inactive player may become active by announcing that e does so, unless the rules do not permit that player to become active.
\n
\nA frozen player who has been frozen for at least 90 days may increase eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level.
\n
\n"Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively. "put in cold storage" is an unambiguous synonym for "frozen".
\n
\n or action, and is not permitted to perform any of the actions defined by the Rules that non-frozen Players are explicitly permitted by the Rules to perform, with the exception of changing eir activity level, and deregistering. action.
\n
\nNot being Active is a Win-Preventing Condition.
\n'),(36635,366,495275,495276,'Each(a) Each player has an activity level, which is always exactly one of active, inactive, either active or inactive. "Off hold" and frozen. A player\'s activity level may not be modified except by methods described explicitly in the rules. "on hold" are unambiguous synonyms for "active" and "inactive", respectively.
\n
\nThis rule takes precedence over each rule that regulates activity levels and the powers or duties that(b) Whenever a player may have because of eir activity level. registers or reregisters, e is active.
\n
\nAn(c) A player may change eir activity level of active is higher than any other by announcing that e does so, provided that a week has passed since e last changed eir activity level. An activity level of inactive is higher than an activity level of frozen. level.
\n
\nWhenever(d) Inactive players may not vote, make proposals, hold office, or be a Judge of a CFJ. An inactive player registers may not be required by the rules to perform any duty or action, unless the rules explicitly state that they can require inactive players to perform that duty or reregisters, e becomes active. action.
\n
\nA player may lower eir(e) This rule takes precedence over each other rule that regulates activity level by announcing that e does so levels and indicating eir new activity level, unless the rules do not permit that player to change to that activity level. If the player becomes inactive in this way, e may not become active until at least 96 hours after e last become inactive.
\n
\nAn
inactive player may become active by announcing that e does so, unless the rules do not permit powers or duties that a player to become active.
\n
\nA
frozen player who has been frozen for at least 90 days may increase eir activity level by announcing that e does so and indicating have because of eir new activity level, unless the rules do not permit that player to change to that activity level.
\n
\n"Off
hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively. "put in cold storage" is an unambiguous synonym for "frozen".
\n
\nOnly
an active player may vote, make proposals, hold office, or be a Judge of a CFJ. An inactive player may not be required by the rules to perform any duty or action unless the rules explicitly state that they can require inactive players to perform that duty or action. A frozen player may not be required by the rules to perform any duty or action.
\n
\nNot
being Active is a Win-Preventing Condition. level.
\n'),(36636,366,495276,495277,'(a) Each player has an activity level, whichActivity is either a stuck player switch with values active or inactive. "Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively. inactive.
\n
\n(b) Whenever a player registers or reregisters, e is active."Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively.
\n
\n(c) AA player may change flip eir activity level by announcing that activity, unless e does so, provided that a week has passed since e last changed eir activity level. done so within the past week.
\n
\n(d) InactiveInactive players may not vote, make proposals, hold office, or be a Judge judge of a CFJ. An inactive player may not be required by the rules to perform any duty or action, unless the rules explicitly state that they can require inactive players to perform that duty or action.
\n
\n(e) ThisThis rule takes precedence over each all other rule rules that regulates activity levels and regulate activity, or the powers or duties that a player may have because of eir activity level. activity.
\n'),(36637,366,495277,495278,'Activity is a stuck player switch with values active and inactive.
\n
\n"Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively.
\n
\nA player may flip eir activity, unless e has done so within the past week.
\n
\nA player may, with Support and without 2 Objections, flip the activity of another player to inactive, if that other player has not made a public post in the last 30 days. A player made inactive by this method becomes active immediately upon eir next public post.

\n
\nInactive players may not vote, make proposals, hold office, or be a judge of a CFJ. An inactive player may not be required by the rules to perform any duty or action, unless the rules explicitly state that they can require inactive players to perform that duty or action.
\n
\nThis rule takes precedence over all other rules that regulate activity, or the powers or duties that a player may have because of eir activity.
\n'),(36638,366,495278,495259,'Activity isA Player may choose to be placed On Hold at any time by notifying the Speaker of the fact. The Speaker shall then notify all other Players. If a stuck player switch with values active and inactive. Player wishes to cease being On Hold, that Player shall notify the Speaker of the fact. The Speaker shall then notify all other Players. A Player may not be On Hold for less than 96 consecutive hours.
\n
\n"Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively.
\n
\nA
playerWhile On Hold, a Player may flip eir activity, unless e has done so within not communicate with any other Player in any way regarding the past week.
\n
\nA
player may, Game, with Support and without 2 Objections, flip the activity exception of another player to inactive, if that other player has not made a public post in notifying the last 30 days. A player made inactive by this method becomes active immediately upon eir next public post.
\n
\nInactive
players may not vote, make proposals, hold office, or be a judge Speaker of a CFJ. An inactive player may not be required by the rules desire to perform any duty or action, unless stop being On Hold. This prohibits the rules explicitly state that they can require inactive players to perform that duty or action.
\n
\nThis
rule takes precedence over all other rules that regulate activity, Player from Voting, proposing Proposals, campaigning, or discussing the powers or Game whatsoever with another Player. The Player is also absolved of any duties that which would require said participation, including appointment as a player may have because of eir activity. Judge.
\n'),(36639,366,495259,495260,'A Player may choose to be placed On Hold at any time by notifying the Speaker of the fact. The Speaker shall then notify all other Players. If a Player wishes to cease being On Hold, that Player shall notify the Speaker of the fact. The Speaker shall then notify all other Players. A Player may not be On Hold for less than 96 consecutive hours.
\n
\n not communicate with any other Player in any way regarding the Game, with the exception of notifying the Speaker of the desire to stop being On Hold. This prohibits the Player from Voting, proposing Vote, propose Proposals, campaigning, or discussing the Game whatsoever with another Player. The Player campaign for or hold Office. E is also absolved of any duties which would require said participation, otherwise be required of eim, including appointment as a Judge. Judge
\n'),(36640,366,495260,495261,'A Player may choose to be placed On Hold at any time by notifying the Speaker of the fact. The Speaker shall then notify all other Players. If a Player wishes to cease being On Hold, that Player shall notify the Speaker of the fact. The Speaker shall then notify all other Players. A Player may not be On Hold for less than 96 consecutive hours.
\n
\n a Judge Judge (*Was: 464*)
\n'),(36641,366,495261,495279,'A Player may choose to be placed On Hold at any time by notifying the Speaker of the fact. The Speaker shall then notify all other Players. If a Player wishes to cease being On Hold, that Player shall notify the Speaker of the fact. The Speaker shall then notify all other Players. A Player may not be On Hold for less than 96 consecutive hours.
\n
\nWhile On Hold, a Player may not Vote, propose Proposals, or campaign for or hold Office. E is also absolved of any duties which would otherwise be required of eim, including appointment as a Judge (*Was: 464*)
\n'),(36642,374,495280,495281,'PlayersA Player may trade voluntarily transfer points to any other Players, Player for the purpose of "buying" Votes, Proposals, Judgements, or any other Commodity explicitly outlined by future rules, purpose, within the following limits: (a) the trade being made transfer must be posted to the listserv (b) a Player may only trade transfer a positive number of points (c) a Player may not trade transfer more points than e currently has Commodities (d) a Player may not explicitly declared transfer points if the recipient would as such via legislation (eg "future considerations" at a result have more than 90% of the time points required to win.
\n
\nIf
any agreement among Players includes any transfer of points between two Players then each such transfer shall be in accordance with the above. But this Proposal) may Rule shall not be bought construed as having any bearing on the legality or sold. legal enforeceability of any terms of said agreement which do not involve such a transfer.
\n'),(36643,377,495282,495283,'NoAny Player who may make a Proposal may have more than three up to four Proposals up for vote at any given time.
\n'),(36644,377,495283,495284,'Any Player who may makeThere shall be no limit on the number of Proposals a Proposal Player may have up to four Proposals up for vote at any given time.
\n'),(36645,384,495286,495290,'At any time in the week followingA Judgement may be Appealed upon the posting insistence of a Judgement, any Player who believes that Judgement three Players to be in error may Appeal that Judgement. "In error" includes, but is not limited to, being in violation of the Rules. Once a judgement has been Appealed, it may not be Appealed again. Public Forum.
\n
\nWhenIf a Judgement is successfully Appealed, an Appeal Court is set up. An Appeal Court shall consist of an odd number of Justices greater than one. Unless another Rule specifies otherwise, that number shall be three. The the Justices shall be selected in the same manner that the Rules provide for selecting Judges, with each Judge the following restrictions: 1) no Player Statement as if they were Judges. They may be selected more than once for any particular Appeal Court. 2) confer with each other on the Player who made case before delivering Judgement if they desire. If a Justice should fail to return Judgement in the Appeal allotted time, e shall not be selected fined three Points for that Appeal Court. 3) The Player who made the original Call For judgement each day by which is being Appealed e missed the deadline. This fine shall not be selected for that Appeal Court. levied by the Scorekeepor.
\n
\nAfterIf a Justice has accepted appointment, he has one week in which to return a Decision. If majority of the Justice does not return a Decision in that time, he shall be penalized 10 points and another Player Justices\' Judgements agree, the Statement shall be chosen considered to take his place as Justice, unless a Verdict has have been reached on that Appeal, in which case there Judged accordingly. Otherwise, it shall be no replacement considered to have been ruled UNDECIDED. The Justices\' reasoning and he arguments shall not be penalized. recorded with the original CFJ.
\n
\nA Decision must be one ofOnce a Judgement has been made, the following: (1) TO OVERRULE JUDGEMENT, (2) TO SUSTAIN JUDGEMENT, or (3) UNDECIDED. A Decision Justices may make Injunctions just as may be accompanied by reasons and arguments, but any such reasons and arguements form no part Judges, provided a majority of the official Decision itself. them agree.
\n
\nA Verdict is reached based on the Decisions of the Justices. If a majorityThe decision of the Justices return the Decision TO OVERRULE JUDGEMENT, then the Verdict is JUDGEMENT OVERRULED. Otherwise the Verdict is JUDGEMENT SUSTAINED. If enough Decisions have been returned to ensure one final; no further Appeal of these two Verdicts, then the Verdict is reached immediately; it does not wait for the remaining Justices to return a Decision. that Statement may be made.
\n
\n the Verdict is JUDGEMENT SUSTAINED, then the Judgement in question stands, and the Player who Appealed the Judgement is penalized 10 points.
\n
\nIf
the Verdict is JUDGEMENT OVERRULED, then the Judgement in question is changed to UNDECIDED.
\n
\nAt
any time in the week following the return decision of a Verdict, any Player may submit a Proposal that the Verdict be Reversed, i.e. JUDGEMENT SUSTAINED changed to JUDGEMENT OVERRULED or vice versa. In order to pass, such a Proposal must receive 2/3 original Judge of the Votes legally cast within the prescribed Voting Period; this Rule takes precedence over Rule 209. If the Proposal passes, the Verdict Statement is Reversed and points are adjusted as if changed by the new Verdict had been Justices, the original Verdict. Judge shall forfeit the compensation e received for judging. (*Was: 690*)
\n'),(36646,384,495290,495291,'AIf within two weeks after a Judgement may be Appealed upon is distributed to the insistence of any Public Forum, three Players players post to the Public Forum. Forum their insistence that it be appealed, then the judgement is Appealed.
\n
\n a Judgement judgement is successfully Appealed, the Justices shall each Judge the Statement as if they were Judges. They may confer with each other on Clerk of the case before delivering Judgement if they desire. If a Justice should fail Courts shall within one week report this to return Judgement in the allotted time, e shall be fined three Points for each day by which e missed Public Forum, together with the deadline. This fine shall be levied by statement of the Scorekeepor. CFJ.
\n
\nIf a majority ofWhen this happens, the Justices\' Judgements agree, the Statement shall be considered to have been Judged accordingly. Otherwise, it shall be considered to have been ruled UNDECIDED. The Justices\' reasoning Speaker, CotC, and arguments Justiciar shall be recorded serve as Justices, judging the statement as if they were Judges. The Justices may confer with each other on the original CFJ. case before delivering Judgement if they desire.
\n
\nOnce a Judgement has been made, the JusticesA Justice may make Injunctions just appoint another willing Player to act as may Judges, provided a majority Justice; the player so appointed becomes Justice in eir place. A Justice who was ineligible to serve as Judge of the CFJ, or who was Judge of them agree. the CFJ, may not deliver judgement as Justice, but must instead so appoint another player, as soon as possible.
\n
\nThe decision of the Justices is final; no further Appeal of that StatementNo Player may be made. deliver judgement more than once on the same CFJ; rather than do so as Justice e must instead appoint another player to act as Justice, as soon as possible.
\n
\nIf the decision of the original Judge of the Statement a Justice, A, is changed required by the Rules to appoint another Player as Justice, he may do so by declaring to the Justices, CotC that e is unable to find another willing player to so serve; in this case the Judge CotC shall forfeit as soon as possible select an eligible player at random to serve as Justice in place of A.
\n
\nThe
Justices shall receive the same compensation e received as Judges for judging. (*Was: 690*) each Statement so Judged.
\n'),(36647,384,495291,495292,'If within two weeks after a JudgementWhenever an Appeal is distributed initiated, a Board of Appeals shall be constituted to consider the Public Forum, three players post Appeal and to the Public Forum their insistence that it be appealed, then the judgement is Appealed. reach a determination.
\n
\nIf a judgement is Appealed,A Board of Appeals shall consist of three distinct Players, called Justices. The Clerk of the Courts shall select the Justices for each Board of Appeals as follows, until three eligible Justices have been selected. First, the Speaker shall be selected, if eligible. Then, the Justiciar shall be selected, if eligible. Then, the Clerk of the Courts shall within one week report this to be selected, if eligible. All remaining positions on the Board (if any) shall then be filled by the Public Forum, together with random selection of the statement Clerk of the CFJ. Courts from amongst all those Players eligible to be selected, as described below.
\n
\nWhen this happens, the Speaker, CotC, and Justiciar shallA Player who has already been selected to serve as Justices, judging the statement as if they were Judges. The Justices may confer with each other on a given Board of Appeal is not eligible to be selected a second time for that Board; this does not in any way affect that Player\'s eligibility to serve in the case before delivering Judgement if they desire. first position, however.
\n
\nA Justice may appoint another willingIf a Board of Appeals is considering a question pertaining to a CFJ, then a Player shall only be eligible to act as Justice; the player so appointed becomes Justice in eir place. A Justice who was ineligible be selected to serve on that Board of Appeals if e is eligible to be selected as a Judge of the CFJ, or that CFJ. However, if this restriction would result in there being fewer than three Players who was Judge are eligible to serve on that Board of the CFJ, may Appeals, it shall not deliver judgement as Justice, but must instead so appoint another player, as soon as possible. have any effect for that Board.
\n
\nNo Player may deliver judgement more than once on the same CFJ; rather than do so as Justice e must instead appoint another player to act as Justice, as soon as possible.
\n
\nIf
If a Justice, A, Board of Appeals is required by the Rules to appoint another Player as Justice, he may do so by declaring to the CotC considering a question that e is unable does not pertain to find another willing player any one CFJ, then all Active Players (except those already selected) shall be eligible to so serve; in be selected for that Board. If this case the CotC shall as soon as possible select an would result in there being fewer than three Players who are eligible player at random to serve as Justice in place on that Board of A.
\n
\nThe
Justices Appeals, then all Players, whether or not active, shall receive the same compensation as Judges for each Statement so Judged. be eligible.
\n'),(36648,384,495292,495293,'Whenever an Appeal is initiated, a Board of Appeals shall be constituted to consider the Appeal and to reach a determination.
\n
\nA Board of Appeals shall consist of three distinct Players, called Justices. The Clerk of the Courts shall select the Justices for each Board of Appeals as follows, until three eligible Justices have been selected. First, the Speaker shall be selected, if eligible. Then, the Justiciar shall be selected, if eligible. Then, the Clerk of the Courts shall be selected, if eligible. All remaining positions on the Board (if any) shall then be filled by the random selection of the Clerk of the Courts from amongst all those Players eligible to be selected, as described below.
\n
\nA Player who has already been selected to serve on a given Board of Appeal is not eligible to be selected a second time for that Board; this does not in any way affect that Player\'s eligibility to serve in the first position, however.
\n
\n e was not a Judge of that CFJ, and is eligible to be selected as a Judge of that CFJ. However, if this restriction would result in there being fewer than three Players who are eligible to serve on that Board of Appeals, it shall not have any effect for that Board.
\n
\nIf a Board of Appeals is considering a question that does not pertain to any one CFJ, then all Active Players (except those already selected) shall be eligible to be selected for that Board. If this would result in there being fewer than three Players who are eligible to serve on that Board of Appeals, then all Players, whether or not active, shall be eligible.
\n'),(36649,384,495293,495294,'WheneverWhen an Appeal appeal is initiated, a Board of Appeals shall be constituted to consider the Appeal and selected in order to reach a determination. decision about the consideration mandated by the appeal.
\n
\n Appeals shall consist consists of three distinct Players, called Justices. The Clerk of the Courts shall select selects the Justices for each Board of Appeals Board, as follows, until three eligible Justices have been selected. First, the selected; The Speaker shall be is selected, if eligible. Then, the eligible; The Justiciar shall be is selected, if eligible. Then, the Clerk of the Courts shall be eligible; The CotC is selected, if eligible. All eligible; Any remaining positions on the Board (if any) shall are then be filled by the random selection of the Clerk of selection, by the Courts CotC, from amongst all those Players remaining eligible to be selected, as described below. Players.
\n
\n Player who has already been selected to serve on a given Board of Appeal is not eligible to be selected a second time ineligible for that Board; this does not in selection if any way affect that Player\'s eligibility to serve in of the first position, however. following is true:
\n
\nIf a Board of Appeals is considering a question pertaining to a CFJ, then a Player shall only be eligible to bei) E has already been selected to serve on that Board of Appeals if e was not a Judge of Board. ii) E has been dismissed as Justice from that CFJ, and Board. iii) E has been Judge in the matter the Board is eligible to be selected as a consider. iv) E was ineligible to Judge of the CFJ that CFJ. However, if resulted in the matter under consideration, and this restriction would result in there being fewer than does not prevent three Players who are eligible to serve Players from being selected by the CotC for the Board. v) E is on that Board of Appeals, it shall Hold, and this restriction does not have any effect prevent three eligible Players from being selected by the CotC for that the Board.
\n
\nIf a Board of AppealsA Justice is considering a question that does not pertain permitted to any one CFJ, then all Active Players (except those already selected) shall be appoint another eligible Player to be selected for that Board. If this would result in there being fewer than three Players who are eligible to serve replace eim as Justice on that Board a given Board, provided the Player consents. A Justice does this by notifying the Clerk of the Courts of Appeals, then all Players, whether or not active, shall be eligible. the appointment.
\n'),(36650,384,495294,495295,'When an appeal is initiated, a Board of Appeals shall be selected in order to reach a decision about the consideration mandated by the appeal.
\n
\nA Board of Appeals consists of three distinct Players, called Justices. The Clerk of the Courts selects the Justices for each Board, as follows, until three eligible Justices have been selected; The Speaker is selected, if eligible; The Justiciar is selected, if eligible; The CotC is selected, if eligible; Any remaining positions are then filled by random selection, by the CotC, from all remaining eligible Players.
\n
\nA Player is ineligible for selection if any of the following is true:
\n
\ni) E has already been selected to serve on that Board. ii) E has been dismissed as Justice from that Board. iii) E has been Judge in the matter the Board is to consider. iv) E was ineligible to Judge the CFJ that resulted in the matter under consideration, and this restriction does not prevent three eligible Players from being selected by the CotC for the Board. v) E is on Hold, and this restriction does not prevent three eligible Players from being selected by the CotC for the Board.
\n
\n replace eim em as Justice on a given Board, provided the Player consents. A Justice does this by notifying the Clerk of the Courts of the appointment.
\n'),(36651,384,495295,495296,'When an appeal is initiated, a Board of Appeals shall be selected in order to reach a decision about the consideration mandated by the appeal.
\n
\nA Board of Appeals consists of three distinct Players, called Justices. The Clerk of the Courts selects the Justices for each Board, as follows, until three eligible Justices have been selected; The Speaker is selected, if eligible; The Justiciar is selected, if eligible; The CotC is selected, if eligible; Any remaining positions are then filled by random selection, by the CotC, from all remaining eligible Players.
\n
\nA Player is ineligible for selection if any of the following is true:
\n
\n was ineligible not eligible to Judge the CFJ that resulted in the matter under consideration, consideration when it was called, and this restriction does not prevent three eligible Players from being selected by the CotC for the Board. v) E is on Hold, and this restriction does not prevent three eligible Players from being selected by the CotC for the Board.
\n
\nA Justice is permitted to appoint another eligible Player to replace em as Justice on a given Board, provided the Player consents. A Justice does this by notifying the Clerk of the Courts of the appointment.
\n'),(36652,384,495296,495297,'When an appeal is initiated, a Board of Appeals shall be selected in order to reach a decision about the consideration mandated by the appeal.
\n
\nA Board of Appeals consists of three distinct Players, called Justices. The Clerk of the Courts selects the Justices for each Board, as follows, until three eligible Justices have been selected; The Speaker is selected, if eligible; The Justiciar is selected, if eligible; The CotC is selected, if eligible; Any remaining positions are then filled by random selection, by the CotC, from all remaining eligible Players.
\n
\nA Player is ineligible for selection if any of the following is true:
\n
\n E was is not eligible to Judge the CFJ that resulted in the matter under consideration when it was called, consideration, and this restriction does not prevent three eligible Players from being selected by the CotC for the Board. v) E is on Hold, and this restriction does not prevent three eligible Players from being selected by the CotC for the Board.
\n
\nA Justice is permitted to appoint another eligible Player to replace em as Justice on a given Board, provided the Player consents. A Justice does this by notifying the Clerk of the Courts of the appointment.
\n'),(36653,384,495297,495298,'When an appeal is initiated, a Board of Appeals shall be selected in order to reach a decision about the consideration mandated by the appeal.
\n
\nA Board of Appeals consists of three distinct Players, called Justices. The Clerk of the Courts selects the Justices for each Board, as follows, until three eligible Justices have been selected; The Speaker is selected, if eligible; The Justiciar is selected, if eligible; The CotC is selected, if eligible; Any remaining positions are then filled by random selection, by the CotC, from all remaining eligible Players.
\n
\nA Player is ineligible for selection if any of the following is true:
\n
\n the Board. Board. vi) E is frozen.
\n
\nA Justice is permitted to appoint another eligible Player to replace em as Justice on a given Board, provided the Player consents. A Justice does this by notifying the Clerk of the Courts of the appointment.
\n'),(36654,384,495298,495299,' an appeal Appeal is initiated, a Board of Appeals shall be selected in order to reach a decision about the consideration mandated by subject of the appeal. Appeal.
\n
\n three distinct Players, called Justices. The Appelate Judges. Any Judge assigned according to this Rule is an Appelate Judge.
\n
\nA
Board of Appeals is selected when the Clerk of the Courts selects correctly announces the Justices for each Board, identity of all Appelate Judges, determined as follows, until three eligible Justices have been selected; The follows:
\n
\na)
The Speaker is selected, if eligible; eligible. b) The Justiciar Clerk of the Courts is selected, if eligible; eligible. c) The CotC Justiciar is selected, if eligible; eligible. d) Any remaining positions are then filled by random selection, selection by the CotC, Clerk of the Courts from all remaining eligible Players.
\n
\nA Player is ineligible for selection if any of the following is true:
\n
\n selected to serve on for that Board. ii) E has been dismissed as Justice from that Board. iii) E has been Trial Judge in of the matter subject of the Board is to consider. Appeal. iv) E is not eligible ineligible to Judge the CFJ that resulted in the matter under consideration, and this restriction does not prevent three eligible Players from being selected by the CotC for at the Board. time of selection. v) E is on Hold, and this restriction does not prevent three Active.
\n
\nAn
Appelate Judge may appoint another eligible Players from being selected Player as eir replacement by informing the CotC for Clerk of the Board. vi) E Courts, provided the Player consents.
\n
\nAs
soon as possible after an Appelate Judge is frozen. recused, the Clerk of the Courts shall randomly select an eligible Player to replace em.
\n
\nA JusticeThe last Appelate Judge selected is permitted to appoint another eligible Player to replace em as Justice on a given Board, provided the Player consents. A Justice does this by notifying Lead Judge for that Board. If the Clerk of the Courts of Lead Judge is replaced, then the appointment. replacement becomes Lead Judge.
\n'),(36655,384,495299,495300,'When an Appeal is initiated, a Board of Appeals shall be selected to reach a decision about the subject of the Appeal.
\n
\nA Board of Appeals consists of three Appelate Judges. Any Judge assigned according to this Rule is an Appelate Judge.
\n
\nA Board of Appeals is selected when the Clerk of the Courts correctly announces the identity of all Appelate Judges, determined as follows:
\n
\n by random selection by the Clerk of the Courts from all remaining eligible Players.
\n
\nA Player is ineligible for selection if any of the following is true:
\n
\ni) E has already been selected for that Board. ii) E has been dismissed from that Board. iii) E has been Trial Judge of the subject of the Appeal. iv) E is ineligible to Judge the CFJ at the time of selection. v) E is not Active.
\n
\nAn Appelate Judge may appoint another eligible Player as eir replacement by informing the Clerk of the Courts, provided the Player consents.
\n
\nAs soon as possible after an Appelate Judge is recused, the Clerk of the Courts shall randomly select an eligible Player to replace em.
\n
\nThe last Appelate Judge selected is the Lead Judge for that Board. If the Lead Judge is replaced, then the replacement becomes Lead Judge.
\n'),(36656,384,495300,495301,'When an Appeal is initiated, a Board of Appeals shall be selected to reach a decision about the subject of the Appeal.
\n
\n three Appelate Appellate Judges. Any Judge assigned according to this Rule is an Appelate Appellate Judge.
\n
\n all Appelate Appellate Judges, determined as follows:
\n
\na) The Speaker is selected, if eligible. b) The Clerk of the Courts is selected, if eligible. c) The Justiciar is selected, if eligible. d) Any remaining positions are filled by selection by the Clerk of the Courts from all remaining eligible Players.
\n
\nA Player is ineligible for selection if any of the following is true:
\n
\ni) E has already been selected for that Board. ii) E has been dismissed from that Board. iii) E has been Trial Judge of the subject of the Appeal. iv) E is ineligible to Judge the CFJ at the time of selection. v) E is not Active.
\n
\nAn Appelate Appellate Judge may appoint another eligible Player as eir replacement by informing the Clerk of the Courts, provided the Player consents.
\n
\n an Appelate Appellate Judge is recused, the Clerk of the Courts shall randomly select an eligible Player to replace em.
\n
\n last Appelate Appellate Judge selected is the Lead Judge for that Board. If the Lead Judge is replaced, then the replacement becomes Lead Judge.
\n'),(36657,384,495301,495302,' Appeal.
\n
\nA
A Board of Appeals consists of three Appellate Judges. Any Judge assigned according to this Rule is an Appellate Judge.
\n
\nA Board of Appeals is selected when the Clerk of the Courts correctly announces the identity of all Appellate Judges, determined as follows:
\n
\n c) The Justiciar is selected, if eligible. d) Any remaining positions are filled by selection by the Clerk of the Courts from all remaining eligible Players.
\n
\nA Player is ineligible for selection if any of the following is true:
\n
\n of selection. v) E is not Active. selection.
\n
\nAn Appellate Judge may appoint another eligible Player as eir replacement by informing the Clerk of the Courts, provided the Player consents.
\n
\nAs soon as possible after an Appellate Judge is recused, the Clerk of the Courts shall randomly select an eligible Player to replace em.
\n
\nThe last Appellate Judge selected is the Lead Judge for that Board. If the Lead Judge is replaced, then the replacement becomes Lead Judge.
\n'),(36658,384,495302,495303,'When an Appeal is initiated, a Board of Appeals shall be selected to reach a decision about the subject of the Appeal. A Board of Appeals consists of three Appellate Judges. Any Judge assigned according to this Rule is an Appellate Judge.
\n
\nA Board of Appeals is selected when the Clerk of the Courts correctly announces the identity of all Appellate Judges, determined as follows:
\n
\na) The Speaker is selected, if eligible. b) The Clerk of the Courts is selected, if eligible. c) Any remaining positions are filled by selection by the Clerk of the Courts from all remaining eligible Players.
\n
\nA Player is ineligible for selection if any of the following is true:
\n
\ni) E has already been selected for that Board. ii) E has been dismissed from that Board. iii) E has been Trial Judge of the subject of the Appeal. iv) E is ineligible to Judge the CFJ at the time of selection.
\n
\nAn Appellate Judge may appoint another eligible Player as eir replacement by informing the Clerk of the Courts, provided the Player consents.
\n
\n shall randomly select an eligible Player to replace em.
\n
\nThe last Appellate Judge selected is the Lead Judge for that Board. If the Lead Judge is replaced, then the replacement becomes Lead Judge.
\n'),(36659,384,495303,495304,'When an AppealThere is initiated, a Board subclass of Appeals shall be selected judicial case known as an appeal case. An appeal case\'s purpose is to reach a decision about determine the subject appropriateness of a judgement that has been assigned to a judicial question, and make remedy if the Appeal. A Board judgement was poorly chosen. The assignment of Appeals consists of three Appellate Judges. Any Judge assigned according judgement being questioned (appealed against, or appealed) is referred to as the prior assignment; the word "prior" in this Rule rule is an Appellate Judge. used to refer to the circumstances of the prior assignment.
\n
\nA BoardAn appeal concerning any assignment of Appeals is selected when judgement in a non-appeal case within the Clerk of the Courts correctly announces the identity of all Appellate Judges, determined as follows: past two weeks, other than an assignment caused by a judgement in an appeal case, CAN be initiated by any player with 2 support.
\n
\na) The Speaker is selected, if eligible. b) The ClerkThe entities qualified to be assigned as judge of an appeal case are the judicial panels consisting of three members, where each of the Courts members is selected, if eligible. c) Any remaining positions are filled by selection by qualified to be assigned as judge of the Clerk prior case and none of the Courts from all remaining eligible Players. members is the prior judge.
\n
\nA PlayerAn appeal case has a judicial question on disposition, which is ineligible for selection applicable if and only if any of the following prior question is true: applicable. The valid judgements for the question on disposition are:
\n
\ni) E has already been selected* AFFIRM, appropriate if the prior judgement was appropriate for that Board. ii) E has been dismissed from that Board. iii) E has been Trial Judge of the subject of the Appeal. iv) E is ineligible to Judge the CFJ at the time of selection. prior question
\n
\nAn Appellate Judge may appoint another eligible Player as eir replacement by informing* REMAND, appropriate if there is serious doubt about the Clerk appropriateness of the Courts, provided prior judgement but the Player consents. judge believes that the judge of the prior case can make a better judgement if given a new opportunity
\n
\nAs soon as possible after an Appellate Judge* REASSIGN, appropriate if there is recused, serious doubt about the Clerk appropriateness of the Courts shall select an eligible Player to replace em. of the prior judgement
\n
\nThe last Appellate Judge selected is* OVERRULE with a valid replacement judgement for the prior question, appropriate if the prior judgement was inappropriate in the prior question and the Lead Judge replacement judgement is appropriate for the prior question
\n
\nInitiation
of an appeal case renders the prior question suspended. It remains suspended as long as the question on disposition in the appeal case has no judgement. When the question on disposition has a judgement, things happen according to that Board. If judgement:
\n
\n*
if AFFIRM, the prior judgement is assigned to the prior question again
\n
\n*
if REMAND, the prior question is rendered open again
\n
\n*
if REASSIGN, the Lead Judge judge of the prior case (if any) is recused, and the prior question is replaced, then rendered open again
\n
\n*
if OVERRULE with a replacement judgement, the replacement becomes Lead Judge. judgement is assigned to the prior question
\n'),(36660,384,495304,495305,'There is a subclass of judicial case known as an appeal case. An appeal case\'s purpose is to determine the appropriateness of a judgement that has been assigned to a judicial question, and make remedy if the judgement was poorly chosen. The assignment of judgement being questioned (appealed against, or appealed) is referred to as the prior assignment; the word "prior" in this rule is used to refer to the circumstances of the prior assignment.
\n
\nAn appeal concerning any assignment of judgement in a non-appeal case within the past two weeks, other than an assignment caused by a judgement in an appeal case, CAN be initiated by any player with 2 support.
\n
\nThe entities qualified to be assigned as judge of an appeal case are the judicial panels consisting of three members, where each of the members is qualified to be assigned as judge of the prior case and none of the members is the prior judge.
\n
\nAn appeal case has a judicial question on disposition, which is applicable if and only if the prior question is applicable. The valid judgements for the question on disposition are:
\n
\n* AFFIRM, appropriate if the prior judgement was appropriate for the prior question
\n
\n* REMAND, appropriate if there is serious doubt about the appropriateness of the prior judgement but the judge believes that the judge of the prior case can make a better judgement if given a new opportunity
\n
\n the of the prior judgement
\n
\n* OVERRULE with a valid replacement judgement for the prior question, appropriate if the prior judgement was inappropriate in the prior question and the replacement judgement is appropriate for the prior question
\n
\nInitiation of an appeal case renders the prior question suspended. It remains suspended as long as the question on disposition in the appeal case has no judgement. When the question on disposition has a judgement, things happen according to that judgement:
\n
\n* if AFFIRM, the prior judgement is assigned to the prior question again
\n
\n* if REMAND, the prior question is rendered open again
\n
\n* if REASSIGN, the judge of the prior case (if any) is recused, and the prior question is rendered open again
\n
\n* if OVERRULE with a replacement judgement, the replacement judgement is assigned to the prior question
\n
\nA panel CAN publish a concurring opinion when judging AFFIRM, and SHALL do so if and only if the reasoning by which the prior judge reached eir judgement was incorrect in whole or part. Each concurring opinion SHALL explain the nature of the error(s) in the prior judge\'s reasoning. Each concurring opinion has an error rating, an integer from 1 to 99; it CAN be specified by the panel when the concurring opinion is published, or else defaults to 50.

\n'),(36661,384,495305,495306,'There is a subclass of judicial case known as an appeal case. An appeal case\'s purpose is to determine the appropriateness of a judgement that has been assigned to a judicial question, and make remedy if the judgement was poorly chosen. The assignment of judgement being questioned (appealed against, or appealed) is referred to as the prior assignment; the word "prior" in this rule is used to refer to the circumstances of the prior assignment.
\n
\nAn appeal concerning any assignment of judgement in a non-appeal case within the past two weeks, other than an assignment caused by a judgement in an appeal case, CAN be initiated by any player with 2 support.
\n
\nThe entities qualified to be assigned as judge of an appeal case are the judicial panels consisting of three members, where each of the members is qualified to be assigned as judge of the prior case and none of the members is the prior judge.
\n
\nAn appeal case has a judicial question on disposition, which is applicable if and only if the prior question is applicable. The valid judgements for the question on disposition are:
\n
\n* AFFIRM, appropriate if the prior judgement was appropriate for the prior question
\n
\n* REMAND, appropriate if there is serious doubt about the appropriateness of the prior judgement but the judge believes that the judge of the prior case can make a better judgement if given a new opportunity
\n
\n* REASSIGN, appropriate if there is serious doubt about the appropriateness of the prior judgement
\n
\n* OVERRULE with a valid replacement judgement for the prior question, appropriate if the prior judgement was inappropriate in the prior question and the replacement judgement is appropriate for the prior question
\n
\nInitiation of an appeal case renders the prior question suspended. It remains suspended as long as the question on disposition in the appeal case has no judgement. When the question on disposition has a judgement, things happen according to that judgement:
\n
\n* if AFFIRM, the prior judgement is assigned to the prior question again
\n
\n* if REMAND, the prior question is rendered open again
\n
\n* if REASSIGN, the judge of the prior case (if any) is recused, and the prior question is rendered open again
\n
\n* if OVERRULE with a replacement judgement, the replacement judgement is assigned to the prior question
\n
\nA panel CAN publish a concurring opinion when judging AFFIRM, and SHALL do so if and only if the reasoning by which the prior judge reached eir judgement was incorrect in whole or part. Each concurring opinion SHALL explain the nature of the error(s) in the prior judge\'s reasoning. Each concurring opinion has an error rating, an integer from 1 to 99; it CAN be specified by the panel when the concurring opinion is published, or else defaults to 50.
\n
\nIn the week after the panel publishes a valid judgement, any panel member may publish a formal Dissenting Opinion with Support. This Dissenting Opinion becomes a part of the record of the case, and SHOULD aid in interpreting the decision.

\n'),(36662,384,495306,495307,'There is a subclass of judicial case known as an appeal case. An appeal case\'s purpose is to determine the appropriateness of a judgement that has been assigned to a judicial question, and make remedy if the judgement was poorly chosen. The assignment of judgement being questioned (appealed against, or appealed) is referred to as the prior assignment; the word "prior" in this rule is used to refer to the circumstances of the prior assignment.
\n
\n two weeks, other than weeks CAN be initiated by any player with 2 support. However, rules to the contrary notwithstanding, an appeal CANNOT be initiated concerning an assignment caused by a judgement in an appeal case, CAN be initiated by any player with 2 support. nor an assignment for which an appeal has already been initiated.
\n
\nThe entities qualified to be assigned as judge of an appeal case are the judicial panels consisting of three members, where each of the members is qualified to be assigned as judge of the prior case and none of the members is the prior judge.
\n
\nAn appeal case has a judicial question on disposition, which is applicable if and only if the prior question is applicable. The valid judgements for the question on disposition are:
\n
\n* AFFIRM, appropriate if the prior judgement was appropriate for the prior question
\n
\n* REMAND, appropriate if there is serious doubt about the appropriateness of the prior judgement but the judge believes that the judge of the prior case can make a better judgement if given a new opportunity
\n
\n* REASSIGN, appropriate if there is serious doubt about the appropriateness of the prior judgement
\n
\n* OVERRULE with a valid replacement judgement for the prior question, appropriate if the prior judgement was inappropriate in the prior question and the replacement judgement is appropriate for the prior question
\n
\nInitiation of an appeal case renders the prior question suspended. It remains suspended as long as the question on disposition in the appeal case has no judgement. When the question on disposition has a judgement, things happen according to that judgement:
\n
\n* if AFFIRM, the prior judgement is assigned to the prior question again
\n
\n* if REMAND, the prior question is rendered open again
\n
\n* if REASSIGN, the judge of the prior case (if any) is recused, and the prior question is rendered open again
\n
\n* if OVERRULE with a replacement judgement, the replacement judgement is assigned to the prior question
\n
\nA panel CAN publish a concurring opinion when judging AFFIRM, and SHALL do so if and only if the reasoning by which the prior judge reached eir judgement was incorrect in whole or part. Each concurring opinion SHALL explain the nature of the error(s) in the prior judge\'s reasoning. Each concurring opinion has an error rating, an integer from 1 to 99; it CAN be specified by the panel when the concurring opinion is published, or else defaults to 50.
\n
\nIn the week after the panel publishes a valid judgement, any panel member may publish a formal Dissenting Opinion with Support. This Dissenting Opinion becomes a part of the record of the case, and SHOULD aid in interpreting the decision.
\n'),(36663,384,495307,495308,'There is a subclass of judicial case known as an appeal case. An appeal case\'s purpose is to determine the appropriateness of a judgement that has been assigned to a judicial question, and make remedy if the judgement was poorly chosen. The assignment of judgement being questioned (appealed against, or appealed) is referred to as the prior assignment; the word "prior" in this rule is used to refer to the circumstances of the prior assignment.
\n
\nAn appeal concerning any assignment of judgement in a non-appeal case within the past two weeks CAN be initiated by any player with 2 support. However, rules to the contrary notwithstanding, an appeal CANNOT be initiated concerning an assignment caused by a judgement in an appeal case, nor an assignment for which an appeal has already been initiated.
\n
\nThe entities qualified to be assigned as judge of an appeal case are the judicial panels consisting of three members, where each of the members is qualified to be assigned as judge of the prior case and none of the members is the prior judge.
\n
\n on disposition are: disposition, and their effects, are as follows:
\n
\n prior question question; the prior judgement is assigned to the prior question again
\n
\n new opportunity opportunity; the prior question is rendered open again
\n
\n prior judgement judgement; the judge of the prior case (if any) is recused, and the prior question is rendered open again
\n
\n prior question; the replacement judgement is assigned to the prior question
\n
\nInitiation ofWhen an appeal case renders is initiated, the prior question suspended. It is suspended, and remains suspended as long as so until the question on disposition in the appeal case has no judgement. When the question on disposition has a judgement, things happen according to that judgement:
\n
\n*
if AFFIRM, the prior judgement is assigned to the prior question again
\n
\n*
if REMAND, the prior question is rendered open again
\n
\n*
if REASSIGN, the judge of the prior case (if any) is recused, and the prior question is rendered open again
\n
\n*
if OVERRULE with a replacement judgement, the replacement judgement is assigned to the prior question judged.
\n
\nA panel CAN publish a concurring opinion when judging AFFIRM, and SHALL do so if and only if the reasoning by which the prior judge reached eir judgement was incorrect in whole or part. Each concurring opinion SHALL explain the nature of the error(s) in the prior judge\'s reasoning. Each concurring opinion has an error rating, an integer from 1 to 99; it CAN be specified by the panel when the concurring opinion is published, or else defaults to 50.
\n
\nIn the week after the panel publishes a valid judgement, any panel member may publish a formal Dissenting Opinion with Support. This Dissenting Opinion becomes a part of the record of the case, and SHOULD aid in interpreting the decision.
\n'),(36664,384,495308,495287,'There is a subclass of judicial case known as an appeal case. An appeal case\'s purpose is to determineAt any time in the week following the appropriateness return of a judgement that has been assigned to Judgment on a Call for Judgment, any Player may submit a judicial question, and make remedy if Proposal that the judgement was poorly chosen. The assignment of judgement being questioned (appealed against, or appealed) is referred Judgment on that statement be changed (from FALSE to as the prior assignment; the word "prior" in this rule is used TRUE; from TRUE to refer FALSE; from UNDECIDED to the circumstances either TRUE or FALSE). In order to pass, such a Proposal must receive 3/5 of the prior assignment. Votes legally cast within the prescribed Voting Period.
\n
\nAn appeal concerning any assignment of judgement in a non-appeal case within the past two weeks CAN be initiated by any player with 2 support. However, rules to the contrary notwithstanding, an appeal CANNOT be initiated concerning an assignment caused by a judgement in an appeal case, nor an assignment for which an appeal has already been initiated.
\n
\nThe
entities qualified to be assigned as judge of an appeal case are the judicial panels consisting of three members, where each of the members is qualified to be assigned as judge of the prior case and none of the members isIf the prior judge.
\n
\nAn
appeal case has a judicial question on disposition, which is applicable if and only if Proposal passes, the prior question Judgment is applicable. The valid judgements for the question on disposition, changed accordingly and their effects, points are as follows:
\n
\n*
AFFIRM, appropriate if the prior judgement was appropriate for the prior question; the prior judgement is assigned to the prior question again
\n
\n*
REMAND, appropriate if there is serious doubt about the appropriateness of the prior judgement but the judge believes that the judge of the prior case can make a better judgement if given a new opportunity; the prior question is rendered open again
\n
\n*
REASSIGN, appropriate if there is serious doubt about the appropriateness of the prior judgement; the judge of the prior case (if any) is recused, and the prior question is rendered open again
\n
\n*
OVERRULE with a valid replacement judgement for the prior question, appropriate if the prior judgement was inappropriate in the prior question and the replacement judgement is appropriate for the prior question; the replacement judgement is assigned to the prior question
\n
\nWhen
an appeal case is initiated, the prior question is suspended, and remains so until the question on disposition in the appeal case is judged.
\n
\nA
panel CAN publish a concurring opinion when judging AFFIRM, and SHALL do so if and only if the reasoning by which the prior judge reached eir judgement was incorrect adjusted in whole or part. Each concurring opinion SHALL explain the nature of the error(s) in the prior judge\'s reasoning. Each concurring opinion has an error rating, an integer from 1 to 99; it CAN be specified by the panel when the concurring opinion is published, or else defaults to 50.
\n
\nIn
the week after the panel publishes a valid judgement, any panel member may publish a formal Dissenting Opinion accordance with Support. This Dissenting Opinion becomes a part of the record of the case, and SHOULD aid in interpreting the decision. new Judgment.
\n'),(36665,384,495287,495288,'At any time in the week followingA Judgement may be Appealed upon the return insistence of a Judgment on a Call for Judgment, any Player may submit a Proposal that the Judgment on that statement be changed (from FALSE to TRUE; from TRUE to FALSE; from UNDECIDED three Players to either TRUE or FALSE). In order to pass, such a Proposal must receive 3/5 of the Votes legally cast within the prescribed Voting Period. Public Forum.
\n
\nIf a Judgement is successfully Appealed, the Proposal passes, Justices shall each Judge the Judgment is changed accordingly and points are adjusted Statement as if they were Judges. They may confer with each other on the case before delivering Judgement if they desire. If a Justice should fail to return Judgement in accordance the allotted time, e shall be fined three Points for each day by which e missed the deadline. This fine shall be levied by the Scorekeepor.
\n
\nIf
a majority of the Justices\' Judgements agree, the Statement shall be considered to have been Judged accordingly. Otherwise, it shall be considered to have been ruled UNDECIDED. The Justices\' reasoning and arguments shall be recorded with the new Judgment. original CFJ.
\n
\nOnce
a Judgement has been made, the Justices may make Injunctions just as may Judges, provided a majority of them agree.
\n
\nThe
decision of the Justices is final; no further Appeal of that Statement may be made.
\n
\nIf
the decision of the original Judge of the Statement is changed by the Justices, the Judge shall return the compensation e received to the Point Reserve.
\n'),(36666,384,495288,495289,'A Judgement may be Appealed upon the insistence of any three Players to the Public Forum.
\n
\nIf a Judgement is successfully Appealed, the Justices shall each Judge the Statement as if they were Judges. They may confer with each other on the case before delivering Judgement if they desire. If a Justice should fail to return Judgement in the allotted time, e shall be fined three Points for each day by which e missed the deadline. This fine shall be levied by the Scorekeepor.
\n
\nIf a majority of the Justices\' Judgements agree, the Statement shall be considered to have been Judged accordingly. Otherwise, it shall be considered to have been ruled UNDECIDED. The Justices\' reasoning and arguments shall be recorded with the original CFJ.
\n
\nOnce a Judgement has been made, the Justices may make Injunctions just as may Judges, provided a majority of them agree.
\n
\nThe decision of the Justices is final; no further Appeal of that Statement may be made.
\n
\n Point Reserve. Reserve. (*Was: 690*)
\n'),(36667,386,495310,495314,'An Incumbent Officer (or Official) is any Player who has been Appointed or Elected to an Office specified in the Rules. A A Judge is not an Officer.
\n
\nAn Incumbent Official Officer may be replaced by another Player (the "Challenger") if that Player makes by a Proposal Directive to replace the Officer with him or herself, and install that Proposal passes. The action of making this Proposal constitutes "Running For Office." Player into the Office. The Proposal is treated normally, but requires at least containing such a 2/3 affirmative Vote Directive shall have an Adoption Index of all those Players casting legal Votes on that Proposal to pass. This Rule takes precedence over 209. at least 1.
\n
\n provided he or she e appoints a successor. If an Officer resigns while a Challenger is running for his Office, the Officer may not appoint a successor, but instead the Challenger automatically becomes the new Officer. In such a case, the Vote for the appointment of the Challenger is rendered null and void. successor.
\n
\n an Office is vacant for any reason, Officer resigns while a Player Referendum is selected randomly for that Office in being voted upon to replace eim, the same way that Judges are selected. Player thus proposed will by eis Successor.
\n
\nAn
Officer shall be appointed only if e consents.
\n
\nThis Rule applies to general Offices, and therefore defers to Rules for specific Offices.
\n'),(36668,386,495314,495315,'An Officer is any Player who has been Appointed or ElectedOffices are a class of Nomic Entities, referring generically to an Office specified a position of authority or responsibility in the Rules. A Judge is not an Officer. Agora Nomic.
\n
\nAn Officer Office may be replaced created as specified by another Player by a Directive the Rules. A particular Office ceases to install exist when there is no Rule specifying that Player into the Office. The Proposal containing such a Directive shall have an Adoption Index of at least 1. Office.
\n
\n Officer may resign at is any time, provided e appoints Player who fills an Office as specified in the Rules. No Player shall fill an Office without eir consent. When according to the Rules a successor. Player fills an Office, any other Player previously filling that Office, if any, ceases to fill that Office.
\n
\nIfA Directive may be proposed to install a Player in an Officer resigns while Office. A proposal containing such a Referendum is being voted upon to replace eim, Directive shall have an Adoption Index of at least 1. If the Directive takes effect, then the Player thus so proposed will by eis Successor.
\n
\nAn
Officer shall be appointed only fills the Office, if e consents.
\n
\nThis Rule applies to general Offices, and therefore defers to Rules for specific Offices.
\n'),(36669,386,495315,495316,'Offices are a class of Nomic Entities, referring generically to a position of authority or responsibility in Agora Nomic.
\n
\nAn Office may be created as specifiedOnly those Offices specifically established by the Rules. A particular If an Office ceases to exist when there is no Rule specifying that Office. be specified in the Rules, it ceases to exist.
\n
\n Rules. No No Player shall be required to fill an Office without eir giving consent. When according A Player indicates that e consents to fill an Office by posting to the Rules Public Forum that e does so. To be binding, such a Player fills an Office, any other Player previously filling post must be made not more than one week before, nor more than one week after, the time that Office, if any, ceases the Player is designated to fill that Office. the Office in question.
\n
\nA Directive may be proposedIt is forbidden for two or more Players to install a Player in an Office. A proposal containing such a Directive shall have an Adoption Index of hold the same Office at least 1. If the Directive takes effect, then same time. If the Rules require that a specific Player so proposed fills the fill an Office, if e consents.
\n
\nThis
Rule applies to general Offices, and therefore defers any other Player who currently fills that Office ceases to Rules for specific Offices. do so simultaneously.
\n'),(36670,386,495316,495317,'Offices are a class of Nomic Entities, referring generically to a position of authority or responsibility in Agora Nomic.
\n
\nOnly those OfficesAn Office exists only if it is specifically established by the Rules. If an Office ceases to be specified in the Rules, it ceases to exist.
\n
\nAn Officer is any Player who fills an Office as specified in the Rules. No Player shall be required to fill an Office without giving consent. A Player indicates that e consents to fill an Office by posting to the Public Forum that e does so. To be binding, such a post must be made not more than one week before, nor more than one week after, the time that the Player is designated to fill the Office in question.
\n
\nIt is forbidden for two or more Players to hold the same Office at the same time. If the Rules require that a specific Player fill an Office, any other Player who currently fills that Office ceases to do so simultaneously.
\n'),(36671,386,495317,495318,'Offices are a class of Nomic Entities, referring generically toAn Office is a position of authority or responsibility in Agora Nomic. established by the Rules and held by a Player, who is called an Officer. At any time, for each Office there shall be exactly one Officer who holds it.
\n
\nAn Office existsA position of responsibility or authority is only an Office if the Rules specifically designate it as such. An Office only exists as long as there is specifically established by the Rules. a Rule in force which specifies that it exists. If the Rule or Rules which mandated the existence of an Office ceases to be specified in the Rules, it are changed such that they no longer do so, that Office ceases to exist.
\n
\nAn Officer is any Player who fills anA given Office as specified in the Rules. No Player shall be required to fill an Office without giving consent. A Player indicates has whatever duties, responsibilities, and privileges that e consents to fill an Office by posting to the Public Forum that e does so. To be binding, such a post must be made not more than one week before, nor more than one week after, the time that the Player is designated to fill the Office in question.
\n
\nIt
is forbidden for two or more Players to hold the same Office at the same time. If the Rules require that a specific Player fill an Office, any other Player who currently fills that Office ceases assign to do so simultaneously. it.
\n'),(36672,386,495318,495319,' Officer. At
\n
\nAt
any time, for each an Office there shall be is held by exactly one Officer who Player; if no other Rule directly or indirectly specifies which Player holds it. an Office, it shall be held by the Speaker.
\n
\nA position of responsibility or authority is only an Office if the Rules specifically designate it as such. An Office only exists as long as there is a Rule in force which specifies that it exists. If the Rule or Rules which mandated the existence of an Office are changed such that they no longer do so, that Office ceases to exist.
\n
\nA given Office has whatever duties, responsibilities, and privileges that the Rules assign to it.
\n'),(36673,386,495319,495320,' position of authority or responsibility established defined as such by the Rules and held by a Player, who is called an Officer. Rules.
\n
\n one Player; if Player (called an Officer). If no other Rule directly or indirectly specifies which Player holds an Office, it shall be held by the Speaker.
\n
\nA
position of responsibility or authority is only an Office if the Rules specifically designate it as such. An Office only exists as long as there is a Rule in force which specifies that it exists. If the Rule or Rules which mandated the existence of an Office are changed such that they no longer do so, that Office ceases to exist.
\n
\nA
given Office has whatever duties, responsibilities, and privileges that the Rules assign to it. Speaker.
\n'),(36674,386,495320,495321,' position defined as such so designated by the Rules.
\n
\nAt any time, anEach Office is always held by exactly one Player (called an Officer). If no other Rule directly or indirectly specifies which Player holds an Office, it Each Office shall be held by the Speaker. Speaker unless otherwise specified.
\n'),(36675,386,495321,495322,'An Office is a position so designatedThe Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Rules. Speaker, unless it is not possible for the Speaker to hold that office.
\n
\nEach Office is always held by exactly one Player (calledThe holder of an Officer). Each Office shall office may be held referred to by the Speaker unless otherwise specified. name of the office.
\n'),(36676,386,495322,495323,'The Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Speaker, unless it is not possible for the Speaker to hold that office.
\n
\n the office. office. The Herald shall list the holder of each office, and the date upon which each holder last came to hold that office.
\n
\nAny
Player may make an active Player the holder of an office, thus removing any previous holder from the office, with Agoran Consent, provided: (a) that office has not changed hands with this method in the previous 30 days, and (b) the potential officer consents to hold the office after the announcement of intent is made.
\n
\nIf
no attempt to acheive Agoran Consent for changing the holder of particular office is announced in a given quarter, then the Speaker shall make at least one such attempt to change the officeholder in the following quarter, and make the change if consent is acheived.
\n
\nIf
the duty of an office is to maintain certain information, than the officer shall publish that information once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A weekly report shall be sufficient to satisfy these last two requirements.
\n
\nIf
an Officer or the Speaker fails to satisfy a Timing Order to perform a certain offical duty, than the player who executed the order may perform the duty as if e were the officer.
\n'),(36677,386,495323,495324,'The Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Speaker, unless it is not possible for the Speaker to hold that office.
\n
\nThe holder of an office may be referred to by the name of the office. The Herald shall list the holder of each office, and the date upon which each holder last came to hold that office.
\n
\nAny Player may make an active Player the holder of an office, thus removing any previous holder from the office, with Agoran Consent, provided: (a) that office has not changed hands with this method in the previous 30 days, and (b) the potential officer consents to hold the office after the announcement of intent is made.
\n
\n to acheive achieve Agoran Consent for changing the holder of particular office is announced in a given quarter, then the Speaker shall make at least one such attempt to change the officeholder in the following quarter, and make the change if consent is acheived. achieved.
\n
\nIf the duty of an office is to maintain certain information, than the officer shall publish that information once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A weekly report shall be sufficient to satisfy these last two requirements.
\n
\n certain offical official duty, than the player who executed the order may perform the duty as if e were the officer.
\n'),(36678,386,495324,495325,'The Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Speaker, unless it is not possible for the Speaker to hold that office.
\n
\n The Herald Herald\'s Report shall list the holder of each office, and the date upon which each holder last came to hold that office.
\n
\nAny Player may make an active Player the holder of an office, thus removing any previous holder from the office, with Agoran Consent, provided: (a) that office has not changed hands with this method in the previous 30 days, and (b) the potential officer consents to hold the office after the announcement of intent is made.
\n
\nIf no attempt to achieve Agoran Consent for changing the holder of particular office is announced in a given quarter, then the Speaker shall make at least one such attempt to change the officeholder in the following quarter, and make the change if consent is achieved.
\n
\n information, than then the officer shall publish that information at least once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A A weekly report shall be sufficient to satisfy these last two requirements.
\n
\nIf an Officer or the Speaker fails to satisfy a Timing Order to perform a certain official duty, than the player who executed the order may perform the duty as if e were the officer.
\n'),(36679,386,495325,495326,'The Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Speaker, unless it is not possible for the Speaker to hold that office.
\n
\nThe holder of an office may be referred to by the name of the office. The Herald\'s Report shall list the holder of each office, and the date upon which each holder last came to hold that office.
\n
\nAny Player may make an active Player the holder of an office, thus removing any previous holder from the office, with Agoran Consent, provided: (a) that office has not changed hands with this method in the previous 30 days, and (b) the potential officer consents to hold the office after the announcement of intent is made.
\n
\n of a particular office is announced in a given quarter, then the Speaker Director of Personnel shall make at least one such attempt to change the officeholder in the following quarter, and make the change if consent is achieved. acheived.
\n
\nIf the duty of an office is to maintain certain information, then the officer shall publish that information at least once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A weekly report shall be sufficient to satisfy these last two requirements.
\n
\nIf an Officer or the Speaker fails to satisfy a Timing Order to perform a certain official duty, than the player who executed the order may perform the duty as if e were the officer.
\n'),(36680,386,495326,495327,'The Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Speaker, unless it is not possible for the Speaker to hold that office.
\n
\n the office. The Herald\'s Report shall list the holder of each office, and the date upon which each holder last came to hold that office.
\n
\nAny Player may make an active Player the holder of an office, thus removing any previous holder from the office, with Agoran Consent, provided: (a) that office has not changed hands with this method in the previous 30 days, and (b) the potential officer consents to hold the office after the announcement of intent is made.
\n
\nIf no attempt to achieve Agoran Consent for changing the holder of a particular office is announced in a given quarter, then the Director of Personnel shall make at least one such attempt to change the officeholder in the following quarter, and make the change if consent is acheived.
\n
\nIf the duty of an office is to maintain certain information, then the officer shall publish that information at least once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A weekly report shall be sufficient to satisfy these last two requirements.
\n
\nIf an Officer or the Speaker fails to satisfy a Timing Order to perform a certain official duty, than the player who executed the order may perform the duty as if e were the officer.
\n'),(36681,386,495327,495328,'The Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Speaker, unless it is not possible for the Speaker to hold that office.
\n
\nThe holder of an office may be referred to by the name of the office.
\n
\nAny Player may make an active Player the holder of an office, thus removing any previous holder from the office, with Agoran Consent, provided: (a) that office has not changed hands with this method in the previous 30 days, and (b) the potential officer consents to hold the office after the announcement of intent is made.
\n
\n the Director of Personnel IADoP shall make at least one such attempt to change the officeholder in the following quarter, and make the change if consent is acheived. achieved. This requirement is waived if another player changes the officeholder in this way during the following quarter.
\n
\nIf the duty of an office is to maintain certain information, then the officer shall publish that information at least once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A weekly report shall be sufficient to satisfy these last two requirements.
\n
\nIf an Officer or the Speaker fails to satisfy a Timing Order to perform a certain official duty, than the player who executed the order may perform the duty as if e were the officer.
\n'),(36682,386,495328,495329,'The Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Speaker, unless it is not possible for the Speaker to hold that office.
\n
\nThe holder of an office may be referred to by the name of the office.
\n
\nAny Player may make an active Player the holder of an office, thus removing any previous holder from the office, with Agoran Consent, provided: (a) that office has not changed hands with this method in the previous 30 days, and (b) the potential officer consents to hold the office after the announcement of intent is made.
\n
\nIf no attempt to achieve Agoran Consent for changing the holder of a particular office is announced in a given quarter, then the IADoP shall make at least one such attempt to change the officeholder in the following quarter, and make the change if consent is achieved. This requirement is waived if another player changes the officeholder in this way during the following quarter.
\n
\nIf the duty of an office is to maintain certain information, then the officer shall publish that information at least once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A weekly report shall be sufficient to satisfy these last two requirements.
\n
\n duty, than then the player who executed the order may perform the duty as if e were the officer.
\n'),(36683,386,495329,495330,'The Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Speaker, unless it is not possible for the Speaker to hold that office.
\n
\nThe holder of an office may be referred to by the name of the office.
\n
\nAny Player may make an active PlayerIf the holder duty of an office, thus removing any previous holder from office is to maintain certain information, then the office, with Agoran Consent, provided: (a) officer shall publish that office has not changed hands with this method information at least once a month, or as soon as possible after a substantial change occurs in the previous 30 days, and (b) information or the potential officer consents to hold the office after receives a request for the announcement of intent is made. information. A weekly report shall be sufficient to satisfy these last two requirements.
\n
\nIf no attempt to achieve Agoran Consent for changing the holder of a particular office is announced in a given quarter, then the IADoP shall make at least one such attempt to change the officeholder in the following quarter, and make the change if consent is achieved. This requirement is waived if another player changes the officeholder in this way during the following quarter.
\n
\nIf
the duty of an office is to maintain certain information, then the officer shall publish that information at least once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A weekly report shall be sufficient to satisfy these last two requirements.
\n
\nIf
an Officer or the Speaker fails to satisfy a Timing Order to perform a certain official duty, then than the player who executed the order may perform the duty as if e were the officer.
\n'),(36684,386,495330,495331,'The Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Speaker, unless it is not possible for the Speaker to hold that office.
\n
\nThe holder of an office may be referred to by the name of the office.
\n
\nIf the duty of an office is to maintain certain information, then the officer shall publish that information at least once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A weekly report shall be sufficient to satisfy these last two requirements.
\n
\n an Officer or the Speaker officer fails to satisfy a Timing Order to perform a certain official duty, than the player who executed the order may perform the duty as if e were the officer.
\n'),(36685,386,495331,495332,'The Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Speaker, unless it is not possible for the Speaker to hold that office.
\n
\nThe holder of an office may be referred to by the name of the office.
\n
\nIf the duty of an office is to maintain certain information, then the officer shall publish that information at least once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A weekly report shall be sufficient to satisfy these last two requirements.
\n
\nIf an officer fails to satisfy a Timing Order to perform a certain official duty, than directed at an office is not satisfied on time, or if the office is vacant, then the player who executed the order may perform the duty as if e were the officer. held that office.
\n'),(36686,386,495332,495333,'The Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Speaker, unless it is not possible for the Speaker to hold that office.
\n
\nThe holder of an office may be referred to by the name of the office.
\n
\nIf the duty of an office is to maintain certain information, then the officer shall publish that information at least once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A weekly report shall be sufficient to satisfy these last two requirements.
\n
\nIf a Timing Order directed at an office is not satisfied on time, or if the office is vacant, then the player who executed the order may perform the duty as if e held that office.

\n'),(36687,386,495333,495334,'The Rules may designate positions to be offices. NoA role is an office may be held if and only if it is so defined by more than one player. the rules. Each office that would otherwise not be held by at any player shall be held by the Speaker, unless it time either is not possible for the Speaker to hold that office.
\n
\nThe
vacant (default) or is filled (held) by exactly one player. The holder of an office is an officer, and may be referred to by the name of the office.
\n
\nIf the duty of an office is to maintain certain information, then the officer shall publish that information at least once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A weekly report shall be sufficient to satisfy these last two requirements.
\n'),(36688,386,495334,495335,'A role is an office if and only if it is so defined by the rules. Each office at any time either is vacant (default) or is filled (held) by exactly one player. The holder of an office is an officer, and may be referred to by the name of the office.
\n
\nIf the duty of an office is to maintain certain information, then the officer shall publish that information at least once a month, or as soon as possible after a substantial change occurs in the information or the officer receives a request for the information. A weekly report shall be sufficient to satisfy these last two requirements.

\n'),(36689,386,495335,495336,'A role is an office if and only if it is so defined by the rules. Each office at any time either is vacant (default) or is filled (held) by exactly one player. The holder of an office is an officer, and may be referred to by the name of the office.
\n
\nAn office is imposed if it is so described by the rule defining it; otherwise, it is elected.

\n'),(36690,386,495336,495337,'A role is an office if and only if it is so defined by the rules. Each office at any time either is vacant (default) or is filled (held) by exactly one player. The holder of an office is an officer, and may be referred to by the name of the office.
\n
\nAn office is imposed if it is so described by the rule defining it; otherwise, it is elected.
\n
\nThe holder of an office CAN resign it by announcement, causing it to become vacant. As soon as possible after an office becomes (or is created) vacant, the IADoP SHALL make at least one nomination for the office; this requirement is waived if another player so makes a nomination.

\n'),(36691,386,495337,495338,'A role is an office if and only if it is so defined by the rules. Each office at any time either is vacant (default) or is filled (held) by exactly one player. The holder of an office is an officer, and may be referred to by the name of the office.
\n
\nAn office is imposed if it is so described by the rule defining it; otherwise, it is elected.
\n
\n an elected office CAN resign it by announcement, causing it to become vacant. As soon as possible after an elected office becomes (or is created) vacant, the IADoP SHALL make at least one nomination for the office; this requirement is waived if another player so makes a nomination.
\n'),(36692,386,495338,495311,'A roleAn Official is an office if and only if it is so defined by the rules. Each office at any time either is vacant (default) Player who has been Appointed or is filled (held) by exactly one player. The holder of Elected to an office Office specified in the Rules. A Judge is not an officer, and Officer. An Officer may be referred to replaced by the name of the office.
\n
\nAn
office is imposed if it is so described another Player, by the rule defining it; otherwise, it is elected.
\n
\nThe
holder of an elected office CAN a Proposal stating so, and that Proposal passes. An Officer may resign it by announcement, causing it to become vacant. As soon as possible after at any time, provided e appoints a successor. If an elected office becomes (or Officer resigns while a Proposal is created) vacant, being voted upon to replace eim, the IADoP SHALL make at least one nomination Player proposed will by eis Successor. This Rule applies to general Offices, and therefore defers to Rules for the office; this requirement is waived if another player so makes a nomination. specific Offices. Running for office
\n'),(36693,386,495311,495312,'An Official Officer is any Player who has been Appointed or Elected to an Office specified in the Rules. A Judge is not an Officer. An Officer may be replaced by another Player, by Player if a Proposal stating so, and to that Proposal effect passes. An Officer may resign at any time, provided e appoints a successor. If an Officer resigns while a Proposal is being voted upon to replace eim, the Player proposed will by eis Successor. This Rule applies to general Offices, and therefore defers to Rules for specific Offices. Running for office Offices.
\n'),(36694,386,495312,495313,' specific Offices. Offices. (*Was: 733*)
\n'),(36695,388,495339,495340,' not decide specify otherwise.
\n'),(36696,391,495343,495344,'Let there be a new unit of currency defined for each of the Groups of Rule 356. These units shall be named the X Coins, where the name of the Group associated with the unit is substitued for X.
\n
\nAny Player may possess zero or more of each of these currencies. No Player may possess less than zero of any of these currencies.
\n'),(36697,394,495347,495349,' is made that submitted which is wider than 80 characters or longer than 25 lines, its proposer the Proposer (i.e., the Player to propose that Proposal) shall be penalized 2 extra lose two Points. Whenever a Proposal passes that is no longer than 10 lines, its proposer the Proposer shall receive one Point.
\n
\nWhenever
a Proposal is submitted which contains text intended to become part of a Rule, if any part of that text contains more than 72 characters on a single line (disregarding any leading whitespace which is common to all lines of that text), the Proposer shall be rewarded 1 extra Point. lose two Points.
\n'),(36698,394,495349,495350,' lose two Points. Whenever 2 Marks. Whenever a Proposal passes that is no longer than 10 lines, the Proposer shall receive one Point. 1 Mark.
\n
\n lose two Points. 2 Marks.
\n
\nThe
Promotor shall detect and report any transfer of Currency which takes place under the authority of this Rule, and shall do so no later than the time e distributes the Proposals which caused such transfers.
\n'),(36699,394,495350,495351,'WheneverThe act of submitting a Proposal is submitted which is longer than 25 lines, the Proposer (i.e., the Player to propose that Proposal) shall lose 2 Marks. Whenever a Proposal passes that lines is no longer than 10 lines, an Infraction, the Proposer shall receive 1 Mark. penalty for which is 2 Marks.
\n
\nWheneverThe act of submitting a Proposal is submitted which contains containing text intended to become part of a Rule, if Rule such that any part of that text contains more than 72 characters on a single line (disregarding any leading whitespace which is common to all lines of that text), text) is an Infraction, the Proposer shall lose penalty for which is 2 Marks.
\n
\n report any transfer of Currency which takes place under the authority of this Rule, and shall do so no later than the time e distributes the Proposals which caused such transfers. these Infractions.
\n'),(36700,394,495351,495348,'The act of submittingWhenever a Proposal which is longer than 25 lines is an Infraction, the penalty for submitted which is 2 Marks.
\n
\nThe
act of submitting a Proposal containing text intended to become part of a Rule such that any part of that text contains more than 72 70 characters on a single line (disregarding any leading whitespace which is common or longer than 25 lines, the Player to all lines of propose that Proposal shall lose two Points. Whenever a Proposal passes that text) is an Infraction, no longer than 10 lines, the penalty for which is 2 Marks.
\n
\nThe
Promotor Player to propose that Proposal shall detect and report these Infractions. recieve one Point.
\n'),(36701,399,495352,495353,'Let there be an Officer known as the Rulekeepor. The Rulekeepor shall maintain a complete list of the current Rules, and post this list to all Players at least once a week.
\n
\n Set Format". (*Was: 399*) Format".
\n'),(36702,399,495353,495354,'Let there be an Officer known as the Rulekeepor. The Rulekeepor shall maintain a complete list of the current Rules, and post this list to all Players at least once a week.
\n
\nSo long as theThe Rulekeepor is in Office, the Speaker is not required to maintain or distribute the Rules. The Rulekeepor\'s salary shall be receive a weekly Salary of 5 points per week, if e is constrained by Rules defining the "Logical Rule Set Format". Points.
\n'),(36703,399,495354,495355,'Let there be an Officer known as the Rulekeepor. The Rulekeepor shall maintain a complete list of the current Rules, and post this list to all Players at least once a week.
\n
\n 5 Points. Mils.
\n'),(36704,399,495355,495356,'Let there be an Officer known asThere shall exist the Office of Rulekeepor. The The Rulekeepor shall maintain receive a complete list of the current Rules, and post this list weekly salary equal to all Players at least once a week. 2 times the Basic Officer Salary.
\n
\n shall receive maintain a weekly Salary complete list of 5 Mils. the current Rules, and post this list to all Players at least once a week.
\n'),(36705,399,495356,495358,' weekly salary Salary equal to 2 times the Basic Officer Salary.
\n
\n of the current Rules, and post this list to all Players at Rules. At least once a week. week, the Rulekeepor shall post the Logical Ruleset to the Public Forum.
\n'),(36706,399,495358,495360,'There shall exist the Office of Rulekeepor. The Rulekeepor shall receive a weekly Salary equal to 2 times the Basic Officer Salary.
\n
\n the Short Logical Ruleset to the Public Forum. Forum. At least once a month, the Rulekeepor shall post the Full Logical Ruleset to the Public Forum.
\n
\nThis
Rule defers to all other Rules which do not contain this sentence.
\n'),(36707,399,495360,495361,'There shall exist the Office of Rulekeepor. The Rulekeepor shall receive a weekly Salary equal to 2 times the Basic Officer Salary.
\n
\nThe Rulekeepor shall maintain a complete list of all Rules. At least once a week, the Rulekeepor shall post the Short Logical Ruleset to the Public Forum. At least once a month, the Rulekeepor shall post the Full Logical Ruleset to the Public Forum.
\n
\nThis Rule defers to all other Rules which do not contain this sentence.

\n'),(36708,399,495361,495362,'There shall exist the Office of Rulekeepor. The Rulekeepor shall receive a weekly Salary equal to 2 times the Basic Officer Salary.
\n
\n Rules. At least once a week, the Rulekeepor shall post the The Short Logical Ruleset to constitutes the Public Forum. At least once a month, Rulekeepor\'s Official Report. In addition, the Rulekeepor shall post the Full Logical Ruleset to the Public Forum. Forum at least once each month.
\n'),(36709,399,495362,495363,' a weekly Salary equal to 2 times the Basic Officer Salary.
\n
\nThe Rulekeepor shall maintain a complete list of all Rules. The Short Logical Ruleset constitutes the Rulekeepor\'s Official Report. In addition, the Rulekeepor shall post the Full Logical Ruleset to the Public Forum at least once each month.
\n'),(36710,399,495363,495364,'ThereThe Office of the Rulekeepor
\n
\nThere
shall exist the Office of Rulekeepor. The Rulekeepor shall receive a Salary equal to 2 times as set in the Basic Officer Salary. last Treasuror\'s budget.
\n
\nThe Rulekeepor shall maintain a complete list of all Rules. The Short Logical Ruleset constitutes the Rulekeepor\'s Official Report. In addition, the Rulekeepor shall post the Full Logical Ruleset to the Public Forum at least once each month.
\n'),(36711,399,495364,495365,'The Office of the Rulekeepor
\n
\nThere
shall existThere exists the Office of Rulekeepor. The Rulekeepor shall receive a Salary as set in the last Treasuror\'s budget.
\n
\nThe
Rulekeepor shall Rulekeepor, whose responsibility it is to maintain a complete list of all Rules. The Short Logical Ruleset constitutes the Rulekeepor\'s Official Report. In addition, the Rulekeepor shall post Report includes the Full Short Logical Ruleset to the Public Forum at least once each month. Ruleset.
\n'),(36712,399,495365,495366,' all Rules. The the Rules of Agora.
\n
\nThe
Rulekeepor\'s Report includes the Short Logical Ruleset. Eir Monthly Report includes the Full Logical Ruleset.
\n'),(36713,399,495366,495367,'There exists the Office of Rulekeepor, whose responsibility itThe Rulekeepor is to maintain a list an office; its holder is responsible for maintaining the text of all the Rules rules of Agora.
\n
\n Rulekeepor\'s Weekly Report includes shall include the Short Logical Ruleset. Eir The Rulekeepor\'s Monthly Report includes shall include the Full Logical Ruleset.
\n'),(36714,399,495367,495368,'The Rulekeepor is an office; its holder is responsible for maintaining the text of the rules of Agora.
\n
\n Weekly Report shall include report includes the Short Logical Ruleset. The Rulekeepor\'s Monthly Report shall include report includes the Full Logical Ruleset.
\n'),(36715,399,495368,495359,'The Rulekeepor is an office; its holder is responsible for maintainingThere shall exist the text Office of Rulekeepor. The Rulekeepor shall receive a weekly Salary equal to 2 times the rules of Agora. Basic Officer Salary.
\n
\nThe Rulekeepor\'s Weekly report includes Rulekeepor shall maintain a complete list of all Rules. At least once a week, the Short Logical Ruleset. The Rulekeepor\'s Monthly report includes Rulekeepor shall post the Full Logical Ruleset. Ruleset to the Public Forum.
\n
\nThis
Rule defers to all other Rules which do not contain this sentence.
\n'),(36716,399,495359,495357,' weekly Salary salary equal to 2 times the Basic Officer Salary.
\n
\n of all Rules. At least once a week, the Rulekeepor shall current Rules, and post the Logical Ruleset to the Public Forum.
\n
\nThis
Rule defers this list to all other Rules which do not contain this sentence. Players at least once a week.
\n'),(36717,402,497232,497286,'The office of Speaker is held by the active player who has borne the Patent Title of Minister Without Portfolio the longest, with The Speaker is the active player who has borne the Patent Title of Minister Without Portfolio the longest, with ties broken in favor of the player who has been registered the longest. Without Portfolio most recently was awarded the title.
\n
\n
\n
\n(unattributed)
\n
\n
\nThe Speaker is an imposed office, and the figurehead of Agora, embodying its spirit. Diplomatic missions from Agora to foreign The Speaker is an imposed office.
\n
\nThe Speaker is the figurehead of Agora, embodying its spirit. Diplomatic missions from Agora to foreign nomics operate on the Speaker\'s behalf.
\n
\n
\nThe ambassador is a low-priority office, responsible for relations with foreign nomics.
\n
\nWhenA foreign nomic may grant certain powers (in the Ambassador informs a ordinary-language sense) and privileges to Agora\'s ambassador. A foreign nomic of an event, may grant certain powers and privileges to Agora\'s ambassador. If so, the ambassador shall generally exercise such powers in such manner as e SHALL use sees fit, subject to other rules and orders. to be the forum (if any) specified ambassador.
\n
\n
\n
\n
\n
\n
\nRecognition
is a foreign nomic switch, tracked by that the Ambassador, with values Unknown (default), Protected, Friendly, Neutral, Sanctioned, Hostile, and Abandoned.
\n
\nWhen
a foreign nomic for announcing becomes a Protectorate, its Recognition becomes Protected. When a foreign nomic ceases to be a Protectorate, its Recognition becomes Unknown. A foreign nomic\'s Recognition CANNOT change to or from Protected in any other way.
\n
\nThe
Ambassador CAN, without objection, flip a foreign nomic\'s Recognition to any value (subject to the above restriction). E SHALL inform that type nomic of event. the change as soon as possible.
\n'),(36718,402,497286,495369,'The office of Speaker is held by the active player who has borneThere shall be a position known as the Speaker-Elect. Only Voters may be Speaker-Elect; whenever a Rule specifies that the Speaker-Elect becomes Speaker, e shall cease to be Speaker-Elect. Only one Voter may be Speaker-Elect at any one time. A Voter may not become Speaker-Elect except as specified in the Patent Title Rules. The position of Minister Without Portfolio the longest, with The Speaker Speaker-Elect is the active player who has borne the Patent Title of Minister Without Portfolio the longest, with ties broken in favor of the player who has been registered the longest. Without Portfolio most recently was awarded the title. not an Office.
\n
\nWhenever there is a Speaker-Elect:
\n
\n1) The Speaker shall forward copies of all necessary materials for the performance of his position, as soon as possible to the Speaker-Elect. 2) The Speaker-Elect shall acknowledge the receipt of said materials as soon as possible after step 1. 3) As soon as possible after step 2, the Speaker shall post a message to the Public Forum announcing that the Speaker-Elect has become the Speaker. At the "Date:" of the Speaker\'s posting, the old Speaker shall become a Voter and the Speaker-Elect shall become the Speaker.
\n
\n(unattributed)If the Speaker-Elect changes before the completion of this procedure, it must be begun again from step 1.
\n
\n
\nThe
Speaker is an imposed office, andIf another Rule specifies that the figurehead of Agora, embodying its spirit. Diplomatic missions from Agora to foreign The Speaker is an imposed office.
\n
\nThe
Speaker-Elect becomes Speaker is before the figurehead completion of Agora, embodying its spirit. Diplomatic missions from Agora to foreign nomics operate on the Speaker\'s behalf.
\n
\n
\nThe
ambassador is a low-priority office, responsible for relations with foreign nomics.
\n
\nA
foreign nomic may grant certain powers (in the ordinary-language sense) and privileges to Agora\'s ambassador. A foreign nomic may grant certain powers step 3, then this Rule defers to it, and privileges to Agora\'s ambassador. If so, the ambassador shall generally exercise such powers in such manner as e sees fit, subject to other rules and orders. to be the ambassador.
\n
\n
\n
\n
\n
\n
\nRecognition
is a foreign nomic switch, tracked by the Ambassador, with values Unknown (default), Protected, Friendly, Neutral, Sanctioned, Hostile, and Abandoned.
\n
\nWhen
a foreign nomic becomes a Protectorate, its Recognition becomes Protected. When a foreign nomic ceases to be a Protectorate, its Recognition becomes Unknown. A foreign nomic\'s Recognition CANNOT change to or from Protected in any other way.
\n
\nThe
Ambassador CAN, without objection, flip a foreign nomic\'s Recognition to any value (subject to the procedure above restriction). E SHALL inform that nomic of the change as soon as possible. need not be completed.
\n'),(36719,402,495369,495370,'There shall be a position known as the Speaker-Elect. Only Voters may be Speaker-Elect; whenever a Rule specifies that the Speaker-Elect becomes Speaker, e shall cease to be Speaker-Elect. Only one Voter may be Speaker-Elect at any one time. A Voter may not become Speaker-Elect except as specified in the Rules. The position of Speaker-Elect is not an Office.
\n
\nWhenever there is a Speaker-Elect:
\n
\n of his eir position, as soon as possible to the Speaker-Elect. 2) The Speaker-Elect shall acknowledge the receipt of said materials as soon as possible after step 1. 3) As soon as possible after step 2, the Speaker shall post a message to the Public Forum announcing that the Speaker-Elect has become the Speaker. At the "Date:" of the Speaker\'s posting, the old Speaker shall become a Voter and the Speaker-Elect shall become the Speaker.
\n
\nIf the Speaker-Elect changes before the completion of this procedure, it must be begun again from step 1.
\n
\nIf another Rule specifies that the Speaker-Elect becomes Speaker before the completion of step 3, then this Rule defers to it, and the procedure above need not be completed.
\n'),(36720,402,495370,495371,'There shall be a position known asWhenever the Speaker-Elect. Only Voters may be Speaker-Elect; whenever a Rule specifies that Rules call for the Speaker-Elect becomes Speaker, e shall cease to be Speaker-Elect. Only one Voter may be Speaker-Elect at any one time. A Voter may not become Speaker-Elect except as specified in the Rules. The position of Speaker-Elect is not an Office. Speaker:
\n
\nWhenever there is a Speaker-Elect:
\n
\n1)
1) The Speaker shall forward copies of all necessary materials for the performance of eir position, as soon as possible to the Speaker-Elect. 2) The Speaker-Elect shall acknowledge the receipt of said materials as soon as possible after step 1. 3) As soon as possible after step 2, the Speaker shall post a message to the Public Forum announcing that the Speaker-Elect has become the Speaker. At the "Date:" of the Speaker\'s posting, the old Speaker shall become a Voter cease to be Speaker and the Speaker-Elect shall become the Speaker.
\n
\nIf the Speaker-Elect changes before the completion of this procedure, it must be begun again from step 1.
\n
\n 3, such as the case when the Rules require an immediate Speaker transition, then this Rule defers to it, and the procedure above need not be completed. completed.
\n
\nHowever,
in any case where the above procedure is not completed before a transition of Speakers takes place, the new Speaker is still obliged to make a reasonable effort to obtain all materials necessary for the performance of eir duties from the former Speaker. If this is not possible, then the new Speaker shall make a reasonable attempt to recover this information from other sources. (The Players, the Officers, the Archivist etc.)
\n'),(36721,402,495371,495373,''),(36722,402,495373,495374,'WheneverSpeaker Transition is a process which commences at the time the Rules call for the Speaker-Elect a Speaker Transition to become Speaker: occur, and which proceeds as follows:
\n
\n1) The(i) when the Speaker shall forward copies of all necessary materials for Transition commences, the performance of eir position, as soon as possible Speaker loses all special rights and privileges that accrue to the Speaker-Elect. 2) The Speaker-Elect shall acknowledge the receipt of said materials as soon em as possible after step 1. 3) As soon as possible after step 2, the Speaker shall post a message to the Public Forum announcing that the Speaker-Elect has become the Speaker. At the "Date:" result of the Speaker\'s posting, the old Speaker shall cease to be Speaker and the Speaker-Elect shall become the Speaker. being Speaker;
\n
\nIf(ii) as soon as possible after the Speaker-Elect changes before Speaker Transition commences, the Registrar shall post to the Public Forum a Notice of Speaker Transition, identifying the reason for the completion Transition and the Player who held the Office of this procedure, it must be begun again from step 1. Speaker-Elect at the time the Transition commenced;
\n
\nIf another Rule specifies(iii) provided that the Speaker-Elect becomes Speaker before the completion Notice of step 3, such as the case when the Rules require an immediate Speaker transition, then this Rule defers to it, and the procedure above need not be completed.
\n
\nHowever,
Transition is correct in any case where its particulars, the above procedure is not completed before a transition posting of Speakers takes place, the new Speaker is still obliged to make a reasonable effort Notice causes the Player identified in it to obtain all materials necessary for cease being the performance of eir duties from Speaker-Elect and to become the former Speaker. If this is not possible, then This concludes the new process of Speaker shall make a reasonable attempt to recover this information from other sources. (The Players, the Officers, the Archivist etc.) Transition.
\n'),(36723,402,495374,495375,'Speaker Transition is a process which commences at the time the Rules call for a Speaker Transition to occur, and which proceeds as follows:
\n
\n(i) when the Speaker Transition commences, the Speaker loses all special rights and privileges that accrue to em as a result of being Speaker;
\n
\n the Registrar Payroll Clerk shall post to the Public Forum a Notice of Speaker Transition, identifying the reason for the Transition and the Player who held the Office of Speaker-Elect at the time the Transition commenced;
\n
\n(iii) provided that the Notice of Speaker Transition is correct in its particulars, the posting of the Notice causes the Player identified in it to cease being the Speaker-Elect and to become the Speaker. This concludes the process of Speaker Transition.
\n'),(36724,402,495375,495376,'Speaker Transition is a process which commences at the time the Rules call for a Speaker Transition to occur, and which proceeds as follows:
\n
\n(i) when the Speaker Transition commences, the Speaker loses all special rights and privileges that accrue to em as a result of being Speaker;
\n
\n the Payroll Clerk Grand Warden of the Oligarchy shall post to the Public Forum a Notice of Speaker Transition, identifying the reason for the Transition and the Player who held the Office of Speaker-Elect at the time the Transition commenced;
\n
\n(iii) provided that the Notice of Speaker Transition is correct in its particulars, the posting of the Notice causes the Player identified in it to cease being the Speaker-Elect and to become the Speaker. This concludes the process of Speaker Transition.
\n'),(36725,402,495376,404656,'Speaker Transition is a process which commences at the time the Rules call for a Speaker Transition to occur, and which proceeds as follows:
\n
\n(i) when the Speaker Transition commences, the Speaker loses all special rights and privileges that accrue to em as a result of being Speaker;
\n
\n shall post to the Public Forum publish a Notice of Speaker Transition, identifying the reason for the Transition and the Player who held the Office of Speaker-Elect at the time the Transition commenced;
\n
\n(iii) provided that the Notice of Speaker Transition is correct in its particulars, the posting of the Notice causes the Player identified in it to cease being the Speaker-Elect and to become the Speaker. This concludes the process of Speaker Transition.
\n
\n(unattributed)

\n'),(36726,402,404656,405317,'Speaker Transition is a process which commences at the time the Rules call for a Speaker Transition to occur, and which proceeds as follows:
\n
\n(i) when the Speaker Transition commences, the Speaker loses all special rights and privileges that accrue to em as a result of being Speaker;
\n
\n the Grand Warden Assistant Director of the Oligarchy Personnel shall publish a Notice of Speaker Transition, identifying the reason for the Transition and the Player who held the Office of Speaker-Elect at the time the Transition commenced;
\n
\n(iii) provided that the Notice of Speaker Transition is correct in its particulars, the posting of the Notice causes the Player identified in it to cease being the Speaker-Elect and to become the Speaker. This concludes the process of Speaker Transition.
\n
\n(unattributed)
\n'),(36727,402,405317,405394,''),(36728,402,405394,405517,'Speaker Transition is a process which commences at the time the Rules call for a Speaker Transition to occur, and which proceeds as follows:
\n
\n(i) when when the Speaker Transition commences, the Speaker loses all special rights and privileges that accrue to em as a result of being Speaker;
\n
\n(ii) as as soon as possible after the Speaker Transition commences, the Assistant Associate Director of Personnel shall publish a Notice of Speaker Transition, identifying the reason for the Transition and the Player who held the Office of Speaker-Elect at the time the Transition commenced;
\n
\n(iii) provided that the Notice of Speaker Transition is correct in its particulars, the posting of the Notice causes the Player identified in it to cease being the Speaker-Elect and to become the Speaker. This concludes the process of Speaker Transition.
\n
\n(unattributed)
\n'),(36729,402,405517,405536,'Speaker TransitionA cardinal is a process which commences at the time an active, ready player who is neither the Rules call for a current Speaker Transition to occur, and which proceeds as follows: nor the Associate Director of Personnel.
\n
\n(i) when the Speaker Transition commences, the Speaker loses all special rights and privileges that accrue to em asWhile there is a result of pope, no other player may become a pope. Whenever a pope is not a cardinal, e ceases being Speaker; a pope.
\n
\n(ii) as soon as possible after the Speaker Transition commences,A notice of papal succession declares that a specified player is a pope. The notice is valid only if it is published by the Associate Director of Personnel shall publish a Notice of Speaker Transition, identifying the reason for the Transition and the Player who held the Office of Speaker-Elect at the time the Transition commenced; specified player is indeed a pope.
\n
\n(iii) provided that the NoticeUpon publication of Speaker Transition is correct in its particulars, the posting a valid notice of papal succession, the Notice causes the Player identified in it current Speaker ceases to cease being be Speaker, the Speaker-Elect and to become pope becomes the Speaker. This concludes new Speaker, and the process of Speaker Transition. pope ceases to be a pope.
\n
\n(unattributed)
\n'),(36730,402,405536,405652,'A cardinal is an active, ready player who is neither the current Speaker nor the Associate Director of Personnel.
\n
\nWhile there isWhen a cardinal becomes a pope, no other player may become any previous pope immediately ceases being a pope. Whenever Whenever a pope is not a cardinal, e immediately ceases being a pope.
\n
\nA notice of papal succession declares thatFor seven days after a specified player is cardinal wins the game with no other players simultaneously winning, that cardinal may announce that e becomes a pope. The notice is valid only if it is published by the Associate Director of Personnel and the specified Upon this announcement, that player is indeed becomes a pope. pope, so please treat em right good forever.
\n
\nUponA notice of papal succession is a notice published by the Associate Director of Personnel, that declares that a specified player is a pope, and is valid if the named player is indeed a pope. Upon publication of a valid notice of papal succession, the current Speaker ceases to be Speaker, the pope becomes the new Speaker, and the pope ceases to be a pope.
\n
\n(unattributed)
\n'),(36731,402,405652,405677,'A cardinal is an active, ready player who is neither the current Speaker nor the Associate Director of Personnel.
\n
\nFor seven days after a cardinal wins the game with no other players simultaneously winning, that cardinal may announce that e becomes a pope. Upon this announcement, that player becomes a pope, so please treat em right good forever.

\n
\nWhen a cardinal becomes a pope, any previous pope immediately ceases being a pope. Whenever a pope is not a cardinal, e immediately ceases being a pope.
\n
\nFor seven daysAs soon as possible after a cardinal wins the game with no other players simultaneously winning, that cardinal may announce that e becomes a pope. pope, the Associate Director of Personnel shall install that pope as Speaker, by announcement. Upon this announcement, that if the player becomes is still a pope, so please treat em right good forever. then the current Speaker ceases to be Speaker, and the pope is installed as the new Speaker and ceases to be a pope.
\n
\nThis
installation cannot be performed if there are unresolved challenges regarding the pope-ness of the player. If the legality of an installation is not challenged within seven days of it being attempted, then it shall be allowed to stand, even if is subsequently found to be illegal.
\n
\nA notice of papal succession is a notice published byIf the Associate Director office of Personnel, that declares that a specified player ADoP is a pope, and is valid if ever vacant, or the named player is indeed a pope. Upon publication of a valid notice identity of papal succession, the current Speaker ceases to its holder cannot be Speaker, the pope becomes the new Speaker, and the pope ceases to determined with reasonable certainty, then installation may be a pope. performed by any player by announcement.
\n
\n(unattributed)
\n'),(36732,402,405677,405684,' is neither not the current Speaker nor the Associate Director of Personnel. Speaker.
\n
\nFor seven days after a cardinal wins the game with no other players simultaneously winning, that cardinal may announce that e becomes a pope. Upon this announcement, that player becomes a pope, so please treat em right good forever.
\n
\nWhen a cardinal becomes a pope, any previous pope immediately ceases being a pope. Whenever a pope is not a cardinal, e immediately ceases being a pope.
\n
\nAs soon as possible after a cardinal becomesAny Player who is not a pope, the Associate Director of Personnel shall pope may install that the pope as Speaker, by announcement. Upon this announcement, if the announced player is still a pope, then the current Speaker ceases to be Speaker, and the pope is installed as the new Speaker and ceases to be a pope.
\n
\nThis installation cannot be performed if there are unresolved challenges regarding the pope-ness of the player. If the legality of an installation is not challenged within seven days of it being attempted, then it shall be allowed to stand, even if is subsequently found to be illegal.
\n
\nIf the office of ADoP is ever vacant, or the identity of its holder cannot be determined with reasonable certainty, then installation may be performed by any player by announcement.

\n
\n(unattributed)
\n'),(36733,402,405684,405729,'A cardinal is an active, ready player who is not the current Speaker.
\n
\n winning, that cardinal then any player may announce that e the winning cardinal becomes a pope. Upon this announcement, that player becomes a pope, so please treat em right good forever. forever. Also upon this announcement, the current Speaker ceases to be Speaker, and the new pope is installed as the new Speaker.
\n
\nWhen a cardinal becomes a pope, any previous pope immediately ceases being a pope. Whenever a popeIf the legality of an installation is not a cardinal, e immediately ceases challenged within seven days of it being a pope. attempted, then it shall be allowed to stand, even if is subsequently found to be illegal.
\n
\nAny Player who is not a pope may installRules to the pope as Speaker, by announcement. Upon this announcement, contrary nonwithstanding, if the announced player is still a pope, then the current Speaker ceases to be Speaker, and the pope is installed as the new Player becomes Speaker and ceases to be a pope.
\n
\nThis
installation cannot via this method, e may not be performed if there are unresolved challenges regarding the pope-ness of removed from the player. If the legality of an installation is not challenged within seven Speakership for 90 days of it being attempted, then it shall be allowed to stand, even if is subsequently found to be illegal. without eir own consent.
\n
\n(unattributed)
\n'),(36734,402,405729,405747,'A cardinal is an active, ready player who is not the current Speaker.
\n
\nFor seven days after a cardinal wins the game with no other players simultaneously winning, then any player may announce that the winning cardinal becomes a pope. Upon this announcement, that player becomes a pope, so please treat em right good forever. Also upon this announcement, the current Speaker ceases to be Speaker, and the new pope is installed as the new Speaker.
\n
\nIf the legality of an installation is not challenged within seven days of it being attempted, then it shall be allowed to stand, even if is subsequently found to be illegal.
\n
\nRules to the contrary nonwithstanding, if a Player becomes Speaker via this method, e may not be removed from the Speakership for 90 days without eir own consent.
\n
\nIf no cardinal has become a pope in the past six months, or a judge finds that the current Speaker has been inactive, inattentive, unwilling, or unable to perform eir Agoran duties, then a cardinal may be named a pope (and therefore Speaker as above) by Agoran Consent. This is not considered winning.
\n

\n
\n(unattributed)
\n'),(36735,402,405747,405757,'A cardinal is an active, ready player who is not the current Speaker.
\n
\nFor seven days after a cardinal wins the game with no other players simultaneously winning, then any player may announce that the winning cardinal becomes a pope. Upon this announcement, that player becomes a pope, so please treat em right good forever. Also upon this announcement, the current Speaker ceases to be Speaker, and the new pope is installed as the new Speaker.
\n
\nIf the legality of an installation is not challenged within seven days of it being attempted, then it shall be allowed to stand, even if is subsequently found to be illegal.
\n
\n contrary nonwithstanding, notwithstanding, if a Player becomes Speaker via this method, e may not be removed from the Speakership for 90 days without eir own consent.
\n
\nIf no cardinal has become a pope in the past six months, or a judge finds that the current Speaker has been inactive, inattentive, unwilling, or unable to perform eir Agoran duties, then a cardinal may be named a pope (and therefore Speaker as above) by Agoran Consent. This is not considered winning.
\n
\n
\n(unattributed)
\n'),(36736,402,405757,406028,'A cardinalThe speaker is an active, ready player who is not the current Speaker. office.
\n
\nFor seven days after a cardinal winsIf an active player who is not the speaker has won the game with no other players simultaneously winning, then any player within the past week, e may announce that become the winning cardinal becomes a pope. Upon this announcement, that player becomes a pope, so please treat em right good forever. Also upon this speaker, thus removing any previous speaker from the office, by announcement, unless someone else has become speaker within the current Speaker ceases to be Speaker, and preceding 90 days. If the new pope legality of an attempted installation of this type is installed as the new Speaker. not challenged within a week, then it is effective even if later found to be illegal.
\n
\nIf the legality of an installation is not challengedA speaker who became speaker within seven the preceding 90 days of it being attempted, then it shall cannot be allowed to stand, even replaced by Agoran Consent if e is subsequently found to be illegal. one of those whose objections are counted in the Agoran Consent procedure.
\n
\nRules to the contrary notwithstanding, if a Player becomes Speaker via this method, e may not be removed from the Speakership for 90 days without eir own consent.
\n
\nIf no cardinal has become a pope in the past six months, or a judge finds that the current Speaker has been inactive, inattentive, unwilling, or unable to perform eir Agoran duties, then a cardinal may be named a pope (and therefore Speaker as above) by Agoran Consent. This is not considered winning.

\n
\n
\n(unattributed)
\n'),(36737,402,406028,406169,' an office. office. The speaker is the head of state of this nomic. The speaker embodies the spirit of Agora. Diplomatic missions from this nomic to foreign nomics operate on behalf of the speaker.
\n
\nIf an active player who is not the speaker has won the game within the past week, e may become the speaker, thus removing any previous speaker from the office, by announcement, unless someone else has become speaker within the preceding 90 days. If the legality of an attempted installation of this type is not challenged within a week, then it is effective even if later found to be illegal.
\n
\nA speaker who became speaker within the preceding 90 days cannot be replaced by Agoran Consent if e is one of those whose objections are counted in the Agoran Consent procedure.
\n
\n
\n
\n(unattributed)
\n'),(36738,402,406169,406221,'The speaker is an office. The speaker is the head of state of this nomic. The speaker embodies the spirit of Agora. Diplomatic missions from this nomic to foreign nomics operate on behalf of the speaker.
\n
\nIf an active player who is not the speaker has won the game within the past week, e may become the speaker, thus removing any previous speaker from the office, by announcement, unless someone else has become speaker within the preceding 90 days. If the legality of an attempted installation of this type is not challenged within a week, then it is effective even if later found to be illegal.
\n
\nA speaker who became speaker within the preceding 90 days cannot be replaced by Agoran Consent if e is one of those whose objections are counted in the Agoran Consent procedure.

\n
\n
\n
\n(unattributed)
\n'),(36739,402,406221,406313,'The speaker is an office. The speaker Speaker is the head of state of this nomic. The speaker embodies player who has borne the spirit Patent Title of Agora. Diplomatic missions from this nomic to foreign nomics operate on behalf Minister Without Portfolio the longest, with ties broken in favor of the speaker. player who has been registered the longest.
\n
\n
\n
\n(unattributed)
\n'),(36740,402,406313,432275,'The Speaker is the player who has borne the Patent Title of Minister Without Portfolio the longest, with ties broken in favor of the player who has been registered the longest.
\n
\nThe Herald\'s report includes the date on which each Minister Without Portfolio most recently won the game.

\n
\n
\n
\n(unattributed)
\n'),(36741,402,432275,496784,'The Speaker is the player who has borne the Patent Title of Minister Without Portfolio the longest, with ties broken in favor of the player who has been registered the longest.
\n
\n recently won was awarded the game. title.
\n
\n
\n
\n(unattributed)
\n'),(36742,402,496784,496820,' the active player who has borne the Patent Title of Minister Without Portfolio the longest, with ties broken in favor of the player who has been registered the longest.
\n
\nThe Herald\'s report includes the date on which each Minister Without Portfolio most recently was awarded the title.
\n
\n
\n
\n(unattributed)
\n'),(36743,402,496820,497363,'The office of Speaker is held by the active player who has borne the Patent Title of Minister Without Portfolio the longest, with ties broken in favor of the player who has been registered the longest.
\n
\nThe Herald\'s report includes the date on which each Minister Without Portfolio most recently was awarded the title.
\n
\n
\n
\n(unattributed)
\n'),(36744,402,497363,495372,'The office of Speaker is held byWhenever the active player who has borne Rules call for the Patent Title of Minister Without Portfolio the longest, with ties broken in favor of the player who has been registered the longest. Speaker-Elect to become Speaker:
\n
\nThe Herald\'s report includes the date on which each Minister Without Portfolio most recently was awarded the title.1) The Speaker shall forward copies of all necessary materials for the performance of eir position, as soon as possible to the Speaker-Elect. 2) The Speaker-Elect shall acknowledge the receipt of said materials as soon as possible after step 1. 3) As soon as possible after step 2, the Speaker shall post a message to the Public Forum announcing that the Speaker-Elect has become the Speaker. At the "Date:" of the Speaker\'s posting, the old Speaker shall cease to be Speaker and the Speaker-Elect shall become the Speaker.
\n
\nIf the Speaker-Elect changes before the completion of this procedure, it must be begun again from step 1.
\n
\nIf another Rule specifies that the Speaker-Elect becomes Speaker before the completion of step 3, such as the case when the Rules require an immediate Speaker transition, then this Rule defers to it, and the procedure above need not be completed.
\n
\n(unattributed)However, in any case where the above procedure is not completed before a transition of Speakers takes place, the new Speaker is still obliged to make a reasonable effort to obtain all materials necessary for the performance of eir duties from the former Speaker. If this is not possible, then the new Speaker shall make a reasonable attempt to recover this information from other sources. (The Players, the Officers, the Archivist etc.)
\n
\nThis
Rule defers to all other Rules which do not contain this sentence.
\n'),(36745,404,495394,495395,' content. It It is legal to propose a Rule Change which conflicts cannot be applied, or which, if adopted, would result in there being Rules which conflict with other Rules or with itself, themselves, which is are paradoxical, or which cannot be applied.
\n'),(36746,404,495395,495396,'As long as a Proposal satisfies all requirements in place at the time of its making for the proper making of Proposals,No Rule shall have any effect which seeks to make the act legality of making such a Proposal is legal regardless of conditional upon its content. It is legal to propose a Rule Change which cannot be applied, or which, if adopted, would result in there being Rules which conflict with other Rules or with themselves, which are paradoxical, or which cannot be applied. content.
\n'),(36747,404,495396,404471,''),(36748,404,404471,495397,'No Rule shall have any effect which seeks to make the legality of making a Proposal conditional upon its content.
\n'),(36749,405,495399,495402,'NoAn Officer may be \'On Hold\' while holding resign eir Office at any time either by a message to the Public Forum, or by going On Hold, or as otherwise specified in the Rules.
\n
\nWhen
an Officer resigns eir Office, e ceases to fill that Office. If a current an Officer should place himself On Hold, he is assumed resigns during the Voting Period for a Proposal containing a Directive to have resigned without appointing install another player in that Office, then the Player thus proposed, if consenting, will fill the Office.
\n
\nOtherwise,
if at the time e resigns e appoints a successor, and then the Office should be re-filled in designated successor, if consenting, will fill the Office. If there is no appointed or proposed successor, or if e does not consent to fill the normal manner. This Rule takes precedence over Rule 386. Office, then the Office becomes vacant.
\n
\nNo
player who is "On Hold" may fill an Office. If an Officer goes On Hold then e automatically resigns all eir Offices.
\n'),(36750,405,495402,495403,'An Officer may resign eir Office at any time either by a message to the Public Forum, or by going On Hold, or as otherwise specified in the Rules.
\n
\nWhen an Officer resigns eir Office, e ceases to fill that Office. If an Officer resigns during the Voting Period for a Proposal containing a Directive to install another player in that Office, then the Player thus proposed, if consenting, will fill the Office.
\n
\nOtherwise, if at the time e resigns e appoints a successor, then the designated successor, if consenting, will fill the Office. If there is no appointed or proposed successor, or if e does not consent to fill the Office, then the Office becomes vacant.
\n
\nNo player who is "On Hold" may fill an Office. If an Officer goes On Hold then e automatically resigns all eir Offices.
\n
\nThis Rule applies to Offices in General, and thus defers to Rules regarding specific Offices.

\n'),(36751,405,495403,495404,' Officer may resign eir Office is permitted to, at any time time, remove eirself from any Office e holds, provided e specifies another Player to succeed em, who then becomes the temporary holder of that Office. For this appointment to be valid, this Player must either by a message explicitly and publically consent to becoming the Public Forum, or by going On Hold, new holder of that Office within seven days of such appointment, or as otherwise specified in be the Rules. Speaker. The Speaker can be appointed to hold an Office temporarily without consenting, and may not refuse such an appointment.
\n
\nWhen an Officer resigns eir Office, e ceases to fill that Office. If an Officer resigns during the Voting Period for a Proposal containing a Directive to install another playerA change in that Office, then the Player thus proposed, if consenting, will fill the Office.
\n
\nOtherwise,
if at identity of the time e resigns e appoints a successor, then the designated successor, if consenting, will fill the Office. If there is no appointed or proposed successor, or if e Speaker does not consent to fill the Office, then the Office becomes vacant.
\n
\nNo
player who is "On Hold" may fill an Office. If an Officer goes On Hold then e automatically resigns all eir Offices.
\n
\nThis
Rule applies to cause the transfer of any Offices in General, and thus defers being held by the former Speaker to Rules regarding specific Offices. the new Speaker.
\n'),(36752,405,495404,495405,' is always permitted to, at any time, remove eirself to resign from any Office e holds, provided e specifies another Player to succeed em, who then becomes the temporary holder of that Office. For this appointment to be valid, this Player must either explicitly and publically consent to becoming the new holder of that Office within seven days of such appointment, or be the Speaker. The Speaker can be appointed to hold an Office temporarily without consenting, and may not refuse such an appointment. appointment. An Officer who resigns without appointing a successor is deemed to have appointed the Speaker to succeed em.
\n
\nA change in the identity of the Speaker does not automatically cause the transfer of any Offices being held by the former Speaker to the new Speaker.
\n'),(36753,405,495405,495406,'An Officer is always permitted toA Player may, at any time, resign from any Office which e holds, provided e specifies another Player to succeed em, who then becomes the temporary holder of that Office. For this appointment to be valid, this Player must either explicitly and publically consent to becoming the new holder of that Office within seven days of such appointment, or be the Speaker. The Speaker can be appointed to hold an Office temporarily without consenting, and may not refuse such an appointment. An Officer who resigns without appointing a successor is deemed to have appointed the Speaker to succeed em. currently holds.
\n
\nA change inAn Electee to an Office who resigns from that Office may appoint a successor at the identity of time e resigns. In this case, the Speaker does not automatically cause resigning Player is retired from that Office; if the transfer of any Offices being held by named successor agrees in the former Speaker Public Forum to be successor to the Office, the named successor becomes holder of the new Speaker. Office.
\n
\nA
non-Electee who resigns an Office, or an Electee who does not name a successor, is immediately removed from Office.
\n'),(36754,405,495406,495407,'A Player may, at any time, resign from any Office which e currently holds.
\n
\n agrees in the Public Forum publicly to be successor to the Office, the named successor becomes holder of the Office.
\n
\nA non-Electee who resigns an Office, or an Electee who does not name a successor, is immediately removed from Office.
\n'),(36755,405,495407,495408,'A Player may, at any time,An oligarch or the holder of an office may resign from eir position at any Office which time by announcing that e currently holds. does so.
\n
\nAn ElecteeThe electee to an Office who resigns from that Office office may appoint another player as a successor at the time when e resigns. In this case, If so, the resigning Player player is retired from that Office; office, and if within one week from the appointment the named successor agrees succcessor publicly agrees to be successor to the Office, the named successor office, that player becomes holder of the Office. office.
\n
\nA non-ElecteeAn oligarch may appoint another player as a successor when e resigns. If so, the resigning player is removed from the Oligarchy, and if within one week from the appointment the named successsor publicly agrees to be successor to the seat in the Oligarchy and pays a fee of 1 Voting Entitlement, that player becomes an Oligarch.
\n
\nA
non-electee who resigns an Office, or an Electee electee who does not name a successor is immediately removed from office. An oligarch who does not name a successor, successor is immediately removed from Office. the Oligarchy.
\n'),(36756,405,495408,495409,'An oligarch or theThe holder of an office Office may resign from eir position at any time it by announcing that e does so.
\n
\nThe electee toIf the holder of an office may appoint another player as Office is its Electee, and appoints a successor when e resigns. If so, the resigning player is retired from that office, and if within one week from the appointment the named succcessor publicly agrees to be successor to the office, that player becomes holder of the office. resigns, then:
\n
\nAn oligarch may appoint another player as a successor when e resigns. If so, the(a) The resigning player Player is removed retired from that Office. (b) If the Oligarchy, and if successor consents within one week from the appointment a week, then e becomes holder of that Office. (c) If the named successsor publicly agrees to be successor to the seat in the Oligarchy and pays does not consent within a fee of 1 Voting Entitlement, week, then the resigning Player is removed from that player becomes an Oligarch. Office.
\n
\nA non-electee who resigns or an electee who does not name a successor is immediately removed from office. An oligarch who does not name a successorOtherwise, the resigning Player is immediately removed from the Oligarchy. that Office.
\n'),(36757,405,495409,495400,'The holder of an OfficeNo Officer may resign from it by announcing that e does so.
\n
\nIf
the holder of be \'On Hold\' while holding an Office is its Electee, and appoints a successor when e resigns, then:
\n
\n(a)
The resigning Player is retired from that Office. (b) If the successor consents within If a week, then e becomes holder of that Office. (c) If the successor does not consent within current Officer should place himself On Hold, he is assumed to have resigned without appointing a week, then successor, and the resigning Player is removed from that Office.
\n
\nOtherwise,
Office should be re-filled in the resigning Player is immediately removed from that Office. normal manner.
\n'),(36758,405,495400,495401,' normal manner. manner. (*Was: 405*)
\n'),(36759,405,495401,495410,'No Officer may be \'On Hold\' while holding an Office. If a current Officer should place himself On Hold, he is assumed to have resigned without appointing a successor, and the Office should be re-filled in the normal manner. (*Was: 405*)
\n'),(36760,406,495412,495415,' the Rules. The active Clerk of the Court may never be selected as a Judge. Rules.
\n
\nAs aThe Clerk\'s salary for carrying out his duties, he will receive 5 points at the end of every seven days he is in Office, counting from his assumption of the Office.
\n
\nThe
initial holder of this Office shall be the Player who submitted this Proposal. five points.
\n'),(36761,406,495415,495416,' exist an the Office "Clerk of the Courts", who shall have Clerk of the Courts, with the general responsibility over administering Calls for Judgement, as outlined in the Rules. administration of the judicial process, as described elsewhere.
\n
\nThe Clerk\'s salary Salary of the Clerk of the Courts shall be five points. Points.
\n'),(36762,406,495416,495417,'There shall exist the Office of the Clerk of the Courts, with the general responsibility for the administration of the judicial process, as described elsewhere.
\n
\n five Points. Mils.
\n'),(36763,406,495417,495418,' of the Clerk of the Courts, with the general responsibility for the administration of the judicial process, as described elsewhere.
\n
\nThe
Salary of the Courts. The Clerk of the Courts shall be five Mils. receive a weekly salary equal to 2 times the Basic Officer Salary.
\n'),(36764,406,495418,495420,' a weekly salary equal to 2 times the Basic Officer Salary.
\n'),(36765,406,495420,495421,'ThereClerk of the Courts
\n
\nThere
shall exist the Office of Clerk of the Courts. The Clerk of the Courts shall receive a salary equal to 2 times as set in the Basic Officer Salary. last Treasuror\'s budget.
\n'),(36766,406,495421,495422,'Clerk of the Courts
\n
\nThere
shall existThere exists the Office of Clerk of the Courts. The Clerk of the Courts shall receive a salary as set in Courts, whose responsibility it is to oversee the last Treasuror\'s budget. judicial system.
\n'),(36767,406,495422,495423,'There exists the Office of Clerk of the Courts, whose responsibility it is to oversee the judicial system.
\n
\nThe Monthly Report of the Clerk of the Courts shall include the Stare Decisis, which is a list of past Calls for Judgement (CFJs). The following information shall be included for each CFJ:
\n
\n(i) its statement; (ii) the date on which it was called; (iii) its outcome (if any) on Judgement; and (iv) its outcome (if any) on Appeal.
\n
\nWhenever a CFJ is made, the Clerk shall add it to the list. E may, at eir discretion, add earlier CFJs. E may, Without Objection, remove any CFJ from the list that e deems no longer relevant.

\n'),(36768,406,495423,495424,'There exists the Office ofThe Clerk of the Courts, whose responsibility it Courts (CotC) is to oversee the judicial system. an office; its holder is responsible for receiving and distributing Calls for Judgement (CFJs) and Appeals.
\n
\nThe CotC\'s Monthly Report of the Clerk of the Courts shall include the Stare Decisis, which is a list of past Calls for Judgement (CFJs). The CFJs. The following information shall be included for each CFJ:
\n
\n(i) its its statement; (ii) the the date on which it was called; (iii) its its outcome (if any) on Judgement; and (iv) its its outcome (if any) on Appeal.
\n
\n the Clerk CotC shall add it to the list. E may, at eir discretion, add earlier CFJs. E may, may Without Objection, Objection remove any CFJ from the list that e deems no longer relevant. relevant from the list.
\n'),(36769,406,495424,495425,'The Clerk of the Courts (CotC) is an office; its holder is responsible for receiving and distributing Calls for Judgement (CFJs) and Appeals.
\n
\nThe CotC\'s Weekly Report shall include the following: (i) Each Player\'s Orientation.

\n
\nThe CotC\'s Monthly Report shall include the Stare Decisis, which is a list of past CFJs. The following information shall be included for each CFJ:
\n
\n(i) its statement; (ii) the date on which it was called; (iii) its outcome (if any) on Judgement; and (iv) its outcome (if any) on Appeal.
\n
\nWhenever a CFJ is made, the CotC shall add it to the list. E may, at eir discretion, add earlier CFJs. E may Without Objection remove any CFJ e deems no longer relevant from the list.
\n'),(36770,406,495425,495426,'The Clerk of the Courts (CotC) is an office; its holder is responsible for receiving and distributing Calls for Judgement (CFJs) and Appeals.
\n
\n CotC\'s Weekly Bi-Weekly Report shall include the following: (i) Each Player\'s Orientation.
\n
\nThe CotC\'s Monthly Report shall include the Stare Decisis, which is a list of past CFJs. The following information shall be included for each CFJ:
\n
\n(i) its statement; (ii) the date on which it was called; (iii) its outcome (if any) on Judgement; and (iv) its outcome (if any) on Appeal.
\n
\nWhenever a CFJ is made, the CotC shall add it to the list. E may, at eir discretion, add earlier CFJs. E may Without Objection remove any CFJ e deems no longer relevant from the list.
\n'),(36771,406,495426,495427,'The Clerk of the Courts (CotC) is an office; its holder is responsible for receiving and distributing Calls for Judgement (CFJs) and Appeals.
\n
\nThe CotC\'s Bi-Weekly Report shall include the following: (i) Each Player\'s Orientation.

\n
\nThe CotC\'s Monthly Report shall include the Stare Decisis, which is a list of past CFJs. The following information shall be included for each CFJ:
\n
\n(i) its statement; (ii) the date on which it was called; (iii) its outcome (if any) on Judgement; and (iv) its outcome (if any) on Appeal.
\n
\nWhenever a CFJ is made, the CotC shall add it to the list. E may, at eir discretion, add earlier CFJs. E may Without Objection remove any CFJ e deems no longer relevant from the list.
\n'),(36772,406,495427,495428,'The Clerk of the Courts (CotC) is an office; its holder is responsible for receiving and distributing Calls for Judgement (CFJs) and Appeals.
\n
\nThe CotC\'s Monthly Report shall include the Stare Decisis, which is a list of past CFJs. The following information shall be included for each CFJ:
\n
\n(i) its statement; (ii) the date on which it was called; (iii) its outcome (if any) on Judgement; and (iv) its outcome (if any) on Appeal.
\n
\nWhenever a CFJ is made, the CotC shall add it to the list. E may, at eir discretion, add earlier CFJs. E may Without Objection remove any CFJ e deems no longer relevant from the list.

\n'),(36773,406,495428,495413,'The ClerkThere shall exist an Office "Clerk of the Courts (CotC) is an office; its holder is responsible for receiving and distributing Courts", who shall have general responsibility over administering Calls for Judgement (CFJs) and Appeals. Judgement, as outlined in the Rules.
\n
\nAs
a salary for carrying out his duties, he will receive 5 points at the end of every seven days he is in Office, counting from his assumption of the Office.
\n
\nThe
initial holder of this Office shall be the Player who submitted this Proposal.
\n'),(36774,406,495413,495414,'There shall exist an Office "Clerk of the Courts", who shall have general responsibility over administering Calls for Judgement, as outlined in the Rules.
\n
\nAs a salary for carrying out his duties, he will receive 5 points at the end of every seven days he is in Office, counting from his assumption of the Office.
\n
\n this Proposal. Proposal. (*Was: 406*)
\n'),(36775,406,495414,495419,' exist an Office "Clerk of the Courts", who shall have general responsibility over administering Calls for Judgement, as outlined in the Rules.
\n
\nAs
a salary for carrying out his duties, he will receive 5 points at the end Office of every seven days he is in Office, counting from his assumption Clerk of the Office.
\n
\nThe
initial holder Courts. The Clerk of this Office the Courts shall be receive a weekly salary equal to 2 times the Player who submitted this Proposal. (*Was: 406*) Basic Officer Salary.
\n'),(36776,406,495419,495429,'There shall exist the Office of Clerk of the Courts. The Clerk of the Courts shall receive a weekly salary equal to 2 times the Basic Officer Salary.
\n'),(36777,408,404545,404945,'TheFor each Judge assigned to a CFJ, eir Deliberation Period for a CFJ begins when the Clerk of the Courts announces the identity of the Judge, eir assignment, and lasts seven days; eir Overtime Period begins when eir Deliberation Period ends, and ends lasts seven days later. days.
\n
\nIn the week following the end of the Deliberation Period, if theA Judge has not yet returned Judgement or Dismissed the CFJ, then who Judges a CFJ during eir Overtime Period commits the Class 0.5 Infraction of Judging a Bit Late, to be reported by the Clerk of the Courts may recuse the Judge from the CFJ and assign it to a new Judge, by posting an announcement to that effect. Courts.
\n
\nA Judge who Judges or DismissesDuring a CFJ after Judge\'s Overtime Period, if e has not yet Judged the end CFJ, then the Clerk of the Deliberation Period, but before being recused as a Judge, commits Courts may recuse the Class 0.5 Infraction of Judging a Bit Late, to be detected and reported Judge by announcing that e does so. At the Clerk end of a Judge\'s Overtime Period, if e has not yet Judged the Courts. CFJ, then e is automatically recused.
\n
\n Judge who has neither Judged nor Dismissed a CFJ seven days after the end of its Deliberation Period is automatically recused from that CFJ.
\n
\nA
Judge who is recused from a CFJ in accordance with according to this Rule commits the Class 3 Infraction of Failure to Judge (to Judge, to be detected and reported by the Clerk of the Courts), and Courts. E becomes ineligible to be a Judge any CFJ for one month, or until e publicly requests to be made become eligible again. again, whichever is soonest.
\n
\n(unattributed) (unattributed)
\n'),(36778,408,404945,405415,'For each Judge assigned to a CFJ, eir Deliberation Period begins when the Clerk of the Courts announces eir assignment, and lasts seven days; eir Overtime Period begins when eir Deliberation Period ends, and lasts seven days.
\n
\nA Judge who Judges a CFJ during eir Overtime Period commits the Class 0.5 Infraction of Judging a Bit Late, to be reported by the Clerk of the Courts.
\n
\nDuring a Judge\'s Overtime Period, if e has not yet Judged the CFJ, then the Clerk of the Courts may recuse the Judge by announcing that e does so. At the end of a Judge\'s Overtime Period, if e has not yet Judged the CFJ, then e is automatically recused.
\n
\n the Class 3 Infraction of Failure to Judge, Judge; the Class of this Infraction is Class 3 for an unlinked CFJ, or for a single incident of Linked CFJs, Class 2 plus the number of Linked CFJs. This Infraction is to be reported by the Clerk of the Courts. E The recused Judge becomes ineligible to Judge any CFJ for one month, or until e publicly requests to become eligible again, whichever is soonest. sooner.
\n
\n(unattributed) (unattributed)
\n'),(36779,408,405415,405544,'For each Judge assigned to a CFJ, eir Deliberation Period begins when the Clerk of the Courts announces eir assignment, and lasts seven days; eir Overtime Period begins when eir Deliberation Period ends, and lasts seven days.
\n
\nA Judge who Judges a CFJ during eir Overtime Period commits the Class 0.5 Infraction of Judging a Bit Late, to be reported by the Clerk of the Courts.
\n
\n recuse the Judge em by announcing that e does so. At announcement.
\n
\nUpon
the end of a Judge\'s Overtime Period, if e has not yet Judged the CFJ, then e is automatically recused. the Clerk of the Courts shall recuse em by announcement as soon as possible.
\n
\nA Judge recused according to this Rule commits the Infraction of Failure to Judge; the Class of this Infraction is Class 3 for an unlinked CFJ, or for a single incident of Linked CFJs, Class 2 plus the number of Linked CFJs. This Infraction is to be reported by the Clerk of the Courts. The recused Judge becomes ineligible to Judge any CFJ for one month, or until e publicly requests to become eligible again, whichever is sooner.
\n
\n(unattributed) (unattributed)
\n'),(36780,408,405544,405710,'For each Judge assigned to a CFJ, eir Deliberation Period begins when the Clerk of the Courts announces eir assignment, and lasts seven days; eir Overtime Period begins when eir Deliberation Period ends, and lasts seven days.
\n
\nA Judge who Judges a CFJ during eir Overtime Period commits the Class 0.5 Infraction of Judging a Bit Late, to be reported by the Clerk of the Courts.

\n
\nDuring a Judge\'s Overtime Period, if e has not yet Judged the CFJ, then the Clerk of the Courts may recuse em by announcement.
\n
\nUpon the end of a Judge\'s Overtime Period, if e has not yet Judged the CFJ, then the Clerk of the Courts shall recuse em by announcement as soon as possible.
\n
\nA Judge recused according to this Rule commits the Infraction of Failure to Judge; the Class of this Infraction is Class 3 for an unlinked CFJ, or for a single incident of Linked CFJs, Class 2 plus the number of Linked CFJs. This Infraction is to be reported by the Clerk of the Courts. The recused Judge becomes ineligible to Judge any CFJ for one month, or until e publicly requests to become eligible again, whichever is sooner.

\n
\n(unattributed) (unattributed)
\n'),(36781,417,495430,495431,'That there be established an office known as the Nomic Archivist, which shall be governed by the default Rules concerning official posts. The initial duties of the Nomic Archivist shall be to record the passage and failure of Proposals, to maintain a "historical record" (defined below) of the Ruleset, to maintain a list of Judgements and their case histories, and to maintain a list of game Winners in past games. The Archivist is free to comment on the historical records as they see fit, but such commentary must be clearly delimited from the historical material. Where the material being stored does not already admit a classification method, the Archivist is free to design one themselves.
\n
\nThe "historical record" of the Ruleset maintained by the Archivist is one that includes all rules ever part of the nomic Ruleset, annotated with information as to their ultimate fate, whether Repealed or Amended etc. This record of the Ruleset has no legal force.
\n
\n with their eir consent and at the request of the Office\'s controlling body (whatsoever that may be). Initially, the controlling body of this Office shall be all Players, and any request to change the duties must therefore be supported by a majority of Players "speaking" to the request. Naturally, default Rules for Offices may establish a different controlling body for this Office.
\n
\n body. Eis Eir salary shall be 5 points points.
\n'),(36782,417,495431,495432,'ThatLet there be established an office known as the Nomic Archivist, which shall be governed by the default Rules concerning official posts. The initial duties of the Nomic Archivist shall be to record the passage and failure of Proposals, to maintain a "historical record" (defined below) of the Ruleset, to maintain a list of Judgements and their case histories, and to maintain a list of game Winners in past games. The The Archivist is free to comment on the historical records as they see fit, but such commentary must be clearly delimited from the historical material. Where the material being stored does not already admit a classification method, the Archivist is free to design one themselves.
\n
\nThe "historical record" of the Ruleset maintained by the Archivist is one that includes all rules ever part of the nomic Ruleset, annotated with information as to their ultimate fate, whether Repealed or Amended etc. This record of the Ruleset has no legal force.
\n
\nThe duties required of the Archivist may be changed with eir consent and at the request of the Office\'s controlling body (whatsoever that may be). Initially, the controlling body of this Office shall be all Players, and any request to change the duties must therefore be supported by a majority of Players "speaking" to the request. Naturally, default Rules for Offices may establish a different controlling body for this Office.

\n
\nThe salary of the Archivist office shall be determined by its controlling body. Eir salary shall be 5 points.
\n'),(36783,417,495432,495433,' concerning official posts. Offices. The initial duties of the Nomic Archivist shall be to record the passage and failure of Proposals, to maintain a "historical record" (defined below) of the Ruleset, to maintain a list of Judgements and their case histories, and to maintain a list of game Winners in past games. The Archivist is free to comment on the historical records as they see fit, but such commentary must be clearly delimited from the historical material. Where the material being stored does not already admit a classification method, the Archivist is free to design one themselves. follows:
\n
\nThe "historical record" of the Ruleset maintained by the Archivist is one that includes all rules ever part of the nomic Ruleset, annotated with information as* to their ultimate fate, whether Repealed or Amended etc. This record of the Ruleset has no legal force. passage and failure of Proposals,
\n
\nThe salary* to maintain the Historical Ruleset, a document which includes all rules ever to exist as part of the Agora Ruleset, annotated with the periods of time they were in effect, and what Proposals or Rules enacted them.
\n
\n*
to maintain a list of Judgements and their case histories,
\n
\n*
to maintain copies of prior Officer reports, and
\n
\n*
to maintain a list of game Winners in past games.
\n
\nThe
Archivist office shall is free to comment on the historical records as e sees fit, but such commentary must be determined clearly delimited from the historical material. The Archivist is free to design a classification method for the material e stores.
\n
\nThe
"historical record" of the Ruleset maintained by its controlling body. Eir the Archivist is one that includes all rules ever part of the Agora Ruleset, annotated with information as to their ultimate fate, whether Repealed or Amended etc. This record of the Ruleset has no legal force.
\n
\nThe
salary of the Archivist shall be 5 points.
\n'),(36784,417,495433,495435,'Let there be an office known as the Nomic Archivist, which shall be governed by the default Rules concerning Offices. The duties of the Archivist shall be as follows:
\n
\n* to record the passage and failure of Proposals,
\n
\n* to maintain the Historical Ruleset, a document which includes all rules ever to exist as part of the Agora Ruleset, annotated with the periods of time they were in effect, and what Proposals or Rules enacted them.
\n
\n* to maintain a list of Judgements and their case histories,
\n
\n* to maintain copies of prior Officer reports, and
\n
\n* to maintain a list of game Winners in past games.
\n
\nThe Archivist is free to comment on the historical records as e sees fit, but such commentary must be clearly delimited from the historical material. The Archivist is free to design a classification method for the material e stores.
\n
\nThe "historical record" of the Ruleset maintained by the Archivist is one that includes all rules ever part of the Agora Ruleset, annotated with information as to their ultimate fate, whether Repealed or Amended etc. This record of the Ruleset has no legal force.
\n
\n 5 points. Mils.
\n
\nThis
Rule defers to all other Rules which do not contain this sentence.
\n'),(36785,417,495435,495436,'Let there be an office known as the Nomic Archivist, which shall be governed by the default Rules concerning Offices. TheThe duties of the Nomic Archivist shall be as follows:
\n
\n*i) to record the passage and failure of Proposals,
\n
\n*ii) to maintain the Historical Ruleset, a document which includes all rules ever to exist as part of the Agora Ruleset, annotated with the periods of time they were in effect, and what Proposals or Rules enacted them.
\n
\n*iii) to maintain a list of Judgements and their case histories,
\n
\n*iv) to maintain copies of prior Officer reports, and
\n
\n*v) to maintain a list of game Winners in past games.
\n
\nThe Archivist is free to comment on the historical records as e sees fit, but such commentary must be clearly delimited from the historical material. The Archivist is free to design a classification method for the material e stores.
\n
\nThe "historical record" of the Ruleset maintained by the Archivist is one that includes all rules ever part of the Agora Ruleset, annotated with information as to their ultimate fate, whether Repealed or Amended etc. This record of the Ruleset has no legal force.
\n
\nThe salary of the Archivist shall be 5 Mils.
\n
\nThis Rule defers to all other Rules which do not contain this sentence.

\n'),(36786,417,495436,495434,'TheLet there be an office known as the Nomic Archivist, which shall be governed by the default Rules concerning Offices. The duties of the Nomic Archivist shall be as follows:
\n
\ni)* to record the passage and failure of Proposals,
\n
\nii)* to maintain the Historical Ruleset, a document which includes all rules ever to exist as part of the Agora Ruleset, annotated with the periods of time they were in effect, and what Proposals or Rules enacted them.
\n
\niii)* to maintain a list of Judgements and their case histories,
\n
\niv)* to maintain copies of prior Officer reports, and
\n
\nv)* to maintain a list of game Winners in past games.
\n
\nThe Archivist is free to comment on the historical records as e sees fit, but such commentary must be clearly delimited from the historical material. The Archivist is free to design a classification method for the material e stores.
\n
\nThe "historical record" of the Ruleset maintained by the Archivist is one that includes all rules ever part of the Agora Ruleset, annotated with information as to their ultimate fate, whether Repealed or Amended etc. This record of the Ruleset has no legal force.
\n
\nThe salary of the Archivist shall be 5 points.
\n
\nThis Rule defers to all other Rules which do not contain this sentence.

\n'),(36787,417,495434,495437,'Let there be an office known as the Nomic Archivist, which shall be governed by the default Rules concerning Offices. TheThe duties of the Nomic Archivist shall be as follows:
\n
\n*i) to record the passage and failure of Proposals,
\n
\n*ii) to maintain the Historical Ruleset, a document which includes all rules ever to exist as part of the Agora Ruleset, annotated with the periods of time they were in effect, and what Proposals or Rules enacted them.
\n
\n*iii) to maintain a list of Judgements and their case histories,
\n
\n*iv) to maintain copies of prior Officer reports, and
\n
\n*v) to maintain a list of game Winners in past games.
\n
\nThe Archivist is free to comment on the historical records as e sees fit, but such commentary must be clearly delimited from the historical material. The Archivist is free to design a classification method for the material e stores.
\n
\nThe "historical record" of the Ruleset maintained by the Archivist is one that includes all rules ever part of the Agora Ruleset, annotated with information as to their ultimate fate, whether Repealed or Amended etc. This record of the Ruleset has no legal force.
\n
\nThe salary of the Archivist shall be 5 points.
\n
\nThis Rule defers to all other Rules which do not contain this sentence.

\n'),(36788,417,495437,495438,'The duties of the Nomic Archivist shall be as follows:
\n
\ni) to record the passage and failure of Proposals,
\n
\nii) to maintain the Historical Ruleset, a document which includes all rules ever to exist as part of the Agora Ruleset, annotated with the periods of time they were in effect, and what Proposals or Rules enacted them.
\n
\niii) to maintain a list of Judgements and their case histories,
\n
\niv) to maintain copies of prior Officer reports, and
\n
\nv) to maintain a list of game Winners in past games.
\n
\nThe Archivist is free to comment on the historical records as e sees fit, but such commentary must be clearly delimited from the historical material. The Archivist is free to design a classification method for the material e stores.
\n
\nThe "historical record" of the Ruleset maintained by the Archivist is one that includes all rules ever part of the Agora Ruleset, annotated with information as to their ultimate fate, whether Repealed or Amended etc. This record of the Ruleset has no legal force.

\n'),(36789,430,495439,495441,' legal Judgement Judgment or Decision within the mandated time receives 3 Points. Points and loses 1 Blot. A Judge who delivers a legal Judgment or Decision within 72 hours receives 2 Points extra, and loses 1 more Blot.
\n
\nBlot
losses due to this rule do not apply if they would reduce the Judge\'s Blots below one. It is the Judge\'s responsibility to report eir Blot losses to the Tabulator.
\n'),(36790,430,495441,495442,'A Judge who delivers a legal Judgment or Decision within the mandated time receives 3 Points and loses 1 Blot. A Judge who delivers a legal Judgment or Decision within 72 hours receives 2 Points extra, and loses 1 more Blot.
\n
\nBlot losses due to this rule do not apply if they would reduce the Judge\'s Blots below one. It is the Judge\'s responsibility to report eir Blot losses to the Tabulator.
\n
\nThe Clerk of the Courts shall report Point transfers wihch occur as a result of this Rule.

\n'),(36791,430,495442,495443,'A Judge who deliversAll judicial salaries shall be paid by transfer from the Bank at the end of the Nomic Week. The Clerk of the Courts shall, whenever a legal Judgment or Decision within the mandated time receives 3 Points and loses 1 Blot. A Judge who delivers Player has earned a judicial salary, make a legal Judgment or Decision within 72 hours receives 2 Points extra, report of this fact in the Public Forum. At the end of the Nomic Week, all judicial salaries earned during that week, except as noted below, shall be paid; transfers arising from such payment are to be detected and loses 1 more Blot. reported by the Clerk of the Courts.
\n
\nBlot losses due to this rule doThe above notwithstanding, any judicial salary earned but not yet paid shall not apply be paid if they would reduce the Judge\'s Blots below one. It is the Judge\'s responsibility to report eir Blot losses decision for which the salary was earned is currently subject to an appeal at the end of the Nomic Week in which it was earned. In this case, the salary shall be paid at the end of the Nomic Week in which the appeal is decided, and then only if the appeal upholds the Tabulator. original decision.
\n
\nThe Clerk ofIf a decision is overturned in the Courts same Nomic Week in which it was made, no salary shall report Point transfers wihch occur as be paid for the original decision.
\n
\nIf
a decision is not subject to an appeal at the end of the Nomic Week in which it is made, but is subsequently appealed in a result later Nomic Week and overturned on appeal, the Player who made the original decision shall lose currency equal to the salary originally received for that decision. This shall be reported along with all other judicial salaries for that Nomic Week by the Clerk of this Rule. the Courts.
\n'),(36792,430,495443,495444,'All judicial salaries shall be paid by transfer from the Bank at the end of the Nomic Week. TheThe Clerk of the Courts shall, whenever a Player has earned a judicial salary, make a report of this fact in the Public Forum. At At the end beginning of the each Nomic Week, all the Clerk of the Court shall pay out the judicial salaries earned during that the preceding week, except as noted below, shall be paid; transfers arising from such payment are to be detected and reported by the Clerk of the Courts. below.
\n
\nThe above notwithstanding, anyAny judicial salary earned but not yet paid shall not be paid if the decision for which the salary was earned is currently subject to an appeal at the end of the Nomic Week in which it was earned. In this case, the salary shall be paid at the end of the Nomic Week in which the appeal is decided, and then only if the appeal upholds the original decision.
\n
\nIf a decision is overturned in the same Nomic Week in which it was made, no salary shall be paid for the original decision.
\n
\n the Player who made Clerk of the original decision Court shall lose currency equal to vacate the Payment Order paying the salary originally received for that decision. This shall be reported along with all other judicial salaries for that Nomic Week by the Clerk of the Courts. decision.
\n'),(36793,430,495444,495445,' shall, whenever within one week of the time a Player has earned earns a judicial salary, make a report of this fact in the Public Forum. At the beginning of each Nomic Week, the Clerk of the Court shall Judicial Salary, pay out the judicial salaries earned during the preceding week, except as noted below. that Judicial Salary to that Player.
\n
\nAny judicial salary earned but not yet paid shall not be paid if theIf a decision for (or dismissal) which the salary was earned is currently subject to an appeal at the end of the Nomic Week resulted in which it was earned. In this case, the salary shall be paid at the end of the Nomic Week in which the appeal is decided, and then only if the appeal upholds the original decision.
\n
\nIf
a decision is overturned in the same Nomic Week in which it was made, no salary shall be paid for the original decision.
\n
\nIf
Player earning a decision is not subject to an appeal at the end of the Nomic Week in which it is made, but Judicial Salary is subsequently appealed in a later Nomic Week and overturned on appeal, the Clerk of the Court shall vacate the Payment Order paying the salary originally received for that decision.
\n'),(36794,430,495445,495446,'The Clerk of the Courts shall, within one week of the time a Player earns a Judicial Salary, pay out that Judicial Salary to that Player.
\n
\n the Court Courts shall vacate the Payment Order paying the salary originally received for that decision.
\n'),(36795,430,495446,495447,'The Clerk of the Courts shall, within one week of the time a Player earns a Judicial Salary, pay out that Judicial Salary to that Player.
\n
\n shall vacate the Payment Order paying the salary originally received bill that Player for an amount equal to the Judicial Salary paid to that decision. Player.
\n'),(36796,430,495447,495448,'TheAs soon as possible after a Judgement is delivered during the Deliberation Period, the Clerk of the Courts shall, within one week of the time a Player earns a Judicial Salary, shall pay out that the Judicial Salary to that Player. the Judge.
\n
\nIfAs soon as possible after a decision (or dismissal) which resulted in a Player earning a Judicial Salary Judgement is subsequently appealed and overturned on appeal, the Clerk of the Courts shall bill that Player the Judge for an amount equal to the Judicial Salary (if any) that was paid out to em for that Player. Judgement.
\n'),(36797,430,495448,495449,' shall pay out award the Judicial Salary to Judge the Judge. Boon of Wisdom.
\n
\n shall bill award the Judge for the Judicial Salary (if any) that was paid out to em for that Judgement. Albatross of Foolishness.
\n'),(36798,430,495449,495440,'As soon as possible after a Judgement is delivered during the Deliberation Period, the Clerk of the Courts shall award theA Judge the Boon of Wisdom.
\n
\nAs
soon as possible after who delivers a Judgement is overturned on appeal, the Clerk of the Courts shall award the legal Judgment or Decision within the mandated time receives 3 Points. A Judge the Albatross of Foolishness. who delivers a legal Judgment or Decision within 72 hours receives 2 Points extra.
\n'),(36799,430,495440,495450,'A Judge who delivers a legal Judgment or Decision within the mandated time receives 3 Points. A Judge who delivers a legal Judgment or Decision within 72 hours receives 2 Points extra.
\n'),(36800,435,495452,495455,'Spelling errors do not invalidate Rules ifDifferences in spelling, grammar, or dialect, or the substitution of a word or phrase by a synonym or abbreviation, are inconsequential in all forms of Nomic communication, as long as there is no ambiguity in meaning. meaning. In other words, the meaning or validity of such communication is not altered in any way by such discrepancies.
\n'),(36801,435,495455,495457,''),(36802,435,495457,495458,' meaning. In other words, A Player shall not be penalised for accurately quoting a Rule, Proposal, Statement, Judgement, the meaning or validity words of such communication is not altered another Player, or other reference.
\n
\nExcept
when the Rules explicitly state otherwise, any mathematical term in the Rules shall be construed to have its standard mathematical meaning. In particular, "number" shall mean "real number".
\n
\nThis
Rule takes precedence over any way by such discrepancies. other Rule which specifies terminology or grammar.
\n'),(36803,435,495458,495459,'Differences in spelling, grammar, or dialect, or the substitution of a word or phrase by a synonym or abbreviation, are inconsequential in all formsFreedom of Nomic communication, as long as there is no ambiguity in meaning. A Player shall not be penalised speech being essential for accurately quoting a Rule, Proposal, Statement, Judgement, the words healthy functioning of another Player, or other reference. any non-Imperial nomic, it is hereby resolved:
\n
\nExcept when the Rules explicitly state otherwise, any mathematical term in the Rules(1) No Player shall be construed to have its standard mathematical meaning. In particular, "number" shall mean "real number". prohibited from participating in the Fora.
\n
\nThis(2) No Player shall be punished for accurately quoting a Rule, Proposal, Statement, Judgement, another Player, or another reference.
\n
\nRegularity
of communication being essential for the healthy function of any nomic, it is hereby resolved:
\n
\n(3)
A difference in spelling, grammar, or dialect, or the use of a synonym or abbreviation in place of a word or phrase, is inconsequential in all forms of communication, as long as the difference does not create an ambiguity in meaning.
\n
\n(4)
A term explicitly defined by the Rules shall be interpreted as having that meaning, as shall its ordinary-language synonyms not explicitly defined by the rules. In particular, the term "number" shall be interpreted as "real number".
\n
\n(5)
Any term primarily used in mathematical or legal contexts, and not addressed by previous provisions of this Rule, shall be interpreted as having the meaning it has in those contexts.
\n
\n(6)
Any term not addressed by previous provisions of this Rule shall be interpreted as having its ordinary-language meaning.
\n
\nThis
rule takes precedence over any other Rule rules which specifies dictate terminology or grammar.
\n'),(36804,435,495459,495460,'Freedom of speech being essential for the healthy functioning of any non-Imperial nomic, it is hereby resolved:
\n
\n(1) No Player shall be prohibited from participating in the Fora.
\n
\n(2) No Player shall be punished for accurately quoting a Rule, Proposal, Statement, Judgement, another Player, or another reference.
\n

\nRegularity of communication being essential for the healthy function of any nomic, it is hereby resolved:
\n
\n(3)(1) A difference in spelling, grammar, or dialect, or the use of a synonym or abbreviation in place of a word or phrase, is inconsequential in all forms of communication, as long as the difference does not create an ambiguity in meaning.
\n
\n(4)(2) A term explicitly defined by the Rules shall be interpreted as having that meaning, as shall its ordinary-language synonyms not explicitly defined by the rules. In particular, the term "number" shall be interpreted as "real number". rules.
\n
\n(5)(3) Any term primarily used in mathematical or legal contexts, and not addressed by previous provisions of this Rule, shall be interpreted as having the meaning it has in those contexts.
\n
\n(6)(4) Any term not addressed by previous provisions of this Rule shall be interpreted as having its ordinary-language meaning.
\n
\nThis rule takes precedence over any other rules which dictate terminology or grammar.
\n'),(36805,435,495460,495461,'Regularity of communication being essential for the healthy function of any nomic, it is hereby resolved:
\n
\n(1) A difference in spelling, grammar, or dialect, or the use of a synonym or abbreviation in place of a word or phrase, is inconsequential in all forms of communication, as long as the difference does not create an ambiguity in meaning.
\n
\n Rules shall be interpreted as having by default has that meaning, as shall do its ordinary-language synonyms not explicitly defined by the rules.
\n
\n Rule, shall be interpreted as having by default has the meaning it has in those contexts.
\n
\n Rule shall be interpreted as having by default has its ordinary-language meaning.
\n
\nThis rule takes precedence over any other rules which dictate terminology or grammar.
\n'),(36806,435,495461,495453,'Regularity of communication being essential for the healthy function of any nomic, it is hereby resolved:
\n
\n(1)
A differenceDifferences in spelling, grammar, or dialect, or the use substitution of a synonym word or abbreviation in place of phrase by a word synonym or phrase, is abbreviation, are inconsequential in all forms of Nomic communication, as long as the difference does not create an there is no ambiguity in meaning.
\n
\n(2)
A term explicitly defined by the Rules by default has that meaning, as do its ordinary-language synonyms not explicitly defined by In other words, the rules.
\n
\n(3)
Any term primarily used in mathematical meaning or legal contexts, and not addressed by previous provisions validity of this Rule, by default has the meaning it has in those contexts.
\n
\n(4)
Any term such communication is not addressed by previous provisions of this Rule by default has its ordinary-language meaning.
\n
\nThis
rule takes precedence over altered in any other rules which dictate terminology or grammar. way by such discrepancies.
\n'),(36807,435,495453,495454,' such discrepancies. discrepancies. (*Was: 435*)
\n'),(36808,435,495454,495456,' discrepancies. (*Was: 435*)
\n
\nThis
Rule defers to all other Rules which do not contain this sentence.
\n'),(36809,450,495462,495465,' of the current Game of Nomic, such Agora Nomic (such as Points, Votes, etc. Currencies and any Official Records) may *not* be changed by any action other than those specified by the Rules. Rules.
\n
\nNo
two Nomic Entities (including Players) shall have the same name or nickname.
\n'),(36810,450,495465,495466,'Any Entity which is created by the Nomic Rules, and which exists only within the contextNo property of Agora Nomic (such as Points, Votes, Currencies and any Official Records) may *not* entity shall be changed by any action other than those except in accordance with procedures specified by the Rules.
\n
\nNo
two Nomic Entities (including Players) shall have Rules, when that entity possesses that property solely by the virtue of the same name or nickname. Rules defining that property.
\n'),(36811,450,495466,495467,'NoA "Nomic Property" is any property of any entity shall be changed except in accordance with procedures specified by the Rules, when which that entity possesses that property solely by the virtue of the Rules defining that property. property.
\n
\nNo
Nomic Property shall be changed except in accordance with procedures specified by the Rules.
\n'),(36812,450,495467,495468,'A "Nomic Property" Nomic Property is any property of any entity which that entity possesses solely by the virtue value of which is defined by the Rules. Other Rules defining that property.
\n
\nNo
Nomic Property shall be changed except in accordance with may define procedures specified by which the Rules. value of a Nomic Property may be changed.
\n'),(36813,450,495468,495463,'A Nomic Property is any property of any entity the value ofAny Entity which is defined created by the Rules. Other Rules may define procedures by Nomic Rules, and which exists only within the value context of a Agora Nomic Property (such as Points, Votes, Currencies and any Official Records) may *not* be changed. changed by any action other than those specified by the Rules.
\n
\nNo
two Nomic Entities (including Players) shall have the same name or nickname.
\n'),(36814,450,495463,495464,'Any Entity which is created by the Nomic Rules, and which exists only within the context of Agora Nomic (such as Points, Votes, Currencies and any Official Records) may *not* be changed by any action other than those specified by the Rules.
\n
\n or nickname. nickname. (*Was: 450*)
\n'),(36815,450,495464,495469,'Any Entity which is created by the Nomic Rules, and which exists only within the context of Agora Nomic (such as Points, Votes, Currencies and any Official Records) may *not* be changed by any action other than those specified by the Rules.
\n
\nNo two Nomic Entities (including Players) shall have the same name or nickname. (*Was: 450*)
\n'),(36816,452,495470,495471,'The Speaker Assessor may not use eis knowledge of the current status of a the vote on a Proposal which has come into eir possession because e is the Assessor, in an attempt to influence the result of the Vote vote on that Proposal. Violations
\n
\nIf
a Call for Judgment alleging a violation of this Rule shall rule is found to be considered a Class C Crime. TRUE, the Assessor violating this rule shall gain three (3) Blots. Reporting this gain to the Tabulator is the responsibility of the Player who called the CFJ.
\n'),(36817,452,495471,495472,' that Proposal. However, the Assessor may at eir discretion post to the Public Forum a list of all Players who have already voted on a Proposal.
\n
\nIf a Call for Judgment alleging a violation of this rule is found to be TRUE, the Assessor violating this rule shall gain three (3) Blots. Reporting this gain to the Tabulator is the responsibility of the Player who called the CFJ.
\n'),(36818,452,495472,495473,'TheDuring the prescribed Voting Period for a Proposal, the Assessor may not use knowledge of the current status of the vote on a that Proposal which has come into eir possession because e is would not have were e not the Assessor, in an attempt to influence the result of the vote on that the Proposal. However, However, the Assessor may at eir discretion post to the Public Forum a list of all Players who have already voted on a the Proposal.
\n
\nIf a Call for Judgment alleging a violation of this rule is found to be TRUE, the Assessor violating this rule shall gain three (3) Blots. Reporting this gain to the Tabulator is the responsibility of the Player who called the CFJ.
\n'),(36819,452,495473,495474,' Period for of a Proposal, the Assessor may not is prohibited from making use of any knowledge of the current status of the vote on that Proposal which e would not have were e not the Assessor, in an any attempt to influence the result of the vote on the Proposal. However, the Assessor may at eir discretion post to the Public Forum Doing so is a list of all Players who have already voted on the Proposal. Class C Crime.
\n
\nIf a Call for Judgment alleging a violation of this rule is found to be TRUE,This Rule shall in no way prohibit the Assessor violating this rule shall gain three (3) Blots. Reporting this gain from posting, at any time and to the Tabulator is the responsibility Public Forum, a list of the Player those Players who called the CFJ. have already voted upon a given Proposal. Doing so is not a Crime, unless specified as such by another Rule.
\n'),(36820,452,495474,495475,'DuringFor the prescribed Voting Period purposes of this Rule, a Proposal, the Assessor Vote Collector is prohibited from making use of defined as any knowledge Player to whom the Rules give the responsibility of tallying votes on a Proposal, Referendum or Election. Hence this Rule explicitly regulates the current status behaviour of the vote on that Proposal which e would not have were e not the Assessor, in any attempt Assessor with respect to influence Proposals, and the result behaviour of any Player (generally the vote on Registrar or the Proposal. Doing so is a Class C Crime. Speaker) who acts as Vote Collector in an Election or Referendum.
\n
\nThisDuring the prescribed Voting Period of a Proposal, Election or Referendum, the Vote Collector is prohibited from making use of any knowledge of the current status of the vote on that Proposal, Election or Referendum which e would not have were e not the Vote Collector, in any attempt to influence the result of the vote on the Proposal, Election or Referendum. Doing so is a Class C Crime.
\n
\nThis
Rule shall in no way prohibit the Assessor Vote Collector from posting, at any time and to the Public Forum, a list of those Players who have already voted upon a given Proposal. Proposal, Election or Referendum. Doing so is not a Crime, unless specified as such by another Rule.
\n'),(36821,452,495475,495476,'For the purposes of this Rule, a Vote Collector is defined as any Player to whom the Rules give the responsibility of tallying votes on a Proposal, Referendum or Election. Hence this Rule explicitly regulates the behaviour of the Assessor with respect to Proposals, and the behaviour of any Player (generally the Registrar or the Speaker) who acts as Vote Collector in an Election or Referendum.
\n
\n Referendum, the anyone who has served as Vote Collector for that Proposal, Election, or Referendum is prohibited from making use of any knowledge of the current status of the vote on that Proposal, Election or Referendum which e would not have were had e not the served as Vote Collector, in any attempt to influence the result of the vote on the Proposal, Election or Referendum. Doing Doing so is a Class C Crime.
\n
\nThis
Rule shall in no way prevent a player from transferring voting records to the current Vote Collector. Doing so is not a Crime.
\n
\nThis Rule shall in no way prohibit the Vote Collector from posting, at any time and to the Public Forum, a list of those Players who have already voted upon a given Proposal, Election or Referendum. Doing so is not a Crime, unless specified as such by another Rule.
\n'),(36822,452,495476,495477,'For the purposes of this Rule, a Vote Collector is defined as any Player to whom the Rules give the responsibility of tallying votes on a Proposal, Referendum or Election. Hence this Rule explicitly regulates the behaviour of the Assessor with respect to Proposals, and the behaviour of any Player (generally the Registrar or the Speaker) who acts as Vote Collector in an Election or Referendum.
\n
\n is the Crime of Electioneering, a Class C Crime.
\n
\nThis Rule shall in no way prevent a player from transferring voting records to the current Vote Collector. Doing so is not a Crime.
\n
\nThis Rule shall in no way prohibit the Vote Collector from posting, at any time and to the Public Forum, a list of those Players who have already voted upon a given Proposal, Election or Referendum. Doing so is not a Crime, unless specified as such by another Rule.
\n'),(36823,452,495477,495478,'For the purposes of this Rule, a Vote Collector is defined as any Player to whom the Rules give the responsibility of tallying votes on a Proposal, Referendum or Election. Hence this Rule explicitly regulates the behaviour of the Assessor with respect to Proposals, and the behaviour of any Player (generally the Registrar or the Speaker) who acts as Vote Collector in an Election or Referendum.
\n
\nDuring the prescribed Voting Period of a Proposal, Election or Referendum, anyone who has served as Vote Collector for that Proposal, Election, or Referendum is prohibited from making use of any knowledge of the current status of the vote on that Proposal, Election or Referendum which e would not have had e not served as Vote Collector, in any attempt to influence the result of the vote on the Proposal, Election or Referendum. Doing so is the Crime of Electioneering, a Class C Crime.
\n
\nThis Rule shall in no way prevent a player from transferring voting records to the current Vote Collector. Doing so is not a Crime.
\n
\n those Players who Voting Entities which have already voted upon or declared that they are Present on a given Proposal, Election or Referendum. Doing Referendum, as long as e does not indicate specifically whether the Voting Entity has voted or declared Presence. Doing so is not a Crime, unless specified as such by another Rule.
\n'),(36824,452,495478,495479,'For the purposes of this Rule, a Vote Collector is defined as any Player to whom the Rules give the responsibility of tallying votes on a Proposal, Referendum or Election. Hence this Rule explicitly regulates the behaviour of the Assessor with respect to Proposals, and the behaviour of any Player (generally the Registrar or the Speaker) who acts as Vote Collector in an Election or Referendum.
\n
\nDuring the prescribed Voting Period of a Proposal, Election or Referendum, anyone who has served as Vote Collector for that Proposal, Election, or Referendum is prohibited from making use of any knowledge of the current status of the vote on that Proposal, Election or Referendum which e would not have had e not served as Vote Collector, in any attempt to influence the result of the vote on the Proposal, Election or Referendum. Doing so is the Crime of Electioneering, a Class C Crime.
\n
\nThis Rule shall in no way prevent a player from transferring voting records to the current Vote Collector. Doing so is not a Crime.
\n
\n or Referendum, as long as e does not Referendum. If a vote or declaration of Presence has already appeared in the Public Forum prior to the publication of such a list, then the Vote Collector is permitted to indicate how the Voting Entity has voted, or whether it has declared itself Present. Otherwise, the Vote Collector is prohibited from specifically indicating whether the Voting Entity has voted voted, or declared Presence. Doing so The publication of a list as described in this Rule is not a Crime, unless specified as such by another Rule.
\n'),(36825,452,495479,495480,'For the purposes of this Rule, a Vote Collector is defined as any Player to whom the Rules give the responsibility of tallying votes on a Proposal, Referendum or Election. Hence this Rule explicitly regulates the behaviour of the Assessor with respect to Proposals, and the behaviour of any Player (generally the Registrar or the Speaker) who acts as Vote Collector in an Election or Referendum.
\n
\nDuring the prescribed Voting Period of a Proposal, Election or Referendum, anyone who has served as Vote Collector for that Proposal, Election, or Referendum is prohibited from making use of any knowledge of the current status of the vote on that Proposal, Election or Referendum which e would not have had e not served as Vote Collector, in any attempt to influence the result of the vote on the Proposal, Election or Referendum. Doing so is the Crime of Electioneering, a Class C Crime.
\n
\nThis Rule shall in no way prevent a player from transferring voting records to the current Vote Collector. Doing so is not a Crime.
\n
\nThis Rule shall in no way prohibit the Vote Collector from posting, at any time and to the Public Forum, a list of those Voting Entities which have already voted or declared that they are Present on a given Proposal, Election or Referendum. If a vote or declaration of Presence has already appeared in the Public Forum prior to the publication of such a list, then the Vote Collector is permitted to indicate how the Voting Entity has voted, or whether it has declared itself Present. Otherwise, the Vote Collector is prohibited from specifically indicating whether the Voting Entity has voted, or declared Presence. The publication of a list as described in this Rule is not a Crime, unless specified as such by another Rule.
\n
\nThis Rule, apart from this paragraph, has no effect. Two months after this paragraph is added to this Rule, this paragraph shall be deleted from this Rule.

\n'),(36826,452,495480,495481,'For the purposes of this Rule, a Vote Collector is defined as any Player to whom the Rules give the responsibility of tallying votes on a Proposal, Referendum or Election. Hence this Rule explicitly regulates the behaviour of the Assessor with respect to Proposals, and the behaviour of any Player (generally the Registrar or the Speaker) who acts as Vote Collector in an Election or Referendum.
\n
\nDuring the prescribed Voting Period of a Proposal, Election or Referendum, anyone who has served as Vote Collector for that Proposal, Election, or Referendum is prohibited from making use of any knowledge of the current status of the vote on that Proposal, Election or Referendum which e would not have had e not served as Vote Collector, in any attempt to influence the result of the vote on the Proposal, Election or Referendum. Doing so is the Crime of Electioneering, a Class C Crime.
\n
\nThis Rule shall in no way prevent a player from transferring voting records to the current Vote Collector. Doing so is not a Crime.
\n
\nThis Rule shall in no way prohibit the Vote Collector from posting, at any time and to the Public Forum, a list of those Voting Entities which have already voted or declared that they are Present on a given Proposal, Election or Referendum. If a vote or declaration of Presence has already appeared in the Public Forum prior to the publication of such a list, then the Vote Collector is permitted to indicate how the Voting Entity has voted, or whether it has declared itself Present. Otherwise, the Vote Collector is prohibited from specifically indicating whether the Voting Entity has voted, or declared Presence. The publication of a list as described in this Rule is not a Crime, unless specified as such by another Rule.
\n
\nThis Rule, apart from this paragraph, has no effect. Two months after this paragraph is added to this Rule, this paragraph shall be deleted from this Rule.

\n
\nThis Rule, apart from this paragraph, has no effect. Two months after this paragraph is added to this Rule, this paragraph shall be deleted from this Rule.
\n'),(36827,452,495481,495482,'For the purposes of this Rule, a Vote Collector is defined as any Player to whom the Rules give the responsibility of tallying votes on a Proposal, Referendum or Election. Hence this Rule explicitly regulates the behaviour of the Assessor with respect to Proposals, and the behaviour of any Player (generally the Registrar or the Speaker) who acts as Vote Collector in an Election or Referendum.
\n
\nDuring the prescribed Voting Period of a Proposal, Election or Referendum, anyone who has served as Vote Collector for that Proposal, Election, or Referendum is prohibited from making use of any knowledge of the current status of the vote on that Proposal, Election or Referendum which e would not have had e not served as Vote Collector, in any attempt to influence the result of the vote on the Proposal, Election or Referendum. Doing so is the Crime of Electioneering, a Class C Crime.
\n
\nThis Rule shall in no way prevent a player from transferring voting records to the current Vote Collector. Doing so is not a Crime.
\n
\nThis Rule shall in no way prohibit the Vote Collector from posting, at any time and to the Public Forum, a list of those Voting Entities which have already voted or declared that they are Present on a given Proposal, Election or Referendum. If a vote or declaration of Presence has already appeared in the Public Forum prior to the publication of such a list, then the Vote Collector is permitted to indicate how the Voting Entity has voted, or whether it has declared itself Present. Otherwise, the Vote Collector is prohibited from specifically indicating whether the Voting Entity has voted, or declared Presence. The publication of a list as described in this Rule is not a Crime, unless specified as such by another Rule.
\n
\nThis Rule, apart from this paragraph, has no effect. Two months after this paragraph is added to this Rule, this paragraph shall be deleted from this Rule.
\n
\nThis Rule, apart from this paragraph, has no effect. Two months after this paragraph is added to this Rule, this paragraph shall be deleted from this Rule.

\n'),(36828,454,495483,495484,'All Proposals must declare what effect that Proposal will have on the Rule Set. If said Proposal has a Title, this Declaration shall appear on the line immediately below that Title. In any case, the Declaration shall appear in parentheses. A Player who submits a proposal which does not include a Declaration, as described here and in other legislation, shall be guilty of a Class C Crime. Any Player who submits a proposal which includes a Declaration that has not been approved by legislation shall be guilty of a Class A Crime. The Declarations shall be as follows:
\n
\n(Creates a Rule) shall be used if the Proposal causes a new Rule to come into existance. (Amends a Rule) shall be used if the Proposal causes an existing Rule to change wording or form. (Repeals a Rule) shall be used if the Proposal causes an existing Rule to cease to exist. (Transmutes a Rule) shall be used if the Proposal causes a Mutable Rule to become Immutable, or vice versa. (Other) shall be used if no other Declaration has been defined which describes the Proposal.
\n
\n other cases. cases. (*Was: 454*)
\n'),(36829,459,495486,495487,' Nomic Week unless otherwise stated in the Rules. Week. Any activity automatic change which must occur monthly occurs at midnight, GMT, on the first of the month. Any automatic change which must occur quarterly occurs at midnight, GMT, on the first day of each calendar quarter.
\n
\nThis
Rule defers to any Rule that defines another explicit schedule for events. Any activity that must be performed at least weekly weekly, monthly, or quarterly, must occur at least once each Nomic Week. in the given period.
\n'),(36830,459,495487,495488,'The Nomic Week begins at midnight, GMT, each Monday. Any automatic change in the state of the Game which must occur weekly occurs at the beginning of the Nomic Week. Any automatic change which must occur monthly occurs at midnight, GMT, on the first of the month. Any automatic change which must occur quarterly occurs at midnight, GMT, on the first day of each calendar quarter.
\n
\nThis Rule defers to any Rule that defines another explicit scheduleOther Rules may explicitly define alternate schedules for events or classes of events. Any activity that must be performed at least weekly, monthly, or quarterly, must occur at least once in the given period.
\n'),(36831,459,495488,495489,' at the midnight, GMT, that begins each Monday. Any automatic change in the state of the Game which must occur weekly occurs at the beginning of the Nomic Week. Any automatic change which must occur monthly occurs at the midnight, GMT, on which begins the first day of the month. Any automatic change which must occur quarterly occurs at the midnight, GMT, on which begins the first day of each calendar quarter.
\n
\nOther Rules may explicitly define alternate schedules for events or classes of events. Any activity that must be performed at least weekly, monthly, or quarterly, must occur at least once in the given period.
\n'),(36832,459,495489,404397,''),(36833,459,404397,404819,'The Nomic Week begins at the midnight, GMT, that begins each Monday. Any automatic change in the state of the Game which must occur weekly occurs at the beginning of the Nomic Week. Any automatic change which must occur monthly occurs at the midnight, GMT, which begins the first day of the month. Any automatic change which must occur quarterly occurs at the midnight, GMT,Weeks, months, quarters and years are epochs. The corresponding Agoran epochs, which begins constitute the first day four types of each calendar quarter. Agoran epochs, are Agoran weeks, Agoran months, Agoran quarters, and Agoran years, respectively.
\n
\nOtherAgoran weeks begin at midnight GMT on Monday. Agoran months begin at midnight GMT on the first day of each Gregorian month. Agoran quarters begin when the Agoran months of January, April, July, and October begin. Agoran years begin when the Agoran month of January begins. An Agoran epoch lasts until the next Agoran epoch of the same type begins.
\n
\nExcept
in this Rule, when the Rules may explicitly define alternate schedules for refer to an epoch, they shall be interpreted to refer to the corresponding Agoran epoch.
\n
\nAutomatic
events that happen weekly, monthly, quarterly, or classes yearly happen at the beginning of events. the corresponding Agoran epoch. Any activity that must be performed at least weekly, monthly, or quarterly, or yearly must occur be performed at least once in the given period. during each corresponding Agoran epoch.
\n
\nOther
Rules may explicitly define alternate schedules for events or classes of events.
\n'),(36834,459,404819,405205,'Weeks,Days, weeks, months, quarters quarters, and years are epochs. The corresponding Agoran epochs, which constitute the four types of Agoran epochs, epochs are Agoran days, Agoran weeks, Agoran months, Agoran quarters, and Agoran years, respectively.
\n
\nAgoran days begin at midnight GMT. Agoran weeks begin at midnight GMT on Monday. Agoran months begin at midnight GMT on the first day of each Gregorian month. Agoran Agoran quarters begin when the Agoran months of January, April, July, and October begin. Agoran years begin when the Agoran month of January begins. An Agoran epoch lasts until the next Agoran epoch of the same type begins.
\n
\n an epoch, epoch as an independent entity (e.g. "each month"), they shall be interpreted to refer as referring to the corresponding Agoran epoch. epoch. However, when the Rules refer to an epoch as a relative duration (e.g. "one month after", "within one month", "for one month"), they shall be interpreted as referring to the ordinary-language meaning of that duration.
\n
\n happen daily, weekly, monthly, quarterly, or yearly happen at the beginning of the corresponding Agoran epoch. Any activity that must be performed daily, weekly, monthly, quarterly, or yearly must be performed at least once during each corresponding Agoran epoch.
\n
\nOther Rules may explicitly define alternate schedules for events or classes of events.
\n'),(36835,459,405205,495492,'Days, weeks, months, quarters, and years are epochs. The corresponding Agoran epochs are Agoran days, Agoran weeks, Agoran months, Agoran quarters, and Agoran years, respectively.
\n
\nAgoran days begin at midnight GMT. Agoran weeks begin at midnight GMT on Monday. Agoran months begin at midnight GMT on the first day of each Gregorian month. Agoran quarters begin when the Agoran months of January, April, July, and October begin. Agoran years begin when the Agoran month of January begins. An Agoran epoch lasts until the next Agoran epoch of the same type begins.
\n
\nExcept in this Rule, when the Rules refer to an epoch as an independent entity (e.g. "each month"), they shall be interpreted as referring to the corresponding Agoran epoch. However, when the Rules refer to an epoch as a relative duration (e.g. "one month after", "within one month", "for one month"), they shall be interpreted as referring to the ordinary-language meaning of that duration.
\n
\nAutomatic events that happen daily, weekly, monthly, quarterly, or yearly happen at the beginning of the corresponding Agoran epoch. Any activity that must be performed daily, weekly, monthly, quarterly, or yearly must be performed at least once during each corresponding Agoran epoch.
\n
\nOther Rules may explicitly define alternate schedules for events or classes of events.

\n'),(36836,460,495493,495494,'A Player Voter is deregistered when one of the following conditions applies:
\n
\n(i)
E is not On Hold who fails Hold, has not previously asked the Registrar to post remain registered, and has not, for 14 consecutive calendar days, either sent a message to the listserv, cast a Vote, Public Forum, or submit sent a Proposal or CFJ for 14 consecutive calendar days is deemed message to have left another Player of a kind which the Game and shall Rules require to be removed from recorded in a Report which becomes publically available.
\n
\n(ii)
E is On Hold for a period exceeding 2 months.
\n
\nHowever,
the above conditions do not cause deregistration until the list condition which would cause deregistration is brought to the attention of Players. If the former Player re-enters Registrar in a message to the same Game, it shall be with Public Forum, correctly noting that the same score Voter is subject to deregistration. The Registrar must publicly verify the correctness of the claim to the best of eir ability, as when e left and e shall soon as possible. The Voter is deregistered at the time the message correctly claiming deregistration appears on the Public Forum. If the Registrar does not be considered a new Player. Otherwise, respond within one Week, then e is considered negligent and the Speaker shall enter on make the same terms as verification and announcement instead.
\n
\nThis
Rule takes precedence over any Rule leaving deregistration of a new Player entirely in the hands of that Player.
\n'),(36837,460,495494,495495,' Voter is shall be deregistered when any Player correctly reports to the Public Forum that one of the following two conditions applies: exists:
\n
\n(i) Ea. The Voter in question is not On Hold, has not previously asked the Registrar to remain registered, Hold and has not, for 14 consecutive calendar days, either not sent a message to the Public Forum, Forum or sent a message to another any Player of a kind nature which the Rules require to must be recorded in a Report which then becomes publically available. available during the fourteen day period immediately preceding the posting of a message which announces that fact, or
\n
\n(ii) E isb. The Voter in question has been On Hold for a the entire two month period exceeding 2 months. immediately preceding the posting of a message which annnounces that fact.
\n
\nHowever,Upon the above conditions do not cause deregistration until the condition which would cause deregistration is brought to the attention posting of any such message, the Registrar Registrar, or, in a message to the Public Forum, correctly noting that the Voter is subject to deregistration. The Registrar must publicly verify the correctness of the claim to the best of eir ability, absence, the Speaker, shall, as soon as possible. The Voter is deregistered at the time possible, determine if the message correctly claiming deregistration appears on claim is correct or not, and announce eir determinations to the Public Forum. If If the Registrar does not respond fails to make a report within one Week, then e is considered negligent and seven days, the Speaker shall make the required verification and announcement instead.
\n
\n Rule leaving deregistration of which might prevent a Player entirely in the hands of that Player. from being deregistered against eir own will.
\n'),(36838,460,495495,495496,'A Voter shall be deregistered when any Player correctly reports to the Public Forum that one of the two conditions exists:
\n
\na. The Voter in question is not On Hold and has not sent a message to the Public Forum or to any Player of a nature which must be recorded in a Report which then becomes publically available during the fourteen day period immediately preceding the posting of a message which announces that fact, or
\n
\n which annnounces announces that fact.
\n
\nUpon the posting of any such message, the Registrar, or, in eir absence, the Speaker, shall, as soon as possible, determine if the claim is correct or not, and announce eir determinations to the Public Forum. If the Registrar fails to make a report within seven days, the Speaker shall make the required verification and announcement instead.
\n
\nThis Rule takes precedence over any Rule which might prevent a Player from being deregistered against eir own will.
\n'),(36839,460,495496,495497,'A Voter shall be deregistered when any Player correctly reports is Absent if either of the following is true: * e is not On Hold and, for the period of fourteen days immediately preceding, has neither sent a message to the Public Forum that one Forum, nor sent, to any other Player, a message of a nature such the Rules required the two conditions exists: receiving Player to record the receipt of the message; or * e is presently on Hold and has been On Hold without interruption for the entire period of sixty days immediately preceding.
\n
\na. TheAn Absent Voter in question is not On Hold and has not sent a message to the Public Forum or to deregistered when any other Player of a nature which must be recorded in a Report which then becomes publically available during correctly alleges the fourteen day period immediately preceding the posting Absence of a message which announces that fact, or Player in an announcement to the Public Forum.
\n
\nb. The Voter in question has been On Hold for the entire two month period immediately preceding the postingWhenever a Player publically alleges the Absence of a message Voter, the Registrar shall determine the correctness of the allegation (unless the Voter alleged to be absent is the Registrar, in which announces case the Speaker shall do so), and announce that fact. determination as soon as possible. However, the failure of the Registrar (or Speaker, as appropriate) to post a timely determination does not in any way invalidate the deregistration of a Voter correctly alleged to be Absent.
\n
\nUpon the posting of any such message, the Registrar, or,This Rule in eir absence, the Speaker, shall, as soon as possible, determine if the claim is correct or not, and announce eir determinations to the Public Forum. If the Registrar fails to make no way precludes a report within seven days, the Speaker shall make the required verification Player from being deregistered by other means, and announcement instead.
\n
\nThis
Rule takes precedence over any Rule which might would prevent a Player from being deregistered against eir own will. by this Rule.
\n'),(36840,460,495497,495498,'AEach Player is Absent if either of the following is true: * e is not On Hold and, for the period exactly one of fourteen days immediately preceding, has neither sent Not Absent, Maybe Absent, Absent or Abandoning. Whenever a message Player posts to the Public Forum, nor sent, to any other Player, a message of or a nature such the Rules required the receiving new Player to record the receipt of the message; or * registers, e is presently on Hold and has been On Hold without interruption for the entire period of sixty days immediately preceding. becomes Not Absent.
\n
\nAn Absent Voter is deregistered when any otherIf a Player correctly alleges posts to the Absence of Public Forum clearly identifying a particular Active Player, and alleging that that Player in an announcement to has Abandoned the Public Forum. game, then the Player alleged to have Abandoned becomes Maybe Absent. If a Player has been Maybe Absent continuously for two weeks, e becomes Absent. If a Player has been On Hold continuously for sixty days, e becomes Absent.
\n
\nWhenever aAny Player can cause any Absent Player publically alleges the Absence of a Voter, the Registrar shall determine the correctness of the allegation (unless the Voter alleged to be absent is the Registrar, in which case the Speaker shall do so), and announce become Abandoning by stating that determination as soon as possible. However, the failure of the Registrar (or Speaker, as appropriate) to post a timely determination does not e is doing so in any way invalidate the deregistration of a Voter correctly alleged to be Absent. Public Forum.
\n
\nThis Rule in no way precludes a Player from being deregistered by other means,If the Speaker ever becomes Abandoning, e commits the Class A Crime of Speaker Abandonment, e ceases to be Speaker, and takes precedence over the Speaker-Elect becomes Speaker.
\n
\nIf
any Rule which would prevent a Player from being deregistered by this Rule. becomes Abandoning, e is deregistered, and the Registrar shall As Soon As Possible announce such in the Public Forum.
\n'),(36841,460,495498,495499,' is exactly one of Not Absent, Maybe Absent, Absent either Noisy, Quiet or Abandoning. Whenever Silent. Whenever a Player posts to the Public Forum, or a new Player registers, e becomes Not Absent. that Player is Noisy.
\n
\nIf aAny Player can cause another Active Noisy Player posts to the Public Forum become Quiet by stating that e is doing so, and clearly identifying a particular Active Player, and alleging that that Player has Abandoned the game, then Player, in the Player alleged to have Abandoned becomes Maybe Absent. Public Forum. If a Player has been Maybe Absent Quiet continuously for two weeks, e becomes Absent. Silent. If a Player has been On Hold Inactive continuously for sixty days, two months, e becomes Absent. Silent.
\n
\n cause any Absent a Silent Player to become Abandoning be deregistered by stating in the Public Forum that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged in the Public Forum that e has Abandoned the Game, e commits the Class A Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E is doing so then deregistered. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum. Forum that a Player has Abandoned the game, confirm or deny in the Public Forum that the deregistration has actually occurred.
\n
\nIf the Speaker ever becomes Abandoning, e commits the Class A Crime of Speaker Abandonment, e ceases to be Speaker, and the Speaker-Elect becomes Speaker.
\n
\nIf
any Player becomes Abandoning, e is deregistered, and theThe Registrar shall As Soon As Possible announce such include in eir Report the most recent date on which each Player changed from being Noisy, Quiet or Silent to any of the Public Forum. others.
\n'),(36842,460,495499,495501,''),(36843,460,495501,495502,'Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy.
\n
\nAny Player can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in the Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent.
\n
\n to be deregistered become a Zombie by stating in the Public Forum that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged in the Public Forum that e has Abandoned the Game, e commits the Class A Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E is then deregistered. becomes a Zombie. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum that a Player has Abandoned the game, confirm or deny in the Public Forum that the deregistration Player has actually occurred. become a Zombie.
\n
\nThe Registrar shall include in eir Report the most recent date on which each Player changed from being Noisy, Quiet or Silent to any of the others.
\n'),(36844,460,495502,495503,'Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy.
\n
\nAny Player can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in the Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent.
\n
\n Class A 20 Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E then becomes a Zombie. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum that a Player has Abandoned the game, confirm or deny in the Public Forum that the Player has become a Zombie.
\n
\nThe Registrar shall include in eir Report the most recent date on which each Player changed from being Noisy, Quiet or Silent to any of the others.
\n'),(36845,460,495503,495504,'Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy.
\n
\nAny Player can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in the Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent.
\n
\n Class 20 15 Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E then becomes a Zombie. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum that a Player has Abandoned the game, confirm or deny in the Public Forum that the Player has become a Zombie.
\n
\nThe Registrar shall include in eir Report the most recent date on which each Player changed from being Noisy, Quiet or Silent to any of the others.
\n'),(36846,460,495504,495505,'Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy.
\n
\n Player who has not caused another Player to become Quiet within the last 24 hours can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in the Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent.
\n
\nAny Player can cause a Silent Player to become a Zombie by stating in the Public Forum that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged in the Public Forum that e has Abandoned the Game, e commits the Class 15 Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E then becomes a Zombie. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum that a Player has Abandoned the game, confirm or deny in the Public Forum that the Player has become a Zombie.
\n
\nThe Registrar shall include in eir Report the most recent date on which each Player changed from being Noisy, Quiet or Silent to any of the others.
\n'),(36847,460,495505,495506,'Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy.
\n
\n Player who has not caused another Player to become Quiet within the last 24 hours can cause another Active Noisy Player to become Quiet by stating publicly that e is doing so, and clearly identifying that Player, in the Public Forum. Player. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent.
\n
\n stating in the Public Forum publicly that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged in the Public Forum publicly that e has Abandoned the Game, e commits the Class 15 Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E then becomes a Zombie. In either case, the Registrar shall, as soon as possible after an public allegation in the Public Forum that a Player has Abandoned the game, confirm or deny in the Public Forum publicly that the Player has become a Zombie.
\n
\nThe
Registrar shall include in eir Report the most recent date on which each Player changed from being Noisy, Quiet or Silent to any of the others. Zombie.
\n'),(36848,460,495506,495507,' is either always Noisy, Quiet Quiet, or Silent. Whenever Silent, but never more than one of these. Whenever a Player posts to the a Public Forum, or a new Player registers, that Player is Noisy.
\n
\n Player who has not caused another Player to become Quiet within the last 24 hours can cause another Active Noisy Player to become Quiet by stating publicly that e is doing so, and clearly identifying that Player. Player, in a Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent.
\n
\n can cause make a Silent Player to become a Zombie by stating publicly alleging that the Silent Player has Abandoned abandoned the game. If A Player has abandoned the Speaker is Silent, game if and it only if e is alleged Silent. As soon as possible after a public allegation that a Player has abandoned the game, the Registrar shall publicly confirm or deny that e the Player is a Zombie.
\n
\nIf
a Speaker has Abandoned abandoned the Game, game, e commits the Class 15 Crime of Speaker Abandonment. E Abandonment, to be detected and reported by any Player. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E The previous Speaker then becomes a Zombie. In either case, the Registrar shall, as soon as possible after an public allegation that a Player has Abandoned the game, confirm or deny publicly that the Player has become a Zombie.
\n'),(36849,460,495507,495508,'Each Player player is always Noisy, Quiet, or Silent, but never more than one of these. Whenever a Player player registers or posts to a Public Forum, or a new Player registers, public forum, that Player player is Noisy.
\n
\nAny PlayerA player who has not within the most recent 24 hours caused another Player player to become Quiet within the last 24 hours can may cause another Active Noisy Player player to become Quiet by stating that sending a message to a public forum in which e is doing so, identifies the player and clearly identifying states that Player, in a Public Forum. If e causes that player to become Quiet. Whenever a Player player has been Quiet continuously for two weeks, e becomes Silent. If a Player weeks or has been Inactive continuously for two months, e becomes Silent.
\n
\nAny Player can make a Silent Player a Zombie by player may publicly alleging allege that the Silent Player some other player has abandoned the game. A Player player has abandoned the game if and only if e is Silent. As soon as possible after a public allegation that a Player player has abandoned the game, the Registrar shall publicly confirm or deny that the Player is a Zombie. allegation.
\n
\nIf a Speaker has abandoned the game, allegation is confirmed, then the following events shall occur in order:
\n
\n(i)
if the Silent player is the Speaker, e commits the Class 15 Crime of Speaker Abandonment, to be detected Abandonment and reported by any Player. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. The previous Speaker then becomes a Zombie. Speaker;
\n
\n(ii)
the Silent player is deregistered.
\n
\nThe
Silent player shall be deemed to have been deregistered as of the timestamp of the message from the Registrar confirming the allegation.
\n'),(36850,460,495508,495509,'Each player is always Noisy, Quiet, or Silent, but never more than one of these. Whenever a player registers or posts to a public forum, that player is Noisy.
\n
\n two weeks or has been weeks, Inactive continuously for two months, or Frozen continuously for two years, e becomes Silent.
\n
\nAny player may publicly allege that some other player has abandoned the game. A player has abandoned the game if and only if e is Silent. As soon as possible after a public allegation that a player has abandoned the game, the Registrar shall publicly confirm or deny the allegation.
\n
\nIf the allegation is confirmed, then the following events shall occur in order:
\n
\n(i) if the Silent player is the Speaker, e commits the Class 15 Crime of Speaker Abandonment and ceases to be Speaker, and the Speaker-Elect becomes Speaker;
\n
\n(ii) the Silent player is deregistered.
\n
\nThe Silent player shall be deemed to have been deregistered as of the timestamp of the message from the Registrar confirming the allegation.
\n'),(36851,460,495509,495510,'Each(a) Each player is always Noisy, Quiet, noisy, quiet, or Silent, silent, but never more than one of these. Whenever Whenever a player registers or posts to a public forum, that player is Noisy. noisy.
\n
\nA(b) A player who has not within quietened another player in the most recent past 24 hours caused another player to become Quiet may cause another Active Noisy player to become Quiet do so by sending a message to a public forum in which e identifies publically identifying the player and states stating that e causes that player to become Quiet. Whenever a player has been Quiet continuously for two weeks, Inactive continuously for two months, or Frozen continuously for two years, e becomes Silent. quiet.
\n
\nAny player may publicly allege that some other player has abandoned the game. A player has abandoned the game if and only if e is Silent. As soon as possible after a public allegation that(c) If a player has abandoned the game, the Registrar shall publicly confirm been quiet continuously for one month, or deny the allegation. inactive continuously for three months, e becomes silent.
\n
\nIf the allegation is confirmed, then the following events shall occur in order:
\n
\n(i)
if the Silent(d) Any player is the Speaker, e commits the Class 15 Crime may publish a Notice of Speaker Abandonment and ceases to be Speaker, Abandonment, identifying another player and alleging that that player has abandoned the Speaker-Elect game. A Notice of Abandonment is or becomes Speaker;
\n
\n(ii)
invalid if the Silent player identified in it is deregistered.
\n
\nThe
Silent player shall be deemed not, or ceases to have been deregistered as of the timestamp of the message from the Registrar confirming the allegation. be, silent.
\n'),(36852,460,495510,495511,'(a) Each player is always noisy, quiet, or silent, but never more than one of these. Whenever a player registers or posts to a public forum, that player is noisy.
\n
\n another active, noisy player in the past 24 hours may do so cause another active, noisy player to become quiet by publically identifying the player and stating that e causes that player to become quiet.
\n
\n(c) If a player has been quiet continuously for one month, or inactive continuously for three months, e becomes silent.
\n
\n(d) Any player may publish a Notice of Abandonment, identifying another player and alleging that that player has abandoned the game. A Notice of Abandonment is or becomes invalid if the player identified in it is not, or ceases to be, silent.
\n'),(36853,460,495511,495512,'(a) Each playerNoisiness is always noisy, quiet, or silent, but never more than one of these. Whenever a player registers or posts to a public forum, that stuck player is noisy. switch with values noisy, quiet, and silent.
\n
\n(b) AA non-noisy player who has not quietened another active, becomes noisy player in the past 24 hours may cause another active, noisy player to become quiet by publically identifying the player and stating that whenever e causes that player posts to become quiet. a public forum.
\n
\n(c) If aA player may flip another player\'s noisiness from noisy to quiet, unless e has been quiet continuously for one month, or inactive continuously done so for three months, e becomes silent. another player within the past 24 hours.
\n
\n(d) AnyIf a player has been quiet continuously for one month, or inactive continuously for three months, e becomes silent.
\n
\nAny
player may publish a Notice of Abandonment, identifying another player and alleging that that player has abandoned the game. A Notice of Abandonment is or becomes invalid if the player identified in it is not, or ceases to be, silent.
\n'),(36854,460,495512,495513,'Noisiness is a stuck player switch with values noisy, quiet, and silent.
\n
\nA non-noisy player becomes noisy whenever e posts to a public forum.
\n
\nAAn active player may flip another active player\'s noisiness from noisy to quiet, unless e has done so for another player within the past 24 hours.
\n
\nIf a player has been quiet continuously for one month, or inactive continuously for three months, e becomes silent.
\n
\nAny player may publish a Notice of Abandonment, identifying another player and alleging that that player has abandoned the game. A Notice of Abandonment is or becomes invalid if the player identified in it is not, or ceases to be, silent.
\n'),(36855,460,495513,495514,'Noisiness is a stuck player switch with values noisy, quiet, and silent.
\n
\nThe noisiness of an active player may not be changed if e has posted to a public forum in the past 120 hours.

\n
\nA non-noisy player becomes noisy whenever e posts to a public forum.
\n
\nAn active player may flip another active player\'s noisiness from noisy to quiet, unless e has done so for another player within the past 24 hours.
\n
\nIf a player has been quiet continuously for one month, or inactive continuously for three months, e becomes silent.
\n
\nAny player may publish a Notice of Abandonment, identifying another player and alleging that that player has abandoned the game. A Notice of Abandonment is or becomes invalid if the player identified in it is not, or ceases to be, silent.
\n'),(36856,460,495514,495500,'NoisinessEach Player is either Noisy, Quiet or Silent. Whenever a stuck player switch with values noisy, quiet, and silent. Player posts to the Public Forum, or a new Player registers, that Player is Noisy.
\n
\nThe noisiness of an active player may not be changed if e has postedAny Player can cause another Active Noisy Player to a public forum become Quiet by stating that e is doing so, and clearly identifying that Player, in the past 120 hours. Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent.
\n
\nA non-noisy player becomes noisy wheneverAny Player can cause a Silent Player to be deregistered by stating in the Public Forum that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged in the Public Forum that e posts has Abandoned the Game, e commits the Class A Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E is then deregistered. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum that a public forum. Player has Abandoned the game, confirm or deny in the Public Forum that the deregistration has actually occurred.
\n
\nAn active player may flip another active player\'s noisinessThe Registrar shall include in eir Report the most recent date on which each Player changed from noisy being Noisy, Quiet or Silent to quiet, unless e has done so for another player within any of the past 24 hours. others.
\n
\nIf a player has been quiet continuously for one month, or inactive continuously for three months, e becomes silent.
\n
\nAny
player may publish a Notice of Abandonment, identifying another player and alleging that that player has abandoned the game. A Notice of AbandonmentThis Rule, apart from this paragraph, shall be completely without effect. Two weeks after this paragraph is or becomes invalid if the player identified in it is not, or ceases to be, silent. inserted into this Rule, this paragraph shall be deleted from this Rule.
\n'),(36857,460,495500,495515,'Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy.
\n
\nAny Player can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in the Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent.
\n
\nAny Player can cause a Silent Player to be deregistered by stating in the Public Forum that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged in the Public Forum that e has Abandoned the Game, e commits the Class A Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E is then deregistered. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum that a Player has Abandoned the game, confirm or deny in the Public Forum that the deregistration has actually occurred.
\n
\nThe Registrar shall include in eir Report the most recent date on which each Player changed from being Noisy, Quiet or Silent to any of the others.
\n
\nThis Rule, apart from this paragraph, shall be completely without effect. Two weeks after this paragraph is inserted into this Rule, this paragraph shall be deleted from this Rule.

\n'),(36858,462,495516,495517,'Any VoteVotes of FOR or YES shall are to be treated as a Vote considered Votes in favor of FOR. Any Vote a Proposal. Votes of AGAINST or NO shall are to be treated as considered Votes opposed to a Vote of AGAINST. Proposal. Other Votes are not to be considered as in favor or opposition.
\n'),(36859,462,495517,495518,' or opposition. opposition. (*Was: 462*)
\n'),(36860,463,495519,495520,'At least once in any seven day period, the designated scorekeeper shall distribute the scores of all Players, updated at least up to and including the previous complete Nomic Week.
\n
\nIf a Player feels that the posted scores are in error, e shall send a public message pointing out the error. If the Scorekeepor agrees e shall correct the error and send out the corrected score report within 72 hours.
\n
\nIf the Scorekeepor disagrees or does not correct the error, the Player who pointed out the error, may make a Call for Judgement, stating the error and its correction. If the resulting Judgement is TRUE, then -the Scorekeepor shall correct the error and send out the corrected score report within 72 hours; -the Scorekeepor shall not receive eis salary in the Nomic week following the Judgment of the CFJ.
\n
\n the Game. Game. (*Was: 463*)
\n'),(36861,474,495522,495523,'A player Voter may not be deregistered deregister from the game, except Agora by that player (or sending a message to the Registrar, as specified elsewhere) Public Forum announcing that he forfeits. When a player forfeits, he remains registered for a length of time equal eir deregistration. A Voter who deregisters in this fashion ceases to be a Player effective at the longest possible voting period time date-stamped on that message, and e may not reregister as a proposal. At the end of this time, he is deregistered. Player until a new Game has begun.
\n
\nDuring the time between forfeiting and being deregistered, the playerOther Rules may not vote or make a proposal. The player automatically refuses any selection for judgement, or any define other voluntary appointed duties.
\n
\nIf,
at any time during this period, the player announces that they have changed their mind about forfeiting, then these restrictions are instantly revoked, and the deregistration does not take place. conditions under which Voters may be deregistered.
\n'),(36862,474,495523,495524,' and e may not any attempts by em to reregister as before a Player until new Game has begun are without effect; this Rule takes precedence over Rules which would cause em to be reregistered before a new Game has begun.
\n
\nOther Rules may define other conditions under which Voters may be deregistered.
\n'),(36863,474,495524,495525,' before a new Game has begun the beginning of the next month are without effect; this Rule takes precedence over Rules which would cause em to be reregistered before a new Game has begun. the beginning of the next month.
\n
\nOther Rules may define other conditions under which Voters may be deregistered.
\n'),(36864,474,495525,495526,'A Voter Player other than the Speaker may deregister from Agora by sending a message to the Public Forum announcing eir deregistration. A Voter Player who deregisters in this fashion ceases to be a Player effective at the time date-stamped on that message, and any attempts by em to reregister before the beginning of the next month thirty days have passed are without effect; this effect. This Rule takes precedence over Rules which would cause em to be reregistered before the beginning of the next month.
\n
\nOther
Rules may define other conditions under which Voters may be deregistered. thirty days have passed after eir deregistration.
\n'),(36865,474,495526,495527,' a public message to the Public Forum announcing eir deregistration. A Player who deregisters in this fashion ceases to be a Player effective at the time date-stamped on that message, and any attempts by em to reregister before thirty days have passed are without effect. This Rule takes precedence over Rules which would cause em to be reregistered before thirty days have passed after eir deregistration.
\n'),(36866,474,495527,495528,'A Player other than the Speaker may deregister from Agora by sending a public message announcing eir deregistration. A Player who deregisters in this fashion ceases to be a Player effective at the time date-stamped on that message, and any attempts by em to reregister before thirty days have passed are without effect. This Rule takes precedence over Rules which would cause em to be reregistered before thirty days have passed after eir deregistration.
\n'),(36867,478,495529,495530,' is hereby defined as any medium defined by which one player sends or posts the Distributor as such. If a Rule requires that a message which, is send to the best of the sender\'s intent, knowledge, belief, and ability, is simultaneously sent Public Forum, then a message send to all active players and accurately dated to within 5 minutes. The terms "listserv" and "listserver" are synonymous with "Public Forum". Active Players fulfills this requirement as well"
\n'),(36868,478,495530,495531,' as well" well.
\n
\nThe
Distributor may only define a medium to be the Public Forum, if to the best of eis knowledge and in normal circumstances messages posted to it are received by all Players. Subscription may be necessary to be able to receive the Public Forum, in which case such a subscription is mandatory to all Players.
\n'),(36869,478,495531,495532,'The Public Forum is any medium defined by the Distributor as such. If a Rule requires that a message is send to the Public Forum, then a message send to all Active Players fulfills this requirement as well.
\n
\n of eis eir knowledge and in normal circumstances messages posted to it are received by all Players. Subscription may be necessary to be able to receive the Public Forum, in which case such a subscription is mandatory to all Players.
\n'),(36870,478,495532,495533,' is send sent to the Public Forum, then a message send to all Active Players fulfills this requirement as well.
\n
\n Players. Subscription may be necessary to be able It is the Player\'s responsibility to receive all media which comprise the Public Forum, in which case such a subscription is mandatory to all Players. Forum.
\n'),(36871,478,495533,495534,'The Public Forum "Public Forum" is any medium defined by the Distributor legally designated as such. If a Rule requires that a message is sent to such by the Public Forum, then a message send to all Active Players fulfills this requirement as well. Distributor.
\n
\n Distributor may only define is permitted to designate a medium to be the as a Public Forum, if Forum only if, to the best of eir the Distributor\'s knowledge and in under normal circumstances messages posted to it are circumstances, any message transmitted via that medium will be received by all Players. It
\n
\nIn
addition, sending a message, by any medium or combination of media, to every Active Player, is equivalent to sending it to the Public Forum, provided that the message bears a clear indication that it is intended to be a message to the Public Forum, and it is verifiable that the message was in fact sent to every Active Player.
\n
\nIt
is the Player\'s responsibility of each Active Player to ensure that e is able to receive all media messages sent to every medium which comprise the Distributor has designated as a Public Forum. The temporary inability of a Player to receive a Public Forum does not deprive that medium of any legal significance as a Public Forum.
\n'),(36872,478,495534,495535,' the Distributor. Registrar.
\n
\nThe Distributor Registrar is permitted to designate a medium as a Public Forum only if, to the best of the Distributor\'s Registrar\'s knowledge and under normal circumstances, any message transmitted via that medium will be received by all Players.
\n
\nIn addition, sending a message, by any medium or combination of media, to every Active Player, is equivalent to sending it to the Public Forum, provided that the message bears a clear indication that it is intended to be a message to the Public Forum, and it is verifiable that the message was in fact sent to every Active Player.
\n
\n the Distributor Registrar has designated as a Public Forum. The temporary inability of a Player to receive a Public Forum does not deprive that medium of any legal significance as a Public Forum.
\n'),(36873,478,495535,495536,' the Registrar. Registrar. The Registrar is permitted to designate a medium as a Public Forum only if, to the best of the Registrar\'s knowledge and under normal circumstances, any message transmitted via that medium will be received by all Players.
\n
\nThe RegistrarIt is permitted the responsibility of each Active Player to designate a ensure that e is able to receive messages sent to every medium which the Registrar has designated as a Public Forum only if, to the best Forum. The temporary inability of the Registrar\'s knowledge and under normal circumstances, any message transmitted via a Player to receive a Public Forum does not deprive that medium will be received by all Players. of any legal significance as a Public Forum.
\n
\nIn addition, sendingSending a message, by any medium or combination of media, to every Active Player, is equivalent to sending it to the Public Forum, provided that the message bears a clear indication that it is intended to be a message to the Public Forum, and it is verifiable that the message was in fact sent to every Active Player.
\n
\nIt isWhenever the responsibility of each Active Rules calls upon some Player to ensure that e is able to receive messages sent to every medium which "announce", "post", or "distribute" some communication or notification, this shall be accomplished by posting the Registrar has designated as a Public Forum. The temporary inability of a Player communication or notification to receive a Public Forum does not deprive that medium of any legal significance as a the Public Forum. Forum, unless another rule specifies otherwise
\n'),(36874,478,495536,495537,'The "Public Forum" is anyWhether a given medium legally designated as such by the Registrar. The is a Public Forum or not is a Nomic Property. The Registrar is permitted authorized to designate change whether a given medium as is a Public Forum only if, or not Without Objection. When such a change is made, in order to be effective, the message annoucing the change must be sent to both a medium that was a Public Forum before the best of change, and a medium that is a Public Forum after the Registrar\'s knowledge change. (If a single medium is a Public Forum both before and under normal circumstances, any after the change, a single message transmitted via to that medium will be received by all Players. satisfies this requirement.)
\n
\nIt is the responsibility of each Active Player to ensure that e is able to receive messages sent to every medium which the Registrar has designated as a Public Forum. The temporary inability of a Player to receive a Public Forum does not deprive that medium of any legal significance as a Public Forum.
\n
\nSending a message, by any medium or combination of media, to every Active Player, is equivalent to sending it to the Public Forum, provided that the message bears a clear indication that it is intended to be a message to the Public Forum, and it is verifiable that the message was in fact sent to every Active Player.
\n
\nWhenever the Rules calls upon some Player to "announce", "post", or "distribute" some communication or notification, this shall be accomplished by posting the communication or notification to the Public Forum, unless another rule specifies otherwise
\n'),(36875,478,495537,495538,' message annoucing announcing the change must be sent to both a medium that was a Public Forum before the change, and a medium that is a Public Forum after the change. (If a single medium is a Public Forum both before and after the change, a single message to that medium satisfies this requirement.)
\n
\nIt is the responsibility of each Active Player to ensure that e is able to receive messages sent to every medium which the Registrar has designated as a Public Forum. The temporary inability of a Player to receive a Public Forum does not deprive that medium of any legal significance as a Public Forum.
\n
\nSending a message, by any medium or combination of media, to every Active Player, is equivalent to sending it to the Public Forum, provided that the message bears a clear indication that it is intended to be a message to the Public Forum, and it is verifiable that the message was in fact sent to every Active Player.
\n
\n Rules calls call upon some Player to "announce", "post", or "distribute" some communication or notification, this shall be accomplished by posting the communication or notification to the Public Forum, unless another rule specifies otherwise otherwise.
\n'),(36876,478,495538,404396,'Whether a given medium is aA Public Forum or not is a Nomic Property. The Registrar is authorized to change whether a given medium is a Public Forum or not Without Objection. When such a change is made, in order to be effective, of communication so designated by the Registrar. Sending a message announcing the change must be sent to both a medium that was a Public Forum before shall be considered the change, and a medium equivalent of sending that is a Public Forum after the change. (If a single medium is a Public Forum both before and after the change, a single message to that medium satisfies this requirement.) all Players.
\n
\nIt is the responsibility of each Active Player to ensure that eA Discussion Forum is able to receive messages sent to every a medium which the Registrar has of communication so designated as by the Registrar. A Discussion Forum shall never be a Public Forum. The temporary inability of a Player Forum and messages sent to receive a Public Discussion Forum does not deprive that medium of any legal significance as a Public Forum. are never considered to have been sent to all Players.
\n
\nSendingThe Registrar may designate a message, by any given medium or combination of media, to every Active Player, is equivalent communication to sending it be (or cease to the be) a Public Forum, provided that the message bears Forum or a clear indication that it is intended to be Discussion Forum Without Objection. An announcement of such a message to designation shall be made via the Public Forum, and it medium whose designation is verifiable that the message was being changed. Any designation of a medium as a Public Forum shall also be announced via all existing Public Fora in fact sent addition to every Active Player. any other requirements.
\n
\nWheneverIt is the Rules call upon some responsibility of every Active Player to ensure that e is able to receive messages via each and every Public Forum. Any inability of a Player to "announce", "post", receive messages via a particular Public Forum does not deprive that medium of its legal status as a Public Forum. Players are in no way required to receive messages via any particular Discussion Forum.
\n
\nThe
Registrar shall include as part of eir Report all media which are currently Public or "distribute" some Discussion Fora and sufficient data regarding each medium to allow new Players to receive messages via that medium.
\n
\nAny
communication or notification, this which has been sent via a Public Forum shall be accomplished by posting the considered to have been made publicly. Any communication which has been sent to all Players via some other medium, or notification combination of mediums, shall be considered to have been made publicly, provided it contains some clear designation that it is intended to be public.
\n
\nIf
the Public Forum, unless another rule specifies otherwise. Rules require a Player to publish certain information, then e is considered to have satisfied that requirement at the time e publicly sends a message containing the information e is required to publish.
\n
\nIf
the Rules require a Player to announce certain information, that announcement must be made publicly.
\n'),(36877,478,404396,404818,'A Public Forum is a medium of communication so designated by the Registrar. Sending a message to a Public Forum shall be considered the equivalent of sending that message to all Players.
\n
\n Public Forum Forum, and messages sent to a Discussion Forum are never message is not considered to have been sent to all Players. Players solely because it was sent to a Discussion Forum.
\n
\nThe Registrar may designate a given medium of communication to be (or cease to be) a Public Forum or a Discussion Forum Without Objection. An announcement of such a designation shall be made via the medium whose designation is being changed. Any designation of a medium as a Public Forum shall also be announced via all existing Public Fora in addition to any other requirements.
\n
\nIt is the responsibility of every Active Player to ensure that e is able to receive messages via each and every Public Forum. Any inability of a Player to receive messages via a particular Public Forum does not deprive that medium of its legal status as a Public Forum. Players are in no way required to receive messages via any particular Discussion Forum.
\n
\nThe Registrar shall include as part of eir Report all media which are currently Public or Discussion Fora and sufficient data regarding each medium to allow new Players to receive messages via that medium.
\n
\nAny communication which has been sent via a Public Forum shall be considered to have been made publicly. Any communication which has been sent to all Players via some other medium, or combination of mediums, shall be considered to have been made publicly, provided it contains some clear designation that it is intended to be public.
\n
\nIf the Rules require a Player to publish certain information, then e is considered to have satisfied that requirement at the time e publicly sends a message containing the information e is required to publish.
\n
\nIf the Rules require a Player to announce certain information, that announcement must be made publicly.
\n'),(36878,478,404818,405110,'A Public ForumPublicity is a medium of communication so designated by the Registrar. Sending a message to a Public Forum shall be considered the equivalent of sending that message to all Players. stuck forum switch with values null, Discussion, and Public.
\n
\nA Discussion Forum is a mediumThe Registrar may, without objection, flip the publicity of communication so designated by a forum. In addition to any other requirements the Registrar. A Discussion Forum shall never rules place on this action, the Registrar\'s announcement of intent must be a Public Forum, sent to that forum, and a message if the forum is not considered to have been being made Public, then the announcement by which the Registrar performs the modification must be sent to all Players solely because it was sent to a Discussion Forum. existing Public fora.
\n
\nThe Registrar may designate a given medium of communication to be (or cease to be) a Public Forum or a Discussion Forum Without Objection. An announcement of such a designation shall be made via the medium whose designationIt is being changed. Any designation the responsibility of a medium as a Public Forum shall also be announced each active player to ensure that e can receive messages via all existing each Public Fora in addition to any other requirements. forum.
\n
\nIt is the responsibilityThe Registrar shall include as part of every Active Player to ensure that e is able to receive messages via each and every eir Report all Public Forum. Any inability of a Player or Discussion fora and sufficient data regarding each such forum to allow players to receive messages via a particular Public Forum does not deprive that medium medium. The Registrar need not keep track of its legal status as a Public Forum. Players are in no way required to receive messages via any particular Discussion Forum. fora with null state.
\n
\nThe Registrar shall include as part of eir Report all media which are currentlyA message is not public unless some rule states that it is public. A message is public if it is sent via a Public forum, or Discussion Fora and sufficient data regarding each medium to allow new Players if it is sent to receive messages all players via that medium. a combination of fora and contains a clear designation of intent to be public.
\n
\nAny communication which has been sent viaA player publishes information by publicly sending a Public Forum shall be considered to have been made publicly. Any communication which has been sent to all Players via some other medium, or combination of mediums, shall be considered to have been made publicly, provided it contains some clear designation message containing that it is intended to be public. information, and announces something by publishing it.
\n
\n the Rules require rules state that a Player to publish certain information, player may perform an action by announcement, then e is considered to have satisfied that requirement at the time player may perform that action by announcing that e publicly sends performs it. If the rules state that a player may perform an action by private message containing the information e is required to publish.
\n
\nIf
the Rules require some player, then that player may perform that action by sending a Player message privately to announce certain information, the specified player indicating that announcement e performs it. In either case, such a message must unambiguously describe the action to be made publicly. performed.
\n'),(36879,478,405110,405426,' and Public. Public. A forum\'s Publicity may not be changed except as described in this rule.
\n
\nThe Registrar may, without objection, flip the publicity of a forum. In addition to any other requirements the rules place on this action, the Registrar\'s announcement of intent must be sent to that forum, and if the forum is being made Public, then the announcement by which the Registrar performs the modification must be sent to all existing Public fora.
\n
\nIt is the responsibility of each active player to ensure that e can receive messages via each Public forum.
\n
\nThe Registrar shall include as part of eir Report all Public or Discussion fora and sufficient data regarding each such forum to allow players to receive messages via that medium. The Registrar need not keep track of fora with null state.
\n
\nA message is not public unless some rule states that it is public. A message is public if it is sent via a Public forum, or if it is sent to all players via a combination of fora and contains a clear designation of intent to be public.
\n
\nA player publishes information by publicly sending a message containing that information, and announces something by publishing it.
\n
\nIf the rules state that a player may perform an action by announcement, then that player may perform that action by announcing that e performs it. If the rules state that a player may perform an action by private message to some player, then that player may perform that action by sending a message privately to the specified player indicating that e performs it. In either case, such a message must unambiguously describe the action to be performed.
\n'),(36880,478,405426,405626,' forum\'s Publicity publicity may not be changed except as described in this rule.
\n
\n Registrar may, without objection, may flip the publicity of a forum. In addition to any other requirements the rules place on this action, the Registrar\'s announcement of intent must be sent to that forum, and if the forum is being made Public, then the announcement by which the Registrar performs the modification must be sent to all existing Public fora. without objection as long as:
\n
\nIt is the responsibility(a) e sends eir announcement of each active player intent to ensure that e can receive messages via each Public forum. forum; and
\n
\nThe Registrar shall include as part of eir Report all Public or Discussion fora and sufficient data regarding each such(b) if the forum is to allow players to receive messages via that medium. The be made public, the announcement by which the Registrar need not keep track of fora with null state. makes that forum public is sent to all existing public fora.
\n
\nA message is not public unless some rule states that it is public. A message is public if it is sentEach active player should ensure e can receive messages via a Public forum, or if it is sent to all players via a combination of fora and contains a clear designation of intent to be public. each public forum.
\n
\nA player publishes information by publicly sendingThe Registrar\'s report shall include a message containing that information, list of all public or discussion fora and announces something by publishing it. sufficient data regarding each to allow players to receive messages via that medium. The Registrar need not keep track of null fora.
\n
\nIf the rules state thatA message is public if and only if it is sent via a public forum or is sent to all players and contains a clear designation of intent to be public. A player may perform an action "publishes" or "announces" something by announcement, then that sending a public message.
\n
\nA
player may perform that performs an action "by announcement" by announcing that e performs it. If the rules state that a A player may perform performs an action by "by private message message" to some player, then that player may perform that action by sending a an appropriate private message privately to the specified player indicating that e performs it. In either case, such player. Any action performed by sending a message must unambiguously describe is performed at the action to be performed. time date-stamped on that message.
\n'),(36881,478,405626,405693,'PublicityFreedom of speech being essential for the healthy functioning of any non-Imperial nomic, it is a stuck forum switch with values null, Discussion, and Public. A forum\'s publicity may not hereby resolved that No Player shall be changed except as described prohibited from participating in this rule. the Fora.
\n
\nThe RegistrarA Forum\'s Publicity may flip be either null, Discussion, or Public (default null). A forum\'s publicity may not be changed except as described in this rule.
\n
\nThe
Herald may change the publicity of a forum without objection as long as:
\n
\n(a) e sends eir announcement of intent to that forum; and
\n
\n the Registrar Herald makes that forum public is sent to all existing public fora.
\n
\nEach active player should ensure e can receive messages via each public forum.
\n
\nThe Registrar\'s Herald\'s report shall include a list of all public or discussion fora and sufficient data regarding each to allow players to receive messages via that medium. The Registrar Herald need not keep track of null fora.
\n
\nA message is public if and only if it is sent via a public forum or is sent to all players and contains a clear designation of intent to be public. A player "publishes" or "announces" something by sending a public message.
\n
\nA player performs an action "by announcement" by announcing that e performs it. A player performs an action "by private message" to some player by sending an appropriate private message to the specified player. Any action performed by sending a message is performed at the time date-stamped on that message.
\n'),(36882,478,405693,405832,'Freedom of speech being essential for the healthy functioning of any non-Imperial nomic, it is hereby resolved that No Player shall be prohibited from participating in the Fora.
\n
\nA Forum\'s Publicity may be either null, Discussion, or Public (default null). A forum\'s publicity may not be changed except as described in this rule.
\n
\nThe Herald Registrar may change the publicity of a forum without objection as long as:
\n
\n(a) e sends eir announcement of intent to that forum; and
\n
\n the Herald Registrar makes that forum public is sent to all existing public fora.
\n
\nEach active player should ensure e can receive messages via each public forum.
\n
\nThe Herald\'s report shall include a list of all public or discussion fora and sufficient data regarding each to allow players to receive messages via that medium. The Herald need not keep track of null fora.

\n
\nA message is public if and only if it is sent via a public forum or is sent to all players and contains a clear designation of intent to be public. A player "publishes" or "announces" something by sending a public message.
\n
\nA player performs an action "by announcement" by announcing that e performs it. A player performs an action "by private message" to some player by sending an appropriate private message to the specified player. Any action performed by sending a message is performed at the time date-stamped on that message.
\n'),(36883,478,405832,405955,'Freedom of speech being essential for the healthy functioning of any non-Imperial nomic, it is hereby resolved that No Player shall be prohibited from participating in the Fora.
\n
\nA Forum\'s Publicity may be either null, Discussion, or Public (default null). A forum\'s publicity may not be changed except as described in this rule.
\n
\nThe Registrar may change the publicity of a forum without objection as long as:
\n
\n(a) e sends eir announcement of intent to that forum; and
\n
\n(b) if the forum is to be made public, the announcement by which the Registrar makes that forum public is sent to all existing public fora.
\n
\nEach active player should ensure e can receive messages via each public forum.
\n
\nA message is public if and only if it is sent via a public forum or is sent to all players and contains a clear designation of intent to be public. A player "publishes" or "announces" something by sending a public message.
\n
\n it. A player performs an action "by private message" to some player by sending an appropriate private message to the specified player. Any action performed by sending a message is performed at the time date-stamped on that message.
\n'),(36884,478,405955,406114,'Freedom of speech being essential for the healthy functioning of any non-Imperial nomic, it is hereby resolved that No Player shall be prohibited from participating in the Fora.
\n
\nA Forum\'s Publicity may be either null,Publicity is a forum switch with values Public, Discussion, or Public (default null). A forum\'s publicity may not be changed except as described in this rule. and Null (default), tracked by the Registrar.
\n
\nThe Registrar may change the publicity of a forum without objection as long as:
\n
\n(a) e sends eir announcement of intent to that forum; and
\n
\n(b) if the forum is to be made public, the announcement by which the Registrar makes that forum public is sent to all existing public fora.
\n
\nEach active player should ensure e can receive messages via each public forum.
\n
\nA message is public if and only if it is sent via a public forum or is sent to all players and contains a clear designation of intent to be public. A player "publishes" or "announces" something by sending a public message.
\n
\nA player performs an action "by announcement" by announcing that e performs it. Any action performed by sending a message is performed at the time date-stamped on that message.
\n'),(36885,478,406114,406213,'Freedom of speech being essential for the healthy functioning of any non-Imperial nomic, it is hereby resolved that No Player shall be prohibited from participating in the Fora.
\n
\nPublicity is a forum switch with values Public, Discussion, and Null (default), tracked by the Registrar.
\n
\nThe Registrar\'s report includes, for each forum with non-null publicity, sufficient instructions for players to receive messages there.

\n
\nThe Registrar may change the publicity of a forum without objection as long as:
\n
\n(a) e sends eir announcement of intent to that forum; and
\n
\n(b) if the forum is to be made public, the announcement by which the Registrar makes that forum public is sent to all existing public fora.
\n
\nEach active player should ensure e can receive messages via each public forum.
\n
\nA message is public if and only if it is sent via a public forum or is sent to all players and contains a clear designation of intent to be public. A player "publishes" or "announces" something by sending a public message.
\n
\nA player performs an action "by announcement" by announcing that e performs it. Any action performed by sending a message is performed at the time date-stamped on that message.
\n'),(36886,478,406213,406332,'Freedom of speech being essential for the healthy functioning of any non-Imperial nomic, it is hereby resolved that No Player shall be prohibited from participating in the Fora.
\n
\n and Null Foreign (default), tracked by the Registrar.
\n
\n with non-null non-Foreign publicity, sufficient instructions for players to receive messages there.
\n
\nThe Registrar may change the publicity of a forum without objection as long as:
\n
\n(a) e sends eir announcement of intent to that forum; and
\n
\n(b) if the forum is to be made public, the announcement by which the Registrar makes that forum public is sent to all existing public fora.
\n
\nEach active player should ensure e can receive messages via each public forum.
\n
\nA message is public if and only if it is sent via a public forum or is sent to all players and contains a clear designation of intent to be public. A player "publishes" or "announces" something by sending a public message.
\n
\nA player performs an action "by announcement" by announcing that e performs it. Any action performed by sending a message is performed at the time date-stamped on that message.
\n'),(36887,478,406332,406354,'Freedom of speech being essential for the healthy functioning of any non-Imperial nomic, it is hereby resolved that No Player shall be prohibited from participating in the Fora.
\n
\nPublicity is a forum switch with values Public, Discussion, and Foreign (default), tracked by the Registrar.
\n
\nThe Registrar\'s report includes, for each forum with non-Foreign publicity, sufficient instructions for players to receive messages there.
\n
\nThe Registrar may change the publicity of a forum without objection as long as:
\n
\n(a) e sends eir announcement of intent to that forum; and
\n
\n(b) if the forum is to be made public, the announcement by which the Registrar makes that forum public is sent to all existing public fora.
\n
\nEach active player should ensure e can receive messages via each public forum.
\n
\nA message is public if and only if it is sent via a public forum or is sent to all players and contains a clear designation of intent to be public. A player "publishes" or "announces" something by sending a public message.
\n
\nA player performsWhere the rules define an action that CAN be performed "by announcement" announcement", a player performs that action by announcing that e performs it. Any action performed by sending a message is performed at the time date-stamped on that message.
\n'),(36888,478,406354,432418,'Freedom of speech being essential for the healthy functioning of any non-Imperial nomic, it is hereby resolved that No Player shall be prohibited from participating in the Fora.
\n
\nPublicity is a forum switch with values Public, Discussion, and Foreign (default), tracked by the Registrar.
\n
\nThe Registrar\'s report includes, for each forum with non-Foreign publicity, sufficient instructions for players to receive messages there.
\n
\nThe Registrar may change the publicity of a forum without objection as long as:
\n
\n(a) e sends eir announcement of intent to that forum; and
\n
\n(b) if the forum is to be made public, the announcement by which the Registrar makes that forum public is sent to all existing public fora.
\n
\nEach active player should ensure e can receive messages via each public forum.
\n
\n A player person "publishes" or "announces" something by sending a public message.
\n
\n a player person performs that action by announcing that e performs it. Any action performed by sending a message is performed at the time date-stamped on that message.
\n'),(36889,478,432418,496801,' that No no Player shall be prohibited from participating in the Fora.
\n
\nPublicity is a forum switch with values Public, Discussion, and Foreign (default), tracked by the Registrar.
\n
\nThe Registrar\'s report includes, for each forum with non-Foreign publicity, sufficient instructions for players to receive messages there.
\n
\nThe Registrar may change the publicity of a forum without objection as long as:
\n
\n(a) e sends eir announcement of intent to that forum; and
\n
\n(b) if the forum is to be made public, the announcement by which the Registrar makes that forum public is sent to all existing public fora.
\n
\nEach active player should ensure e can receive messages via each public forum.
\n
\nA message is public if and only if it is sent via a public forum or is sent to all players and contains a clear designation of intent to be public. A person "publishes" or "announces" something by sending a public message.
\n
\n by unambiguously specifying the action and announcing that e performs it. Any action performed by sending a message is performed at the time date-stamped on that message.
\n'),(36890,478,496801,496934,'Freedom of speech being essential for the healthy functioning of any non-Imperial nomic, it is hereby resolved that no Player shall be prohibited from participating in the Fora.
\n
\nPublicity is a forum switch with values Public, Discussion, and Foreign (default), tracked by the Registrar.
\n
\nThe Registrar\'s report includes, for each forum with non-Foreign publicity, sufficient instructions for players to receive messages there.
\n
\nThe Registrar may change the publicity of a forum without objection as long as:
\n
\n(a) e sends eir announcement of intent to that forum; and
\n
\n(b) if the forum is to be made public, the announcement by which the Registrar makes that forum public is sent to all existing public fora.
\n
\nEach active player should ensure e can receive messages via each public forum.
\n
\nA message is public if and only if it is sent via a public forum or is sent to all players and contains a clear designation of intent to be public. A person "publishes" or "announces" something by sending a public message.
\n
\n unambiguously and clearly specifying the action and announcing that e performs it. Any action performed by sending a message is performed at the time date-stamped on that message.
\n'),(36891,478,496934,497341,'Freedom of speech being essential for the healthy functioning of any non-Imperial nomic, it is hereby resolved that no Player shall be prohibited from participating in the Fora.
\n
\nPublicity is a forum switch with values Public, Discussion, and Foreign (default), tracked by the Registrar.
\n
\nThe Registrar\'s report includes, for each forum with non-Foreign publicity, sufficient instructions for players to receive messages there.
\n
\nThe Registrar may change the publicity of a forum without objection as long as:
\n
\n(a) e sends eir announcement of intent to that forum; and
\n
\n(b) if the forum is to be made public, the announcement by which the Registrar makes that forum public is sent to all existing public fora.
\n
\nEach active player should ensure e can receive messages via each public forum.
\n
\nA message is public if and only if it message is a message sent via a public forum forum, or is sent to all players and contains containing a clear designation of intent to be public. A person "publishes" or "announces" something by sending a public message. public.
\n
\nWhere the rules define an action that CAN be performed "by announcement", a person performs that action by unambiguously and clearly specifying the action and announcing that e performs it. Any action performed by sending a message is performed at the time date-stamped on that message.
\n'),(36892,482,495554,495555,'If there are no other Players Eligible to be chosen as Judge for a certain Statement, then the CotC shall choose a Player randomly from among all Active Players other than the Caller and those Players Barred from judging the CFJ, to be Eligible to act as Judge.
\n
\nIf there are no Active Players other than the Caller and those Players Barred from judging the CFJ, then the CotC shall choose a Player randomly from among all players other than the Caller and those Players Barred from judging the CFJ, to be Eligible to act as Judge.
\n
\n those Player Players Barred from judging the CFJ, then the CotC shall choose a Player randomly from among all Players, to be Eligible to act as Judge.
\n
\nThis Rule takes precedence over all other Rules pertaining to the selection of Judges.
\n'),(36893,482,495555,495556,'If there are no other Players EligibleEvery Active Player is eligible to be chosen as Judge for a certain Statement, then the CotC shall choose a Player randomly from among all Active Players other than the Caller and those Players Barred from judging the CFJ, to be Eligible to act as Judge. given CFJ unless specifically made ineligible by some Rule.
\n
\nIf there are no Active Players other than theThe Caller and those Players Barred from judging the CFJ, then the CotC shall choose of a Player randomly from among all players other than the Caller and those Players Barred from judging the CFJ, to be Eligible given CFJ is never eligible to act as Judge. Judge that CFJ.
\n
\n there are would otherwise be no Players other than eligible to Judge a CFJ, then all Active Players, excluding the caller Caller and those Players Barred from judging by the CFJ, then the CotC Caller, shall choose a Player randomly from among all Players, to be Eligible eligible, any other Rule to act as Judge. the contrary notwithstanding.
\n
\nThisIf this still does not result in there being any Players eligible to Judge, then all Players (Active or not), excluding the Caller and those Players Barred by the Caller, shall be eligible.
\n
\nIf
this still does not result in there being any Players eligible to Judge, then all Players, excluding the Caller, shall be eligible.
\n
\nThis
Rule takes precedence over all other any Rule or combination of Rules pertaining which would result in there being no Players eligible to the selection of Judges. Judge a given CFJ.
\n'),(36894,482,495556,495557,'Every Active Player is eligible to Judge a a given CFJ unless specifically made ineligible by some Rule.
\n
\nThe Caller of a given CFJ is never eligible to Judge that CFJ.
\n
\nIfIf, after taking all other rules affecting eligibility into account, there would otherwise be are no Players eligible to Judge a CFJ, then all Active Players, excluding the Caller and those Players Barred by the Caller, shall be eligible, any other Rule to the contrary notwithstanding.
\n
\nIf this still does not result in there being any Players eligible to Judge, then all Players (Active or not), excluding the Caller and those Players Barred by the Caller, shall be eligible.
\n
\nIf this still does not result in there being any Players eligible to Judge, then all Players, excluding the Caller, shall be eligible.
\n
\nThis Rule takes precedence over any Rule or combination of Rules which would result in there being no Players eligible to Judge a given CFJ.
\n'),(36895,482,495557,495558,' a a given CFJ unless specifically made ineligible by some Rule.
\n
\nThe Caller of a given CFJ is never eligible to Judge that CFJ.
\n
\nIf, after taking all other rules affecting eligibility into account, there are no Players eligible to Judge a CFJ, then all Active Players, excluding the Caller and those Players Barred by the Caller, shall be eligible, any other Rule to the contrary notwithstanding.
\n
\nIf this still does not result in there being any Players eligible to Judge, then all Players (Active or not), excluding the Caller and those Players Barred by the Caller, shall be eligible.
\n
\nIf this still does not result in there being any Players eligible to Judge, then all Players, excluding the Caller, shall be eligible.
\n
\nThis Rule takes precedence over any Rule or combination of Rules which would result in there being no Players eligible to Judge a given CFJ.
\n'),(36896,482,495558,495559,' to Judge judge a given CFJ Call for Judgement (CFJ) unless specifically made ineligible by some Rule.
\n
\nThe Caller ofWhenever a given CFJ is never eligible Player becomes subject to Judge that CFJ. a Grace Period, e becomes ineligible to judge CFJs.
\n
\nIf, after taking all other rules affecting eligibility into account, there are no Players eligible to Judge a CFJ, then all Active Players, excluding theThe Caller and those Players Barred by the Caller, shall be eligible, any other Rule of a given CFJ is never eligible to the contrary notwithstanding. judge that CFJ.
\n
\nIf this still does not result inIf, after taking all other Rules affecting eligibility into account, there being any are no Players eligible to Judge, judge a CFJ, then all Players (Active or not), Active Players, excluding the Caller and those Players Barred by the Caller, shall be eligible. eligible, any other Rule to the contrary notwithstanding.
\n
\n to Judge, judge, then all Players, Players (Active or not), excluding the Caller and those Players Barred by the Caller, shall be eligible.
\n
\nThisIf this still does not result in there being any Players eligible to judge, then all Players, excluding the Caller, shall be eligible.
\n
\nIf
this still does not result in there being any Players eligible to judge, and the Caller is a Player, then the Caller shall be eligible.
\n
\nIf
this still does not result in there being any Players eligible to judge, then the Caller has happened across an Agora without any Players. The Rules suggest that the Caller try calling at a later date.
\n
\nThis
Rule can require On Hold Players to perform actions.
\n
\nThis
Rule takes precedence over any Rule or combination of Rules which would result in there being no Players eligible to Judge a given CFJ. CFJs.
\n'),(36897,482,495559,495560,'Every Active Player is eligible to judge a given Call for Judgement (CFJ) unless specifically made ineligible by some Rule.
\n
\n e becomes shall be considered to have made emself ineligible to judge CFJs. CFJs, as described in other Rules.
\n
\nThe Caller of a given CFJ is never eligible to judge that CFJ.
\n
\nIf, after taking all other Rules affecting eligibility into account, there are no Players eligible to judge a CFJ, then all Active Players, excluding the Caller and those Players Barred by the Caller, shall be eligible, any other Rule to the contrary notwithstanding.
\n
\nIf this still does not result in there being any Players eligible to judge, then all Players (Active or not), excluding the Caller and those Players Barred by the Caller, shall be eligible.
\n
\nIf this still does not result in there being any Players eligible to judge, then all Players, excluding the Caller, shall be eligible.
\n
\nIf this still does not result in there being any Players eligible to judge, and the Caller is a Player, then the Caller shall be eligible.
\n
\nIf this still does not result in there being any Players eligible to judge, then the Caller has happened across an Agora without any Players. The Rules suggest that the Caller try calling at a later date.
\n
\nThis Rule can require On Hold Players to perform actions.
\n
\nThis Rule takes precedence over any Rule or combination of Rules which would result in there being no Players eligible to Judge a given CFJs.
\n'),(36898,482,495560,495561,'Every Active Player is eligible to judge a given Call for Judgement (CFJ) unless specifically made ineligible by some Rule.
\n
\nWhenever a Player becomes subject to a Grace Period, e shall be considered to have made emself ineligible to judge CFJs, as described in other Rules.
\n
\nThe Caller of a given CFJ is never eligible to judge that CFJ.
\n
\nIf, after taking all other Rules affecting eligibility into account, there are no Players eligible to judge a CFJ, then all Active Players, excluding the Caller and those Players Barred by the Caller, shall be eligible, any other Rule to the contrary notwithstanding.
\n
\n any Players players eligible to judge, then all Players (Active or not), non-frozen players, excluding the Caller and those Players Barred players barred by the Caller, shall be eligible.
\n
\n any Players players eligible to judge, then all Players, non-frozen players, excluding the Caller, shall be eligible.
\n
\n any Players players eligible to judge, and the Caller is a Player, player, then the Caller shall be eligible.
\n
\n any Players players eligible to judge, then the Caller has happened across an Agora without any Players. that is a generational ship whose members are in suspended animation. The Rules suggest that the Caller try calling when we arrive at a later date. our destination and begin to thaw out.
\n
\nThis Rule can require On Hold Players to perform actions.
\n
\nThis Rule takes precedence over any Rule or combination of Rules which would result in there being no Players eligible to Judge a given CFJs.
\n'),(36899,482,495561,495562,'EveryEach Active Player is eligible to judge Judge a given Call for Judgement (CFJ) CFJ, unless a Rule specifically made ineligible by some Rule. makes em ineligible.
\n
\nWhenever a Player becomes subjectIf the Clerk of the Courts is required to select a Grace Period, e shall be considered to have made emself ineligible to judge CFJs, as described in Judge, but - after taking all other Rules. Rules affecting eligibility into account - no Player is eligible to Judge that CFJ, then:
\n
\nThe Caller of a given CFJ is nevera) All Active non-Barred Players become eligible to judge Judge that CFJ.
\n
\nIf, after taking all other Rules affecting eligibility into account,b) If there are is still no Players eligible to judge a CFJ, Judge, then all Active Players, excluding the Caller and those non-frozen non-Barred Players Barred by the Caller, shall be eligible, any other Rule become eligible to the contrary notwithstanding. Judge that CFJ.
\n
\nIf this still does not result inc) If there being any players is still no eligible to judge, Judge, then all non-frozen players, excluding the Caller and those players barred Players Barred by the Caller, shall be eligible. Caller become eligible to Judge that CFJ.
\n
\nIf this still does not result ind) If there being any players is still no eligible to judge, Judge, then all non-frozen players, excluding Barred Players, other than the Caller, shall be eligible. Caller emself, become eligible to Judge that CFJ.
\n
\nIf this still does not result ine) If there being any players is still no eligible to judge, and Judge, then the Caller is has happened upon a player, then generational ship whose members are in suspended animation. The Rules suggest that the Caller shall be eligible. try calling when we arrive at our destination and thaw out.
\n
\nIf this still does not result in there being any players eligibleThis Rule can require Inactive Players to judge, then the Caller has happened across an Agora that is a generational ship whose members are in suspended animation. The Rules suggest that the Caller try calling when we arrive at our destination and begin to thaw out. perform actions.
\n
\n Rule can require On Hold Players to perform actions.
\n
\nThis
Rule takes precedence over any Rule or combination of Rules which would result in there being no Players eligible to Judge a given CFJs. all other Rules.
\n'),(36900,482,495562,495563,' em ineligible. ineligible. Non-active Players are ineligible to Judge CFJs.
\n
\nIf the Clerk of the Courts is required to select a Judge, but - after taking all other Rules affecting eligibility into account - no Player is eligible to Judge that CFJ, then:
\n
\na) All Active non-Barred Players become eligible to Judge that CFJ.
\n
\nb) If there is still no eligible Judge, then all non-frozen non-Barred Players become eligible to Judge that CFJ.
\n
\nc) If there is still no eligible Judge, then all non-frozen Players Barred by the Caller become eligible to Judge that CFJ.
\n
\nd) If there is still no eligible Judge, then all non-frozen Barred Players, other than the Caller emself, become eligible to Judge that CFJ.
\n
\ne) If there is still no eligible Judge, then the Caller has happened upon a generational ship whose members are in suspended animation. The Rules suggest that the Caller try calling when we arrive at our destination and thaw out.
\n
\nThis Rule can require Inactive Players to perform actions.
\n
\nThis Rule takes precedence over all other Rules.
\n'),(36901,482,495563,495565,'Each Active Player(a) Each active player is eligible to Judge judge a given CFJ, unless a Rule rule specifically makes em ineligible. Non-active Players Inactive players are ineligible to Judge judge CFJs.
\n
\nIf(b) If the Clerk of the Courts is required to select a Judge, but - after taking all other Rules rules affecting eligibility into account - account, no Player player is eligible to Judge judge that CFJ, then:
\n
\na)(1) All Active non-Barred Players active non-barred players become eligible to Judge judge that CFJ. CFJ. (2) If there is still no player eligible to judge, then all active barred players, other than the caller emself, become eligible to judge that CFJ. (3) If there is still no eligible Judge, then the game is in serious trouble. My usual advice in such situations is to panic, and run screaming for the hills.
\n
\nb) If there is still no eligible Judge, then all non-frozen non-Barred Players become eligible to Judge that CFJ.
\n
\nc)
If there is still no eligible Judge, then all non-frozen Players Barred by the Caller become eligible to Judge that CFJ.
\n
\nd)
If there is still no eligible Judge, then all non-frozen Barred Players, other than the Caller emself, become eligible to Judge that CFJ.
\n
\ne)
If there is still no eligible Judge, then the Caller has happened upon a generational ship whose members are in suspended animation. The Rules suggest that the Caller try calling when we arrive at our destination and thaw out.
\n
\nThis
Rule can require Inactive Players to perform actions.
\n
\nThis
(c) This Rule takes precedence over all other Rules. Rules concerning who is and is not eligible to judge CFJs.
\n'),(36902,482,495565,495566,' given CFJ, Call for Judgement (CFJ), unless a rule specifically makes em ineligible. Inactive players are A player who is inactive, unready, or silent is ineligible to judge CFJs.
\n
\n(b) If the Clerk of the Courts is required to select a Judge, but after taking all other rules affecting eligibility into account, no player is eligible to judge that CFJ, then:
\n
\n(1) All active non-barred players become eligible to judge that CFJ. (2) If there is still no player eligible to judge, then all active barred players, other than the caller emself, ready, active, non-barred, non-silent players become eligible to judge that CFJ. (3) If there is still no eligible Judge, then the game is in serious trouble. My usual advice in such situations is to panic, and run screaming for the hills. CFJ; then
\n
\n(c)(2) if there is still no player eligible to judge, then all ready, active, barred, non-silent players, other than the caller emself, become eligible to judge that CFJ;
\n
\n(3)
if there is still no player eligible to judge, then all active, non-silent players, other than the caller emself, become eligible to judge that increasingly annoying CFJ;
\n
\n(4)
if there is still no player eligible to judge, then don\'t panic. Somebody\'s bound to register someday; let em deal with it.
\n
\n(c)
This Rule rule takes precedence over other Rules rules concerning who is and is not eligible to judge CFJs.
\n'),(36903,482,495566,495567,' or silent is ineligible to judge CFJs.
\n
\n(b) If the Clerk of the Courts is required to select a Judge, but after taking all other rules affecting eligibility into account, no player is eligible to judge that CFJ, then:
\n
\n non-barred, non-silent players become eligible to judge that CFJ; then
\n
\n barred, non-silent players, other than the caller emself, become eligible to judge that CFJ;
\n
\n active, non-silent players, other than the caller emself, become eligible to judge that increasingly annoying CFJ;
\n
\n(4) if there is still no player eligible to judge, then don\'t panic. Somebody\'s bound to register someday; let em deal with it.
\n
\n(c) This rule takes precedence over other rules concerning who is and is not eligible to judge CFJs.
\n'),(36904,482,495567,495568,' is inactive, unready, inactive or unready is ineligible to judge CFJs.
\n
\n(b) If the Clerk of the Courts is required to select a Judge, but after taking all other rules affecting eligibility into account, no player is eligible to judge that CFJ, then:
\n
\n active, non-barred, non-barred players become eligible to judge that CFJ; then
\n
\n active, barred, barred players, other than the caller emself, become eligible to judge that CFJ;
\n
\n active, players, players other than the caller emself, become eligible to judge that increasingly annoying CFJ;
\n
\n(4) if there is still no player eligible to judge, then don\'t panic. Somebody\'s bound to register someday; let em deal with it.
\n
\n(c) This rule takes precedence over other rules concerning who is and is not eligible to judge CFJs.
\n'),(36905,482,495568,495569,' em ineligible. A player who is inactive or unready is ineligible to judge CFJs. ineligible.
\n
\n(b) If the Clerk of the Courts is required to select a Judge, but after taking all other rules affecting eligibility into account, no player is eligible to judge that CFJ, then:
\n
\n all ready, active, non-barred players become eligible to judge that CFJ; then
\n
\n all ready, active, barred players, other than the caller emself, become eligible to judge that CFJ; increasingly annoying CFJ; then
\n
\n then all active, players other than the caller emself, become eligible to judge that increasingly annoying CFJ;
\n
\n(4)
if there is still no player eligible to judge, then don\'t panic. Somebody\'s bound to register someday; let em deal with it.
\n
\n(c) This rule takes precedence over other rules concerning who is and is not eligible to judge CFJs.
\n'),(36906,482,495569,495553,'(a) Each active player is eligible to judge a given Call for Judgement (CFJ), unless a rule specifically makes em ineligible.
\n
\n(b)
If the Clerk of the Courts is required to select a Judge, but after taking all other rules affecting eligibility into account, no player is eligible to judge that CFJ, then:
\n
\n(1)
all non-barred players become eligible to judge that CFJ; then
\n
\n(2)
ifIf there is still are no player eligible to judge, then all barred players, other than the caller emself, become eligible to judge that increasingly annoying CFJ; then
\n
\n(3)
if there is still no player eligible Players Eligible to judge, be chosen as Judge for a certain Statement, then don\'t panic. Somebody\'s bound to register someday; let em deal with it.
\n
\n(c)
a randomly selected Player shall be chosen to be Eligible to act as Judge. This rule Rule takes precedence over all other rules concerning who is and is not eligible Rules pertaining to judge CFJs. the selection of Judges.
\n'),(36907,482,495553,495570,'If there are no other Players Eligible to be chosen as Judge for a certain Statement, then a randomly selected Player shall be chosen to be Eligible to act as Judge. This Rule takes precedence over all other Rules pertaining to the selection of Judges.
\n'); INSERT INTO `diffs` VALUES (36908,488,495571,495574,' an officer Officer is mandated by the Rules to maintain a set of records, then unless those these records are explicitly stated in the rules to be private, then they must be available for public perusal. If a player asks perusal, unless such records are designated by the officer for Rules as private. An Officer who maintains such records must provide a copy of any or all of those records, the officer must comply as soon as he reasonably can. For an officer not to respond these Records to a publically-stated any other Player upon request for within one week. If e fails to so provide a copy of the requested records in his keeping within 7 days is one week, e shall lose a Class B crime. number of Points equal to three times eir weekly Salary, or 10 points, whichever is greater. The penalty does not apply if the Records are unavailable for reasons beyond the Officer\'s control and the Officer reports this fact, with explanation, within one week.
\n
\nFor
the purpose of this Rule, all records pertaining to Votes currently in progress, excluding the text of the Proposals under consideration, are designated as private until the end of the Voting Period.
\n
\nThe
Speaker shall, within the context of this Rule, be treated exactly as if e were an Officer. (*Was: 488*)
\n'),(36909,488,495574,495575,'If an Officer a Player is mandated by the Rules to maintain a set of records, these records must be available for public perusal, unless such records are designated by the Rules as private. An</