THE FULL LOGICAL RULESET Last proposal with recorded effect on this ruleset: 6747 Last change to this ruleset: by proposal 6747 Last updated: 1 July 2010 Rule ID numbers: highest orderly: 2302 chaotic: none ---------------------------------------------------------------------- Statistics Current total number of rules: 134 Power distribution: 1 with Power=4 1 with Power=3.2 36 with Power=3 44 with Power=2 2 with Power=1.9 5 with Power=1.7 7 with Power=1.5 38 with Power=1 ---------------------------------------------------------------------- Index of Categories * Highest * High * Medium (Space Alert) * Medium (Winning) * Medium (Misc) * Low (Proposals) * Low (Offices) * Low (Government) * Low (Misc) * Trophy-like * Glossary ---------------------------------------------------------------------- Index of Rules * Highest Rule 869: How to Join and Leave Agora Rule 683: Voting on Agoran Decisions Rule 2280: Implicit Votes Rule 106: Adopting Proposals Rule 2284: Fee-based actions Rule 2282: Energy Rule 1023: Common Definitions Rule 2287: Props * High Rule 879: Quorum Rule 2290: Chamber and Title Rule 2279: Voting Limits on Ordinary Decisions Rule 1728: Dependent Actions Rule 2124: Agoran Satisfaction Rule 2215: Truthiness Rule 2152: Mother, May I? Rule 591: Inquiry Cases * Medium (Space Alert) Rule 2297: Objects In Space Rule 2298: The Shuttle Rule 2299: Journeys and the Enemy Rule 2300: Buttons Rule 2301: Space Flight Rule 2302: The Ship Computor * Medium (Winning) Rule 2186: Victory Rule 2245: Win by Not Losing Rule 2110: Win by Paradox Rule 2223: Win by Junta Rule 2134: Win by Clout Rule 2188: Win by Proposal * Medium (Misc) Rule 1871: The Standing Court Rule 2130: Activity Rule 1030: Precedence between Rules Rule 2221: Cleanliness Rule 1006: Offices Rule 2160: Deputisation Rule 2154: Election Procedure Rule 2276: Assumption of Vacant Offices Rule 2201: Self-Ratification Rule 2230: Notices of Violation Rule 1504: Criminal Cases Rule 2277: Appeals of Criminal Cases Rule 911: Appeal Cases * Low (Proposals) Rule 2291: Fragments Rule 2292: Defragmentation Proposals Rule 2142: Support Democracy Rule 2222: Maximum Voting Limits * Low (Offices) Rule 2137: The Assessor Rule 2294: The Chroniclor Rule 2139: The Registrar Rule 2138: The Interplanetary Associate Director of Personnel Rule 1607: The Promotor * Low (Government) Rule 2177: The Senate Rule 2286: Veto and Rubberstamp Rule 2270: Coups D'etat Rule 2274: Chicken Coups Rule 2293: Leadership Tokens * Low (Misc) Rule 2199: Ribbons Rule 1789: Cantus Cygneus Rule 2229: Just Resting Rule 2240: No Cretans Need Apply Rule 1750: Read the Ruleset Week Rule 2202: Ratification Without Objection Rule 2246: Submitting a CFJ to the Justiciar Rule 2203: Hawkishness Rule 2289: Capacitors Rule 2255: Cards * Trophy-like Rule 101: The Rights of Agorans Rule 2105: The Map of Agora Rule 104: First Speaker Rule 1769: Holidays Rule 1698: Agora Is a Nomic Rule 1727: Happy Birthday Rule 2029: Town Fountain * Glossary Rule 754: Definition Definitions Rule 2125: Regulation Regulations Rule 1586: Definition and Continuity of Entities Rule 1688: Power Rule 2140: Power Controls Mutability Rule 2141: Role and Attributes of Rules Rule 217: Interpreting the Rules Rule 2170: Who Am I? Rule 2150: Personhood Rule 2268: Entanglement Rule 2228: Rests Rule 105: Rule Changes Rule 1681: The Logical Rulesets Rule 1051: The Rulekeepor Rule 2296: Festival Days Rule 2161: ID Numbers Rule 2153: Interest Index Rule 2146: Indices Rule 2162: Switches Rule 478: Fora Rule 2288: Induction Rule 2143: Official Reports and Duties Rule 2227: Interest Index of Offices Rule 1551: Ratification Rule 693: Agoran Decisions Rule 107: Initiating Agoran Decisions Rule 2196: Standard Classes of Agoran Decisions Rule 2127: Conditional Votes Rule 991: Judicial Cases Generally Rule 2281: Proposal Cleanup Rule 2224: Interest Index of Proposals Rule 2250: Officer's Proposals Rule 2267: Judge's Proposals Rule 1950: Voting on Democratic Decisions Rule 2156: Voting on Ordinary Decisions Rule 1450: Separation of Powers Rule 2225: Interest Index of Judicial Cases Rule 2158: Judicial Questions Rule 2205: Judicial Arguments and Evidence Rule 2157: Judicial Panels Rule 2175: Judicial Retraction and Excess Rule 1868: Judge Assignment Generally Rule 2212: Judicial Declarations Rule 2226: Judicial Rank Rule 2248: Second-Class Judges Rule 2204: Linked Assignments Rule 2164: Judicial Self-Recusal and Case Transfer Rule 2168: Extending the voting period Rule 208: Resolving Agoran decisions Rule 955: Determining the Will of Agora Rule 2034: Vote Protection and Cutoff for Challenges Rule 2166: Assets Rule 2295: Rewards Rule 2283: Fees Rule 2275: Government Rule 2269: Couple Coups Rule 649: Patent Titles Rule 1922: Defined Regular Patent Titles Rule 1367: Degrees Rule 2231: Order of the Hero of Agora Nomic Rule 402: Identity of the Speaker Rule 103: Role of the Speaker ---------------------------------------------------------------------- [Rules are listed as follows. "nnnn" is the rule's ID number, mandated by rule 2141 and governed by rule 2161. "r" is the revision number, which is not defined by the rules. "p" is the rule's power, as defined by rule 1688 and governed by rule 2141. Rule titles are governed by rule 2141.] Rule nnnn/r (Power=p) Title of Rule Text of rule. [Annotations in square brackets are unofficial, added at the rulekeepor's discretion. These annotations have no legal force.] ---------------------------------------------------------------------- ====================================================================== Highest (TODO: description) ---------------------------------------------------------------------- Rule 869/31 (Power=2) How to Join and Leave Agora Citizenship is an entity switch with values Unregistered (default) and Registered, tracked by the registrar. A player is an entity whose citizenship is Registered. Changes to citizenship are secured. The verb "to be registered" means to become a player (i.e., to have one's citizenship changed from Unregistered to Registered), and the verb "to be deregistered" means to cease to be a player (i.e., to have one's citizenship changed from Registered to Unregistered). Where the verb "to register" or "to deregister" is used without an explicit direct object, the action is implicitly reflexive. A first-class person CAN (unless explicitly forbidden or prevented by the rules) register by publishing a message that indicates reasonably clearly and reasonably unambiguously that e intends to become a player at that time. A second-class person CAN register with Agoran Consent. A non-person CANNOT be registered (or created in a Registered state), rules to the contrary notwithstanding. A player CAN deregister by announcement. A person CANNOT register within thirty days after being deregistered by any means other than by a mechanism that the rules explicitly describe as a means of honorable deregistration. A player who is not a person and has never been a first-class person CAN be deregistered by any player by announcement. [CFJ 1275 (called 19 February 2001): An entity is a Player if the Rules cannot distinguish that entity from a Player.] [CFJ 1263 (called 5 February 2001): Any message expressing a clear desire or intent to register as a Player counts as a request for registration, whether or not it is explicitly phrased in the manner stipulated by the rules.] ---------------------------------------------------------------------- Rule 683/15 (Power=3) Voting on Agoran Decisions An eligible voter on a particular Agoran decision submits a ballot to the vote collector by publishing a valid notice indicating which one of the available options e selects. To be valid, the ballot must satisfy the following conditions: (a) The ballot is submitted during the voting period for the decision, and the submitter is an eligible voter at the time of submission. (b) The ballot clearly identifies the matter to be decided. (c) The ballot clearly identifies the option selected by the voter. (d) The voter has not publicly retracted the ballot during the voting period. ("Changing" a vote is equivalent to retracting it and casting a vote with the new value.) Among the otherwise-valid votes on an Agoran decision, only the first N submitted by each entity are valid, where N is the entity's voting limit on that decision. The voting limit of an entity that is not an eligible voter on an Agoran decision is zero. The voting limit of an eligible voter on an Agoran decision is one, except where rules say otherwise. The strength of an option is the number of valid ballots selecting that option. Other rules may place further constraints on the validity of ballots. This rule takes precedence over any rule that would loosen the constraints specified by this rule. [CFJ 1609 (called 13 January 2007): To "clearly identif[y] the matter to be decided" does not necessarily require specifying it in detail.] [CFJs 1852-1853 (called 23 December 2007): Claiming to submit more votes than ones voting limit on the decision does not constitute the making of a false statement.] ---------------------------------------------------------------------- Rule 2280/0 (Power=3) Implicit Votes When an eligible voter on an Agoran decision attempts to cast ballots without explicitly specifying the number of ballots to be cast (e.g. "FOR" instead of "FOR*1" or "FOR*3"), e casts a number of ballots equal to eir voting limit on that decision. ---------------------------------------------------------------------- Rule 106/28 (Power=3) Adopting Proposals A proposal is a fixed body of text which has been made into a proposal using a process specifically described in the Rules. When creating proposals, the person who creates them SHOULD ensure that the proposal outlines changes to be made to Agora, such as enacting, repealing, or amending rules, or making other explicit changes to the gamestate. When a proposal that includes such explicit changes takes effect, it applies those changes to the gamestate. If the proposal cannot make some such changes, this does not preclude the other changes from taking place. A player CAN create a proposal by publishing ("submitting") a body of text and an associated title with a clear indication that it is intended to become a proposal, which places the proposal in the Proposal Pool. The author (syn. proposer) of a proposal is the player who submitted it. A player CAN remove (syn. retract, withdraw) a proposal e authored from the Proposal Pool by announcement. A player specifically permitted by the Rules to distribute a Proposal CAN distribute the proposal by publishing it with the clear intent of distributing it. When a proposal is distributed, it is removed from the Proposal Pool. The distribution of a proposal initiates the Agoran decision of whether to adopt the proposal, as described elsewhere. Removing a proposal from the Pool by a means other than initiating an Agoran Decision to adopt it is secured. If the Rules do not otherwise permit at least one current active player to distribute a Proposal, then any player may do so Without 3 Objections. A co-author of a proposal is a person (other than its author) unambiguously identified as such by its author when it was submitted. The adoption index of a proposal is an integral multiple of 0.1 from 1.0 to 9.9. It may be set by the proposer at the time of submission, or otherwise defaults to 1.0. Determining whether to adopt a proposal is an Agoran decision. The adoption index of this decision is set to the adoption index of the proposal at the initiation of the decision. Changing the adoption index of the decision is secured with a power threshold of 2. The vote collector for this decision is the Assessor. If the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its adoption index, and then it takes effect. A proposal with a decision on which the option selected by Agora is not ADOPTED does not take effect, rules to the contrary notwithstanding. Preventing a proposal from taking effect is a secured change; this does not apply to generally preventing changes to specified areas of the gamestate, nor to a proposal preventing itself from taking effect (its no-effect clause is generally interpreted as applying only to the rest of the proposal). [CFJ 1647 (called 30 April 2007): Preceding a proposal-like text with the heading "Proposal:" and a title can be sufficient to clearly indicate that it is intended to become a proposal, but is not if it can be interpreted as quoting an existing proposal.] [CFJ 2163 (called 14 September 2008): There is no possible proposal text that would cause a proposal to take effect without being adopted.] [CFJ 2259 (called 6 November 2008): The possibility of the instantaneous effects of a proposal are governed by the rules.] ---------------------------------------------------------------------- Rule 2284/4 (Power=2) Fee-based actions - A player CAN increase eir voting limit on a specified decision to adopt a proposal in its voting period by 2Q, by paying a fee of Q. This rule defers to other Rules that define maximum voting limits. - A player CAN make a proposal Distributable for a charge of 1 erg. - A player CAN make a proposal Undistributable for a charge of 2 ergs. - A player CAN destroy a Rest in the possession of another player for a charge of 2 ergs. A player CAN destroy one of eir own Rests for a charge of 3 ergs. - A player CAN make an ongoing Ordinary decision Democratic for a charge of 3 ergs. - A player CAN initiate an election for a specified Office for a charge of 3 ergs unless there is an ongoing election for that office. - A player CAN change the chamber of an ongoing ordinary decision for a charge of 2 ergs. - A player CAN destroy an erg in the possession of a specified player for a charge of 2 ergs. The PSM SHALL note such a destruction in eir report. - A player CAN award emself a capacitor for a charge of 3 ergs. ---------------------------------------------------------------------- Rule 2282/3 (Power=2) Energy Ergs are a class of fixed assets and a measure of each Player's energy; to increase or decrease an entity's energy is to change the number of ergs in eir possession. Ownership of Ergs is restricted to players. At the beginning of each week: (a) All ergs and capacitors are destroyed; then (b) For each capacitor destroyed in item (a), an erg is awarded to its former owner. (c) For each player, that player is awarded 6 ergs if e is the Captain, 5 ergs if e is a Pilot, 3 ergs if e is a Marine, and 4 ergs otherwise; then (d) For each office, its holder is awarded a number of ergs equal to the interest index of that office. The Power Station Manager (PSM) is an office and the recordkeepor of ergs. Eir weekly report shall include a list of all erg transactions of the previous week. [Cross-references (30 January 2010): the Power Station Manager's duties are: * recordkeepor of ergs (rule 2282)] ---------------------------------------------------------------------- Rule 1023/27 (Power=2) Common Definitions The following terms are defined: (a) The phrases "in a timely fashion" and "as soon as possible" mean "within seven days". A requirement to perform an action at an exact instant (e.g. "when X, Y SHALL Z"), but not "in the same message", is instead interpreted as a requirement to perform that action in a timely fashion after that instant. (b) Agoran epochs: (1) Agoran days begin at midnight UTC. (2) Agoran weeks begin at midnight UTC on Monday. (3) Agoran months begin at midnight UTC on the first day of each Gregorian month. (4) Agoran quarters begin when the Agoran months of January, April, July, and October begin. (5) Agoran years begin when the Agoran month of January begins. (5) A pivot is either the instant at which Agora Nomic began (June 30, 1993, 00:04:30 GMT +1200) or an instant at which at least one person won the game. When used as a period of time, a "game" is the period of time between a pivot and the next pivot. These definitions do not apply to relative durations (e.g. "within days after "). ---------------------------------------------------------------------- Rule 2287/2 (Power=1) Props Props are a currency. The Air Traffic Controller is an office and the recordkeepor of props. Ownership of props is limited to first-class players. Props CANNOT be created, transferred, or destroyed except as allowed by this rule or required by the rules in general. When a first-class player registers, 14 props are created in eir possession. When a first-class player deregisters, eir props are destroyed. Once per week, each player CAN transfer a prop from one player to another, provided that e explains why e chose each player, and does not transfer it to emself. At the beginning of each quarter, one prop in the possession of each player possessing more than fourteen props is destroyed, and one prop is created in the possession of each player possessing less than fourteen props. Players with at least 23 props are Pilots; the Pilot with the most props (if any) is the Captain. Players with less than 9 props are Marines. ---------------------------------------------------------------------- ====================================================================== High (TODO: description) ---------------------------------------------------------------------- Rule 879/27 (Power=2) Quorum Quorum for an Agoran decision is N/3 (where N is the number of eligible voters with a positive voting limit on that decision), rounded up, with a minimum of five (unless this is greater than N, in which case quorum is N). [CFJ 1562 (called 3 May 2005): A cancelled vote on a Proposal does not count towards quorum.] [CFJs 1673-1675 (called 20 May 2007): Quorum for an Agoran decision changes as the set of eligible voters changes.] ---------------------------------------------------------------------- Rule 2290/0 (Power=2) Chamber and Title Chamber is a switch possessed by players, proposals in the Proposal Pool, and ongoing Agoran Decisions to adopt Proposals. The possible values for Chamber are Green, Red, and Purple. Green is superior to Purple, Red is superior to Green, and Purple is superior to Red; the opposite of superior is inferior. The default is Green in case of players, the Chamber of the author in case of proposals, and the Chamber of the proposal in question in case of a Decision. These are not continuously updated, but evaluated only as the entity comes into being. A player CAN change eir Title by announcement if e has not already done so previously in the same month. In the same message in which a player submits a proposal, e CAN set its Chamber by announcement. Changes to Title are secured. The Assessor tracks the Chamber of players and the Promotor tracks the Chamber of proposals. The Chamber of a player may also be referred to as eir Title; this does not extend to proposals or Decisions. A player may be referred to as a " player", where is eir Chamber. ---------------------------------------------------------------------- Rule 2279/1 (Power=2) Voting Limits on Ordinary Decisions A player's voting limit on an Ordinary decision is the result of performing the following steps, in order: (1) Take the following value, depending on the relationship between the player's Chamber and the Chamber of the Decision: (a) If eir Chamber is superior, it is 2, else (b) If eir Chamber is inferior, it is 1, else (c) If the Chambers are identical, it is 5. (2) Reduce the value by half the number of Rests owned by the player. (3) Apply any other adjustments defined in other rules, in numerical order unless otherwise specified. (4) Round the value to the nearest non-negative integer, breaking ties upward. This rule takes precedence over any other rule which would modify a player's voting limit on an ordinary Decision. ---------------------------------------------------------------------- Rule 1728/30 (Power=3) Dependent Actions A rule which purports to allow a person (the performer) to perform an action by a set of one or more of the following methods (N is 1 unless otherwise specified): 1) Without N Objections, where N is a positive integer no greater than 8. 2) With N Supporters, where N is a positive integer. 3) With N Agoran Consent, where N is an integer multiple of 0.1 with a minimum of 1. 4) With Notice. thereby allows em to perform the action by announcement if all of the following are true: a) A person (the initiator) announced intent to perform the action, unambiguously and clearly specifying the action and method(s) (including the value of N for each method), at most fourteen days earlier, and (if the action depends on objections or notice) at least four days earlier. b) At least one of the following is true: 1) The performer is the initiator. 2) The initiator was authorized to perform the action due to holding a rule-defined position now held by the performer. 3) The initiator is authorized to perform the action, the action depends on support, the performer has supported the intent, and the rule authorizing the performance does not explicitly prohibit supporters from performing it. c) Agora is Satisfied with the announced intent, as defined by other rules. d) If a set of conditions for the performance of the action was given in the announcement of intent to perform the action, all those conditions are met. The actor SHOULD publish a list of supporters if the action depends on support, and a list of objectors if it depends on objections. ---------------------------------------------------------------------- Rule 2124/15 (Power=2) Agoran Satisfaction A Supporter of a dependent action is an eligible entity who has publicly posted (and not withdrawn) support (syn. "consent") for an announcement of intent to perform the action. An Objector to a dependent action is an eligible entity who has publicly posted (and not withdrawn) an objection to the announcement of intent to perform the action. The entities eligible to support or object to a dependent action are, by default, all first-class players, subject to modification by the document authorizing the dependent action. However, the previous sentence notwithstanding, the Executor of the announcement of intent is not eligible to support it. Agora is Satisfied with an intent to perform a specific action if and only if: (1) if the action is to be performed Without N Objections, then it has fewer than N objectors; (2) if the action is to be performed With N supporters, then it has N or more supporters; and (3) if the action is to be performed with N Agoran Consent, then the ratio of supporters to objectors is greater than N, or the action has at least one supporter and no objectors. The above notwithstanding, if the action depends on objections, and an objection to it has been withdrawn within the past 24 hours, then Agora is not Satisfied with the intent. A person CANNOT support or object to an announcement of intent before the intent is announced, or after e has withdrawn the. same type of response. ---------------------------------------------------------------------- Rule 2215/3 (Power=1) Truthiness A person SHALL NOT make a public statement on a matter relevant to the rules unless e reasonably believes that it is true (or, in the case of a public statement that one performs an action, that it is thereby effective). For the purpose of this rule: a) Merely quoting a statement does not constitute making that statement. b) Any conditional clause or other qualifier attached to a statement constitutes part of the statement; the nature of the whole is what is significant. The above notwithstanding, a person stating that e intends to perform an action in the future does not thereby violate this rule, as such a statement is often a requirement to keep eir options open. [CFJ 1849 (called 21 December 2007): Violation of rule 2215 (then 2149) can occur without any intent to misdirect.] ---------------------------------------------------------------------- Rule 2152/5 (Power=3) Mother, May I? The following terms are defined. These definitions are used when a rule includes a term in all caps, and provide guidance in determining the ordinary-language meaning of a term when a rule includes a term otherwise. Earlier definitions take precedence over later ones. If a rule specifies one or more persons in connection with a term, then the term applies only to the specified person(s). 1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to perform the described action are unsuccessful. 2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing the described action violates the rule in question. 3. SHOULD NOT, DISCOURAGED, DEPRECATED: Before performing the described action, the full implications of performing it should be understood and carefully weighed. 4. CAN: Attempts to perform the described action are successful. 5. MAY: Performing the described action does not violate the rule in question. 6. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform the described action violates the rule in question. 7. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to perform the described action, the full implications of failing to perform it should (in the ordinary-language sense) be understood and carefully weighed. [CFJ 1990 (called 7 June 2008): "Allowed" may refer to either possibility or permissibility depending on context.] [CFJs 2120-2121 (called 4 August 2008): A requirement of the form 'within