THE FULL LOGICAL RULESET Last updated: 24 November 2014 Last proposal with recorded effect on this ruleset: 7729 Last change to this ruleset: by Proposal 7729 Last ratification: Short Logical Ruleset of 7 April 2014 Last ratification date: 1 May 2014 Highest Rule ID number ever assigned: 2445 Online documents: http://agora.qoid.us/current_flr.txt (FLR) http://agora.qoid.us/current_slr.txt (SLR) http://agora.qoid.us/current_flr.txt,v (RCS history from 2001-) ---------------------------------------------------------------------- Statistics Current total number of rules: 77 Power distribution: 1 with Power=4 1 with Power=3.2 1 with Power=3.1 36 with Power=3 12 with Power=2 2 with Power=1.7 2 with Power=1.5 22 with Power=1 ---------------------------------------------------------------------- Index of Rules * The Game of Agora Rule 101: The Game of Agora Rule 2125: Regulation Regulations Rule 2152: Mother, May I? Rule 1688: Power Rule 2140: Power Controls Mutability Rule 104: First Speaker * Rules Rule 2141: Role and Attributes of Rules Rule 217: Interpreting the Rules Rule 1030: Precedence between Rules Rule 2240: No Cretans Need Apply Rule 105: Rule Changes Rule 1681: The Logical Rulesets Rule 1051: The Rulekeepor Rule 2327: Read the Ruleset Week Rule 2429: Bleach Rule 2430: Cleanup Time * Players Rule 869: How to Join and Leave Agora Rule 2139: The Registrar Rule 1789: Cantus Cygneus Rule 2130: How to be Shown the Door * Economy Rule 2434: GNP Rule 2435: Minister for GNP Evaluation Rule 2438: Ribbons Rule 2440: Word Cards Rule 2441: Shopping Periods Rule 2442: Inventory * Province of Agora Rule 2436: The Province of Agora Rule 2437: The Dungeon Master * Definitions Rule 1023: Common Definitions Rule 1769: Holidays Rule 2162: Switches Rule 478: Fora Rule 1728: Dependent Actions Rule 2124: Agoran Satisfaction * Offices Rule 1006: Offices Rule 2143: Official Reports and Duties Rule 2379: No News Is Some News Rule 2160: Deputisation Rule 2154: Election Procedure Rule 2138: The Interstellar Associate Director of Personnel Rule 1551: Ratification Rule 2202: Ratification Without Objection Rule 2201: Self-Ratification Rule 103: The Speaker Rule 2423: First Among Equals * Agoran Decisions Rule 693: Agoran Decisions Rule 107: Initiating Agoran Decisions Rule 683: Voting on Agoran Decisions Rule 2422: Voting Strength Rule 2127: Conditional Votes Rule 2168: Extending the voting period Rule 208: Resolving Agoran decisions Rule 955: Determining the Will of Agora Rule 879: Quorum Rule 2034: Vote Protection and Cutoff for Challenges * Proposals Rule 2350: Proposals Rule 2445: How to pend a proposal Rule 2443: Expediting Proposals Rule 106: Adopting Proposals Rule 1607: Distribution Rule 1950: Decisions with Adoption Indices Rule 2137: The Assessor Rule 2431: Proposal Competitions Rule 1698: Agora Is A Nomic Rule 2444: Silver Quill * Adjudication Rule 991: Calls for Judgement Rule 591: Delivering Judgements Rule 911: Motions and Moots Rule 2175: Judicial Retraction and Excess Rule 2426: Cards Rule 2427: Red Cards * Patent Titles and Degrees Rule 649: Patent Titles Rule 1367: Degrees Rule 2231: Order of the Hero of Agora Nomic Rule 2415: Badges * Trophies Rule 1727: Happy Birthday Rule 2029: Town Fountain (Garbage Bin) ---------------------------------------------------------------------- Rules are listed as follows. "nnnn" is the rule's ID number, loosely regulated by Rule 2141; ID numbers are assigned in increasing order and are never reused. "r" is the rule's revision number, not defined by the rules; any amendment (but not retitling or mutation) increases this number. Rule nnnn/r (Power=p) Title of Rule Annotations in square brackets are unofficial and have no legal force. They are added at the Rulekeepor's discretion. ---------------------------------------------------------------------- ====================================================================== The Game of Agora ---------------------------------------------------------------------- Rule 101/16 (Power=3) The Game of Agora Agora is a game of Nomic, wherein Persons, acting in accordance with the Rules, communicate their game Actions and/or results of these actions via Fora in order to play the game. Please treat Agora Right Good Forever. [CFJ 24: Players must obey the Rules even in out-of-game actions.] [CFJ 825 (called 7 November 1995): Players must obey the Rules even if no Rule says so.] [CFJ 1848 (called 21 December 2007): The game must operate according to the rules that prevail at the time, and not attempt to incorporate any retroactive changes made in the future.] [CFJ 1709 (called 26 July 2007): The rules are binding on all those who play the game in the broader sense, regardless of whether they have the rule-defined status of "player".] [CFJs 1911-1914 (called 18 March 2008): Physical realities supersede the Rules by default.] History: Initial Immutable Rule 101, Jun. 30 1993 Mutated from MI=Unanimity to MI=3 by Proposal 1480, Mar. 15 1995 Amended(1) by Proposal 3915 (harvel), Sep. 27 1999 Amended(2) by Proposal 4833 (Maud), 6 August 2005 Amended(3) by Proposal 4866 (Goethe), 27 August 2006 Amended(4) by Proposal 4867 (Goethe), 27 August 2006 Amended(5) by Proposal 4887 (Murphy), 22 January 2007 Amended(6) by Proposal 4944 (Zefram), 3 May 2007 Amended(7) by Proposal 5090 (Zefram), 25 July 2007 Amended(8) by Proposal 5731 (Goethe; disi.), 8 October 2008 Retitled by Proposal 5769 (Goethe), 17 October 2008 Amended(9) by Proposal 5769 (Goethe), 17 October 2008 Amended(10) by Proposal 5773 (Goethe), 17 October 2008 Amended(11) by Proposal 6028 (Murphy), 8 January 2009 Amended(12) by Proposal 6158 (Goethe), 31 March 2009 Amended(13) by Proposal 6589 (c.; disi.), 6 December 2009 Amended(14) by Proposal 7183 (G.), 26 February 2012 Amended(15) by Proposal 7596 (omd), 14 September 2013 Retitled and amended(16) by Proposal 7614 (G.), 13 January 2014 ---------------------------------------------------------------------- Rule 2125/8 (Power=3) Regulation Regulations An action is regulated if: (1) the Rules limit, allow, enable, or permit its performance; (2) describe the circumstances under which the action would succeed or fail; or (3) the action would, as part of its effect, modify information for which some player is required to be a recordkeepor. Regulated Actions CAN only be performed as described by the Rules. The Rules SHALL NOT be interpreted so as to proscribe unregulated actions. History: Created by Proposal 4866 (Goethe), 27 August 2006 Amended(1) by Proposal 5235 (Goddess Eris), 3 October 2007 Amended(2) by Proposal 5536 (Murphy), 7 June 2008 Amended(3) by Proposal 5739 (root), 9 October 2008 Amended(4) by Proposal 6022 (Murphy), 22 December 2008 Amended(5) by Proposal 6251 (Murphy), 9 May 2009 Amended(6) by Proposal 6269 (Pavitra), 11 May 2009 Amended(7) by Proposal 6327 (Murphy), 29 May 2009 Amended(8) by Proposal 7614 (G.), 13 January 2014 ---------------------------------------------------------------------- Rule 2152/7 (Power=3) Mother, May I? The following terms are defined. These definitions are used when a rule includes a term in all caps, and provide guidance in determining the ordinary-language meaning of a term when a rule includes a term otherwise. Earlier definitions take precedence over later ones. If a rule specifies one or more persons in connection with a term, then the term applies only to the specified person(s). 1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to perform the described action are unsuccessful. 2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing the described action violates the rule in question. 3. NEED NOT, OPTIONAL: Failing to perform the described action does not violate the rules. 4. SHOULD NOT, DISCOURAGED, DEPRECATED: Before performing the described action, the full implications of performing it should be understood and carefully weighed. 5. CAN: Attempts to perform the described action are successful. 6. MAY: Performing the described action does not violate the rules. 7. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform the described action violates the rule in question. 8. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to perform the described action, the full implications of failing to perform it should (in the ordinary-language sense) be understood and carefully weighed. [CFJ 1132: A Player failing to perform a duty required by the Rules within a reasonable time may be in violation of the Rules, even if the Rules do not provide a time limit for the performance of that duty.] [CFJ 1488 (called 11 February 2004): Engineering a situation in which other players are unable to follow a particular rule is not in itself a violation of that rule.] [CFJ 2395 (called 1 March 2009): Even without this being explicitly specified in the rules, it is possible for a non-player to violate a rule by missing a deadline.] [CFJ 1990 (called 7 June 2008): "Allowed" may refer to either possibility or permissibility depending on context.] [CFJs 2120-2121 (called 4 August 2008): A requirement of the form 'within